over 1 year
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ROCKFISH Games
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0s | come on YouTube I Believe in Your |
---|---|
3s | victory |
4s | oh okay there it goes all right cool all |
6s | right I'm gonna grab some water and then |
8s | we'll get started here in a moment okay |
28s | [Music] |
37s | [Music] |
45s | foreign |
67s | [Music] |
76s | foreign |
88s | [Music] |
97s | [Music] |
112s | foreign |
126s | [Music] |
148s | [Music] |
150s | foreign |
158s | [Music] |
175s | [Music] |
180s | foreign |
187s | [Music] |
210s | that body we just found |
212s | when I saw it it felt like that was |
215s | still me in there |
219s | your DNA scan sure that you're a |
221s | military clone pilot no wonder you |
223s | better my predecessor and what if I |
226s | broadcast your profile you may not like |
229s | we'll come looking for me |
232s | hundreds of loose cannons like you |
234s | roaming the region and causing problems |
236s | something had to be done about it |
242s | of Great Value in the DMZ |
246s | one big easy job |
248s | you might take it out of here and yours |
251s | too |
253s | your Authority your treaties your lies |
257s | and your |
260s | s they call themselves oh car crime any |
264s | opportunity to trigger a new war will |
267s | suit their purposes perfectly |
271s | time to be clear about your allegiances |
273s | we can leave you in peace four or I can |
276s | put you and your companions on a high |
279s | priority eliminate list |
281s | which will it be |
283s | you don't understand what's at stake |
287s | so are you in |
294s | I'm still trying to figure you out it's |
297s | clear you're running from something I |
299s | can't help what I am all I cared about |
302s | was Star Wars getting out of the DMZ |
304s | there's no going back now |
312s | thanks for looking up hive |
314s | I think I see light at the end of the |
316s | tunnel |
317s | so soon |
323s | [Applause] |
334s | greetings and welcome ladies and |
338s | gentlemen Pilots of all ages and sizes |
340s | and all of that stuff welcome to the |
342s | official Rockfish game stream where I am |
345s | your host your community Ambassador Eric |
347s | Schrader guiding you through all things |
349s | ever Space 2 and hey look at this we got |
352s | a nice new little splash screen for when |
354s | you spool up the game isn't that neat |
356s | isn't that fun I think it looks |
359s | fantastic honestly so let's get right |
360s | into things |
362s | let's get right on into things and uh in |
364s | doing so let's talk about this |
368s | particular stream today we have two very |
371s | important items that we will be |
372s | discussing and showing for the first |
375s | time but some of you have been waiting |
376s | for a very long time for those dedicated |
380s | among you who do come back to these |
381s | streams over and over again ask lots of |
383s | questions and get lots of answers you'll |
385s | know that we've been working on the |
388s | trading system internally for everspace |
390s | 2 for |
391s | um way too long there was a long |
394s | duration where we had to kind of put it |
396s | to a side to make sure we got the story |
398s | driven components done and those |
400s | foundational elements all established |
402s | very strongly to ensure maximum 1.0 |
406s | release right still |
409s | we promised Trading we absolutely did so |
412s | we're going to be showing it off today |
414s | I'm going to be running you through the |
416s | current work in progress |
418s | um space that it's in we're pretty happy |
420s | with it there could still be some tweaks |
422s | to values and blah blah you know that |
424s | drill right uh but yeah it's gonna be |
426s | nice I'll we'll dive into that pretty |
428s | fully and then in addition to that I |
430s | mean you did see a part of it last week |
432s | little part but we are also going to go |
434s | into that ship customization I'm showing |
436s | you all of it every single bit of it now |
438s | I've teased a little bit of it I've |
440s | shown you a little bit about like the |
441s | engines and stuff we're going directly |
443s | into the ship modular customization as |
445s | well |
446s | and uh beyond that it's gonna be a |
449s | pretty Pleasant stream of going through |
451s | the gameplay that's been updated and |
454s | highlighting other things like that oh |
455s | my goodness this looks |
457s | this looks kind of different and unique |
459s | all these highlighted things and there's |
462s | like text here or something that I'm |
464s | blocking maybe I should move my body |
466s | just for a second |
467s | just to kind of give other examples of |
470s | how things have been changed and updated |
473s | all these are old saves every single one |
477s | of them and I would never in my life be |
480s | able to tell that they weren't an old |
482s | safe that could potentially have any |
484s | sort of problem problems issues at all |
487s | for being converted to 1.0 if I didn't |
491s | somehow notice that wow that would be |
493s | seriously crazy don't you think I would |
496s | think so all right |
498s | so let's go ahead and open up our |
500s | streamsafe |
504s | and get to crack it my my uh |
507s | my mic is very excited today you calm |
509s | down there all right |
512s | so uh first things first though one of |
514s | the things that I want to do is |
515s | highlight kind of where we're at what we |
517s | were doing so for those of you who uh |
520s | haven't been part of the streams we are |
521s | now on the old Friends mission where Dax |
525s | is gone he's gone spoilers oh gosh uh |
528s | and so now we have to figure out where |
531s | this Maddox character is and we are |
532s | searching for him on this planet now |
534s | through the process of this I have been |
536s | hanging on to a lot of various |
537s | Commodities and you can see them down |
539s | here I'm going to hide my levels and |
541s | demands this is something that's new you |
544s | can see how that kind of goes away but |
546s | if you look at each one of these |
547s | Commodities down here I'll keep my my |
548s | mouse off of it for the moment you'll |
550s | see that there's like a different color |
552s | in its Corner okay that is a |
554s | representation at this point on its |
557s | demand in the current system that you |
559s | are at more specifically the point in |
563s | the current system that you're at |
565s | because these values that I'm about to |
567s | show you do in fact change based on |
571s | where you are at in the system for |
574s | example the closer you get to Prescott |
576s | Starbase who has like completely no |
579s | demand for ramen for example possibly |
582s | uh then the further you get from them |
585s | Ramen prices are going to start going up |
587s | a little more a little more a little |
588s | more so finding the appropriate stations |
590s | from there you'll be able to make a |
592s | better trade so uh so whenever we do the |
595s | show level and demand you're going to |
597s | see now the upper left corner of those |
599s | items there's that little Pip you see |
601s | that those Pips both do two things one |
604s | it shows you a color indicator of if |
608s | it's going to be valuable to sell right |
610s | now that's specifically what it's |
611s | targeting it's the demand in the current |
614s | system so if it's red and there's one |
615s | pip that means there's a very little |
617s | demand if it's orange and there's two |
619s | Pips that means it's a normal demand and |
621s | if it were to be green and three Pips |
623s | that would mean there's a high demand in |
625s | your system so looking at it from your |
627s | inventory that color is showing you how |
631s | well it would sell all right |
633s | it would show you how well it would sell |
635s | okay let's let's stop talking about this |
637s | and actually hover over some of these |
639s | all right so now you can see directly on |
641s | the screen what we're talking about with |
642s | this whole low to high demand in a |
644s | current system it's right there right |
647s | there for you Small Arms here has very |
650s | low demand in our current system thanks |
653s | Cato Palace |
655s | and you can see that there's even like a |
657s | little Pip that shows you where that's |
658s | particularly at |
660s | and the smallest value granted the text |
662s | is kind of small the text is kind of |
664s | small it says 60 credits and then on the |
667s | very right side the text says 193 |
670s | credits that is the variability of how |
672s | much you could sell one unit of small |
675s | arms four |
677s | all right |
679s | so we're getting to a lot of this okay |
680s | we're getting into a lot of this it's so |
683s | um ask your questions if you need to we |
685s | will be answering those of course |
687s | so if we compare that to something like |
689s | medicine |
691s | we have a normal demand of medicine here |
693s | probably because there's a lot of people |
694s | but there's also a hospital you know |
698s | you'll see its price range only goes |
700s | from 30 to 70 based on uh what where |
702s | it's at what systems and for right now |
704s | at this moment in this space we could |
707s | sell it for 44 per unit |
711s | and we can look at the other ones look |
712s | Ramen ramen's just not going to sell |
714s | well I'm sorry guys I know I know we had |
716s | some Robin conversation and the Discord |
719s | prior to the stream it's not looking too |
721s | pretty only gonna net seven credits per |
725s | unit of ramen right now but it could get |
727s | pretty expensive depending on where we |
729s | go and what we are doing so that's a |
732s | general look just right here of what |
734s | this looks like we're gonna be talking |
735s | about this just a tad more by going |
738s | towards those specific locations where |
740s | we can buy and sell and also refer to |
743s | Hans Christian's words specifically and |
745s | how he's coded this in for your complete |
748s | understanding of how this system works |
751s | also for those of you who are just |
754s | entering in or those of you who have had |
757s | lots of questions through the course of |
759s | development about like how Dynamic this |
761s | system is going to be let me just cut to |
764s | the Chase and be completely upfront |
766s | about this this is still even with these |
769s | values that you see here we're going for |
771s | a more rudimentary system of trading yes |
775s | certain items are going to be desirable |
777s | in certain systems and you can make a |
779s | pretty good trade especially if you're |
781s | buying those from other systems and |
783s | taking them there and figuring out your |
784s | own trade Lanes you can use your spatial |
786s | bypass to kind of navigate around that |
788s | as well as cheekily as that sounds it |
791s | does in fact work and we're also |
793s | balancing these numbers to where you |
795s | can't like make crazy amounts of money |
797s | but it's also valuable to start looking |
801s | into those demands as it can boost you |
804s | into that next level to purchase a ship |
806s | or to cover extra costs of you know |
809s | buying equipment or what have of you |
812s | it's definitely made an impact for our |
814s | internal testing that is for sure |
817s | so |
819s | yeah let's go ahead and since you know |
822s | even though we're here I'm gonna go |
823s | ahead and leave |
825s | I'm not going to pursue this Mission |
827s | because I want to show you a little bit |
828s | more of this training since we're on the |
829s | topic it's important |
831s | I'm gonna fly through super light and |
832s | you're going to see these values change |
835s | okay so one quick look again let's uh |
837s | let's use |
840s | uh actually they've already changed with |
843s | how subtly we have left the current |
845s | location |
846s | you can see that everything has just |
849s | completely dropped |
851s | even medicine looks like it's now going |
854s | down that also might be a bug but uh for |
857s | the moment we're just gonna say |
859s | yeah the values do in fact change based |
862s | on where you're at and what you are |
863s | trying to accomplish we haven't been to |
865s | any stations here yet other than |
867s | Prescott so that's going to be the |
869s | location we go and we're going to look |
870s | at the values once we get there |
877s | my ship needs some repair what are you |
879s | guys talking about it's fine |
881s | it's fine |
888s | yeah I could definitely use some |
889s | definitely use some repairs that's for |
890s | sure |
897s | all right |
900s | so taking these various Goods back to |
902s | Prescott |
904s | we're going to open up our inventory |
907s | and look at that mining equipment has a |
910s | bit more of a normal demand at this |
913s | location so Prescott is going to |
916s | be totally good with scooping up some |
918s | mining equipment for a much better price |
920s | than it was previously because you did |
922s | see that red pip as it was before now |
925s | we're also seeing that these values yeah |
926s | they're definitely coming down Ramen has |
928s | reached its lowest point while we're at |
930s | Prescott Starbase it is now at five |
932s | credits per unit |
934s | we have small arms that are also at its |
937s | lowest amount again thank you Cato |
938s | palace with its price at 60 per unit |
942s | we have medicine that's still kind of in |
944s | the middle ground but it is in a low |
945s | demand |
947s | it is at a low demand it's at 42. |
949s | we see seeds are you know also quite low |
953s | at 15. |
956s | but we'll go ahead and just legendary |
957s | press go to a station that never sleeps |
961s | I just do the trades |
963s | just real quick |
965s | real quick doing some trades |
969s | and I'm sure that you guys do have the |
971s | Curiosity of like oh well these |
973s | different stations sell for different |
974s | amounts |
975s | I'll show you that too |
978s | so here we are at specifically the |
981s | freelancer hanger |
984s | and with the shop you can see on the |
986s | left here |
987s | we see these values being you know the |
991s | same as they were before |
994s | yes they are the same as they were |
995s | before |
996s | and since this mining equipment could |
998s | sell decently well what we're going to |
999s | do is we're going to sell just a couple |
1000s | of these we're going to hang on to that |
1003s | for a different station in the same area |
1005s | so we just sold half of them okay notice |
1008s | the price did not change |
1011s | still sells for 63 let's sell five more |
1015s | still sells for 63. that does not change |
1019s | so the amount that you have the amount |
1021s | that they have that does not impact |
1024s | the price the demand at all okay it is |
1027s | specifically the location you're at |
1030s | inside of the game okay when we're |
1033s | looking on the right side here you can |
1035s | also see wow look at all these green |
1037s | Pips |
1038s | look at all these green Pips now again |
1041s | train your eyes |
1043s | to seeing opportunities here |
1047s | buying |
1048s | low demand is good |
1050s | so when you see low demand in a shop |
1053s | because you would be buying it well it's |
1056s | going to show up green |
1058s | remember these items over here are also |
1060s | low demand but because we would be |
1062s | selling them they show up red |
1065s | capiche |
1067s | got it hopefully that's super duper |
1069s | clear but just making sure we're all on |
1071s | the same page though all right so here |
1073s | we could literally scoop up all of these |
1075s | things for very good prices holy crap |
1080s | we could buy a lot of stuff here |
1083s | for really nice prices even these |
1085s | cybernetic implants even |
1088s | if we wanted to and you know what why |
1091s | not let's let's buy |
1093s | let's spend all of our credits for these |
1095s | cybernetic implants |
1100s | excellent What could |
1102s | so uh cyber neck implants also do have a |
1105s | carrying capacity of 10 in each slot so |
1107s | they even though they could sell well |
1109s | somewhere else it's gonna cost us some |
1112s | storage space so next up we need to |
1116s | um well shoot what do we do from here I |
1118s | guess we'll go to another station and |
1119s | show you how that price Point's working |
1121s | so |
1122s | we'll also sell just some various other |
1125s | little things just to make that |
1127s | additional room because it's important |
1130s | and I know there's lots of questions |
1131s | going on that's great keep it up I'm not |
1133s | ignoring the chat well actually |
1135s | technically I am because I want to get |
1136s | through this but I will answer all of |
1138s | those questions because we do have our |
1140s | other community manager online geekbite |
1142s | who is capturing every single one of |
1144s | those questions you have we will address |
1146s | them so I assure you I'm not just |
1148s | ignoring you because I can |
1150s | um or no that's actually it I'm ignoring |
1152s | you because I can't but we will address |
1153s | those questions |
1156s | all right there's a little bit more |
1159s | space |
1160s | let's go ahead and take these items |
1163s | and just go to another station in the |
1165s | area just because I know that you guys |
1167s | are curious let's go to the black market |
1168s | dealer actually that could be a lot of |
1170s | fun |
1170s | because there's even another topic to |
1172s | discuss down here |
1184s | [Music] |
1185s | we are |
1188s | day don't expect any discounts |
1191s | straight trade or No Deal I've had |
1194s | enough of all the hackling my life I'm |
1196s | only here on business |
1197s | that's what I wanted to hear |
1200s | excellent so we're going to go back to |
1201s | our inventory and you're gonna see |
1202s | everything is actually the exact same |
1205s | price |
1207s | exact same price so |
1209s | just for a very quick Clarity the reason |
1211s | why I just showed this is to just nip |
1213s | any of these questions in the bud about |
1215s | like same system like |
1218s | trading effectively like especially same |
1220s | area trading in Prescott basically the |
1222s | value of all Goods is the same from |
1224s | every single station |
1227s | this is very intentionally designed |
1228s | because we didn't want you to like buy |
1230s | from one and then sell for a little |
1231s | amount difference to another one and you |
1234s | know it just like penny pinching and we |
1236s | think that's super annoying style of |
1238s | gameplay and we're just not going to |
1239s | even incentivize it we just cut it out |
1240s | of the picture okay so if you want to |
1242s | get authentic trading to work you need |
1246s | to carry those goods to another location |
1248s | that does have a high demand for it not |
1251s | just what's right around the corner |
1253s | right which I hope you guys understand |
1256s | that concept |
1259s | so here again we're going to see the |
1260s | exact same thing but we're gonna go to |
1262s | the shop here |
1263s | we're gonna go to the shop here and it's |
1266s | not there |
1268s | we didn't get one well that's |
1270s | unfortunate maybe we'll have to come |
1271s | back here in a little bit later |
1276s | [Music] |
1278s | we do see though this is this is |
1280s | something that's very nice |
1282s | we see that for the first time it is |
1284s | possible to purchase |
1286s | signal decoders from a shop |
1289s | this is an exclusive feature from |
1293s | the black market dealer I don't know if |
1296s | our plans are to reserve this to Union |
1298s | or if you could get signal decoders in |
1301s | other systems |
1302s | I honestly don't know |
1304s | it's it might happen it might not but uh |
1307s | yeah you are able to scoop up signal |
1311s | decoders from this site first time in |
1313s | the game okay okay okay so we purchased |
1316s | all these cybernetic implants |
1318s | what we want to do is to try to make |
1320s | some form of profit from them |
1323s | so basically if we sell them literally |
1325s | anywhere else if it's more expensive |
1327s | then we're going to turn a profit |
1331s | so to do that we are going to head back |
1333s | to sedo |
1335s | and we're gonna go over to nefty's |
1337s | planes |
1339s | to the neptus plains station so we'll |
1341s | have a little bit of traveling time |
1343s | to answer some questions on the way |
1346s | since this is very much all surrounding |
1348s | trading get bite if you want to sneak in |
1350s | and ask some questions on the Fly while |
1352s | we're getting to our destination that |
1354s | would be awesome |
1356s | good evening everyone how are you all |
1359s | um yes in a few there's been a few I |
1361s | think they're all seem to be very happy |
1363s | with these changes which is good |
1365s | um |
1366s | first up Fred spec vet over on YouTube |
1370s | um |
1370s | it's regards the first view on the |
1373s | training system it looks good but it |
1374s | also to them it seems like the interface |
1377s | is looking a bit cluttered |
1379s | um are you planning on cleaning cleaning |
1381s | it up so to say man interfaces are such |
1383s | a wild card because this is something |
1386s | that we've actually cleaned up a bit |
1387s | would you believe that our first |
1389s | iteration of this whole trading stuff |
1392s | was |
1393s | it basically made this whole thing look |
1395s | like a rainbow we we had somebody even |
1397s | comment on and say like it looks like we |
1399s | are trying to Taste the rainbow like |
1401s | it's it's a skittles ad |
1402s | um and so we did have to go in and |
1404s | readdress it rather significantly and I |
1407s | do want to remind you all that the |
1410s | difference here |
1412s | and this is if you are intentionally |
1414s | showing your levels and the demand of |
1417s | items okay you don't have to have that |
1419s | displayed okay you don't have to have |
1421s | that display you will still see and that |
1424s | corner those lines on the lower right |
1427s | side impact its demand for you while |
1431s | also not conflicting with Rarities okay |
1434s | this was something that was very |
1436s | eloquently done something that had to be |
1438s | navigated carefully and currently we are |
1441s | pretty happy with those results |
1444s | we are so uh yeah especially in |
1446s | comparison to uh |
1449s | the first iteration |
1450s | so |
1452s | good question good question |
1455s | um next up on Twitch bit of a cheat you |
1458s | on this uh can we expect klygon Jinn to |
1461s | be a tradable commodity |
1463s | oh that's fantastic I love that song uh |
1467s | if only that would be that would be |
1469s | amazing very clever I I appreciate that |
1472s | comment unfortunately you know the |
1474s | answer to that let's let's see who else |
1477s | we can help out answers |
1479s | uh wizard Jerry on YouTube |
1482s | um wants to know and it's nothing to do |
1484s | with the trading or the commodity but |
1486s | will there be more set items in the |
1487s | future after 1.0 so that is looking like |
1492s | it's going to be |
1495s | when we would receive more set items if |
1498s | we do more set items I was I was very |
1501s | specific in those words I'm going to say |
1503s | that one more time so it's not confusing |
1505s | after 1.0 would be when we add more set |
1510s | items if we add more set items |
1513s | I know I know I'm hopeful that we will |
1517s | get to them I am I am I am hopeful I |
1520s | think we'll be able to make it but for |
1523s | 1.0 and just looking at our to-do list |
1525s | which has now |
1527s | broken 1 000 items |
1530s | cool and six weeks six weeks yeah |
1537s | um set items is not a priority |
1540s | um right now so here's hoping |
1543s | that this will be something that we can |
1545s | revisit when time allows we've got to |
1548s | hit the priority elements first |
1550s | [Music] |
1553s | the legend that is Hans Christian in the |
1557s | YouTube chat and uh he's just added more |
1559s | set items yes that's planned after 1.0 |
1562s | all right thank you Hans Christian for |
1564s | being here because I know I know your |
1566s | list man I am so sorry also thanks for |
1569s | showing up for the stream |
1570s | um that's that's great guys Hans |
1572s | Christian is an absolute Legend So you |
1574s | are all aware basically if there's a |
1576s | system inside of this game he had |
1578s | something to do with it he is just just |
1580s | I want to just give him a round of |
1582s | applause seriously and I mean we got we |
1584s | have so much still left to do and that |
1587s | man is a machine he is just cranking |
1589s | through it so sincerely thank you Hans |
1590s | Christian for the uh the follow-up |
1592s | response and just doing what you do all |
1596s | right |
1596s | let's dock here hold those questions |
1598s | geek bite well then welcome back Mr |
1602s | so I'm gonna show you now we go to this |
1604s | shop you know we've got all of these |
1607s | lovely items that we have in hand all |
1608s | these cybernetic implants that's pretty |
1610s | good trading opportunity now look at |
1613s | that now guys if you remember what we |
1614s | started with I think it was something |
1615s | around 13 000 okay so we're gonna go |
1619s | ahead and oh baby |
1621s | oh oh that feels good it's an actual |
1625s | working trading system in everspace two |
1628s | guys |
1630s | guys oh I have credits yes it took a bit |
1635s | of traveling time to do so and we |
1637s | answered a few questions along the way |
1639s | but that is not a small increase in |
1642s | credits for that time it took that feels |
1645s | good |
1646s | that feels good |
1648s | and of course the numbers could still |
1650s | potentially get changed in tweets but |
1652s | otherwise |
1653s | very happy with these results we hope |
1656s | that that's showing you just how much of |
1658s | an impact if you wanted to focus in on |
1660s | trading it really can do for your game |
1662s | experience now |
1664s | um once again and it's very important |
1666s | that I say this |
1668s | one more time just it's what we've been |
1670s | communicating through the entire course |
1672s | of development but for those of you who |
1673s | are unaware this is not some sort of |
1676s | deep interladen dynamic system that |
1681s | understands what you've sold how much |
1683s | you sold where you're selling to how |
1684s | much they have what their independent uh |
1688s | needs are and if that changes based on |
1690s | other factions progress and it's not |
1693s | it's no like it is not a dynamic system |
1696s | at all we're actually using static |
1699s | values to associate with every single |
1702s | item that are just desired by certain |
1705s | locations over others and through that |
1709s | as you can see it has generated these |
1711s | very |
1713s | prominent very delightful trade routes |
1716s | that you can find take those items |
1718s | purchase them away and sell them for |
1721s | profit elsewhere |
1723s | so there you go |
1726s | quite nice |
1727s | quite nice I'm gonna go ahead and sell |
1729s | this Ramen too because it's not going to |
1730s | be worth scrapping uh Union |
1733s | might as well send them sell the |
1735s | medicine we're just getting through it |
1736s | all small arms as well |
1739s | and also the seats because all of that |
1741s | stuff was actually uh wasn't as sellable |
1745s | over and Union so that being said we've |
1749s | sold our goods for a decent I'd say a |
1753s | decent profit there |
1754s | feels pretty good |
1757s | and we're gonna head on back I could |
1759s | have probably purchased something there |
1761s | to sell it into Union bio whatever we |
1763s | left we left so now because we are |
1766s | having to travel back let's answer a |
1769s | couple more questions as we head to the |
1772s | mission chain that will be at sifa |
1774s | stands |
1775s | uh right uh switching back to a YouTube |
1779s | again |
1780s | um Fred spec vet wants to know and he's |
1782s | he thinks this has been asked before but |
1783s | is there any chance we can name our |
1785s | ships in the future |
1787s | that is something that's on our radar I |
1790s | cannot say if it will happen if it won't |
1793s | happen |
1794s | it's something that we've kind of like |
1796s | talked about but um as you can probably |
1799s | imagine this is not something that's a |
1800s | priority in our home stretch with over a |
1802s | thousand actionable items that need to |
1805s | happen before lunch so |
1808s | um just know that we hear you we think |
1810s | it would be cool but |
1813s | it's on the back burner right now |
1817s | still a great question though |
1821s | right uh sticking with YouTube Excelsior |
1825s | has asked the inventory UI has a lot of |
1828s | empty space in the middle are you |
1830s | reserving this space for some future |
1831s | stuff or will the layout change at some |
1834s | point so that space it's hard to say oh |
1836s | actually no it's right it's very clear |
1838s | here so whenever using controller which |
1840s | I actually have a problem with my |
1841s | controller so I can't actually touch it |
1843s | otherwise I'll have to restart the game |
1844s | but whenever you're using controller all |
1847s | of your pop-ups show up very much in the |
1849s | middle to make it much easier to |
1851s | understand what you're highlighting over |
1852s | here versus uh what the stats are same |
1855s | with these types of things it shows up |
1856s | in the middle that way you can have a |
1858s | very clear understanding of well what |
1861s | you're looking at that's really the big |
1864s | change and the big reason why the UI was |
1867s | developed like that it's it's primarily |
1869s | for console or just in general |
1871s | controller support uh UI access and |
1875s | accessibility |
1877s | so good question |
1882s | um right Gustavo Rodriguez over on |
1885s | YouTube has asked will there be a demand |
1888s | the minable items now as Christian has |
1891s | actually answered this he said no but we |
1894s | are thinking of adding turning resources |
1896s | into Commodities later yes this is |
1900s | something that has also been a point of |
1901s | discussion so the appropriate answer I |
1905s | just said yes but the answer is no so |
1907s | thanks Hans Christian again for |
1908s | answering that |
1910s | um but yeah so we'll we'll have to see |
1911s | where that goes I'm sure some of you |
1914s | have noticed that in the crafting |
1915s | inventory there are some items that |
1917s | seemingly don't have a point to be here |
1920s | yet but you might also see oh hey that |
1923s | dark matter |
1924s | um we have Hive that has an autonomous |
1926s | cargo dispatcher usage uh maybe it's |
1928s | because some of the perk requirements |
1930s | have been adjusted so that may or may |
1934s | not be something we can talk about this |
1935s | stream I don't know if it's in full |
1937s | effect in this particular build but |
1939s | regardless that will be a topic for |
1940s | another day for those of you who because |
1943s | we've now just opened up this door for |
1945s | those of you who are acclimated with the |
1947s | costs and everything through Early |
1949s | Access we've heard you talking about |
1951s | this there are definitely some gaps in |
1954s | this process to build yourself up it's |
1956s | way too easy to get certain perks and |
1959s | way too hard to get other ones we also |
1961s | didn't want to make those adjustments |
1963s | right now in the or like at that time in |
1966s | the game because we were still adding |
1967s | more Commodities we're still adding more |
1969s | resources we were still changing systems |
1971s | and it would have been fruitless since |
1973s | if we would have redone it then we'd |
1974s | have to just redo it again so that is |
1977s | why we are now starting to approach the |
1979s | perks and what you need for for them so |
1982s | that it's far more Progressive with you |
1984s | based on what you have access to in that |
1986s | system |
1988s | and also what your needs are |
1989s | specifically going to be based on what |
1991s | those perks provide so yeah and again |
1995s | I'm not 100 sure if the changes are |
1997s | reflected in this particular build I |
1999s | just know it's something we've been |
2000s | talking about so that's uh that's a look |
2003s | into more details even outside of what |
2005s | I'm able to show you today how about |
2006s | that |
2008s | how about that |
2012s | right a couple more questions and then |
2015s | I'll click the rest |
2017s | um Thunder flame on Twitch uh so will |
2019s | this whole demand system be worth using |
2022s | over farming hras and Rifts then dumping |
2025s | all the loop for credits if not is it |
2027s | just meant to be an early to mid game |
2029s | credit Farm what it is meant to be is a |
2032s | trading system that we promised |
2033s | something that if you utilize you can |
2036s | get pretty decent credits for and if you |
2039s | don't want to go down that route at all |
2041s | because you want to focus on the main |
2043s | aspect of the game which is shooting and |
2044s | looting then you can absolutely do that |
2046s | as well find a commodity don't want to |
2048s | deal with the trading system just sell |
2050s | it when you get to a station find a |
2052s | commodity and want to be more of a |
2053s | Trader like and want to like accrue as |
2055s | many credits as possible by finding the |
2058s | most opportunistic trade routes go for |
2060s | it both options are for you to explore |
2063s | and dive into freely |
2068s | right uh last question for the time |
2070s | being xenocidal on YouTube I saw |
2074s | recently the 17 achievements were added |
2076s | on Steam and then a little bit later |
2078s | there were 32. I was curious if you |
2081s | could tell us about the process of |
2082s | implementing achievements on Steam oh |
2084s | well that's curious because now there's |
2086s | actually 36. |
2090s | um basically the process of implementing |
2092s | achievements is we have to have them |
2094s | done before we can Implement them oh |
2097s | gosh that sounds like so basic and so |
2099s | simple but it's truly the case we |
2102s | weren't able to implement them if we |
2104s | didn't have the target source for how to |
2106s | accomplish them and they are test |
2108s | achievements you might have seen some of |
2110s | the team members on Steam perhaps I'm |
2112s | not sure |
2114s | um start unlocking them if any of you |
2116s | follow me on Steam you probably did see |
2118s | that again this is just for testing |
2120s | purposes there will be a bit of a wipe |
2122s | of anyone who has collected those prior |
2125s | to 1.0 and it will also be updated of |
2127s | course with May games as well as |
2129s | achievement details as well as |
2131s | iconography so that you kind of know |
2133s | where or what you need to be doing we |
2135s | will also have a slew of hidden |
2137s | achievements as well for those uh who |
2139s | like to fancy that and since we're also |
2141s | on the topic of achievement hunting one |
2144s | last little bit of information for you |
2146s | our team is dedicated to having |
2148s | achievements that make sense they don't |
2151s | make you like slap your face multiple |
2154s | times or bang your head against a wall |
2156s | because you have to travel for 999 hours |
2160s | of gameplay we don't like those style of |
2163s | achievements we do have a couple that |
2165s | are progression based like so but |
2168s | otherwise I think you will be pretty |
2170s | pleased with the results of what we've |
2172s | been working on because internally we've |
2173s | all had a pretty strong and good |
2175s | response to them it is possible that we |
2177s | are not done with the achievements by |
2179s | the way we could very much add more than |
2182s | what is currently seen on Steam so we'll |
2185s | just uh we'll see how that goes |
2188s | lots of information for Achievement |
2190s | Hunters out there but uh yeah it's |
2192s | important |
2193s | it's important you got like one more |
2195s | question for me geekbite before we get |
2197s | into this I've got a couple lined up but |
2198s | we'll save them for a little while okay |
2200s | that's perfect that is perfect thank you |
2202s | so much all right great questions guys |
2204s | great questions I know that we did a lot |
2206s | of talking about that but uh now it's |
2208s | time to get into the story |
2210s | here we go |
2212s | making some progress probably |
2214s | how do we do this Ah that's right we |
2216s | have to go in here |
2218s | [Music] |
2228s | what was that that was the rest of the |
2232s | tunnel you just barely made it out of |
2233s | great let's hope that wasn't the only |
2236s | exit |
2238s | all right so let's go ahead and grab |
2240s | this battery for |
2243s | reasons actually we'll put it right |
2245s | there because there's one little secret |
2248s | you do see it on the way in |
2251s | last will and testament |
2254s | if you want to read it you can read it |
2256s | by pausing |
2257s | I'm gonna keep going |
2260s | yay |
2264s | safest Cabernet Sauvignon what is this |
2267s | it is difficult to say even my chemical |
2270s | sensors refuse to go near the concoction |
2273s | the letter was written by a brand event |
2275s | and addressed to a woman called Marie |
2278s | Marie devette that's the name of the |
2280s | trader running the flying duchess |
2282s | given the limited range of human names |
2284s | and combinations this |
2289s | I am seeing a massive frame Drop In The |
2293s | Stream hang on one second I'm gonna see |
2294s | if I can tweak this |
2296s | that is uh that is unfortunate let's see |
2298s | what happens if I just do this |
2301s | may very well be a coincidence |
2310s | we're going to go down to 30 frames per |
2312s | second for the moment hopefully that'll |
2314s | Rectify any uh stream issues sorry about |
2317s | that guys |
2321s | I know it's not going to look as pretty |
2322s | oh that's unfortunate but we do want to |
2325s | have the stream uh as clean as possible |
2327s | okay so back to the story and what we |
2330s | are doing |
2332s | man I am so happy and I hope that you |
2335s | guys are too that we have listed the |
2337s | shipwrecks |
2339s | as valuable that do contribute to the |
2341s | 100 completion of locations |
2344s | it's going to make those completionists |
2346s | out there man Achievement Hunters and |
2347s | completionists alike you guys are going |
2349s | to be pretty happy with some of these |
2350s | changes |
2351s | all right let's go ahead and head into |
2353s | the abandoned settlement and see what |
2355s | happens |
2356s | the only way to do this is to continue |
2358s | on foot |
2359s | fortunately I |
2363s | I even still alive stay put |
2381s | there's a little bit of frame stuttering |
2383s | here too guys just uh |
2386s | sometimes it's part of the process of |
2387s | the stream down here |
2389s | odd place for a package collection |
2393s | hey do hey dude it's |
2395s | you what |
2397s | what friend Adam Roslin it's me Alec |
2400s | what brings you here come to rescue your |
2402s | old buddy rescue |
2410s | yeah Daryl said be here to pick up a |
2412s | package |
2413s | I meant to do air quotes for that last |
2415s | part judging for that pile of desiccated |
2417s | corpses over there this is where he |
2419s | sends anyone he wants out of the way but |
2422s | fancy seeing you here just as I thought |
2424s | I was going to Crooked what a winky |
2426s | dance |
2429s | oh I'm glad you got that one I |
2432s | especially didn't like her |
2434s | I called her Esmerelda I gave them names |
2437s | gotta do something to pass the time |
2443s | Nice Shot tell you what when I get out |
2446s | of here I'm gonna kick that Daryl's ass |
2447s | into his brains whichever is which |
2450s | wait let me have a count uh yep you got |
2453s | them all say you wouldn't cut a buddy |
2455s | down would you I got an itch in a place |
2457s | that needs some serious scratches |
2461s | ah Carlos I forgot about him |
2471s | oh Alec it was a rubble collapse at the |
2473s | entrance sure hope there's another way |
2475s | out wait there was an entrance like for |
2478s | ships then why did I park outside and |
2481s | walk all the way in well it was hard to |
2483s | spot strap yourself in and I'll get you |
2485s | to your ship I do not allow pets on Bold |
2488s | my craft be nice Hive you should |
2491s | remember Alec |
2493s | I do recollect you're associating with |
2496s | this dubious character in one of your |
2498s | earlier iterations I was rather hoping |
2501s | it was a passing phase hey hey you got |
2504s | one of those onboardy grumpy Taki things |
2506s | I used to have one too but it shut |
2508s | itself down for some reason I could |
2511s | imagine why |
2512s | let's get out of here |
2515s | excellent oh my gosh so yeah guys I do |
2518s | want to just mention very very briefly |
2520s | that the stuttering that you saw in that |
2522s | cutscene |
2523s | um yes that is related to a streaming |
2526s | element that probably needs a little bit |
2528s | more refining from my end so I do |
2529s | apologize about that but rest assured |
2532s | whenever you're getting to these |
2533s | cutscenes within the game Space they |
2535s | will be updated to be pretty smooth uh |
2538s | pretty smooth |
2539s | optimized as well there's a lot more |
2541s | optimization coming so if you guys are |
2543s | having some hiccups in your current |
2545s | state uh and you are reaching those |
2547s | minimum requirements that we have listed |
2549s | on the steam store Page and elsewhere |
2551s | then yeah you it should be getting to a |
2553s | much better place uh at full release |
2556s | okay all right back to the mission looks |
2559s | like I'm not getting any frame drops now |
2561s | this time so that's good |
2564s | let's check our inventory real quick |
2567s | this level four flat Cannon is probably |
2570s | gonna have to go even though I've quite |
2571s | been enjoying the flat Cannon lately |
2573s | it's been uh it's kind of been fun to to |
2577s | deal with fun to take care of |
2579s | we're gonna completely scrap it though |
2581s | it's gone now |
2583s | and otherwise we're gonna hang on to |
2585s | these elements as we head back into the |
2590s | into the world |
2593s | so let's do that |
2596s | highlighted three tunnels leading away |
2598s | from this cabin is any one of them |
2600s | connected to an exit I cannot say my |
2603s | senses are swamped by a large amount of |
2605s | Bio signatures oh yeah those are the |
2609s | parents of the Crawlers you just blasted |
2611s | they're probably fuming what you mean |
2614s | that those we just killed were the |
2615s | babies best not hang around |
2620s | excellent all right so let's go ahead |
2622s | and grab ooh our new Shield a new Shield |
2627s | all right |
2630s | recharge delay and shutdown duration are |
2632s | nice |
2633s | the fire powers I mean it's not too much |
2636s | right now but |
2637s | I think we're gonna swap it |
2639s | I'm not a big fan of its recharge speed |
2641s | being lower but uh yeah we're gonna go |
2644s | ahead and we're gonna go ahead and keep |
2645s | this one |
2646s | scrap the other one |
2648s | here we go |
2651s | down the tunnel |
2653s | oh |
2654s | now I really missed my flag |
2667s | I'm not paying attention to the bugs yet |
2670s | because I'm greedy |
2672s | excellent here we are Cape crawler let's |
2675s | just have a quick little look for |
2676s | anybody who's never seen one of these |
2678s | before |
2679s | yes they are nicely brightly colored |
2682s | absolutely |
2685s | absolutely delightful |
2687s | and they go squish |
2695s | stand and capture their prey by ejecting |
2698s | the acidic contents of their digestive |
2700s | tracts |
2701s | so it's that spit we're talking about |
2704s | not technically no |
2708s | no meat |
2710s | that cracked wall looks promising |
2716s | foreign |
2720s | destroy five enemies in five seconds |
2722s | that feels good that feels good uh by |
2724s | the way uh that will in fact be changed |
2726s | we uh did have a situation that we |
2729s | discovered where it's way too easy to |
2731s | kill bugs |
2733s | Flora |
2735s | way too fast to accomplish that |
2737s | particular challenge it will be reserved |
2739s | specifically for ships and possibly |
2742s | drones I'm not sure what has been |
2744s | decreed by the almighty Hans Christian |
2747s | but uh it's going to be reserved for |
2749s | that instead so I'm getting it that's |
2751s | more of an exploit here it will change |
2753s | all right |
2775s | live at the party another day |
2778s | my ship is on the hill just near that |
2780s | big entrance |
2782s | so helic you reckon Daryl sent us both |
2784s | here to die I was hanging up in that |
2787s | cave long enough to think it over good |
2788s | and hard there's no doubt about it ha |
2791s | hey Adam you remember that time we got |
2794s | blitzed on an Ari Starbase oh hell yeah |
2797s | fond memories I know what you're like a |
2801s | wild man after a couple of dab and Ash |
2802s | Daiquiris hey |
2805s | where's my ride no ship here look what |
2810s | Barry intensely left it at a spot where |
2813s | I could see it for miles away |
2815s | yes you and anyone else I detect a |
2819s | civilian vessel on what appears to be a |
2821s | junk pile not too far away |
2826s | any idea who's been running cleanup |
2827s | crews out here |
2830s | they prefer to keep the place tidy of |
2832s | new settlers |
2833s | oh man the pain each other |
2837s | five keep an eye out for any ocar |
2841s | constantly Vigilant |
2844s | thanks Hive oh resources I need them |
2847s | what do we have |
2849s | obsidium yes please |
2854s | beautiful |
2859s | a couple items have generated around |
2861s | this site I don't think these were all |
2863s | here before but um this is a |
2865s | particularly interesting combat |
2867s | situation nice rides rides one piece |
2871s | you can walk the last bit right |
2876s | the cockpit will need fumigating for |
2879s | fleas |
2881s | so you can see that there's a number of |
2883s | medium Nanobots that are in the area I'm |
2885s | going to go ahead and |
2887s | spool those up |
2889s | as well as a space to stop and we can |
2892s | check out Alex sweet ride as he calls it |
2896s | just uh real quick we have shown this |
2898s | before in the Stream it did get updated |
2900s | so if you are looking at it from uh |
2903s | before the fall update this is going to |
2905s | be a brand new craft |
2907s | and look at that he's got he's got four |
2910s | weapons |
2912s | sweet ride I like sweet ride indeed |
2917s | very nice very nice all right let's get |
2920s | to docking and this mission on the way |
2923s | because we also have to get back to a |
2924s | station to look at ship modules |
2928s | get it running I have comms on me so we |
2930s | can keep on talking in the meantime will |
2933s | I ever find peace again |
2935s | so ilik what exactly did you do to piss |
2938s | off this Daryl guy enough to send you |
2940s | into a trap |
2947s | oh no I was looking for a guy named |
2949s | Maddox |
2953s | what that guy |
2961s | was illegal Tech behind the counter and |
2962s | smuggle it across Prescott using his |
2964s | Ramen delivery drones in exchange he |
2967s | gets hard to find parts for Mr Cato's |
2968s | Associates ah damn it they clamped my |
2971s | rock |
2972s | a group of automated okai units as |
2975s | approaching as we speak can you unclamp |
2978s | it |
2979s | of course I can't just give me a |
2981s | um I'll try to buy you some time |
2984s | all right so let's go ahead and finalize |
2986s | this Mission so that when we get back to |
2988s | Prescott I'll show you how the modular |
2990s | system is coming along |
2997s | here they come |
3005s | okay |
3014s | well you can't say I forgot to use my |
3017s | alt |
3022s | oh boy let's um let's do that again |
3026s | except better on basically every account |
3029s | whoo |
3031s | yikes |
3036s | Let's uh make sure I understand |
3037s | completely what we've got going on here |
3039s | we need to use the Jaeger because you |
3042s | know okar very much don't have hole they |
3046s | have lots of shields we have mines we |
3048s | have destabilizer missiles definitely |
3050s | going to use our damage limiters here |
3052s | and uh yeah hopefully it's not nearly as |
3055s | embarrassing as it was just at that last |
3057s | time so here we go my goodness they are |
3061s | merciless aren't they all right |
3065s | so go back to my culture |
3071s | all right one down that's always nice |
3080s | [Music] |
3088s | excuse me excuse me no no no no no no no |
3091s | no no no no no |
3099s | ah no no no no no no |
3103s | ouch |
3104s | damn coil guns though all right all |
3107s | right one more time one last one last |
3109s | one last one if we can't uh if we can't |
3112s | overcome these level tens at levels |
3113s | eight which I mean Frankly Speaking we |
3115s | are under leveled we haven't been doing |
3116s | a lot of side quests uh then we are |
3118s | going to revert to some tomfoolery in |
3121s | order to accomplish this task because I |
3123s | want to show you ship modules and I know |
3124s | that you want to see them so uh last |
3127s | thing to make sure we have optimized |
3129s | here we need to get this out of the way |
3132s | for sure |
3141s | all right that's looking to be much more |
3144s | effective |
3149s | oh come on |
3151s | we might need to change our devices |
3152s | actually now I'm thinking about it |
3155s | yeah we're gonna need to change our |
3156s | devices |
3165s | yeah hive |
3167s | oh yeah we're we're definitely going |
3170s | down again |
3172s | it's very uh very uh |
3175s | very intense two levels makes a pretty |
3177s | big difference okay all right guys all |
3179s | right guys I don't do this often but |
3182s | just because we haven't been going |
3183s | through the side missions and uh I want |
3186s | to get back to a star base uh we are in |
3188s | fact going to use just a little bit of |
3190s | tomfoolery |
3191s | so I'm gonna need you all to turn away |
3193s | just for a brief second uh I can assure |
3197s | you there's there's nothing else is |
3199s | going on behind the scenes just a quick |
3200s | moment to talk about our socials and the |
3203s | Beautiful interactions that we can have |
3205s | with you on all sides of that front it's |
3208s | really a good old time to have so if you |
3210s | haven't been following us on the Discord |
3212s | or YouTube or twitch or Twitter uh you |
3215s | know Instagram as well there's lots of |
3218s | places that you can go to follow us and |
3219s | see all the beautiful fun shenanigans |
3221s | that we have been up to all right back |
3224s | to the game |
3225s | let's go ahead and address this |
3228s | in a more um straightforward approach |
3232s | and it's okay if we die probably |
3238s | a nice blueprint |
3240s | excellent |
3250s | shoot my armor hasn't even fallen off I |
3253s | didn't I didn't need to cheat what are |
3255s | you guys talking about |
3260s | is |
3273s | so fun fact if my armor does not |
3276s | completely fall out |
3279s | that means I didn't need to cheat things |
3281s | are going much much better for us this |
3283s | time |
3290s | foreign |
3314s | now I'm just playing with my food but I |
3315s | don't even care after all of that |
3324s | felt satisfied |
3327s | do you take your time Alec the suckers |
3330s | are all gone now |
3331s | see |
3334s | okay listen I've gotta go back to |
3336s | Prescott and talk to Maddox |
3338s | who is this Mr Cato you were talking |
3340s | about my new boss on Prescott runs the |
3343s | big Casino |
3344s | Daryl is one of his under bosses he has |
3347s | his hand in every pocket on Prescott but |
3352s | under any circumstances |
3355s | scrap |
3360s | count me out for now Adam thanks for the |
3362s | rescue and all I'd love to keep chatting |
3364s | about the good old days but I gotta do |
3366s | some serious thinking about my next move |
3370s | and Brew is on Bishop starport how to |
3372s | get my brain cells churning I understand |
3375s | good luck to you and thanks buddy it's |
3377s | good to see you again I got your sake |
3379s | for when I need to find you |
3381s | okay Alex |
3382s | all right Hive let's head back to |
3384s | Prescott and find that Maddox guy once |
3386s | and for all excellent so I do see a |
3388s | little bit of chatter in the Stream chat |
3390s | and I do want to address something very |
3392s | very clearly I know some of you are |
3394s | going oh that that maybe needs a Nerf or |
3397s | something blah blah blah this that and |
3398s | your thing all right let's let's |
3399s | actually address this as a core issue |
3401s | right now because we are actually doing |
3403s | a tremendous amount of balancing out I'm |
3406s | not even going to say a light amount it |
3408s | has been a lot we have really truly |
3411s | cracked down on the level progression of |
3414s | these static level systems that we are |
3416s | now using the big change that we made |
3418s | from a previous update okay and through |
3421s | that process we are designing these main |
3423s | missions to be hard especially if you're |
3427s | just going straight for them if you are |
3429s | not building yourself up if you are not |
3431s | taking time to do side missions or |
3433s | taking on some jobs or to clear out |
3435s | certain locations do some high risk |
3438s | areas etc etc then yeah you're going |
3441s | into more dangerous territories the |
3443s | enemies will have that higher level than |
3446s | you because they're just better for |
3447s | where you're currently at you have to |
3449s | prepare accordingly and that includes |
3451s | gaining more experience so |
3453s | this will not be changed this is |
3455s | actually balanced your two levels down |
3458s | it's going to be hard |
3461s | I probably could have still done it yes |
3463s | and I know that there are some Champions |
3465s | among you who absolutely could as well |
3467s | and maybe we'll be crazy and complete |
3470s | the whole game at like level five or |
3471s | whatever I don't know you're probably |
3473s | out there but from sincerely a balanced |
3476s | standpoint this is very much working as |
3478s | intended even just being a mere two |
3480s | levels below the target okay |
3483s | being super up front super clear |
3496s | yeah on the last the last bit of all of |
3498s | that the last bit of all of that please |
3500s | keep in mind I did choose a particular |
3502s | difficulty here |
3504s | I did choose a particular difficulty |
3506s | here |
3509s | all right back to the game let's let's |
3511s | get to the starport let's show some ship |
3514s | module customization and how it's |
3516s | finally integrated into the game with |
3518s | maybe some tweaks in the near future |
3521s | so that you know what you can do and how |
3524s | to do it |
3525s | throughout the game |
3531s | I look over and I read it's balanced |
3533s | guys we just suck |
3535s | absolute Savage |
3545s | yes let's just introduce ourselves to |
3546s | Maddox and hopes he doesn't try to |
3548s | double cross us again |
3550s | all right so we're gonna go ahead and |
3553s | land at this freelancer hanger before we |
3555s | go see Maddox |
3557s | and let's look at the ship dealer so of |
3560s | course we have a bunch of different |
3561s | ships that we may or may not desire to |
3564s | purchase |
3567s | but for the time being what we're going |
3568s | to do is we're going to focus in on this |
3570s | particular ship now we have already |
3573s | customized it at least the colors but |
3575s | you will notice that when I change the |
3578s | style that the whole ship loads in okay |
3581s | so let me just show an example we're |
3583s | going to go to this custom one |
3586s | and we're gonna go to ship modules |
3587s | finally ship modules click all right |
3592s | so as you can see your ship even |
3594s | identified within the graphic which each |
3597s | of these Graphics is for each ship class |
3600s | there are nine ship classes each one has |
3603s | a different graphic that indicates their |
3605s | wing set you'll see that the front |
3608s | identifies the cockpit area as well as |
3610s | the body the wings |
3613s | affect the wings and the rear affect the |
3616s | style of the engine now you will also |
3619s | have noticed that through our particular |
3621s | play session from last week we didn't |
3624s | really get a lot of ship modules but for |
3627s | the ones that we do have they will show |
3629s | up here and of course we don't have any |
3632s | four |
3634s | the middle |
3635s | the the medium weights oh my gosh well |
3638s | hang on a second we're gonna fix that |
3640s | real quick because we need a ship that |
3643s | we can customize so we're gonna go over |
3644s | to a what do you think a bomber or a |
3647s | Vindicator I want you guys to choose |
3648s | because I know that we have uh we have a |
3651s | new item in the bomber category or in |
3653s | the heavyweight category you want a |
3654s | Vindicator or a uh bomber |
3657s | what do you guys think |
3660s | see bendy bomber vendy |
3664s | oh oh I just see bombers start taking |
3667s | away over on Twitch okay so YouTube I |
3669s | know you have the delay so now YouTube's |
3670s | turn |
3673s | [Music] |
3678s | questions |
3681s | bomber bomber |
3683s | uh this is this is looking like bomber |
3685s | very clearly what because like we it's |
3687s | already oh and now Fendi starts oh my |
3690s | gosh |
3691s | oh my goodness what is this I'm still |
3694s | seeing more bombers though overall |
3697s | I'm still seeing more bombers so we're |
3698s | gonna go with the bomber thanks everyone |
3700s | for contributing to this uh stream |
3702s | moment of your ideas and suggestions are |
3705s | important |
3706s | so we're gonna go ahead and just buy and |
3707s | sell the current |
3712s | now if memory serves there is a bug here |
3716s | with the customization so I'm going to |
3718s | do a really quick |
3720s | um really quick thing where I'm going to |
3721s | save the game |
3725s | and also this is a good time to show |
3727s | after I save the game even though this |
3729s | is a pre-release save game it's still |
3731s | marked that doesn't change |
3733s | it's not like oh because I saved this in |
3735s | the latest version in the 1.0 update |
3737s | it's not going to be marked anymore no |
3738s | no if it's an if it's coming from an |
3741s | older safe it will stay marked like that |
3743s | permanently the only way to not have a |
3746s | marking is to start a new save at the |
3749s | 1.0 launch okay |
3751s | is it annoying maybe is it necessary |
3754s | absolutely we are not responsible for |
3757s | any issues problems bugs situations of |
3760s | unpleasantness and game shenanigans that |
3764s | are not working |
3766s | from an old save |
3768s | because we absolutely want you to start |
3770s | a new save |
3771s | but we're adding it in any way because |
3773s | we love you and you asked |
3775s | just hope you take great care of it okay |
3777s | all right so now we're going to go back |
3779s | to the main menu |
3784s | well back to the main menu |
3788s | and then we're going to reload the safe |
3791s | and I'm pretty sure I'm going to dodge |
3794s | the a particular bug that we have that |
3796s | hasn't quite been addressed yet just |
3798s | just being careful on this all right |
3805s | [Music] |
3810s | okay so now let's go into the ship |
3812s | customization |
3813s | segment begin so we have the same colors |
3817s | that were pulled over from our last |
3818s | stylization of our Last Ship |
3821s | but uh these are independent for every |
3824s | single ship just as a reminder so even |
3826s | if we |
3827s | um had saved the previous ship and sent |
3829s | it back to the hangar its four Styles |
3832s | would be exactly what those were when we |
3834s | left it and when I changed these four |
3836s | Styles it's bound to this ship and will |
3838s | not impact the four styles on that Last |
3841s | Ship so let's go ahead and just start |
3844s | from actually let's start from this |
3845s | third one |
3846s | so the ship modules we have at least |
3848s | engines right do we |
3851s | to |
3853s | do do we not collect |
3858s | Andy |
3861s | oh well I I know for a fact |
3866s | I think I think we may have found a very |
3868s | unfortunate bug that's stopping our |
3870s | showcase even though I tested this |
3872s | earlier today and it worked |
3877s | this is that delightful time in the |
3879s | Stream ladies and gentlemen where I |
3880s | remind you welcome to the beautiful |
3883s | reality of Game Dev and doing live |
3886s | streams of the latest Ranch you never |
3889s | know what you're gonna get sometimes we |
3891s | don't even know please give me one |
3893s | second to rectify this very terrible |
3896s | issue |
3898s | oh my goodness |
3902s | one moment ladies and gentlemen |
3909s | [Music] |
3927s | and we're back oh my gosh what a |
3930s | successful Adventure it was me going out |
3933s | into the world and finding ship modules |
3935s | in the game legitimately without |
3937s | cheating whatsoever |
3939s | ah anyway |
3942s | um so let's just talk very briefly about |
3943s | ship modules in general as you can see |
3945s | there's going to be a slew of different |
3947s | ones these uh this categorization is |
3949s | also not finalized at this point as you |
3951s | can see we have type B at the top then |
3953s | it goes to a then to e this is |
3956s | technically working as intended uh the |
3959s | organization will probably change |
3963s | so whenever you go in here ah nice look |
3966s | at that look at that the ship body |
3968s | itself converts to the new one |
3971s | so you will have complete rain |
3973s | over the parts that you do find |
3978s | and plug in the one that you desire the |
3980s | most |
3982s | now I'm not sure if this bug was fixed |
3985s | or not uh there's another another bug |
3987s | that's surrounding this oh my gosh um |
3990s | but uh rest assured even if the current |
3993s | ship that you have you haven't unlocked |
3996s | its particular type so long as you are |
3998s | customizing that ship you will have |
4001s | access to that module type okay |
4006s | clear his mud wanna do that one more |
4007s | time all right so we have this Cyclops |
4010s | A1 right this is what we purchased this |
4012s | is the original model the Cyclops A1 but |
4015s | if we were to customize this |
4017s | and change it to like B and the wings to |
4020s | tighten and the rear to uh type four for |
4023s | example let's say this is the new uh |
4025s | style that we want right you'll notice |
4028s | that we do have it saved in this custom |
4030s | slot look oh oh nice it saves everything |
4034s | independently that's why it's loading in |
4035s | separately |
4038s | but even further than that and you'll |
4040s | also notice the name doesn't change yes |
4042s | we are aware that's a bug |
4044s | you'll also notice that whenever you're |
4046s | going in and editing this again that |
4048s | that original type |
4050s | is still present even though we haven't |
4052s | unlocked it yet so we can revert back to |
4054s | the original type because it's part of |
4057s | the original ship module okay |
4063s | make sense |
4065s | I hope so because that's very |
4068s | specifically how this is going to be |
4070s | bundled up and shipped off to you so the |
4073s | next important topic is addressing tears |
4077s | let's address some tears right now we |
4079s | are in a tier one ship which means we |
4083s | cannot put tier two wings or higher on |
4089s | our tier one even if we had them in |
4091s | locks |
4093s | we can't do it however |
4096s | if we had a tier two or three or even |
4100s | four we could put the Lesser tiered Wing |
4104s | styles on that ship so long as it is |
4107s | equal or lower than the same tier you |
4111s | will be able to customize those specific |
4113s | Wings onto your ship body |
4117s | all right |
4119s | but again you cannot put higher tier |
4122s | Wings on a lower tier ship |
4126s | all right |
4129s | all right so let's go ahead and truly |
4131s | customize this a bit further in a way |
4134s | that we want |
4135s | um we're gonna go just a little bit |
4137s | darker blue |
4139s | we're going to I might be a little too |
4142s | much |
4145s | oh let's see |
4149s | let's see that's not enough it's not |
4151s | we're in this Middle Ground of weirdness |
4153s | we'll go with that we'll go with that I |
4155s | like it we have this snow white to kind |
4157s | of complement the edges just to give it |
4159s | a little bit of shape and form |
4161s | keep those metallic at that one's |
4163s | standard also change our window to no |
4165s | it's that that's not going to look good |
4167s | with the rest of the build we'll keep |
4168s | that electric blue and our engine colors |
4170s | we haven't unlocked any new ones yet |
4173s | so I'll just change the standard to Blue |
4175s | just to be more consistent with |
4176s | everything else I suppose |
4178s | we got the blue emissive lights even |
4180s | though we have been unlocking a few more |
4182s | colors we're going to stick to those |
4184s | decals we have been unlocking a few |
4186s | decals including this rookie |
4188s | which we got through Renown so let's |
4190s | just slap that on there because we can't |
4192s | why not |
4195s | why not |
4199s | excellent and here's our new ship our |
4203s | new bomber |
4204s | ready for us to employ and utilize |
4213s | I want I want different engines |
4215s | I'm gonna go with those engines |
4219s | and I kind of like the recessed cockpit |
4221s | more so we're gonna go with that one |
4227s | I like it it's |
4230s | it looks great don't you think |
4233s | excellent this is what we're going with |
4236s | perfection |
4238s | and now that we have acquired all the |
4240s | things we need and targeting our ship |
4242s | and the desires that we have you can see |
4244s | that the ship customization is dang near |
4247s | complete at this time |
4249s | dang near complete at this time and it |
4252s | also does |
4253s | spool up a couple of questions I am |
4256s | guessing from previous Vlogs that we |
4259s | have posted about ship customization as |
4260s | a whole there was one item there that I |
4263s | would very much like to personally |
4264s | address with you all okay one of those |
4266s | items was the cockpit customization |
4269s | I can't say that this is completely |
4272s | removed from the picture but I can say |
4274s | there is no way it's going to hit 1.0 |
4277s | and it's not very likely to show up in |
4280s | the future I know that's big sad I know |
4282s | some of you were like really excited |
4284s | about that sort of concept of the |
4286s | cockpit specifically but this is one of |
4289s | those timing things where we had to make |
4291s | some quick decisions and focus on the |
4293s | more important aspects of and the |
4295s | degrees of customization and as such I |
4298s | can assure you that we wouldn't have |
4299s | nearly as much of this here had we gone |
4302s | the route of going for cockpit |
4305s | customization furthermore |
4308s | and I'm sorry |
4310s | we just don't have nearly as many |
4313s | players who would even get to see that |
4315s | rich cockpit customization because most |
4318s | of you are playing in third person |
4321s | so yeah hard calls that we have to make |
4324s | in development guys it's really hard |
4326s | calls we did like some of the concepts |
4328s | that we were bringing to the table and I |
4330s | think that you guys did too but we |
4332s | focused on the elements that are going |
4334s | to be far more visible by you all that |
4336s | give you far more customization and an |
4338s | impact of your ship's style that's what |
4341s | we've decreed that's what we've moved |
4343s | into and I hope I really hope you guys |
4346s | do understand why we've chosen that |
4348s | route and how we're pursuing This Way |
4350s | Forward instead of utilizing that |
4352s | cockpit customization all right |
4355s | so this is this is gonna be |
4359s | this is gonna be it this is gonna be it |
4361s | paint job window tints engine colors |
4363s | emissive lights decals ship modules and |
4366s | that's not to say you won't see more |
4367s | ship modules in the future because we're |
4369s | still working on them you haven't seen |
4370s | them all you haven't seen tier four at |
4372s | all there's still more Wing types coming |
4373s | to certain classes there could |
4375s | definitely be more decals showing up |
4377s | it's even possible for more colors to |
4379s | appear so |
4382s | there you go it's a lot to this |
4384s | customization so much more than we |
4387s | actually initially planned even with |
4389s | dropping the cockpit |
4391s | even with dropping that we've added so |
4393s | much more and we do hope and we do think |
4397s | that you will really enjoy your |
4398s | opportunities here |
4400s | so there was a lot spoken there I know |
4403s | that there have been a lot of questions |
4404s | and maybe even some concerns or |
4407s | frustrations I totally get that but we |
4409s | are very transparent in everything that |
4411s | we're doing we want you to know why |
4413s | we're going the directions we are and |
4414s | only hope that you have that same |
4416s | understanding so let's answer some of |
4418s | those questions that I've been |
4419s | generating and start cracking this open |
4421s | so geek bite go ahead and fill me in on |
4424s | those couple questions that you had |
4425s | before even if it's regarding trading |
4427s | that's totally fine and uh let's let's |
4429s | have a conversation let's do this |
4431s | right uh just to go back to excelsior's |
4435s | previous question which was about the |
4437s | inventory UI with the middle uh Blank |
4439s | Space he was just wondering uh could you |
4442s | add something that is there that just |
4443s | looks cool for the PC folks uh they said |
4446s | they didn't know maybe a schematic of |
4448s | the ship or something just to fill in |
4450s | that Gap uh there was actually that |
4452s | concept of having like the schematics of |
4454s | the ship I'm not even joking years ago |
4457s | years ago |
4460s | um even like I think it was like at the |
4462s | time of the Prototype phase and there |
4465s | was so much clutter every time we were |
4469s | trying to put something else in that |
4471s | space and ultimately what we decided was |
4473s | we don't need it there's already enough |
4475s | going on here there's a lot of data to |
4477s | digest we just need to separate your |
4480s | items from your ship stats and |
4483s | attributes that's the goal and that's |
4485s | what we have satisfied here in addition |
4487s | that space does fit the form very nicely |
4490s | for having that extra range of |
4492s | information showing up even when you're |
4493s | hovering over with the mouse you can see |
4495s | it already veering towards the middle so |
4496s | you can still see everything else in |
4498s | your inventory getting nice bits of |
4500s | information on everything else going on |
4502s | to where you're not uh blindsided or |
4504s | having data hidden from you so much and |
4506s | it's still exactly why we've done what |
4508s | we're doing with the controller having |
4510s | that information shared in the middle UI |
4513s | and ux design as a whole can be an |
4515s | incredibly challenging field but I can |
4517s | very much assure you the reason why it |
4519s | seems empty is for your benefit |
4522s | promise you that so thank you for your |
4524s | feedback I really do appreciate that but |
4527s | it is very much going to remain as this |
4530s | next question please |
4532s | uh next up is Lauren Texan over on |
4535s | YouTube and uh I think it kind of |
4537s | organizing with the question that we had |
4540s | earlier about uh refining resources and |
4542s | they're just asking will there be |
4543s | eventually it'll be aware or a location |
4545s | to refine resources |
4549s | to refine resources ah yes to get like |
4551s | the pure forms |
4553s | I'm gonna be able to convert maybe as |
4556s | well yeah um I mean we're no strangers |
4558s | to that conversion process because if |
4559s | you guys have played everspace one in |
4561s | our DLC |
4563s | we literally included a GMB refinery |
4565s | plant that you could convert your |
4567s | resources on the fly through the thing |
4569s | so um yeah I mean that's definitely |
4571s | something that we looked at and said hmm |
4573s | how necessary is this for the gameplay |
4577s | like what is the functionality for |
4580s | individuals to enjoy the experience |
4583s | and it turns out it's not that high on |
4585s | the list okay |
4586s | so that's not to say that we won't do it |
4589s | or we can't do it because we certainly |
4591s | can but it is not planned for 1.0 and |
4595s | Frankly Speaking it's technically not |
4597s | planned after 1.0 either |
4600s | it is something that we might change |
4602s | sides on and pursue at a later point in |
4604s | time but right now it is not something |
4606s | that we will be doing |
4609s | so great question great question hey |
4613s | um baited frog |
4615s | um wants to ask a law question okay and |
4619s | I'm hoping you can answer this one uh |
4620s | whom did Alec create all these children |
4623s | with is it another horac or are they |
4626s | hybrids uh horaks asexual and was there |
4629s | more than one over all the kids or is he |
4632s | married |
4633s | let me tell you what |
4636s | um what a question |
4637s | um so from the lore from the official |
4640s | lore I'm not bsing here okay he did have |
4643s | multiple wives and technically they are |
4647s | never clarified as to uh what race or |
4650s | being they would be a part of I would |
4653s | assume that they would be other horags |
4655s | because the horags just have a natural |
4657s | case of reproduction think of like |
4659s | rabbits if you will |
4661s | um and uh that's how the lore is namely |
4664s | established within our game world it's |
4667s | meant to sound really kind of crazy and |
4670s | extreme because that's just the nature |
4672s | of that particular race and you can even |
4675s | tell from the way how Alec can be |
4677s | incredibly casual in the most dire of |
4679s | circumstances so World building is fun |
4683s | and weird and horags definitely fit that |
4686s | bill fully |
4689s | can't be more specific than that |
4695s | so great lore question though it's very |
4697s | interesting |
4699s | let's see if we have uh elec here by the |
4702s | way we'll just pop that up so you can |
4703s | kind of see it too |
4705s | so keep going with the questions |
4707s | cool right slow intention Again on |
4710s | YouTube uh will we at some point be able |
4712s | to see what's in our base is inventory |
4714s | without having to be there we've seen |
4717s | this question come up a lot and this is |
4719s | something that we do do think is a |
4721s | pretty cool idea it's something that |
4722s | could be proved to be useful especially |
4725s | since you can send stuff there from |
4727s | anywhere it would be nice if you could |
4728s | somehow send it from there to you from |
4731s | anywhere too |
4733s | um but there's still some kinks in that |
4736s | formula that would need to be addressed |
4738s | there are some ways to exploit certain |
4739s | rules and restrictions that are very |
4742s | intentional within the game Space and so |
4744s | can't it won't be happening by 1.0 |
4748s | there's a chance in the future it's |
4751s | definitely something that we hear the |
4752s | community request and so your voice is |
4755s | very much heard it's a valid question |
4757s | it's a valid feature it's not currently |
4760s | planned and developmentally it has |
4764s | created some Kinks whenever we looked |
4767s | into to it as of right now so home |
4769s | stretch won't have it possible future |
4772s | possible |
4776s | right with the Jerry on YouTube would |
4780s | like to ask can we rename the custom |
4782s | Styles in 1.0 |
4786s | oh yes for the the ships for the these |
4789s | Styles like being able to name where it |
4791s | says custom one custom two customers be |
4792s | custom for well um actually I don't know |
4795s | the answer to that |
4796s | I sincerely do not know the answer to |
4799s | that but I do know that there have been |
4801s | discussions about renaming the ships and |
4803s | that's something that we are looking |
4804s | into can't guarantee it'll happen and |
4806s | also Frankly Speaking |
4808s | um let's talk about saves because you |
4811s | guys have been asking for naming saves |
4813s | and it's looking pretty good |
4815s | that we may have I should say may I |
4819s | can't say it's guaranteed or not |
4822s | but we may have uh the ability to |
4824s | manually save your names inside of the |
4829s | uh the game that was weirdly said you |
4831s | can you can do this hi this is my save |
4834s | you'll be able to type it out okay now |
4837s | this will also very much be exclusive to |
4841s | the PC if we pursue this there is a |
4844s | chance a chance that we might have that |
4847s | integration on the uh console side but I |
4851s | doubt it's going to be through uh using |
4854s | a keyboard it's probably going to be |
4856s | like the navigation of controller to do |
4858s | that and there are still a bit of |
4861s | restrictions when it comes to that |
4862s | pertaining to the symbols the the |
4864s | ligatures and stuff like that used in |
4866s | order to type that out so you got way |
4869s | more information on that |
4871s | we got way more information on that than |
4873s | you would like to oh yeah here let me |
4874s | let me do this uh |
4881s | so if we try to do this |
4883s | this gives you a very clear example of |
4886s | what happens when there are invalid |
4888s | symbols we might have more information |
4890s | uh on this page to like clarifies the |
4894s | symbols but also note that there's |
4896s | a lot of symbols so it might be |
4899s | challenging but as a whole if you stick |
4901s | to |
4902s | letters and numbers you should be fine |
4905s | should be fine if that gets implemented |
4910s | because we haven't we haven't publicly |
4912s | said that it will |
4915s | all right |
4917s | just as a little update to the question |
4920s | from Wizard Jerry regarding the renaming |
4923s | the custom Styles uh Hans Christian as |
4925s | put on YouTube that rename me Styles is |
4927s | not planned for 1.0 thank you Hans |
4929s | Christian yeah so definitely know that |
4932s | the ship is being considered |
4935s | by custom size no it won't so thank you |
4938s | for that clarity |
4939s | very good very good |
4942s | um right question from twitch this time |
4944s | from Lord Gregory 42 uh does buying a |
4947s | ship unlock the modules on it for |
4949s | customization on other ships |
4952s | no no uh Dru is actually replied we've |
4956s | got all the stars in this evening we've |
4958s | got all the stars in uh he did said no |
4960s | you have to find them otherwise you |
4962s | could quickly buy and refund sell ships |
4964s | in the shop and then you basically have |
4965s | the modules I can quickly do this buy |
4968s | and sell current and just go through all |
4969s | of these and then boom bada bing bam |
4972s | boom I've got every single one of these |
4973s | engines and wings and bodies that I |
4975s | didn't have before at super low cost |
4978s | because I mean when you're swapping |
4979s | these around look I gained 474 credits |
4981s | from this and then I get three modules |
4984s | that I didn't have before potentially |
4985s | right that's such an exploit no that's |
4988s | not going to happen but once again I do |
4989s | want to point this out though because I |
4991s | think this is important okay whenever |
4993s | you are customizing here and you're in |
4996s | the ship the original ship design has |
4998s | parts that you don't have access to yet |
5000s | when you go into the ship modules and |
5002s | say like you change out from it you'll |
5005s | have access to that ship's original |
5007s | parts |
5009s | you'll still have access to that ship's |
5011s | original parts here okay |
5013s | maybe it'll have like a labeling too |
5016s | maybe I'm not 100 sure |
5019s | but you'll have that access |
5021s | but it does not freely unlock for any |
5024s | other ship that you would then collect |
5025s | okay |
5027s | cool you you guys are probably already |
5029s | seeing why we've done that because the |
5030s | exploit is |
5031s | you wouldn't have to search for ship |
5033s | modules at all all right so next up |
5036s | right last question for the time being |
5038s | uh Vigilant fish over on YouTube uh is |
5041s | there a specific reason why it was |
5042s | chosen to censor swear words in the game |
5044s | if so is there a special reason why you |
5046s | guys settled on scrap as a replacement |
5049s | we have not censored we have particular |
5053s | language being used for uh the |
5056s | characters within the DMZ for various |
5058s | levels of uh excitement or frustration |
5062s | and scrap is a more common one but |
5065s | that's certainly not the extent of what |
5068s | characters can say at all we will |
5072s | probably have a little bit uh like maybe |
5075s | a slight age rating |
5078s | um on our game just due to a little bit |
5080s | of language being used but uh it's uh |
5082s | certainly not all censored not even |
5085s | going to pretend it is |
5087s | so excellent you can fly on now pilot |
5090s | all right so let's take this bomber out |
5091s | for a spin |
5093s | and as you guys know I suck at flying |
5095s | bombers so this will be great |
5099s | in order to Champion this because we are |
5102s | in the union system and we do need to |
5104s | boost ourselves up I think what I'm |
5106s | gonna do is actually start taking on |
5107s | some side quests and some jobs to get to |
5110s | where we really need to be so let's go |
5112s | ahead and head on over to Prescott |
5113s | Starbase Authority pick up this side |
5115s | mission |
5117s | as well as that other one |
5121s | I have here a custom combat vessel eyes |
5124s | of a hunter and |
5126s | this guy smell of a Byron podhorn during |
5128s | spring season you're a gun for hire |
5131s | right |
5132s | but yeah I am |
5134s | all right then we've got some |
5136s | assignments on the board but there's one |
5138s | job that has priority Above All Else a |
5140s | gang of Outlaws just ambushed some |
5142s | traveling merchants |
5144s | we know where they're hiding but I can't |
5146s | go in with my own team else they'll see |
5148s | us coming light sex away all right |
5151s | consider it done good you'll find them |
5154s | in a bunch of caves and Smuggler's wheel |
5155s | here are the coordinates |
5158s | excellent I also just looked over at the |
5160s | chat and I see uh David jeer over on |
5163s | YouTube and he says profanity is a turn |
5165s | off for me dude I totally understand |
5168s | where you're coming from as a father of |
5169s | five and seeing my oldest one at the age |
5172s | of seven I want to be very careful about |
5174s | the content that they are all digesting |
5177s | it's also a reality of life that people |
5179s | swear they say really dumb stuff all the |
5182s | time so it's up to you and how you want |
5185s | to enter into the game or not based on |
5187s | what we use but I can't assure you we |
5189s | have been pretty careful in how we've |
5191s | approached the game Space and the |
5193s | contents that you are digesting we do |
5195s | not have any overtly overly sexual |
5198s | themes we are pretty light when it comes |
5200s | to gore and violence surrounding that I |
5204s | think the biggest one you'll actually |
5206s | see was a cutscene you saw here where |
5208s | aliens giant alien spiders were being |
5211s | shot through by a pistol that's |
5212s | basically like the biggest uh most |
5214s | gorish part of the entire game and |
5217s | beyond that uh yeah you're gonna have a |
5220s | couple one-offs of some profanity but |
5223s | it's yeah we've been pretty careful on |
5226s | this we've also had a pretty brilliant |
5227s | story writer a company that processed to |
5229s | ensure things were tightened down and we |
5231s | also have a PR guy who has joined the |
5233s | team recently who's also locking those |
5236s | elements into place so yeah again share |
5239s | your concern we are trying to Hardline |
5241s | and be careful about this at the end of |
5243s | the day we totally respect your decision |
5245s | on if you want to pursue our title or |
5247s | not based on your needs and desires |
5250s | totally acceptable to not agree with us |
5252s | we get it |
5254s | all right |
5255s | all right |
5260s | okay it's an important tangent I see |
5261s | some of you guys some of you guys this |
5264s | tangent yeah it's an important tangent |
5265s | it's an important observation and I like |
5268s | we are taking great care in it it's |
5270s | important it's important don't deny the |
5273s | validity of this person in chat okay |
5275s | David jeer |
5277s | he's got a strong observation |
5282s | all right |
5285s | I mean shoot I I like never swear in |
5288s | these streams |
5290s | that's gotta mean something all right |
5293s | let's go ahead and accept this job |
5295s | Search and Destroy |
5298s | set the Waypoint it's floating out in |
5300s | space we could have picked up some jobs |
5302s | while we were in the stations but eh |
5306s | impossible to change the change aspects |
5308s | of your personality yes yes that is |
5311s | possible is there any way to make you a |
5313s | bit friendlier a little less cynical gee |
5317s | Captain you betcha that's such a swell |
5320s | suggestion a jolly Hive makes for a |
5322s | happier ride |
5323s | oh my sweet Scrappy hell no stop that |
5328s | please revert to default I knew you |
5330s | would see reason |
5333s | oh |
5336s | so there's an example of profanity right |
5338s | we we saw a swear word |
5342s | is it really that bad |
5344s | you can be the judge of it I'm not |
5346s | telling you if it is or not |
5348s | you guys can see it you guys can |
5349s | formulate opinions on your own |
5352s | we will not tell you what is right or |
5354s | wrong for you to digest and share with |
5356s | others |
5358s | all right |
5371s | I'm really glad that actually happened |
5373s | that was the perfect tie-in to that |
5374s | observation so really hoping that helped |
5377s | you out David gear |
5379s | really hoping it did |
5381s | all right |
5382s | okay buckle up |
5385s | so one of the reasons why I actually |
5387s | chose this one oh they're level nines |
5388s | down there well shoot one of the reasons |
5391s | why I chose this one is because I know |
5392s | that the EMP fields are close to the |
5394s | transit gate so I was kind of assuming |
5396s | that the areas down here would be uh |
5398s | lower level and I'd have a greater |
5400s | opportunity to complete instead of being |
5402s | uh two levels uh below a situation so |
5407s | hopefully |
5408s | this will still come together for us |
5412s | in a healthy way |
5421s | intercepted beautiful and we're not in |
5424s | an intercept we're in a bun |
5427s | oh Demolisher all right let's see if we |
5429s | can destroy this guy with one of his own |
5431s | minds |
5435s | this could be really awesome or really |
5437s | dumb |
5441s | we are going to try and |
5443s | do a little bit of this first to kind of |
5446s | soften him up |
5448s | got some shall oh no don't don't die |
5450s | okay give me up give me a mind |
5451s | give me your mind |
5453s | all right give me a mind that I can |
5455s | catch |
5457s | please come on |
5459s | oh my gosh why am I so bad at this come |
5462s | on one more time one more time |
5466s | there we go we got it |
5477s | great payment approved |
5480s | excellent it cost us half our armor but |
5483s | it was worth it okay all right |
5487s | completed a job got an achievement it's |
5492s | working as intended over on Steam as |
5494s | well Andy just making sure you know that |
5496s | it did pop up |
5498s | excellent |
5500s | next let's see more jobs no more jobs |
5503s | popped up but uh let's go ahead |
5506s | and uh let's see what's at this site |
5508s | behind us |
5510s | I think this is I think this is the |
5511s | right side I want to go to |
5513s | let's see what's over here we'll do a |
5515s | little bit more casual exploration but |
5517s | guys |
5518s | um if we have an opportunity to show |
5520s | more of the Commodities we will go ahead |
5521s | and do that if you guys have more |
5523s | questions about like the ship modules |
5524s | and customization we'll also do that |
5527s | this is not the sign I thought it was |
5529s | but that's okay we'll uh we'll explore |
5530s | it we'll at least take out some foes to |
5532s | get some more experience |
5535s | I hope |
5536s | I guess we'll see if we just straight up |
5538s | die |
5539s | don't destroy my Minds quit it |
5551s | come on |
5552s | how is that Mystic thank you oh gosh |
5556s | oh goodness gravy |
5563s | foreign |
5569s | they are high level |
5572s | ouch okay |
5573s | so we got some experience from that at |
5575s | least |
5576s | just don't run into those mines because |
5577s | that would be uh very deadly |
5580s | structure we have an elite oh gosh this |
5584s | is just this is not a good territory for |
5585s | us to level up we might have to go back |
5586s | to Sino |
5588s | goodness |
5590s | we'll see what oh heck no oh we're we're |
5594s | totally done oh no |
5597s | oh gosh |
5603s | oh goodness gravy so I think now is also |
5607s | a really good time to mention whenever |
5609s | you are choosing a difficulty there are |
5610s | a couple factors that are modified so um |
5615s | the initial plan was to have those |
5617s | modifications kind of listed out when |
5619s | you choose a difficulty not so sure if |
5620s | we're gonna have that straight up |
5622s | showcased anymore I hope we still have |
5624s | time to do it but one of those changes |
5629s | um is in regards to this particular ship |
5631s | uh and their accuracy might even be |
5634s | bugged currently |
5636s | um but yeah they are much better at |
5638s | shooting you down |
5641s | it is very likely we're gonna die from |
5643s | this encounter so I am just I'm gonna |
5645s | take the experience and the stuff that I |
5647s | accrued already and I'm we're just |
5649s | leaving we're leaving We're Not Gonna |
5650s | nope |
5653s | nope let's go let's go calm things down |
5656s | let's go calm things down and uh destroy |
5658s | a base |
5660s | yes that's right calming things down |
5662s | means to go destroy a base |
5664s | this should be fine |
5668s | whoa |
5671s | all right |
5677s | all right |
5680s | just press G yeah I don't have the alt |
5683s | charged up however that's the problem |
5685s | that's the problem shadowy |
5693s | I think what I might also do just to |
5695s | kind of like speed up the process and |
5696s | really get into the core missions |
5697s | because I know that you are all like |
5699s | wanting to see more |
5701s | um there are certain aspects of that |
5702s | that I want you to see the side mission |
5704s | change the jobs the you know the |
5706s | building of yourself provided |
5708s | coordinates |
5710s | but I also totally understand how you |
5712s | guys want to see more of like the meat |
5713s | of the game so please do understand and |
5716s | realize that |
5718s | going through and tackling various |
5720s | objectives on the side of the main |
5722s | missions is part of the meat of the game |
5726s | that's absolutely part of it |
5729s | oh |
5730s | and um yeah |
5733s | so in these streams it is very much |
5735s | intentional for you to see me going out |
5737s | and doing these things instead of just |
5738s | going straight for those missions back |
5740s | to back to back |
5742s | foreign |
5746s | though so next time I'm closer to level |
5748s | 10 uh come next Friday and that way we |
5752s | can kind of pursue more opportunities uh |
5754s | without being too extremely on the level |
5757s | also where's the space |
5759s | where's this |
5760s | where's this base even at |
5764s | aha |
5765s | the big |
5767s | hunk of metal attached to an asteroid |
5770s | that's probably what we're looking for |
5776s | amazing things happen when I use my eyes |
5779s | I will keep that in mind |
5784s | I don't like you nope nope all right |
5789s | anything else over here looks like it's |
5792s | cleaned up |
5795s | oh boy oh here we go having to grab |
5798s | things out of the sky again out of out |
5800s | of space |
5807s | all right that wasn't so bad |
5811s | foreign |
5816s | single missile tread has been able to |
5818s | fire at me and I'm very pleased by those |
5820s | results because I uh I do not like |
5822s | missile turrets |
5823s | they are they are pain |
5826s | all right so all we have left are a |
5827s | couple of energy coils |
5829s | shouldn't be too hard to find |
5835s | there we go all right we just got to |
5837s | take out the boss hopefully it's not uh |
5842s | all right |
5846s | not too bad at all |
5852s | excellent more experience more items |
5856s | more renowned all the things that we |
5858s | need |
5861s | looking good in fact if we reach |
5863s | renowned too that is the question |
5867s | we have not reached oh we still need a |
5869s | healthy bit more okay all right we still |
5872s | need a bit more |
5875s | that's fair oh we got some mining |
5876s | equipment that it has a low demand here |
5878s | in Union |
5881s | but maybe we can uh maybe we can take |
5883s | that back to us in cedo |
5886s | and sell it accordingly |
5904s | I don't think it's worth it |
5911s | all right we are going to keep going |
5913s | after we do a bit of scrapping here |
5921s | we'll go do one more probably a random |
5924s | location I think |
5927s | I could try a high risk |
5932s | not super confident I guess it says it's |
5935s | a level six oh it's in sedo we should |
5938s | probably just sell that |
5940s | all right well |
5941s | we'll go to one more random location |
5945s | top off this gameplay segment and then |
5948s | we're gonna go into uh showcasing a |
5950s | little bit of the community screenshots |
5951s | and the things that you guys have been |
5952s | up to |
5955s | oh you know what we should we should try |
5957s | to finalize the gauntlet |
5959s | we should try to finalize the gauntlet |
5961s | that was a mission that we will need to |
5962s | go back to pseudo for |
5966s | so it could it could feel good another |
5968s | distress call oh my God |
5972s | oh |
5986s | yeah I'm very happy that we have the arc |
5988s | 9000 available now that's gonna be |
5990s | that's gonna feel nice |
5996s | [Music] |
6004s | from what you guys saw by the way from |
6006s | what you guys saw of the trading system |
6008s | the Commodities and their values and |
6010s | their demand and how that's working I'm |
6013s | curious from this showcase alone |
6016s | what do you think |
6038s | axel |
6050s | no blueprint nice |
6054s | foreign |
6064s | just gonna go straight towards the |
6066s | research station oh my gosh stop it |
6068s | please |
6069s | stop it let me go thank you |
6080s | scientists wanted me to check up on it |
6082s | it would be surprising if there was |
6084s | still research being conducted here yeah |
6087s | let's try getting inside and see what we |
6089s | can find |
6091s | wow I forgot how many mines are out here |
6094s | which is uh silly of me since I've |
6096s | definitely died during a stream or two |
6101s | against these mines |
6104s | um |
6107s | do we have hang on a second do we do we |
6110s | have |
6111s | um missile defense system we do I don't |
6113s | have any device upgrades ah |
6116s | I would love for this to clear minds but |
6119s | I I lack the upgrades |
6126s | we're just gonna have to go without it |
6129s | oh no I'm already hang on a second we're |
6132s | just gonna |
6136s | boom |
6138s | excellent |
6143s | manual saving is nice |
6147s | all right so now I just have to remember |
6148s | how to open up the doors and hopefully |
6150s | they haven't changed too much which |
6152s | Speaking of that's this is a great |
6153s | opportunity to remind you all that |
6155s | through the course of development there |
6157s | are absolutely changes that I have been |
6159s | to these handcrafted environments and |
6162s | some puzzles have been reworked because |
6164s | before they were dumb and not fun and we |
6168s | want them to be fun |
6171s | so yeah that's what we did |
6173s | we decided to change it imagine that |
6177s | not all of them though |
6179s | not all of them |
6182s | the loot pools have also been adjusted |
6184s | too to be a bit more fitting for going |
6186s | out of your way to explore and extract |
6188s | and die to mines |
6195s | so definitely keep that in mind |
6197s | it's actually one of the big reasons why |
6199s | there are going to be differences |
6202s | between your old saves and the new saves |
6204s | in fact |
6206s | because there are ramifications for |
6208s | items that previously existed that no |
6210s | longer do and items that didn't exist |
6212s | two then exist |
6216s | just for the sake of |
6219s | Save State |
6221s | and create some issues with your |
6223s | completion percentages and whatnot |
6225s | probably |
6228s | now I just have to remember where to |
6229s | find all of this stuff this is probably |
6231s | going to take too long so instead we're |
6233s | gonna save and we're gonna jump over to |
6235s | a much more exciting segment |
6237s | called Community screenshots yay and |
6240s | when we're going through this we have a |
6243s | lot to cover by the way we're also going |
6245s | to be answering any more of those |
6246s | questions that you guys have generated |
6248s | okay so that is how we are going to uh |
6252s | navigate into the rest of this stream so |
6255s | we're going to go back to the main menu |
6257s | let that sort of load in I'm going to |
6260s | take a very quick break when I return we |
6262s | will start highlighting those Community |
6264s | screenshots that we've gathered over the |
6265s | course like the last three weeks since |
6267s | it's been we'll talk very briefly about |
6269s | the community challenge highlight one |
6271s | fantastic piece of fan art and then also |
6277s | share some news about Presence at |
6280s | conventions that will happen so I'll be |
6282s | right back we'll get started in just a |
6284s | moment |
6287s | foreign |
6289s | [Music] |
6295s | [Music] |
6318s | foreign |
6325s | [Music] |
6335s | guys I need one extra moment |
6339s | but I will be there in |
6341s | sure a little bit get up and stretch get |
6343s | some water |
6345s | take care of your bodies |
6347s | we'll get right back into this in just a |
6349s | moment |
6355s | [Music] |
6385s | [Music] |
6386s | foreign |
6391s | kick things off |
6395s | to kick things off check out this |
6397s | absolutely incredible piece of work that |
6400s | an individual |
6402s | snuck in this is |
6405s | fan art that they had composed |
6409s | it's all like basically from a standard |
6411s | arcade |
6414s | the user's name is acid green that they |
6417s | posted and they basically made a retro |
6420s | version of everspace 2. |
6422s | in an arcade cabinet this is freaking |
6425s | brilliant |
6430s | like |
6437s | I have no words |
6441s | to express how much joy this provided me |
6445s | also Gary nice score nice score there |
6448s | thanks |
6451s | absolutely insane absolutely fantastic |
6453s | my mic is muted oh no |
6457s | no it was really I started laughing when |
6459s | you had your mind okay |
6462s | I got scared there no no but yeah this |
6465s | is just this is an insane piece of fan |
6467s | art and like I don't like I don't know I |
6471s | don't know if we can like incorporate |
6472s | this in the game somewhere like on a |
6474s | it's insanely awesome like every every |
6478s | part of this |
6479s | it's just incredible |
6482s | there's no reason this should look this |
6484s | nice what I |
6488s | so |
6489s | major shout out to acid green and your |
6492s | very clear skill and ability to create |
6495s | something like this |
6498s | nuts |
6499s | absolutely nuts and uh just all the |
6503s | respect all the kudos to you |
6506s | insane |
6507s | absolutely insane all right so next up |
6511s | is this very tiny window here hang on a |
6513s | second look at this a little bit bigger |
6514s | right we'll close this one open this one |
6518s | there we go that's how we do it and now |
6520s | we get to share all the informations uh |
6523s | which is the questions that you've been |
6525s | asking as we rotate rotate through many |
6528s | of the shared screenshots we have uh in |
6531s | our Discord and you know I started with |
6533s | the fan art because just how impressive |
6535s | and beautiful it was any of you guys can |
6538s | submit any form of fan |
6542s | a fable of a ship for example I don't |
6543s | know out of Legos go crazy with it we've |
6545s | had a lot of those made out of the ship |
6548s | part modular system of another uh thing |
6551s | done and they were all awesome |
6553s | um you know tons of Photoshopped and |
6555s | things like real life situations awesome |
6557s | stuff so don't don't stop keep doing it |
6561s | we love it we love digesting that fan |
6563s | art there's a space to share it so this |
6565s | first shot comes from Phantom Lord |
6568s | taking in the sights and sounds of the I |
6571s | think this is in the kite nebula I think |
6573s | this is the destruction of kala's ship |
6575s | if I'm not mistaken |
6577s | um just to kind of kick things off and |
6579s | then we're going to rotate into the |
6580s | chemical Bros shot of his very |
6582s | photogenic Interceptor which we're going |
6584s | to see a couple more times as we now |
6586s | begin to answer some of those burning |
6588s | questions |
6589s | so what do we got |
6590s | we've got uh Flory on Twitch he's asking |
6594s | I think we've mentioned this before will |
6596s | we be able to change the weapon colors |
6598s | uh in 1.0 or is it a later date or has |
6601s | it been scrapped so it's an idea that we |
6605s | still have floating out there in The |
6607s | Ether but it is not something that will |
6609s | happen at 1.0 and it might not happen |
6612s | ever I would be sad if it didn't happen |
6614s | ever but just do know it is something |
6616s | that we've talked about in the past |
6618s | doing and it has potential to occur in |
6621s | the future but it's not planned |
6624s | it's not planned so |
6626s | please uh please keep that in mind |
6630s | next question please as we transition |
6632s | over to khaza's shot of a very poor |
6636s | Droid |
6638s | right uh over on YouTube we've got |
6642s | Excelsior asking what are the plans |
6644s | regarding mind goods and trading will we |
6647s | be able to sell those at 1.0 okay a |
6651s | great question this was also asked |
6652s | earlier in the Stream So the answer to |
6654s | that question is that we might do that |
6657s | in the future but it is not planned to |
6660s | do that at 1.0 mind resources have a |
6663s | very strong impact specifically within |
6665s | crafting as well as perks that you will |
6668s | be allocating funds to obtain those um |
6672s | passive effects throughout the game but |
6674s | otherwise you cannot trade any of those |
6677s | resources that you're collecting and |
6679s | it's not planned to happen in 1.0 again |
6683s | I will say this the idea there |
6686s | there's potential for the future but |
6689s | again not not get not guaranteed not |
6692s | planned okay |
6694s | so yeah good question it's just where |
6697s | we're standing next shot comes from Kaza |
6699s | who I I think that he may or may not |
6703s | enjoy other sci-fi experiences just a |
6707s | hunch just a hunch on this one what's |
6709s | another question we've got |
6711s | uh we have a question from T3 Cube on |
6714s | Twitch and he's asking will backer |
6717s | supplied items make it into the game via |
6719s | 1.0 yes the plan is to have backer |
6722s | supplies item in fact some of them are |
6724s | already supplied in the build that I'm |
6725s | using |
6727s | um which I probably could have shown one |
6728s | of those if I was in the right space at |
6730s | the right time but I wasn't uh so yeah |
6732s | do know absolutely we will have most if |
6736s | not all backer supplied items in the 1.0 |
6739s | release as promised from our Kickstarter |
6742s | yes absolutely so Bradley has another |
6746s | shot for us as he's casually looking |
6748s | across the way at this very curious |
6752s | ancient structure |
6755s | next question please |
6757s | I haven't got any oh my goodness we're |
6760s | out of questions what in the world how |
6764s | could if I have missed any please do |
6766s | fire them back into the chat but uh yeah |
6769s | so yeah guys I mean we did talk about a |
6772s | number of things today we showed off the |
6774s | commodities for a little bit of time and |
6776s | then we kind of left them alone for a |
6778s | while so if you have more questions |
6779s | about Commodities whatsoever please do |
6781s | so you probably saw a bug or two I know |
6783s | I did don't worry tease I will let you |
6785s | know what I saw later |
6786s | um and uh yeah so have at you and ask |
6791s | those questions were very transparent |
6793s | development team so we want to make sure |
6795s | that you understand what's going on so |
6797s | that you're not |
6798s | getting something you didn't think it |
6800s | was that would suck |
6802s | these three cubes asking a bit of a a |
6805s | chuckly kind of question all right he |
6807s | wants to know if Ramen flavored paint |
6809s | will be in the game |
6811s | you know that's uh that's a huge |
6813s | priority to us and it is basically |
6816s | superseded even story development it's a |
6818s | hundred percent uh making sure that we |
6821s | have at least 35 000 different unique |
6823s | flavors uh no |
6827s | gosh |
6830s | oh my goodness |
6833s | um this shot comes from I love you guys |
6836s | don't change I love this this shot comes |
6839s | from a new user I haven't seen a lot of |
6841s | shots from them at least beautiful shots |
6843s | you're going to see multiple of these |
6845s | from sonozaki I believe is how to |
6847s | pronounce username sonozaki |
6851s | rate shot I love the widescreen usage as |
6854s | well all of their shots are going to be |
6855s | wide screens but love the way that it |
6857s | captures the depth of everspace 2 and |
6860s | the adventure Within |
6861s | great stuff we also had a number of |
6863s | pretty Pleasant shots from rajdrick |
6866s | rostrick Broderick |
6869s | uh and we also got to see discord's new |
6872s | sorting method for multiple images being |
6874s | cast at once which was pleasant but I |
6876s | thought this one kind of stood out |
6877s | because it breaks the mold from other |
6879s | shots that are generally taken of like |
6881s | here's a ship here's an explosion this |
6883s | is very environmental showing you just |
6885s | how much processing is done by GMB and |
6887s | labeling all their containers and |
6889s | products and services like yeah we could |
6892s | dog on GMB all day every day but they uh |
6894s | I mean in this world they absolutely are |
6897s | crushing Amazon when it comes to orders |
6901s | probably not so much in return in in |
6903s | regards to service care however |
6907s | I have another shot again from Roderick |
6910s | at this delightfully phonogenic location |
6913s | very much love the way that it comes |
6915s | together |
6917s | and I'm seeing questions pour in so |
6919s | let's go ahead yeah |
6922s | it's great that's great answer those |
6924s | questions guys that's why that's why |
6925s | we're here that's why we do these live |
6926s | streams it's for you |
6931s | a second oh okay no worries no worries |
6934s | gather them away I'll transfer over to |
6937s | Matt hair's photo |
6940s | it's nice framing |
6942s | the original ship |
6953s | oh cause I was referring to here let's |
6955s | go back to it real quick real quick |
6957s | saw says that shot did take an amount of |
6959s | work manually placing the extra |
6961s | reflecting panels so that they wouldn't |
6963s | move when lining up the lasers yeah |
6964s | absolutely that definitely is not |
6967s | something that was easily done and so |
6970s | yeah major kudos to you for setting that |
6973s | up sincerely sincerely |
6977s | good good stuff |
6979s | we're gonna keep going with images until |
6982s | geekbite says he's got more questions we |
6984s | got this shot from tonakuma which is |
6988s | highlighting their ship style and as |
6990s | I've said before I love it when you guys |
6992s | showcase your wild your thematic your |
6995s | awkwardly colored you're brightly |
6998s | fabulous and everything in between ships |
7000s | and this one definitely is speaking loud |
7003s | and proud on the front of tonakuma this |
7007s | is theirs you can't have it that's their |
7009s | style and they're sticking to it it's |
7011s | great I love the Bold use of colors |
7013s | I love it we're giving you these |
7015s | customization options to go ham and |
7017s | that's exactly what they did here so |
7019s | kudos to them |
7022s | questions and you have a cough yeah |
7025s | sorry about that |
7027s | right uh Excelsior over on YouTube would |
7030s | like to know will there be individual |
7032s | icons for different Commodities at |
7034s | version 1.0 |
7036s | there is not a plan to do so the |
7039s | Commodities |
7040s | um shoot man like at |
7042s | I could tell you stories about |
7044s | Commodities and how they were something |
7046s | of an idea that didn't really want to be |
7048s | pushed too hard and we had this plan at |
7051s | one point we were like oh yeah we could |
7052s | put so much emphasis on these trading |
7054s | stuffs and everything and we were like |
7055s | ah but we're not we're not trying to |
7057s | even be like freelancer like we're |
7059s | focused on looting and shooting right |
7062s | yes Commodities are loot but it's like |
7064s | how how much do we want to make this a |
7067s | center point and that's actually why we |
7070s | kind of left it and focused on these |
7072s | much hotter much more important |
7074s | priorities that being said obviously we |
7077s | promised you guys that we were gonna |
7078s | have a nice trading system inside of the |
7081s | game |
7082s | you saw it for yourself the trading |
7085s | isn't fully Incorporated in there in |
7087s | regards to the UI for each different |
7089s | commodity |
7091s | that's a hard one that's a hard one to |
7093s | say I think we're very pleased with the |
7094s | results as is so that you're getting all |
7096s | the information you need to understand |
7097s | where and how much you're going to trade |
7099s | for with this uh recent showcase that |
7102s | I've given you |
7104s | pertaining to what it is it might just |
7106s | need to remain as hovering over to find |
7109s | that information so and I said all of |
7113s | that as Casper says they'll have |
7116s | different icons oh my gosh I |
7122s | was never informed of this why oh my |
7126s | gosh goodness I do all this research and |
7130s | all this information |
7133s | it's great that's fantastic guys |
7134s | development is a flawless |
7138s | it's it's Flawless right there's never |
7141s | any hiccups there's never any bugs |
7142s | communication is perfect everyone gets |
7144s | along great it's it's magical all right |
7149s | I love it when these guys |
7152s | when was I gonna be told this |
7155s | it's probably it's probably in a meeting |
7157s | that I missed if I'm being completely |
7159s | clear so uh no worries so guys now you |
7161s | know uh there will be commodity icons |
7165s | whoo |
7168s | this shot comes from freaking moving on |
7172s | yeah this is Donald will it's a great |
7174s | shot it really is I'm not upset by it at |
7176s | all probably other things oh my goodness |
7180s | but no sincerely I do enjoy this shot I |
7182s | like the color usage I like the |
7184s | explosions it's it's very classic |
7185s | everspace Vibes and I love how it's |
7187s | drawing attention to a not player ship |
7190s | right as I think it can be sometimes |
7193s | um repetitive when we're just seeing |
7194s | ship after ship after ship even though |
7196s | there's a lot of customization to them |
7197s | but sometimes just highlighting those |
7199s | enemies is really Pleasant and I like |
7201s | the way that this one comes across you |
7203s | can also see those turrets on its wings |
7204s | that is actually a thing it can shoot |
7206s | from those turrets so long as you are |
7208s | above the ship they will track you and |
7210s | shoot at you |
7212s | cool cool stuff we got another shot here |
7214s | from spoon night I thought this was just |
7216s | a really cool |
7219s | envisioning of like I can't spoon night |
7222s | if you're here can you remind me how you |
7224s | actually brought that together can you I |
7226s | remember you'd explained it in the |
7228s | screenshots Channel I just don't have |
7229s | the information pulled up because those |
7231s | are definitely not your missiles those |
7233s | are the ice missiles from retaliators I |
7235s | want to know how you generated that it's |
7237s | it's super cool |
7239s | super cool |
7241s | if you don't remember that's also fine |
7243s | do we have another question by the way |
7244s | oh we've got a few yes yes great let's |
7246s | bring them bring them bring them uh |
7248s | right Nikolai Petco on YouTube uh it's |
7250s | just wondering if you could |
7252s | kind of divulge anything about bosses in |
7255s | the game because they really like boss |
7256s | fights in games |
7259s | I mean I can't really give you too much |
7260s | more information on boss fights but you |
7262s | as you've seen from development already |
7264s | we want to have at least one boss fight |
7266s | for like each different system we are |
7268s | absolutely hitting the six systems um as |
7271s | we have stated we were aiming for for |
7273s | 1.0 |
7274s | and there can be other you know events |
7278s | that spawn in uh mini bosses and there |
7282s | could definitely be more than just one |
7283s | boss in each system as well |
7285s | so |
7287s | um yeah like we we want to we want to |
7290s | have those really big powerful moments |
7292s | too from internal testing I can also say |
7295s | that |
7297s | end game regarding the story has already |
7300s | been received quite positively |
7302s | so uh I I think that you're gonna like |
7306s | I think you're gonna like how things |
7308s | come together even though this is |
7309s | ultimately a non-answer to that question |
7312s | so cool |
7317s | right running through the questions |
7319s | because I'm running out of time all of a |
7321s | sudden quick quick pass so spoon light |
7323s | says on this image I was boost strafing |
7324s | to make the missiles overshoot their |
7326s | lead Pursuit tracking |
7329s | very nice very nice all right so we are |
7331s | going to go ahead and jump through a |
7332s | couple more uh screenshots and then |
7334s | we'll answer a question because I do |
7336s | want to keep up on this too I like this |
7337s | shot from high barf because these |
7339s | Reflections on his ship his ships I |
7341s | don't actually think that's the color of |
7343s | that ship I have another shot of his |
7344s | ship in the future you'll be able to see |
7346s | what I'm talking about but I do like the |
7347s | way that this comes together as a whole |
7350s | with that very clean ship style I do |
7353s | enjoy it very much we also have crispy |
7355s | muffin who's showing us a really great |
7357s | scene from Prescott Starbase as well as |
7360s | a nice undershot of one of these GMB |
7363s | Fighters also another one of the ships |
7365s | that it's so common you don't even think |
7367s | about it but there's some great textures |
7369s | and great uh great detail work done on |
7372s | these vessels so it's nice to see those |
7374s | highlighted we're also going to jump |
7375s | over to Donna Will's shot here just |
7378s | nice ever space explosive impact of an |
7382s | arc 9000 at a base that looks like it's |
7384s | actually rupturing the base itself so |
7386s | that's nice clever usage there going |
7389s | over to kinetic's very environmental |
7391s | shot here as we answer another question |
7393s | here we go uh slow intestine on YouTube |
7396s | uh will it be something like trading |
7398s | Lanes or indications where you can get |
7401s | the best price for your goods so I will |
7403s | fully admit that at one point that was a |
7406s | concept that we were considering |
7410s | as it stands |
7412s | that's a dropped concept |
7414s | instead we feel like it's going to be |
7416s | rather prevalent |
7419s | and rather |
7420s | [Music] |
7422s | in some cases obvious |
7424s | how the price points are going to change |
7426s | and how you can kind of optimize where |
7428s | certain Commodities can be purchased and |
7430s | sold so also note that within that |
7433s | system |
7434s | locations that have like higher demand |
7437s | and lower demand and stuff just a quick |
7439s | reminder like the value does not change |
7442s | based on how much they have in their |
7445s | inventory and that inventory can also |
7448s | fluctuate so it could be something where |
7450s | it's like you go to a station and buy |
7452s | all of their solar panels and then bring |
7454s | it back to this location actually |
7455s | because they really need solar panels |
7457s | believe it or not and sell for a hot |
7459s | profit you go back to that station again |
7461s | and they're completely out of solar |
7463s | panels still it'll stay like that for |
7466s | even tens of minutes in the game until |
7467s | they restock and then you can purchase |
7469s | again so there's effects like that but |
7472s | the pricing does not change it's not |
7474s | Dynamic based on the quantities in the |
7477s | location it's a static amount of static |
7481s | value of where locations are going to |
7484s | buy things more and where locations are |
7486s | going to be more optimal to sell things |
7487s | or okay so thanks for allowing me that |
7490s | point of clarity even though it's kind |
7492s | of more than what the question just was |
7493s | this shot by the way comes from sonuzaki |
7496s | that's a user that I said we'd see a |
7499s | couple more of and it's great I know |
7500s | that we're also at time we're going to |
7502s | keep going we're gonna try and get |
7503s | through the rest of these screenshots at |
7504s | the very least I love this shot by the |
7505s | way I love the usage of colors I think |
7507s | it really Pops I think it's great we got |
7509s | wizard Jerry here showcasing his ship |
7512s | very chill environment |
7515s | nice explosions I suppose |
7518s | brings it all together we got Donna will |
7520s | with his color scheme again I love |
7522s | highlighting your ships I love the way |
7524s | this one comes together I think it's |
7525s | brilliant work |
7526s | we are in the after stream ladies and |
7529s | gentlemen just keep joining us we're |
7530s | going to continue answering questions |
7531s | for a little bit longer because we can't |
7533s | in fact let's answer another one now as |
7536s | we look at chemical Bros very |
7537s | intimidating photography here |
7540s | we have a question from Bill Farson uh |
7543s | just asking will the max res support be |
7546s | the same with 1.0 uh I'm presuming it |
7549s | will be |
7550s | the |
7551s | max resolution for monitors Etc |
7555s | yes what we have targeted as of right |
7558s | now is the going to be the same |
7559s | obviously there are optimizations coming |
7561s | and I know that the widescreen is |
7562s | getting some cleanups because there were |
7564s | some there were still some hiccups there |
7566s | so yeah |
7567s | some additional cleanup on that front |
7569s | yeah this this shot is fine yeah I see |
7571s | you use a super Scrapper saying that |
7573s | dang that looks so fine it really does |
7575s | uh the chemical bro has a knack for uh |
7578s | strong contrast and Dark Shadows so this |
7581s | one is a very good representation of |
7583s | that |
7584s | next one up we got another one sonazaki |
7586s | once again just bringing that theme home |
7590s | of these very wide swept shots in these |
7593s | very decadent ships that just are |
7597s | cruising off into the various locations |
7599s | to explore in this case siren C of |
7601s | course |
7602s | a hot location for photography |
7606s | comes together well we're going to keep |
7608s | cruising through with the chemical bro |
7609s | now fantastic positioning of the |
7612s | environment like |
7613s | the first time I saw this I I |
7615s | legitimately thought it was photoshopped |
7617s | I was like wait what kind of like doing |
7618s | a double take I thought there was like |
7620s | some shenans going on no that's a clean |
7622s | shot inside of the game |
7625s | wizard |
7627s | absolute wizard there's a reason he's a |
7629s | galactic photographer over on the |
7630s | Discord the chemical bro keeps sharing |
7632s | your stuff with us chef's kiss let's |
7634s | answer another question as we jump over |
7636s | to flory's screenshot here from |
7638s | everspace one please don't find me is |
7641s | what this is called sorry bro I found |
7643s | you uh but uh great shock great shot |
7646s | uh is all over on Twitch actually ass uh |
7651s | what's the plan for ship module unlocks |
7653s | sources the pace of the unlocked Yes |
7655s | actually I really appreciate this uh |
7657s | clarifying question so uh the main goal |
7660s | as of right now for modules to be |
7662s | unlocked are going to be from random |
7664s | drops namely from enemies but also from |
7669s | those very specifically hidden locations |
7672s | excuse me containers within locations so |
7674s | you know how we see like a valuable |
7676s | shipwreck for example or a um uh |
7681s | foreign |
7682s | armored container what are they called |
7684s | uh freaking the the containers that you |
7687s | can't shoot you have to open them |
7690s | I why am I forgetting the terminology we |
7692s | use in the freaking bulletproof |
7694s | bulletproof containers so bulletproof |
7696s | containers and gosh I'm so sorry guys |
7698s | bulletproof containers as well as |
7700s | valuable shipwrecks you will have it |
7701s | you'll have a better chance of finding |
7703s | them through those as well so through |
7704s | your exploration you'll have a chance to |
7706s | get those but also as random drops uh |
7709s | similarly to how colors can appear as |
7711s | well to add to your customization |
7714s | cool so again thank you for the uh that |
7718s | clarifying question it's an important |
7719s | one we also have another one from Floria |
7721s | again this comes from everspace one who |
7723s | says I found zarkov yeah that's good |
7726s | this is everspace one guys it's not this |
7728s | is everspace one what you can tell |
7731s | because of the way that that is shaped |
7734s | right there that's clearly ever space |
7736s | one as well as you know the base |
7738s | structure but still that's a great shot |
7740s | Flory very clever love how referential |
7743s | it is to everspace 2 just shows you how |
7746s | well we were trying to tie in all of the |
7749s | overarching World building lore and |
7751s | Frankly Speaking the assets thereof to |
7753s | ensure that it all comes together so |
7754s | very nice very nice we've got this one |
7757s | from kinetic |
7759s | it's just awesome |
7761s | we're gonna look at this while we answer |
7762s | a question |
7764s | uh we have a question from nilo Nova or |
7766s | on YouTube |
7767s | um |
7768s | without spoilers uh shall we have a |
7771s | continuation of the quest line where the |
7773s | uh where you kill the pilot in a certain |
7776s | green wreck |
7779s | [Music] |
7783s | green wreck |
7786s | I'm not sure what I'm going to stand by |
7788s | Green wreck but we are absolutely adding |
7790s | more story there's going to be uh a |
7793s | decent amount more |
7795s | hmm just think about that as well as |
7797s | more side missions and activities and uh |
7800s | you know all of that fun stuff Galore so |
7803s | definitely more if you're just focused |
7805s | on the story you're you're gonna you're |
7807s | gonna experience more story so yeah |
7810s | but no spoilers |
7813s | yeah I think |
7815s | okay yeah uh I I can't say anything at |
7818s | this time there may or may not be a |
7820s | continuation of certain side quests to |
7822s | do very cool and very interesting things |
7825s | we do like the way certain ones |
7826s | developed and even expanded them further |
7828s | because of how much you guys liked them |
7830s | through Early Access isn't that fun |
7831s | isn't that fun and speaking of fun let's |
7834s | look at this very last shot from |
7835s | sonuzaki foreign I got like really |
7839s | strong Star Wars vibes from this I don't |
7841s | know if anybody else did but it's like |
7842s | it just it feels like a speeder just |
7844s | flying through Tatooine and just yeah |
7847s | very very nicely done uh great way to to |
7851s | capture this and uh now even though the |
7853s | stream has technically ended I do need |
7855s | to transition into uh very important |
7858s | topic God |
7861s | things have been restabilizing from the |
7863s | social environment that is the world |
7866s | we have started to return to conventions |
7868s | and when I say we I'm literally meaning |
7870s | me like my physical presence uh will be |
7874s | going out to conventions this year so if |
7877s | you guys are heading over to PAX East |
7880s | that's right if you're going to PAX East |
7882s | you'll be able to shake my hand you'll |
7884s | be able to shake geek bites hand hello |
7886s | oh my gosh and we'll be playing on some |
7889s | Alienware machines that they have uh |
7893s | contributed to the cost so they're going |
7894s | to be some super beefy machines you're |
7896s | gonna get a version that's more similar |
7899s | to what I've been playing on the streams |
7900s | what yeah you're gonna get like a live |
7903s | dub built so you're gonna be able to do |
7905s | a lot of the cool stuff that I've been |
7906s | showing off getting a first hand taste |
7908s | of it yourself I really hope that you'll |
7910s | be able to join us at PAX East with |
7913s | those Alienware machines |
7914s | and uh also see how freakishly tall I am |
7917s | because I don't think some of you |
7918s | realize uh |
7920s | I don't think some of you realize how |
7922s | how tall I actually am |
7924s | um also uh we are going to be present at |
7928s | GDC now when I say we on that front the |
7931s | clarifying details is not this body but |
7934s | there will be other members of the team |
7935s | including the big bad boss man himself |
7937s | Michael so if you're going to GDC you'll |
7941s | definitely want to look up Rockfish and |
7943s | try to find shake that man's hand |
7945s | because don't wash your hand because |
7947s | it'll be worth millions of dollars once |
7949s | you do that |
7950s | last but not least |
7953s | um we will have further conventions that |
7955s | are kind of out in the future and I'm |
7957s | trying to remember if I have permission |
7959s | to share those I don't think so yet |
7962s | uh let me let me let me do an awkward |
7965s | double check right in the middle oh my |
7967s | gosh this stream has been perfectly |
7969s | Flawless actually I have to like I have |
7972s | to boost up my my freaking everyone look |
7975s | at my hot bar and information |
7979s | um there's any quick reference |
7981s | thank you thank you Lee I do appreciate |
7984s | that so yeah so GDC uh PAX East will be |
7988s | there don't be square meet us greet us |
7991s | let's have a good time together uh it'll |
7994s | it'll be that was even I was blocking it |
7997s | but you couldn't you could have seen uh |
7998s | lee basically saying stop it nope cut it |
8001s | out oh my gosh so we'll have more |
8003s | conventions down the road as uh to for |
8006s | sure |
8006s | um and again it's gonna be an |
8007s | opportunity for you guys to meet us as |
8009s | well as showcase all the glory that is |
8011s | everspace two and yeah it'll be super |
8015s | duper guys the stream is way over I know |
8018s | there was a couple of unanswered |
8019s | questions is that correct keep bite |
8021s | yeah okay I've got one or two but I've |
8022s | said we can hold them up okay yeah yeah |
8024s | so um if you guys did not get your |
8027s | question answered I do highly encourage |
8029s | you to head on over to the uh the |
8032s | Discord specially and you can head on |
8034s | over to where we have that ask Dev |
8036s | questions Channel I think it's ask rfg |
8039s | um and from there you can 100 assuredly |
8043s | ask Ed we will respond other than that |
8046s | guys uh it has been such a delight being |
8050s | with you today |
8051s | um I am going to save my throat uh for |
8054s | any other shenanigans that are going on |
8057s | uh man I hate allergies I hate allergy |
8061s | season it is awful it has not been kind |
8063s | to me so I know that you guys want to |
8065s | have a little bit more fun with stuff uh |
8067s | of like the the beatbox nature uh I just |
8069s | I can't I can't right now it would not |
8071s | prove to be useful but otherwise you |
8074s | have been awesome I have been Eric |
8076s | Schroeder your community Ambassador for |
8079s | all things ever space two don't stop |
8082s | being awesome and we will catch you next |
8085s | week when we will very likely have even |
8087s | more to show and talk about this home |
8090s | stretch is going to be so revealing |
8093s | toodles |
8098s | [Music] |
8107s | thank you |
8110s | [Music] |
8114s | red Corbin |