17 days
ago -
ROCKFISH Games
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Transcript (by Youtube)
0s | how we good to go awesome hi I'm laa |
---|---|
3s | hello I'm Luka I'm Matilda and this is I |
6s | am oio my name is Simon grun greetings |
10s | Gamers this is Michael from Rockfish |
12s | games we're here at Gamescom 2024 in the |
15s | arena Booth we have our own game showing |
17s | here ever space to Titans a brand new |
19s | DLC but this is not about us this is |
21s | going to be Rockfish games shout outs we |
24s | want to take you on a walk see the other |
25s | great games um that Indy devs are |
28s | showing here |
29s | [Music] |
34s | yeah hey welcome thank you I'm ilin I'm |
36s | the community manager and uh we're doing |
38s | songs of Silence which is a 4X turnbas |
40s | strategy game it has uh realtime battles |
43s | during the battlefield and it's based on |
45s | this beautiful cart mechanic we have so |
47s | you drag and drop the cards onto the |
49s | battlefield and uh get your actions done |
51s | we're out in Early Access already on |
53s | Steam so wish list now or check it out |
55s | if you want we also have a free demo |
57s | available so you can look through the |
59s | campaign yourself the first map is |
60s | available there we also have a skirmish |
62s | mode so you can play against AI or |
64s | multiplayer we also do some streams on |
66s | Twitch where we play together with the |
68s | community to get an understanding of hey |
71s | how is the game feeling is the balancing |
72s | good or not so we just want your opinion |
75s | on the game to make the best game |
76s | possible make sure to check it out if |
78s | you like strategy games because I |
80s | promise this one has a really good story |
82s | and really nice |
87s | perks hi uh so I'm seren I work at at |
90s | fund |
91s | games uh we're having uh our game wild |
94s | Indigo rench right here and it's an open |
97s | world survival crafting game set in the |
99s | wild west we're going to release on |
102s | [Music] |
104s | Steam the game is called plan Pon |
108s | command hello I'm Luca I'm a developer |
110s | at bippin bits and we make this |
111s | beautiful game planon commandant uh it's |
115s | a very long German name in English we |
117s | call it PV KK it's a game about |
120s | controlling a cannon you operate very |
122s | tactile movements control this big desk |
125s | and at the end are part of a regime |
127s | which forces you to operate this Cannon |
129s | and you protect the world from Alien |
131s | Invaders so we say Alien Invasion but |
133s | with a giant Roy Cannon we're a team of |
135s | five six people but we're also still |
137s | developing doe keeper on the side so on |
139s | this project specifically right now it's |
140s | two people and we have four to five |
142s | Freelancers just are helping us with 3D |
144s | models and audio and music we plan to |
146s | release someone late 25 early 26 um we |
150s | focused a lot of the visuals getting |
151s | this is developed in gdau which we're |
152s | very proud of now we're at a point where |
154s | people are excited for the game it works |
156s | the concept works so now we're stepping |
158s | up to production and getting into making |
159s | the core features expanding the combat |
162s | and the consoles okay fantastic where |
164s | can people know more and learn more |
166s | about your game yeah so just go you can |
168s | find us on Steam you can just search for |
169s | pkk that's where you find |
173s | us now we're here with the director of |
176s | the Indie Arena booth and uh yeah |
178s | Valentina why don't you tell us a little |
180s | bit more about India Arena yes uh India |
183s | Arena Booth is a beautiful place a |
186s | magical place um born in 201 uh3 like it |
191s | was a super small uh handmade exhibition |
195s | because people like developers wanted to |
196s | exhibit at Gamescom um but had no money |
199s | and there was no space and so they |
201s | rented there like a shared flat you know |
204s | um and then people came and came and |
206s | asked like hey can I join can I join and |
208s | now we are in this like 1,000 500 square |
211s | meter 178 games this year all curated |
216s | and it's yeah it's it's a magical |
220s | place hello and thank you for having me |
222s | I'm Benjamin I'm a CEO and creative |
225s | director at Pine Creek games we are the |
227s | developers of wibu which is a cozy |
230s | Woodland Survival game you play as a |
232s | small Mouse who return to their |
234s | childhood home to find it broken down so |
236s | you need one of the main goals is to to |
238s | restore it to its former glory |
240s | and you do that by exploring a frozen |
242s | Wilderness where you collect resources |
245s | and you bring them back to the safety |
247s | and warmth of your burrow craft useful |
250s | items knit warm sweaters to keep you |
252s | warm so you have to yeah make sure that |
255s | you don't freeze too much H you can make |
257s | pies that to fill your stomach while on |
259s | the road and you can meet the locals and |
261s | they will help you with survival tips |
263s | because you're just a city mouse not |
265s | really knowing how to survive out there |
266s | in the wilderness we still have some |
268s | time uh until we are done working really |
271s | hard right now to expand the game with |
273s | different areas different creatures and |
275s | Al also the the NPCs we expect to to |
277s | launch some when like next year the |
280s | middle of next year can't see anything |
282s | clearly now yet so where can they find |
285s | more about your game and what do you do |
287s | so they can go to steam and uh wish list |
290s | the game and they can also find a link |
292s | there for our Discord so they can follow |
294s | it more closely and we also on the |
297s | general social media look for for window |
300s | and you'll find |
308s | it hi I'm Alina I'm from Brave at night |
311s | and this is yesu Grace it's a kingdom |
313s | management game uh where you play as a |
316s | king and then a queen and then you see a |
319s | que of petitioners that come to you |
321s | every week and you need to decide if you |
324s | want to help them with their problems or |
325s | save your resources for the next person |
328s | uh so there is a lot of resource man |
330s | mement you don't have enough gold or |
332s | resources to help everyone so uh there |
334s | is lots of decisions involved in that |
337s | and it's also a narrative game uh so |
339s | there is an overarching storyline where |
342s | you lose your castle and you have to |
344s | fight back to get your Castle back we |
346s | are based in Manchester but our team is |
349s | remote uh there is six of us uh we have |
352s | three people that are parttime and three |
354s | people full- time uh so we're all |
356s | wearing many hats we've been working on |
359s | this title for four years uh this is a |
361s | sequel for us so there's already a Your |
364s | Grace existing that we released in 2020 |
367s | uh we're aiming to release this one |
369s | early next year which is the game on |
371s | Steam and we also have a demo available |
374s | to play on |
378s | there I am Juan ooro I am a level |
381s | designer in mealone Industries we're |
383s | working now on lonely Mountains snow |
385s | Riders which is the squil to lonely |
388s | mountains downhill this uh going to now |
391s | include a multiplayer with up to eight |
394s | people simultaneously and we have both |
397s | competitive and uh Cooperative modes for |
399s | the multiplayer modes and we're also |
401s | offering some single player modes the |
403s | classic lmd experience also we have a |
405s | new Zen mod for you to explore the |
407s | trails however you want wow this this is |
410s | so much more than the previous title I |
411s | recall back then I think Daniel and his |
414s | partner was like two or three DS how big |
416s | is your team now with the addition of uh |
418s | synon as well technically of 15 and if |
421s | people want to know more about your game |
423s | where can they find you go uh to steam |
425s | and wish list the game if you find it |
427s | interesting fantastic the game looks |
428s | absolutely awesome I'm really looking |
430s | forward to that thanks much and good |
431s | luck with the game thank you so |
433s | [Applause] |
435s | much so we're both from Hamburg and |
438s | valtina and I had the pleasure to be |
439s | judges at the Hamburg prototype funding |
442s | so we look at this very very young uh |
444s | projects and I've been told we have a |
446s | few here uh at the show floor yes we |
449s | have a delegation from game City Hamburg |
451s | it's right around the corner shall we go |
457s | there we are at the game City Hamburg po |
460s | um there are five amazing games from |
462s | Hamburg okay I think we got to check |
464s | them out |
467s | then hi I'm Marcus I'm the solo |
470s | developer of Journey Beyond the Edge of |
471s | the world it's a first person Adventure |
473s | game that is set on a ship that was lost |
475s | at sea basically you try to figure out |
477s | who you are what happened to the ship |
479s | you do that by solving all kinds of |
481s | puzzles the story is said in the 1950s |
484s | and things get a bit surreal so there |
485s | are some sci-fi elements to it and yeah |
488s | it's a very atmospheric first person |
490s | game you can try it out here and on |
492s | Steam what do you need the most from |
493s | your fans definitely need wish list like |
496s | every Indie developer does so I'm pretty |
498s | early in the development uh there's a |
500s | pretty early demo playable now that |
501s | shows the mechanics and shows uh some of |
503s | the things that I'm trying to do with |
505s | the game but it's still early still a |
507s | ways off to the release but yeah wish |
509s | list obviously helped a lot in |
510s | visibility and just uh showing me that |
513s | what I'm what I'm doing is appreciated |
514s | so uh yeah wish list for |
518s | sure I'm Matilda and this is s he's the |
522s | artist and programmer and I'm the sound |
524s | designer of the game oada this game is |
526s | actually a music game so we're both game |
528s | designing it together uh it's already |
530s | out on Steam it's basically a Rog like |
533s | sort of Music Maker where you go through |
535s | different levels and build your own |
537s | music piece um then you can unlock new |
540s | gadgets that will allow you for even |
541s | more musical possibilities so it's |
543s | really an experimental winding down sort |
546s | of Music Experience so it was really a |
548s | friend like who introduced Matilda to me |
550s | because she's a sound designer but also |
553s | designing like the game design of the |
555s | game it's a very unique game I think I |
557s | don't know anything about music so it's |
560s | yeah tough to make a music game that way |
561s | yeah but I think that's also what makes |
564s | it cool I try to explain a musical |
565s | concept to Sven he's like I don't get it |
568s | but I have a vision in my head now so |
570s | then he invents a machine in aada that |
571s | sort of visualizes that in a way that a |
574s | musician would never do it so I think |
576s | the combination of these two worlds |
578s | makes it a really weird but unique |
581s | experience so you said the game is |
582s | already out is there anything you want |
584s | to say to the community uh make some |
586s | music with aada we have a cool Discord |
588s | server where people share the songs that |
590s | they make we have a song export so you |
591s | can export it as a wave file uploaded uh |
594s | people have been making really |
595s | interesting songs so if you want to be |
597s | part of that if that sounds interesting |
598s | go get it yeah go get it wish is always |
601s | good but go get it we like that much |
604s | better my name is Simone gral I'm the |
607s | marketing artist here and the story |
610s | behind us is that this is all done by my |
612s | husband he's been working on this game |
614s | for six years and two in fulltime our |
618s | game is an action RPG you come to a |
620s | little island there are parts missing |
621s | and it's sinking and there's so many |
622s | wonderful people on this island you |
624s | don't want to let them down so you take |
626s | it onto yourself look for the missing |
628s | parts and Rescue the island when the |
630s | people maybe they've lost stuff like |
632s | cats cat mom lost her kittens so even |
635s | stuff like that there is pressure to |
636s | rescue it but you can do it in a chill |
638s | way okay that sounds very exciting about |
640s | saving cats if anything in the internet |
642s | works is like cats saving them cute |
644s | kittens we do have also dungeons that's |
646s | like okay okay so there's apparently |
648s | also the dark side to this okay yes yes |
651s | Dungeons and cats that's a good one |
654s | that's a good K and cats we need that |
656s | what are the next steps for you we're |
657s | pretty far along but we can't give any |
659s | details yet so I'd be very happy if we |
662s | get some wish list for our wonderful |
664s | little game so please wish list |
668s | now so this is St up it's an action |
671s | party game you play with up to four |
673s | people in online or a local co-op you |
676s | have these little slimes that are swing |
677s | about the level and you have to absorb |
679s | them and then you can use the Ability so |
681s | basically you get a fire ability if you |
683s | absorb a fire slime or a water ability |
685s | if you absorb a water slime and then the |
687s | special trick is you can combine these |
689s | slimes together so water slime and an |
692s | air slime would then give you an ice |
693s | ability so it's all about finding these |
695s | combinations and which combinations work |
697s | best and then defeating waves of enemies |
699s | with these so I understand you're still |
701s | in development how far are you we're |
702s | currently working on the vertical slice |
704s | we're nearly finished with it yeah after |
705s | that probably going into a production |
707s | phase and we are calculating with 1 and |
709s | a half to two more years of development |
711s | time at the moment you can find it on |
713s | Steam and if you like it you can also |
714s | wish list |
718s | it hi hi I'm LA from the game mapmap |
721s | mapmap is a cozy exploration game with |
723s | cartography elements you play as a |
725s | cartographer and you are the member of a |
728s | little gang of adventurers and you |
730s | travel around a bunch of islands and you |
732s | map things on your map in the end you |
734s | can see how exactly you measured can you |
737s | give us an idea about the timeline for |
739s | the game yeah so right now we are in |
741s | early development plan to release a demo |
744s | around next year and then in about a |
746s | year we are planning to release the game |
748s | if you want you can wish list our game |
749s | on steam it really helps and you can |
751s | also join our community Discord if you |
753s | want you get a bunch of updates and you |
755s | can play G geoga challenges with |
758s | [Music] |
759s | us can you tell a little bit more about |
762s | what else you do Beyond like the people |
763s | are showing here on the show floor yeah |
765s | our our aim is to like bring people to |
768s | network and we connect Publishers with |
770s | game developers and press and streamers |
773s | so we have our own booth reception we |
774s | have a teeny tiny um B2B area and um we |
779s | also try to facilitate like connections |
782s | like meaningful connections between |
783s | people but because we know a lot of |
785s | people our developers know a lot of |
786s | people and so we bring that |
790s | together it's good great to |