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ROCKFISH Games
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7s | almost ready almost ready making sure |
---|---|
10s | everything's connected and well |
14s | [Music] |
17s | almost there ladies and gentlemen |
19s | welcome welcome sneaking on in welcome |
21s | YouTube Welcome twitch |
62s | thank you |
77s | foreign |
85s | from upstairs it's being captured on my |
88s | mic if you're wondering what's going on |
89s | it's it's all fine everything is fine oh |
93s | my goodness welcome ladies and gentlemen |
95s | the official Rockfish games stream I am |
98s | your host your guide and your sermon |
100s | Eric schroederer Community Ambassador |
101s | for Rockfish games I am joined on the |
104s | mic with Gary geekbite another Community |
106s | manager on the team how are you doing |
109s | hello awesome oh it's beautiful so uh |
113s | yeah we are we have ourselves a little |
115s | show much like we do every single week |
117s | thank you for all those who keep coming |
119s | back we appreciate your viewership uh we |
121s | do want to spice things up a little bit |
123s | more in the near future and we do have |
124s | some plans |
126s | so we'll see uh how things continue to |
129s | move |
130s | um as we move into like the console |
132s | release next freaking week oh my gosh uh |
135s | and you know dot pacing getting into |
137s | free content and whatever else is in the |
141s | future for us kids |
143s | what could it possibly be I have no idea |
146s | I haven't built and told a single thing |
148s | um |
149s | and uh yeah it'll be good it'll be fun |
151s | so I'm really looking forward to it this |
153s | should be a pretty good time today we |
156s | will be focusing on uh attempting to |
158s | play as much as possible with controller |
160s | um so everybody is aware I am very much |
164s | a mouse and keyboard player |
166s | but I gotta let you guys see what it's |
169s | like playing with the controller right |
171s | and I'm not telling the difficulty down |
172s | though I'm just gonna continue being on |
174s | nightmare difficulty so now it's truly |
176s | going to be a nightmare for me uh in the |
179s | best way possible and I'm happy to |
181s | Showcase this so as I'm showing you know |
183s | these details on controller this is also |
185s | to give any folks that are looking |
187s | forward to the console |
189s | um a sense of how the navigation of the |
191s | menus is done and and all that fun stuff |
195s | um every now and then I will probably |
197s | accidentally hit a particular cheat |
200s | um and uh yeah that's just gonna happen |
202s | um I'll do my best not to if it shows up |
204s | just ignore it |
206s | um |
207s | yeah |
209s | so I swear I've been practicing so it |
211s | doesn't happen oh gosh anyway |
214s | so uh where were we at we are in the gas |
217s | field we are uh flying a Reaver which is |
221s | a sentinel right I'm not crazy yes cool |
224s | it is in fact a sentinel |
228s | you're absolutely right Adam and we were |
231s | we just hit level 16 we got a couple of |
234s | goods uh we have the sarkov signal |
236s | decoder oh my gosh look at all these |
238s | valuable things I'm excited |
241s | um but in regards to like teasing |
243s | content today there's definitely a |
245s | chance |
246s | um we've been talking a lot about like |
247s | additions that have been made to the |
249s | itemization and you're gonna see more |
252s | it's it's just gonna happen so when we |
254s | do we'll talk about it we'll share that |
255s | so that's gonna be kind of your fun |
256s | little teaser stuff but again main |
258s | highlight today is going to be using a |
260s | controller |
261s | um and |
262s | hopefully showcasing some degree of |
265s | Excellence through that |
267s | um last but not least uh we're gonna be |
271s | answering questions the entire stream |
272s | per usual we want to make sure that you |
274s | have any of your thoughts ideas |
275s | suggestions questions concerns whatever |
278s | um to be embraced and loved by our team |
281s | no matter what degree or capacity unless |
283s | it's like way off topic and then will |
285s | probably not discuss it but of course we |
288s | want to make sure that you are well fed |
290s | with information |
291s | and feeling good about everything that's |
294s | been going through development so as |
296s | we're picking ourselves up uh we are |
298s | flying uh with a let's see |
302s | let's try to use no we want to use our |
304s | pulse laser here |
307s | and I'm just going to be highlighting a |
308s | little bit of the movement a lot of |
310s | standardized movement uh using |
312s | controller is very similar to what you |
315s | can do on the mouse and keyboard now |
318s | you'll notice that my viewport is |
321s | actually completely locked to the middle |
322s | and this is how it works standard |
324s | whenever you're playing via controller |
326s | you can change this there are options to |
329s | change this within your controls there's |
333s | lots of different things that you can do |
334s | to adjust this |
336s | for now I have a couple settings that |
339s | might annoy some people but I kind of |
341s | like it we have automatic rolling that's |
343s | on and I have my Boost Behavior set to |
345s | hold some people say boost Behavior |
347s | should be set to toggle on controllers |
349s | and you know for the most part I |
351s | actually do agree but because I'm so |
353s | used to everspace one's controls being |
356s | like that and I played a lot of |
357s | Aerospace one via controller through |
359s | play testing I kind of default to those |
361s | sort of settings so that's what I'm |
364s | going to continue to use my auto aiming |
366s | strength is down to 0.39 that's got to |
368s | get changed we're going to fix that uh |
371s | otherwise we we did uh |
374s | uh but yeah the way that you can |
376s | actually change the uh location of the |
380s | uh |
381s | is that a mouse oh that's the Crosshair |
383s | behavior in the mouse and keyboard |
385s | um so Gamepad doesn't have the ability |
388s | to change how it floats |
390s | you can change it the floating behavior |
394s | only for mouse and keyboard so this is |
396s | not something that's akin to the con the |
398s | consoles it's very much centralized for |
401s | your ease of access |
404s | um but we do have like all the access |
406s | inversions Galore |
408s | um as well as again we've got the |
409s | automatic rolling boost behavior in the |
411s | force feedback |
414s | um the controls will looks very slightly |
416s | lightly different between the Xbox and |
419s | the PlayStation uh control schemes |
421s | namely the biggest difference going to |
423s | be the iconography of course so as you |
425s | can see I am using an Xbox controller |
427s | today |
429s | oh so much information right out of gate |
432s | uh just giving you all the infos that I |
435s | can possibly give |
439s | and now it's time to start doing some |
441s | stuff |
442s | [Music] |
446s | I remember if we explored underneath |
447s | very much here but it looks like we |
451s | probably didn't because I know there is |
453s | some stuff to find |
457s | so a quick note on the auto rolling |
460s | Behavior so in a lot of cases it's a |
463s | little inconvenient to try and roll in |
466s | any sort of six degrees of freedom with |
468s | a controller a lot of times you more |
469s | have like this movement where your ship |
471s | kind of turns like this and then you |
473s | turn like that and we didn't have that |
475s | particular style |
477s | instead we have a very precise |
479s | control-oriented sequence of events when |
482s | you're moving your analog sticks again |
484s | though you can adjust this there's |
486s | different |
487s | um default input methods |
490s | that you can see here and they give |
493s | everything on the screen as of right now |
495s | I do believe I'm using the default which |
497s | is the uh the original everspace C |
501s | it's called Gamepad scheme Ace you can |
504s | see exactly what my capabilities are on |
506s | this front |
509s | it's all there |
515s | and uh yeah |
518s | lots of things |
520s | lots of stuff to immediately know it's a |
522s | little overwhelming probably |
524s | especially if you were originally using |
526s | mouse and keyboard and jumped over to a |
528s | controller all of a sudden |
535s | so lots and lots of accessibility |
537s | options there to to get things to your |
540s | liking in fact I see one more thing that |
542s | I want to adjust because I have the |
544s | center dots shown |
547s | and I want to hide that I know it's my |
551s | body is blocking with you but but that |
553s | just makes it to where |
555s | that little square the diamond in the |
557s | middle isn't being blocked doesn't have |
559s | a little dot in it it's just ease of |
561s | access honestly it's off by default I |
563s | turn it on for mouse and keyboard mode |
567s | Let's do an unknown signal just to kind |
569s | of test our strength on the controller |
576s | being a controller player myself the |
578s | stream should be fun oh good good yes I |
580s | am I am very hopeful that all of you who |
584s | play more significantly with mouse and |
588s | keyboard or excuse me with controllers |
591s | that you will absolutely embrace |
595s | the banter in chat today |
599s | because I'm not I I definitely have not |
602s | uh played a tremendous amount with |
603s | controller |
610s | I mean shoot maybe I'll even take |
612s | pointers |
614s | it might not be a bad idea so first up |
617s | we have a freaking Outlaw base that we |
618s | have to take this is uh probably not |
620s | smart and we have two groups of enemies |
622s | that we're taking on also probably not |
624s | smart |
626s | but hey |
628s | sometimes that's just the way it'd be |
631s | oh we jumped past them great |
641s | okay |
642s | all right |
650s | well that turned out about as poorly as |
653s | it could possibly above |
658s | yeah we're we are there's not even |
662s | escaping that missile just watch the |
664s | slow motion death |
665s | oh goodness actually wait you have |
667s | teleport |
669s | that was fun |
673s | but uh yeah things are not looking so |
675s | great |
677s | Phil still yeah definitely definitely on |
680s | the desk |
682s | definitely on the deaf here |
685s | there it is |
686s | there it is so I'm glad that I went to |
688s | just a random location first before |
691s | getting into like the story stuff |
692s | because that would probably be painful |
694s | to watch |
695s | um so there's gonna be a little bit of |
697s | uh death the stream uh I would be |
700s | surprised if there wasn't just because |
701s | of the controller and my uh my |
705s | understanding of of controllers uh just |
707s | in general again I am very largely a |
709s | mouse and keyboard player |
711s | um but the the key reason why we're |
713s | doing this again is to show you the |
715s | visuals on screen so that you can see |
717s | how it's going to be engaged with like |
719s | all the tools and how the accessibility |
721s | operates |
722s | um like especially in the various menu |
724s | options |
726s | um just so that you can see very clearly |
728s | the methods of connecting to what you |
732s | need there was a conversation very |
736s | is earlier today actually in Discord |
738s | somebody was asking about a digital |
739s | cursor and we do not utilize that system |
742s | there's a number of reasons why |
744s | um I think probably the biggest reason |
746s | why is internally we don't feel that |
748s | that is actually a very useful feature |
752s | um there are games that can pull it off |
753s | but in general they can seem a little |
755s | bit sluggish and disorienting and for us |
757s | it just makes a lot more sense to just |
759s | be able to move over left and right from |
761s | wherever you're pointing at |
763s | and of course you also have the ability |
765s | to cycle between different tabs and |
768s | still for the most part get pretty uh |
771s | pretty where you need to go pretty fast |
774s | through this method there's also nothing |
776s | jarring or or weird or even waiting on |
779s | in the sense of a digital cursor that we |
783s | just we didn't want to do we didn't want |
785s | to go down that rabbit hole path |
788s | on our pleasantly surprised by how this |
790s | all operates |
791s | so cool |
793s | all right |
796s | so we just cleared out that little bit |
798s | of items for us it's time to go into the |
803s | space however I'm going to try and |
806s | I think there were enemies over here |
808s | yeah there are we're gonna try and |
810s | Tackle these enemies first |
820s | I'm seeing a user in the chat saying |
822s | that they use hotas yeah that's that's |
823s | pretty cool |
824s | that's pretty cool |
828s | I've not used hotas myself but it does |
830s | seem like the hotas community is |
832s | pleasantly surprised by what we were |
834s | able to pull off here |
847s | ah I thought for sure I was gonna get |
849s | him as dang armor |
852s | there we go |
854s | wow this is this is looking much better |
856s | much less death so far |
858s | amazing what happens when instead of |
860s | flying in between two groups of enemies |
862s | you take one group out first before you |
865s | take on the second one like a night and |
867s | day difference |
870s | viridium |
885s | also as some of you can probably already |
887s | see in the chat |
889s | there will absolutely be questions that |
891s | are answered by Gary or even Michael at |
894s | times |
894s | um |
895s | possibly Lee other other Rockfish folks |
899s | that are floating about just to serve |
901s | you |
904s | because we want to make sure that all |
906s | things considered the stream is going to |
907s | be moving along and my focus it doesn't |
909s | get lost too much |
915s | but otherwise goodness gravy |
925s | wanna oh that's a Teleport drone that's |
927s | why all right we're gonna just |
930s | try and get as much distance as possible |
932s | you broke a pulse laser you punk |
937s | oh that's actual pain hang on a second |
940s | what can we do about this do we have |
942s | another weapon |
946s | it's trying let's try and craft |
948s | something just for the moment |
950s | uh jeez that is that is actual pain |
957s | it's not ideal but you know we'll take |
959s | it last shot before running out of |
961s | energy deals 500 more damage can only |
963s | occur once every five seconds |
968s | all right |
974s | we do needed to come back |
977s | however |
979s | oh my gosh this puck |
988s | it's teleport drones do not mess around |
1001s | we are so low on energy this is this is |
1004s | uh |
1005s | oh and that really |
1012s | okay |
1015s | all right |
1018s | now I'm pissed |
1020s | now they're going down all right I'm |
1022s | gonna play with two hands |
1026s | that's right |
1032s | oh I do see a a pretty good question in |
1036s | chat I love those longer ones it's great |
1038s | being as specific as possible is awesome |
1040s | you do not need to apologize we will be |
1042s | answering questions |
1043s | um segmented through the Stream |
1045s | so I'm going to give this one more go if |
1047s | I die again we're going to move we're |
1049s | gonna move on |
1051s | I really think that I can do this though |
1052s | I believe |
1062s | now actually maybe I need to |
1067s | maybe I need to to focus in on a |
1070s | different preset |
1073s | because these controls uh if I know it's |
1075s | hard to see |
1077s | um the |
1078s | the trigger button and the bumper |
1080s | this is your hover up and down |
1082s | and then your thrust axes is here a lot |
1086s | and boosting is pushing this in and I |
1088s | have it to where it's hold it's how I |
1089s | like it for most people you don't want |
1092s | that you'll want it to be a toggle I'm |
1093s | just saying that right now |
1095s | um what I might do |
1097s | but as what I might do is change this to |
1101s | where this is my thrust forward and |
1102s | backwards |
1105s | I'm gonna see I'm gonna see what happens |
1106s | here |
1108s | uh no I want to save changes uh apply |
1111s | thank you yes |
1117s | we're gonna see how this operates |
1119s | instead okay yes so this is my |
1122s | this is my forward and now when I'm |
1124s | using the left analog stick it's my |
1126s | rotation it's my movement on that front |
1128s | yeah I think we're gonna we're gonna |
1129s | like this a little bit better |
1132s | I guess we'll find out real quick |
1141s | I am already feeling a bit more agile |
1144s | it even looks like I am too |
1151s | this does feel a bit smoother for me and |
1154s | of course you know that's going to be |
1155s | different for everyone that's why we |
1157s | have different control schemes |
1159s | yeah I'm already I'm already feeling |
1162s | quite a bit better about this |
1172s | and the controls I'm using are actually |
1174s | um |
1175s | they were the default controls for |
1177s | Aerospace one so if you guys are coming |
1179s | over from everspace one what you'll end |
1180s | up doing uh is exactly what I just did |
1183s | and again |
1185s | um it's going to be your customized |
1186s | controls over here in the select preset |
1190s | and you'll be able to change it here so |
1192s | it says right there it says original |
1193s | everspace a so just the default and in |
1196s | the original everspace it was everspace |
1198s | a |
1199s | um but here it's changed to the GamePad |
1201s | scheme B right-handed |
1204s | ironic because I'm left-handed don't |
1205s | worry about that |
1206s | don't worry about that |
1216s | all right I really want to isolate this |
1218s | Raider somehow |
1220s | um |
1224s | oh yeah good music to get me in the in |
1227s | the mood I like it I like it what do you |
1229s | like to hear |
1234s | um |
1240s | we're gonna need to get this outlaw |
1241s | Raider down first anyway |
1244s | like we're just gonna have to |
1247s | ah we're not close enough |
1251s | ah no |
1258s | all right I think we're gonna we're |
1261s | gonna have to Brave sarab in this |
1266s | hey GMB help |
1279s | I guess no maybe ah there we are yes |
1282s | yes attacking GMB and GMB is uh not not |
1286s | assisting whatsoever love to see it |
1290s | love to see it uh I guess now is a good |
1294s | time as ever to mention that we are |
1295s | playing at the branch where stuff can |
1297s | and will be wonky |
1300s | oh please yes oh okay |
1308s | we also see that our weapon just got |
1309s | Forks again |
1314s | so that's gonna be so it's gonna be real |
1316s | dangerous |
1326s | yeah I think we're gonna have to just |
1327s | turn tail on this one |
1330s | just a little bit too much |
1334s | I say is I just completely dived back in |
1350s | good to see you Alec |
1354s | marfeline would attack the base for me |
1355s | that would be even better |
1366s | go okay |
1373s | bye Alec |
1377s | yeah I'm not very confident about taking |
1379s | out the space but |
1380s | I feel good about the progress made thus |
1382s | far also quick notes um just just a |
1384s | really quick note because I know that we |
1385s | have talked about like quick saves in |
1387s | the past |
1388s | um |
1389s | you can't do that whenever you're in |
1391s | environments like this whenever you're |
1392s | going to like unknown signals you can't |
1394s | take out a couple enemies like I did and |
1396s | then quick save right now you you can't |
1398s | do that we consider that kind of |
1399s | cheesing this is an all for nothing sort |
1401s | of space so uh yeah |
1406s | so that's why |
1408s | I can't save and why I'm also very |
1411s | scared |
1413s | because I want to keep this stuff |
1415s | it's just going to rely on my skills and |
1417s | abilities which is terrifying |
1427s | it's gonna take our time |
1431s | including 15 Jesus what it's all about |
1434s | huh that's right |
1441s | for all those just entering the Stream |
1444s | welcome to the overly cautious |
1446s | controller usage official Rockfish games |
1449s | viewport into everspace too |
1462s | I'm not really sure where those missiles |
1464s | are coming from |
1469s | oh |
1471s | explosions are cool |
1477s | that was it oh gosh oh oh excuse me |
1480s | excuse me |
1482s | let's get some distance |
1484s | all right progress progress progress |
1488s | Outlaw bomber oh no he wants range what |
1491s | have I done |
1493s | I've given him the advantage |
1503s | I'm just going to keep this tactic going |
1505s | because it's working for us |
1508s | backwards Circle strafing oh come on I |
1511s | need more energy |
1513s | for once I wish I actually had an energy |
1515s | injector |
1524s | oh there's another oh no |
1536s | all right he's distracted that makes me |
1539s | feel real good |
1550s | yes |
1553s | first try |
1555s | hmm no big deal awesome |
1559s | it's very very good |
1565s | so yeah of course we have made sure that |
1568s | there are different control schemes to |
1569s | uh to kind of be |
1571s | allocated to your liking because I mean |
1573s | there's a lot of different games out |
1575s | there and a lot of different reasons why |
1576s | they have different control schemes and |
1577s | you can be used to some even if it might |
1579s | not technically be the proper fit for a |
1581s | new game that you're playing and that's |
1583s | fine that's why we oh gosh |
1586s | that's why we incorporate that so that |
1588s | you can customize the controls to your |
1590s | liking and those different control |
1592s | schemes are absolutely available on the |
1595s | consoles once they get here next week oh |
1598s | next week |
1601s | give me just that greater sense of |
1604s | control I look over a chat Alec did most |
1606s | of the work that's a hell of a band |
1610s | oh my gosh I love you all |
1613s | that's fantastic |
1622s | now these these guys are gonna be these |
1623s | are nothing |
1625s | these are nothing you know what come |
1627s | over here just |
1630s | now we're playing with our food that's |
1631s | that's a good sign that I'm getting |
1632s | comfortable with the controls guys all |
1634s | right |
1637s | okay now let's get out of here |
1640s | whoo |
1643s | now let's get on out of here so um we're |
1646s | going into a segment where I want to |
1648s | just start answering questions now so |
1650s | you've been able to see a little bit of |
1652s | nonsense of controller play and support |
1655s | and we're gonna get into probably some |
1658s | itemization but I really don't want to |
1659s | hype this stream up for the sake of our |
1661s | console players so if you can direct |
1663s | your questions more for that side of the |
1666s | um the space for now that would be |
1668s | really appreciated |
1671s | but uh that being said Gary what do we |
1674s | got |
1674s | what types of questions are coming in uh |
1678s | we've got one that kind of touches on |
1679s | both PC and console uh from I am the law |
1682s | 42 over on Twitch and the ones who know |
1685s | are there any notable differences |
1687s | between the PC and console version |
1690s | there shouldn't be hardly any if at all |
1694s | any |
1695s | um the biggest change is going to be |
1696s | kind of like the menu navigation as a |
1698s | whole |
1699s | um particularly like on some of these |
1701s | screens because like for example you're |
1703s | not going to have a mouse and keyboard |
1705s | option here on the consoles you know |
1708s | um but everything is going to be almost |
1710s | one to one uh perfect parody |
1715s | I say almost because there are a couple |
1718s | of I guess I'll call them ongoing sort |
1721s | of issues that we're still kind of |
1723s | running down hopefully we'll be uh taken |
1727s | care of in the in the console release |
1731s | and a couple more that we're still kind |
1732s | of tracking down just overall from a |
1735s | standpoint of um |
1738s | the PC side with the Game Pass version |
1741s | they're not the PC uh steam version and |
1744s | The Game Pass version are not |
1746s | technically one-to-one parody there is a |
1748s | slight difference between the two but |
1750s | we're looking for solutions to help with |
1752s | dlss issues |
1755s | um with the um |
1757s | Uh Oh shoot what are the what are the |
1759s | other things it has stuff to do with the |
1761s | win GDK |
1763s | and hopefully we'll have solutions for |
1765s | that |
1766s | um |
1767s | you know decently soon |
1773s | yeah the track IR there it is thank you |
1776s | there is something else FSR one and two |
1778s | I think |
1779s | yeah so okay we are gonna set this |
1783s | Waypoint because that's where I want to |
1784s | go |
1786s | uh but let's go ahead and hit another |
1788s | question that was a good question |
1791s | um pesky husky over on YouTube uh |
1794s | listener do you guys plan to continue |
1795s | building on the game after DLC or |
1798s | whatever uh they hope they that we do uh |
1801s | because they love the game today |
1804s | hope that we do too |
1807s | we of course we have plans for |
1811s | hands we'll see once we get there then |
1814s | we can start having another conversation |
1815s | about what the future after that could |
1817s | possibly look like it might be more work |
1820s | in everspace too it might be |
1821s | transitioning to a new project |
1823s | I don't know again it's really hard to |
1825s | say right here right now so we'll have |
1828s | to wait on that one together uh and you |
1830s | know I'll share more news on that when |
1832s | we can |
1833s | if we can |
1834s | um |
1836s | so yeah |
1839s | next question please all right we have |
1842s | uh there better be question from |
1844s | exomaths which you did say um |
1846s | how does the gunships alt turret |
1849s | prioritize targets does it always Target |
1851s | closest enemy if the player is not |
1854s | targeting any enemy and when fighting |
1857s | bosses they feel that the turrets |
1858s | sometimes keeps shooting targets even |
1860s | though that they have the boss targeted |
1862s | and the boss is within the turrets range |
1865s | they said they can understand if the |
1867s | prioritizes mines if the ship has that |
1869s | passive but most of the time they find |
1871s | that the turret chooses targets randomly |
1874s | okay |
1875s | um that is a very technical question |
1877s | that I love but I am going to need to |
1880s | get further feedback from whoever |
1882s | designed the turret AI I don't know if |
1884s | that's going to be Marco or Hans |
1885s | Christian or maybe even somebody else on |
1887s | the team |
1888s | um but I will follow up with you on that |
1890s | one um I believe he also had a pretty |
1892s | technical question in a recent stream as |
1895s | well and I asked you to go to the |
1896s | Discord and ask the question there and |
1897s | then I was able to follow up if that was |
1899s | you do the same if it wasn't you still |
1901s | do that um because I want to make sure |
1903s | that we're answering these questions and |
1905s | again I do think that's great for what I |
1908s | understand I do think that it just |
1909s | targets whatever is closest and it goes |
1912s | with that it doesn't have anything to do |
1914s | with whatever the player has targeted so |
1916s | if you were hopeful on some sort of |
1917s | adjustment on that front I don't believe |
1919s | that's how it worked but again I do want |
1921s | to be able to answer your question a |
1923s | hundred percent accurate so I would love |
1926s | to follow up with you if you give me |
1927s | that opportunity again just post that |
1929s | question on the Discord and I will do so |
1932s | next question please |
1934s | uh golden Holland over on YouTube is |
1937s | wondering about will there be any new |
1938s | additions to locations like new secure |
1941s | containers in the future for the |
1944s | standing locations like you know all of |
1947s | all the ones that you're accustomed to |
1948s | we really don't want to we don't want to |
1950s | like go back into those and and like |
1953s | change things around right and even |
1955s | adding stuff to locations is in a way |
1958s | changing so we don't really want to |
1961s | we don't really want to I think at best |
1965s | what you would see are more side |
1967s | missions maybe pop up in the future |
1969s | possibly but even that is something |
1971s | that's a bit on the table so in general |
1975s | if we're going to add new content it's |
1977s | going to be from new locations right as |
1981s | opposed to going back to previous |
1982s | locations and like changing things |
1984s | around and adding new secrets and stuff |
1986s | uh that that tends to make things a |
1988s | little bit more uh fickle and perhaps |
1991s | annoying uh in in some ways so we're |
1994s | just being kind of gentle on our |
1995s | approach to that |
1998s | just being gentle on our approaches that |
2001s | so good question |
2004s | all right |
2006s | three more lined up |
2009s | I am the law of 42 over on Twitch again |
2011s | uh have we ever considered remaking |
2013s | everspace one with our current everspace |
2016s | 2 technology |
2018s | well that's kind of fun um I mean that's |
2019s | not a conversation that's really been |
2021s | drawn up so much but |
2023s | um I'm I am incredibly confident that in |
2027s | the future you know once once Rockfish |
2030s | is is making the zillions of dollars and |
2032s | we're like the standing AAA studio and |
2034s | all type of stuff uh yeah we'll probably |
2036s | do like a super Mastery of Aerospace one |
2039s | through a thousand uh package deal ten |
2041s | dollars yeah absolutely |
2044s | um but uh for now I think it's going to |
2046s | be a while if we were to do that |
2048s | [Laughter] |
2048s | um |
2051s | I I do think it sounds awesome to have |
2053s | like everspace 2 controls implemented in |
2055s | everspace one but the reality of it is |
2058s | that we need to work on the project |
2060s | we're working on and if we're going to |
2062s | work on any other projects |
2065s | um there's some really hard questions to |
2067s | ask regarding that everspace one is |
2069s | truly not that old and I don't think |
2071s | that it would get a lot of Life breathed |
2073s | into it simply by making some of those |
2076s | subtle adjustments |
2082s | excellent right |
2084s | um unknown over on YouTube uh no will |
2088s | the content up there that's coming out |
2089s | later release on consoles and PC at the |
2093s | same time |
2095s | that's certainly the plan |
2097s | we have every intention to keep the |
2099s | parody between all consoles and |
2102s | platforms to be as close as possible if |
2107s | not perfect across again like that's |
2110s | that's the desire that's the goal |
2112s | um so even in the case of like Game Pass |
2114s | like we've had internal conversations |
2116s | about how we can mitigate some of the |
2117s | the delays between like the steam branch |
2120s | and the game you know the game pass |
2121s | version right so like there are |
2123s | discussions there like we want that to |
2125s | be as cohesive as possible |
2127s | um and that that is what we will attempt |
2130s | to do so all of the the console versions |
2133s | um you know we talk about the free |
2134s | content update yes that applies to the |
2137s | console versions that's not like a PC |
2138s | exclusive ordeal um the premium DLC out |
2141s | in the future yes that's also going to |
2143s | be possible on the consoles like it's |
2145s | not exclusive to PC |
2147s | um all of that stuff anything that we're |
2148s | doing to everspace to the game it will |
2151s | be accessible to all the platforms and |
2153s | consoles that we are pointing towards |
2158s | excellent and finally uh slurry |
2161s | intestine over on YouTube are there any |
2164s | console specific issues that will or |
2166s | have influenced the PC version |
2171s | that's a very curious question |
2174s | um the answer is yes I don't really know |
2176s | how much detail I should uh crack into |
2178s | here but um the short of it is that |
2181s | development as a whole anytime that you |
2184s | are doing anything on any any place if |
2189s | you're gonna move to another place |
2190s | there's going to be some sort of |
2193s | technical challenge in order to do that |
2196s | um and it might not be the way that you |
2197s | think it looks |
2198s | we'll keep it we'll keep it nice and |
2200s | simple so |
2202s | um yeah |
2203s | nice and simple answer there |
2208s | what else do we have |
2210s | uh that's it for the time being okay all |
2213s | right very good very good that's a |
2214s | cheeky question I love it but uh yeah |
2216s | we're gonna keep that one simple for now |
2219s | I think we are gonna change this one uh |
2221s | just because I do like that Firepower |
2225s | um |
2227s | we're gonna do that so as you can see |
2229s | like I'm I really want to highlight this |
2230s | moment though uh you know again I am |
2232s | playing on controller it's an Xbox |
2234s | controller but it controls our dang near |
2236s | identical uh from PlayStation controller |
2239s | um and how you're navigating these menus |
2241s | all of the sort of directions you can |
2243s | know are all listed underneath the item |
2245s | so if you're ever kind of wondering what |
2247s | in the world uh are your possibilities |
2249s | um it's all there it's all there so this |
2252s | one gives precision and tagging Minds |
2255s | versus our increased EMP duration oh I |
2257s | do like that MP's increased EMP duration |
2260s | but the Precision could also go a long |
2263s | way I think we're going to use this one |
2266s | as well um anytime you're doing any sort |
2268s | of replacing of items um it's always |
2270s | going to take the item that you have |
2272s | selected and it's going to put it into |
2274s | their respective slot so um also with |
2277s | like weapons for example if you wanted |
2279s | to change the oh whoops if you wanted to |
2280s | change the weapon that you're adjusting |
2283s | to |
2284s | um you have to hit the um yeah okay it's |
2287s | the left trigger for example |
2290s | and whichever one you are comparing it |
2293s | to |
2294s | it will change that slot so I'm doing |
2297s | two things here the first thing is that |
2299s | I'm comparing the item which is why it's |
2300s | out to the right but even if you're not |
2302s | comparing the item if you look in the |
2303s | upper right slot you can actually see |
2305s | which item it's compared to |
2307s | just from its little iconography so this |
2310s | flax being compared to our scatter gun |
2312s | and now it's being compared to the pulse |
2314s | laser |
2315s | so you can see that little icon getting |
2316s | changed |
2317s | any of you ever ever missed that that's |
2319s | what that's identifying |
2322s | and furthermore those little bitty Pips |
2324s | that it's cycling between left and right |
2326s | if you look just above the kinetic DPS |
2328s | and just below the title of flack |
2331s | those two little Pips are indicating |
2333s | your two weapon slots so you also know |
2335s | what it's doing there |
2337s | foundational little tweaks and and do |
2340s | hickeys that we put into our UI because |
2342s | we want to make sure that you are well |
2343s | informed and know what's going on |
2345s | so take advantage of that |
2348s | take full advantage of that I mean |
2349s | that's not console exclusive that you do |
2351s | all of that stuff on PC as well so |
2354s | uh let's see |
2360s | I think we're gonna take this as well |
2362s | yeah |
2364s | yeah it's just a stronger shield and we |
2366s | don't have to be boosting to get it to |
2368s | recharge I think that's probably our |
2369s | best call |
2371s | so all right let's go ahead and launch |
2373s | back out now that we are uh |
2375s | not looking like pain incarnate |
2381s | and |
2382s | let's head on to our next site |
2387s | looking over to YouTube chat I'm seeing |
2389s | nice detail excellent yeah yeah thank |
2391s | you thank you yeah we've got some pretty |
2393s | strong designers on our team |
2397s | um we've had solid correspondence and |
2399s | consultation of design and how it's all |
2401s | coming together UI ux direction we feel |
2405s | pretty pretty on point you know we're |
2408s | pretty happy with how it's all being |
2409s | conveyed |
2411s | also I just want to let you all know |
2413s | that if you are watching this and you |
2415s | see the mouse cursor in the very upper |
2416s | left look okay that's a that's a dove |
2419s | build thing of course that will not be |
2421s | present when you are playing on Console |
2424s | there will not be a mouse just casually |
2426s | hanging out there |
2440s | all right let's see what's going on here |
2442s | and uh what we can do about it |
2445s | I don't know if I'm ready for redeemers |
2448s | Gary ah |
2450s | well you're just gonna have to redeem |
2451s | yourself |
2456s | like a week off you know |
2462s | I believe triggers the first uh first |
2465s | attacker |
2473s | It's Kind of a Funny uh way that I'm |
2476s | doing this because generally you want to |
2477s | listen to all the stuff that Hive has to |
2480s | offer before you start triggering |
2481s | enemies to come at you but you know |
2484s | for some reason I'm feeling frisky |
2486s | apparently |
2490s | all right |
2498s | good that's great |
2502s | I am not happy with the lack of damage |
2505s | output from |
2509s | that'll do it |
2522s | have I mentioned I like the music good |
2524s | job gero |
2529s | all right let's see if we can find some |
2534s | more things to blast |
2539s | probably we'll see some more enemies |
2542s | soon ish |
2550s | follow the cables Pro tips |
2555s | this applies to a lot of different sites |
2558s | by the way where if you see like a |
2559s | shield |
2561s | and there's cables nearby follow the |
2563s | cables they're most always going to lead |
2565s | you to what you need to do next does |
2568s | come down to using player perception |
2572s | to puzzle solve we don't want the game |
2573s | to just give the details to you |
2577s | we require the games to use their senses |
2589s | what more Redeemer respond I mean I'm |
2591s | not complaining at the moment |
2594s | but still |
2600s | this one's a similar design got the |
2602s | cables going along the edge |
2609s | foreign |
2619s | all right all right here they come |
2622s | here it is |
2630s | up against the wall I have done this |
2632s | myself all right let's just get some |
2634s | space |
2636s | wow where did our health go I know we |
2639s | all really |
2645s | it's all looking good guys |
2647s | it's not looking good |
2649s | people that made of aluminum again |
2651s | oh my gosh ah |
2655s | they're drones oh I knew their drones |
2658s | were going to be a problem |
2663s | at least disabled |
2665s | gosh wait |
2667s | I thought I had more oh okay how do we |
2670s | do this that's going through my ship I'm |
2673s | sure that's perfectly fine |
2675s | um |
2676s | okay well |
2679s | all right let's do it |
2684s | do want to focus on the disciple first |
2687s | oh gosh maybe that was a bad choice |
2690s | maybe that was a bad choice I'm not sure |
2694s | but now's a good time to talk about |
2696s | um how we did update the checkpoint |
2698s | system a little bit more |
2699s | um so that way you don't have to start |
2700s | at the very very very beginning of |
2702s | locations that you've warped into we've |
2705s | made things a little bit smarter of |
2707s | course of course it didn't trigger for |
2710s | some reason that one's definitely a bug |
2712s | that one will be addressed |
2716s | oh gosh Dove drills are fun okay |
2722s | so generally speaking whenever you've |
2723s | done a bunch of stuff in an area we have |
2726s | legitimately we have updated this to |
2727s | where now uh say like you collect a new |
2730s | item for example |
2732s | uh specifically from like |
2734s | um |
2735s | valuable shipwrecks |
2737s | we wanted to make sure that if you died |
2739s | you didn't lose that stuff like we want |
2741s | you to keep |
2742s | the stuff that you find like say if I |
2744s | have like a legendary in it that would |
2746s | be absolute awfulness if you lost it and |
2749s | we recognize that we've seen that happen |
2752s | to a couple people and it sucks so we |
2755s | are fixing that by having these auto |
2757s | save points |
2760s | um adjusted uh through the experience |
2764s | to compensate for it |
2767s | now generally speaking okay I see a game |
2769s | saved there maybe I actually need to |
2772s | load the location say the auto save |
2784s | I'm not going to risk it we're just |
2785s | going to keep going |
2787s | but um but yeah you'll see that we have |
2789s | like location saves versus the auto |
2791s | saves which are identifying the |
2794s | difference between if you're still in an |
2796s | area and you're accomplishing tasks and |
2798s | it's saving to preserve what you've |
2800s | discovered and what you've collected |
2803s | versus the autosave which is generally |
2806s | speaking |
2807s | um it auto saves whenever you are |
2809s | exiting or excuse me when you're |
2810s | entering a location or you are stopping |
2813s | at a base so those are the primary spots |
2815s | whenever you're going to see an auto |
2816s | save versus location saves which are |
2819s | going to be dotted |
2820s | um throughout your adventure primarily |
2823s | whenever you are obtaining specific |
2825s | goods from specific sites |
2829s | so you don't lose |
2832s | control over |
2841s | it okay we saved our alt this time so |
2843s | now it should be a little better |
2849s | we'll see |
2858s | Hang on we're gonna we're gonna go over |
2860s | here first |
2867s | oh it resets |
2879s | up missed |
2883s | okay I want to save the alt a little bit |
2885s | because that other guy got away anyways |
2888s | bring him down awesome |
2890s | stop okay |
2894s | cool |
2896s | so much easier when you set up a plan |
2898s | goodness |
2904s | appreciate |
2935s | I guess I could activate |
2941s | I just want to clean up this area's |
2943s | resources you know you know the drill |
2946s | you're all gamers |
2954s | surprised I don't need Clover for |
2956s | anything or you know actually I think I |
2959s | think I untagged |
2960s | um some of the uh the perks that I was |
2963s | looking for |
2965s | because I didn't want to get them |
2969s | energy orb oh wow we still need a lot on |
2972s | that front |
2977s | Flawless Culvert Crystal so we are we |
2979s | are shooting at the right stuff we need |
2982s | more Flawless Culvert Crystal so that's |
2984s | um definitely something we want to watch |
2986s | out for |
2989s | I could probably find a little bit more |
2991s | in this area but we'll keep going |
2993s | we will keep on going |
2998s | into the kite nebula where we are |
3001s | questionably prepared |
3005s | I think I'll level up today Ah that's a |
3006s | hard question because we leveled up last |
3008s | time |
3009s | so uh maybe |
3016s | I do like this cutscene |
3018s | we'll watch the cutscene |
3021s | it's Pleasant |
3022s | but yeah generally speaking |
3024s | um I don't know it takes a while to |
3026s | level up but if we can complete a side |
3029s | mission or two |
3031s | Maybe |
3033s | a couple of other jobs |
3036s | and uh of course all of this also |
3038s | implies that I don't die very frequently |
3039s | so that's uh |
3042s | definitely need to be considering that |
3046s | a chuckle from Gary |
3053s | did you have something to say is that uh |
3055s | no no no |
3060s | oh my gosh |
3062s | all right |
3064s | let's try and get some of these Goods a |
3065s | little bit more uh tactfully |
3069s | ah this site so this is I think this is |
3073s | one of the first places no it's not |
3075s | never mind uh there's a there's a number |
3077s | of places that you can find before this |
3079s | that show you the radioactive sites |
3084s | and a lot of what that's going to do oh |
3085s | this is good this is good for us |
3087s | a lot of what the radioactive sites do |
3089s | is they reduce your |
3091s | overarching pull points |
3095s | over time |
3096s | so the more radioactive your ship is the |
3099s | less strong it ends up being so you |
3102s | don't you don't want that |
3105s | you don't want that it's bad |
3112s | I'm not seeing any Flawless Culver |
3115s | Crystal drop come on |
3117s | man |
3119s | not a one oh |
3122s | pain |
3125s | the pain |
3128s | all right I'm over there too oh it's a |
3130s | volleyball |
3135s | how do we get there probably from the |
3137s | bottom or the top |
3145s | and a protector sphere good good |
3148s | I'm guessing we'll need to follow the |
3150s | cables for that one maybe |
3153s | let's just see if we can find the socket |
3154s | really quick |
3156s | just using some standard yeah all right |
3159s | we just follow the cables and it gets |
3160s | over there okay |
3165s | cables man |
3167s | be cable I feel like you see cables and |
3169s | video games it's just like a clear sign |
3170s | of follow these |
3172s | it means something you know what I mean |
3175s | gosh the number the number of games that |
3177s | have |
3178s | cables intentionally placed |
3185s | we're so cliche here at rockfish |
3192s | oh gosh |
3196s | I guess I need to go into it don't I yep |
3201s | there we go |
3205s | out there we go |
3217s | meet |
3224s | I feel like we're I'm gonna keep pushing |
3225s | that button wrong every time I feel like |
3227s | we're collecting some pretty good stuff |
3228s | ooh oh |
3230s | oh |
3233s | oh I do think I enjoy this |
3236s | I do think I enjoy this |
3238s | four percent chance Richard's weapon age |
3240s | by two percent after 10 non-critical |
3241s | systems good job all right |
3243s | I don't like how it does the damage |
3245s | against armor but you know what I think |
3246s | this is a solid |
3248s | solid upgrade |
3252s | I do like the enforcer |
3255s | but maybe I need to have something that |
3257s | can trunk some Shields down too |
3263s | hmm |
3269s | Tricky Tricky |
3276s | I think we're gonna wait on it but you |
3278s | can see that we're getting some pretty |
3279s | high level stuff drop that's because the |
3281s | enemies that we're facing in this area |
3282s | the this area is |
3285s | um level |
3287s | is uh a bit uh higher than normal |
3291s | so you're gonna you're gonna see that uh |
3294s | a bit more |
3296s | in the like |
3299s | enemy drops items that are spawning |
3303s | um because it's a greater challenge |
3304s | we're gonna get greater Loot and should |
3307s | we get something that's really really |
3308s | good we'll be able to modify it stick a |
3311s | stick it on our ship it's a nice benefit |
3313s | honestly if you are playing the game and |
3316s | you want to like truly challenge |
3318s | yourself when you go someplace that's |
3319s | generally purple on the map |
3321s | um |
3322s | it's going to give you better stuff that |
3326s | you can if utilizing the crafting system |
3328s | uh use earlier than not |
3333s | do this quickly |
3335s | let's go get through all right cool you |
3337s | see that radioactive percentage up there |
3339s | if that reaches 100 then uh bad stuff |
3342s | starts to happen but because it didn't |
3343s | it's gonna drop off and we're we're |
3346s | mostly fine |
3349s | mostly fine thankfully there's no |
3351s | enemies that uh stock radioactive |
3353s | damages uh to you whenever uh you're |
3356s | playing this game |
3358s | that would be a nasty addition |
3363s | I had a feeling that we were gonna lose |
3365s | energy a bit faster than what we would |
3367s | like but that's what it is oh gosh |
3373s | ah |
3385s | no |
3389s | no |
3395s | one all right |
3403s | I've concentration has come out folks |
3407s | yeah oh my goodness |
3408s | oh no I don't have |
3412s | I don't have all the things that I need |
3415s | oh wait I can craft the machine |
3419s | I'm a doofus all right all right we are |
3421s | going to craft at least one set of these |
3423s | medium manners |
3426s | um gosh |
3428s | uh |
3431s | anything else that we can do |
3442s | ah |
3444s | I believe that would work |
3450s | probably want to change that here so we |
3452s | are going to need to rely a little bit |
3454s | on some navigational |
3458s | whatever you want to call it to get some |
3459s | space have these come back up |
3463s | we are definitely creating as much space |
3466s | as possible |
3471s | looks like they're no longer interested |
3475s | we're going to start repairing up a |
3477s | little bit |
3484s | and I mean shoot because we have it I |
3485s | think what we're going to do is we're |
3486s | going to use our cloak field generator |
3487s | get in there |
3489s | take them out pick up whatever loot it |
3491s | is that they drop I mean these guys are |
3493s | two levels higher than us |
3495s | this is we are we are playing with fire |
3498s | and then on top of that |
3500s | uh you know |
3501s | I master keyboard player here is playing |
3504s | on controller |
3506s | it's not an excuse I promise |
3511s | let's do this |
3514s | so I really I want this drone gone ASAP |
3528s | how did that Miss |
3530s | oh oh gosh he has Buddies |
3540s | that's a lot of buddies I don't I don't |
3541s | like your friends |
3543s | please go away |
3545s | no thank you |
3552s | look at how big this particular area is |
3555s | actually in a lot of cases I forget how |
3557s | big most of the areas are |
3561s | a lot to explore in this game |
3564s | totally ran into that wall I call |
3565s | Shenanigans he should be dead |
3572s | we got to get those shots to hit |
3573s | otherwise it's just gonna regenerate |
3575s | Shields now |
3577s | I have no idea |
3581s | it's beautiful |
3588s | oh Merry Christmas |
3592s | let's just uh where'd that go oh yeah |
3596s | uh-huh yep no big deal boat fuel |
3598s | generator thank you my friend |
3602s | I don't think we're gonna mess with |
3604s | these other guys in fact man this is |
3607s | gonna be quite the challenge so I'm |
3608s | gonna put this as a poll to the general |
3610s | chat I want you guys to let me know if |
3613s | you would rather have me push through |
3615s | kite nebula where we are under leveled |
3617s | or if you want to see me go back and |
3619s | explore some other locations and uh you |
3623s | know have the potential to get more |
3625s | items to drop and talk about uh you know |
3628s | teasers potentially |
3630s | go ahead and let me know what your |
3632s | thoughts are on that and the general |
3634s | chat |
3641s | streams are just as much yours as they |
3643s | are mine |
3652s | I do not like this |
3660s | oh come on |
3666s | the dream Redeemer drones man oh no |
3671s | dang it okay now we gotta bail we're |
3674s | bailing |
3676s | we're bailing |
3678s | get front Shield ooh oh I should go get |
3681s | the front Shield that would probably |
3683s | help a lot |
3690s | I didn't see a lot of votes from YouTube |
3692s | in fact I think I only see two so far |
3695s | okay |
3696s | yeah let's go ahead and go back then |
3699s | let's go back |
3702s | yeah I intentionally added the close |
3704s | call Perk um because you know nightmare |
3707s | difficulty is not messing around and I |
3710s | figured that that would kind of |
3711s | alleviate some of the issues uh you know |
3713s | just general gameplay has to offer |
3727s | so yeah we'll we'll go back for a little |
3729s | bit |
3732s | it seems like most of you guys agree so |
3733s | that's good |
3739s | I think we're going to |
3744s | probably explore a little bit |
3747s | um |
3757s | actually I know where I want to go |
3766s | let's get some new toys |
3772s | let's go ahead and answer some more |
3774s | questions we're at a good spot in the |
3775s | Stream |
3776s | uh what do we got collected up |
3778s | right we've just got a couple that have |
3780s | come in |
3781s | um so first off from exomass over on |
3784s | Twitch |
3785s | um he's just asking for a little bit of |
3788s | um uh a background really uh what was |
3790s | the motivation behind them in the game |
3792s | everspace is a really interesting story |
3795s | related to that name unfortunately |
3797s | there's not really that much of an |
3798s | interesting story there were a lot of |
3800s | different names that were actually |
3801s | proposed and um everspace wasn't |
3804s | actually the first |
3805s | talk like the top pick between all team |
3808s | members at the time and |
3810s | um what ended up happening is that there |
3813s | was a dispute regarding |
3815s | um I want to say it was oh this is not |
3817s | the spot that I thought it was |
3818s | shoot |
3819s | um but I do think I can land somewhere |
3821s | um |
3822s | let me pause this really quick to answer |
3824s | this uh question so |
3826s | um but there was dispute pertaining to |
3830s | um |
3831s | false Association based off of like the |
3834s | naming convention what was the top pick |
3836s | at the time uh where it was like oh |
3838s | actually we probably shouldn't do this |
3839s | because of a that a specific reason I |
3842s | can't remember what the specific reason |
3843s | was I don't think it had anything to do |
3844s | with IPS I think it was just like a |
3845s | general Association uh concern so it was |
3849s | the second pick which was ever space uh |
3852s | since specifically for everspace one |
3855s | um it was encapsulating a space that was |
3858s | getting procedurally generated at random |
3860s | and you didn't really know what was |
3861s | going to happen next so it felt like it |
3864s | was never ending and |
3866s | um the everspace uh conjunction there |
3870s | just kind of like implies this ongoing |
3873s | never-ending experience through multiple |
3876s | runs and sequences and since that was |
3878s | the sort of France franchise name now |
3881s | moving into you know the rest of the |
3883s | franchise we're going to continue |
3884s | calling it you know everspace |
3887s | um and so this one's actually named |
3889s | everspace 2 because it is in fact the |
3891s | second |
3892s | game in the series so that's |
3895s | that's about it that's uh that's the |
3899s | exciting story of the the terminology |
3901s | behind oh we got this that's nice uh the |
3904s | terminology behind uh naming convention |
3906s | here |
3909s | I don't think I want to do this side |
3911s | mission yet this uh this will probably |
3913s | hurt us I want to go get the fusion hook |
3916s | which apparently I forgot where it's |
3918s | located |
3921s | so let's try that again |
3925s | that one's that's the that's the downed |
3929s | vessel I think |
3931s | is it this one |
3935s | I can't remember the locations over in |
3937s | zarkov |
3939s | but the music's awesome what's another |
3940s | question we got |
3941s | uh we haven't really got another |
3943s | question but it's something that's |
3944s | cropped up a couple of times already is |
3947s | regarding the console release time |
3950s | on Tuesday |
3952s | um I've just told people that there's |
3953s | nothing been defined as yet but as soon |
3956s | as we do have a time for release we |
3958s | shall let you all know absolutely just |
3961s | want to reiterate that one more time in |
3963s | case anybody kind of missed that |
3964s | um with the release date of the consoles |
3966s | being on the 15th we do not have a |
3969s | specific time in place at this time |
3975s | when we do |
3977s | we'll let you know |
3980s | gladly |
3986s | that's a that's an important one to |
3989s | nail down thanks for bringing that one |
3990s | up Gary |
3996s | still not getting any |
3999s | of the better cold for Crystal what my |
4002s | luck has run out |
4005s | what'd you say |
4006s | Dev build it's probably broken it's my |
4009s | guess |
4011s | there's a little bit of irony there but |
4013s | also there's a bit of Truth um you know |
4015s | guys like for anybody who's ever |
4017s | wondering like why don't we uh that's |
4019s | such a beautiful scene I almost for a |
4021s | very brief second I thought I was |
4023s | playing Aerospace one like it just it |
4025s | the association was beautiful in my mind |
4027s | all right anyway |
4028s | um |
4030s | but for those who are are wondering |
4032s | about um |
4034s | shoot what was the topic I was just |
4035s | talking on wow my brain skipped around |
4037s | so hard |
4046s | um I can't even remember I guess it was |
4048s | not important no big deal never mind |
4052s | oh the dove build I was talking about |
4056s | the reason why we don't make little |
4058s | changes and then uh post them up on to |
4061s | the live Branch over on Steam every week |
4064s | for example is because the sheer amount |
4067s | of chaos that would ensue |
4071s | the sheer amount of Chaos |
4075s | um |
4076s | so yeah |
4079s | just think about it from a perspective |
4081s | of like a game developer where you're |
4085s | trying to refine systems and better them |
4086s | and you know all sorts of things and so |
4088s | your focus is primarily locked in on |
4091s | that task you submit a build a week |
4094s | later that you give to your entire |
4096s | player base |
4097s | um do you think what's going to come |
4099s | next is praise and joy and Thanksgiving |
4101s | or is it going to be bug reports Galore |
4103s | where everything that you thought was |
4105s | fixed is not actually fixed and you now |
4109s | have twice as much work to do because |
4110s | you released that build instead of |
4113s | waiting to launch it whenever it was |
4114s | actually stable |
4116s | um |
4116s | and that's just not something we're |
4118s | gonna throw ourselves into |
4120s | we don't think that's a very healthy |
4121s | formula for our team and for our product |
4124s | it might work for others but it just |
4125s | doesn't work for us |
4127s | and as such that's why generally |
4130s | speaking at the start of these streams I |
4131s | get that disclaimer I say yeah this is |
4134s | the dove Branch build you might see some |
4136s | wonky stuff because it that's very much |
4139s | what happens |
4141s | with all the assortment of tools and |
4144s | tricks that we've been trying to |
4145s | implement uh stuff will break there is |
4149s | no denying that |
4151s | cannot get around it |
4155s | Oh I thought oh I read the markers wrong |
4158s | silly me |
4164s | one more |
4168s | chaos call it fun I mean it's fun to a |
4171s | degree I mean I'm not gonna I'm not |
4173s | gonna deny uh like bug hunting can |
4176s | actually be a lot of fun but then it can |
4178s | also be the worst experience for a |
4181s | developer of all time |
4183s | um it just kind of like depends on |
4185s | what's Happening and oh God if I hit if |
4188s | I hit anything there I think I probably |
4189s | would have died |
4194s | oh my gosh I didn't realize that an area |
4197s | without enemies was going to be so |
4198s | dangerous |
4201s | um |
4201s | but yeah we just uh we don't it's just |
4203s | not a formula we use |
4212s | all right so this is a this is a tad bit |
4215s | spoilery if you've never done this uh |
4218s | like goodness definitely should Explore |
4220s | More areas for one but two this has uh |
4223s | what I mean we're almost there I'm kind |
4225s | of spoiling it |
4227s | um but we have the fusion hook |
4230s | uh bound to this location |
4233s | so if you want its powers you have to go |
4236s | here and accomplish the puzzle uh oh for |
4239s | a brief second I forgot how to uh push |
4241s | buttons off all right |
4252s | so is this one listed |
4255s | this one is though |
4258s | all the way down here oh yeah they're |
4260s | all listed down here |
4262s | don't hurt me don't hurt me |
4264s | or far enough away nope okay all right |
4267s | that's fine I think I hope |
4272s | okay so we have Z |
4275s | and we have us |
4277s | I mean they're not really those letters |
4279s | but you know symbolic |
4292s | I probably shouldn't be flying around |
4294s | with a single Health Point should I |
4303s | like I will bump into Loot and it will |
4305s | kill me |
4310s | all right Fusion hug |
4312s | unlock |
4315s | s |
4318s | I do want to see if I can get any |
4320s | semblance of a higher tier from this |
4322s | forward Crystal because if I can't I am |
4324s | totally recording it and claiming it's a |
4325s | bug |
4328s | yeah |
4330s | I don't think I'm getting drops man |
4332s | what's going on I'm being denied |
4336s | we may or may not have changed some |
4338s | stuff uh about resources so you know |
4347s | not one I got I got one yes |
4352s | yes |
4355s | I don't think that was uh enough though |
4357s | nope |
4359s | how much more do we read seven more oh |
4362s | gosh |
4366s | I need to find some new item attributes |
4369s | that would help me out on this one |
4371s | goodness gravy all right |
4376s | any more Culver here is this all |
4377s | incidium |
4383s | so this we're gonna go to base we're |
4384s | gonna heal up |
4388s | and we're gonna explore some other areas |
4391s | some new territories |
4393s | unlock some things better our equipment |
4397s | our ship |
4399s | that's kind of what you're supposed to |
4400s | do |
4402s | oh oh please |
4406s | I am playing with fire so badly |
4412s | but I kind of like it at the same time |
4415s | that's not Culver right good okay |
4418s | so let's just get out of here |
4422s | hmm |
4429s | so we are a little bit slow on the |
4431s | questions guys so um just a reminder you |
4433s | know we are really looking forward to |
4437s | the console release |
4439s | this week next week Tuesday 15th on |
4442s | Tuesday I think it is it is yes |
4444s | Tuesday next week consoles that's gonna |
4447s | be the PlayStation 5 and the Xbox series |
4449s | s and X |
4451s | very much looking forward to it I am |
4453s | playing with a controller today |
4456s | it is hard for me |
4460s | but we are very pleased with the results |
4462s | from our internal testing |
4465s | as well as |
4470s | is happening |
4473s | so yeah |
4474s | feels good |
4481s | let's try not to bump into something and |
4483s | explode almost there almost there |
4484s | victory all right |
4495s | do all right |
4496s | so we do have and we do have a few more |
4500s | things that we can craft which is good |
4504s | yeah I'm gonna Mark these all a scene |
4505s | I'm gonna be kind of you know a butt |
4507s | about it |
4508s | but here let's take just a quick moment |
4513s | ten percent increase secondary weapon |
4515s | damage while cloaked |
4520s | is |
4522s | that's kind of that's something that's |
4524s | definitely something |
4526s | man I'm starting to like just feel like |
4529s | if I could find that one on a number of |
4530s | of pieces and equip that that could be |
4532s | pretty hilariously good time |
4535s | but for now |
4549s | I think for now we're gonna just uh |
4552s | we're gonna keep moseying on we do need |
4553s | to go to a storefront though |
4557s | nose itching |
4560s | could also complete stuff in this area |
4562s | let's let's do this this is right here |
4566s | why not |
4570s | foreign |
4578s | can we already tell how many gigabytes |
4580s | the PlayStation 5 version will be that |
4582s | is a that is a cool question I like that |
4585s | um it is to my understanding that there |
4587s | is no reason why it would be any larger |
4588s | than the PC version and uh |
4592s | give me one sec hang on a second let me |
4596s | trying to remember the size of the PC |
4597s | version I should really have this |
4598s | memorized |
4600s | probably |
4601s | 31 gig I think yeah it's around it's |
4605s | around 30 to 35 gigabytes |
4608s | I would be rather surprised if it was |
4612s | larger than that for either the |
4614s | PlayStation or the Xbox in fact I'm |
4616s | rather confident that it's going to be |
4617s | less simply due to there being |
4621s | um some differences |
4623s | um in the versioning |
4625s | so |
4627s | I can't give a specific value but again |
4630s | I would be very surprised if it was |
4632s | larger than 30 gigs |
4635s | very surprised |
4640s | I was on the Fly question but |
4643s | that's a good question |
4645s | so |
4647s | yeah |
4648s | it's not always going to happen don't |
4650s | get used to it folks |
4656s | power |
4663s | I will say one thing that I truly love |
4665s | about the controller and I'm being |
4668s | sincere |
4670s | I am a mouse and keyboard player but |
4672s | there is something that's so beautiful |
4675s | about like the fluidity of motion of an |
4677s | analog stick like being able to do this |
4680s | movement this is not possible with mouse |
4682s | and keeping it right here like what I'm |
4684s | doing it is just it is simply not |
4685s | possible like look at the Precision I |
4688s | have of moving my ship in the direction |
4690s | that I want it's you you can't do that |
4692s | like if I'm on mouse and keyboard which |
4694s | I am now this is mouse and keyboard |
4696s | right if I wanted to move my ship in a |
4698s | circle it has to be like this speed and |
4701s | I can't I can't slow down or make that |
4703s | go faster unless I'm like tapping |
4705s | buttons and like it's it's it's just not |
4709s | the same |
4710s | it's not the same and that's because on |
4712s | the controller |
4714s | um there's that sort of uh I believe |
4716s | it's called haptic feedback where |
4718s | depending on how much you're pushing or |
4720s | pulling or moving a button or analog |
4724s | stick in a particular direction like it |
4725s | gives you that very strong sense of |
4727s | control and this is something we're |
4729s | incredibly pleased about and looking |
4731s | forward to seeing how our console player |
4734s | base responds to it because we very much |
4737s | enjoy it and again like I'm a PC uh |
4740s | mouse keyboard player like through and |
4742s | through and yet there is just something |
4745s | you cannot beat about this like you just |
4747s | can't you can't you can't beat it like |
4749s | this is the best right here you only get |
4752s | it from a controller so uh yeah top |
4756s | marks on |
4758s | um top just top marks just top marks on |
4761s | I really do like that |
4770s | [Music] |
4773s | now sometimes these buttons tend to have |
4775s | ah there it is they will have like |
4777s | little indicators that help you figure |
4779s | out what needs to be pushed first or |
4781s | what needs to be pushed in like a |
4783s | sequence or an order |
4785s | this one it has that tiny little blip |
4787s | right there right that's not a button |
4789s | it's just a little blip that helps you |
4791s | identify where it needs to start from |
4793s | and then I think this one's a simple one |
4796s | where you just hear |
4798s | [Music] |
4798s | um |
4802s | is it one side than the other we repeat |
4804s | the process maybe pattern memorization |
4806s | skills Simon Says |
4809s | how dare you |
4812s | how dare you |
4812s | [Music] |
4814s | but generally speaking we do have |
4816s | um like little indicators |
4818s | got to be missing something |
4821s | in most cases we have them |
4824s | of course it's the last one I choose |
4831s | you |
4834s | reverse pattern of course reverse |
4836s | pattern because it's on the opposite |
4838s | side okay all right I get it |
4841s | it clicked |
4843s | eye has a brain |
4848s | there's always a pattern to them |
4852s | fun facts we originally |
4855s | had some of the puzzles kind of like |
4859s | actually we have |
4861s | I think it was more like a pretty decent |
4864s | amount of puzzles that were a bit more |
4865s | random and we had a meeting at some |
4869s | point where we talked about like how |
4871s | they felt and it was like we need to |
4872s | have a little bit more Direction on how |
4874s | these are coming together so that |
4876s | players understood the assignment right |
4879s | um and even still like even having |
4880s | Revisited |
4882s | a number of these uh sites through Early |
4885s | Access this is you know before full |
4887s | release |
4889s | um we did make a number of changes based |
4890s | on community feedback on a lot of those |
4892s | little situations but even more so uh we |
4895s | just kind of continued down that almost |
4898s | rabbit hole if you will |
4900s | um and after 1.0 um guys I'm just going |
4902s | to tell you straight up that the way |
4905s | that we are looking at these puzzles |
4908s | um we understand that it can produce |
4910s | some frustration a little bit more than |
4912s | we had intended it to do we want you to |
4914s | think about how to solve them like |
4917s | that's absolutely an intentionality |
4918s | behind the way we've designed the levels |
4920s | like I've been talking about cables I |
4922s | talk about like patterns all that type |
4924s | of stuff it is there |
4926s | um but if you are having challenges with |
4928s | that and we see some people talking |
4931s | about the challenges with that |
4933s | um we are |
4934s | we may or may not be looking into some |
4936s | stuff of |
4938s | how we can alleviate that for you so |
4941s | um that's something that we'll talk |
4942s | about more in the future but I do want |
4943s | to just like make that known so all of |
4946s | you who come in to watch these streams |
4947s | or even you know otherwise if if |
4949s | anyone's ever kind of like complaining |
4951s | about the the puzzle solving if you will |
4953s | um you could link them to this very |
4955s | moment of the video and let you guys |
4956s | know that we hear you we understand and |
4959s | we're evaluating what that looks like |
4961s | too so |
4962s | just know that |
4964s | just know that |
4966s | see oh |
4969s | [Music] |
4971s | you like me some corrosion missiles |
4976s | I replace our minds our minds are boring |
4978s | what in the world |
4980s | yeah let's uh |
4982s | [Music] |
4991s | yeah I think we're gonna sell a lot of |
4993s | this stuff so let's just |
4996s | sell that we're going to equip that |
4999s | all of that sell that |
5005s | honestly this thing could have been so |
5007s | useful earlier in the Stream |
5010s | we're gonna we're gonna take that |
5013s | oh my gosh |
5016s | um let's see we're gonna we're gonna |
5017s | sell some of this other stuff it just |
5019s | doesn't have a lot of value |
5020s | unfortunately to us right now |
5023s | also gonna sell these because I want the |
5025s | Monies to buy a new ship I think that's |
5027s | what we're gonna do to top off the |
5028s | stream in fact uh to buy a new ship um |
5031s | so I want you guys churn and in your |
5034s | mind space What new ship you would like |
5036s | to see flown next |
5038s | we have been flying The Sentinel for a |
5040s | while it's what you guys ended up |
5041s | choosing I'm pretty sure of that if it |
5043s | wasn't then I'm sorry I had to veto it |
5045s | um |
5046s | but regardless I do like being able to |
5049s | show stuff off for you guys |
5052s | it's no different with the ships |
5055s | hmm I think I'm gonna |
5059s | I really want the blueprint progress |
5063s | you're gonna sell the ones that the |
5065s | blueprints are done with yeah |
5070s | this is the only one I'll scrap it I |
5072s | want to make the blueprint progress okay |
5078s | still need more flawless |
5089s | yeah since we're using that Syncro pulse |
5091s | I'm kind of wondering if maybe we should |
5092s | use downtime Warrior instead uh granted |
5095s | play it safe could probably save our |
5097s | butt a number of times too this is a |
5100s | tricky one |
5101s | you know because requiring less energy |
5103s | means you can fire it longer which means |
5105s | you can kill your enemy faster which |
5107s | means you take less damage |
5108s | but then this one says hey if you're |
5110s | using your devices you can have chances |
5111s | to completely negate damage but only for |
5113s | that very specific moment |
5117s | Tricky Tricky |
5120s | Tricky Tricky |
5122s | will definitely have to be something we |
5123s | uh explore a little bit next time |
5127s | but for now let's go ahead and we're |
5129s | gonna head back over to Union |
5133s | we're gonna head back over to Union uh |
5135s | let's just |
5138s | here let's go all the way over here |
5142s | um and I think we're just we're gonna |
5144s | yeah we're gonna go to Prescott |
5147s | and for anybody who didn't actually know |
5149s | you could do this if you ever ping a |
5151s | spot on your map and you're not in the |
5153s | system uh yeah we we hear you |
5157s | um we actually have the spot that |
5158s | connects to wherever that's at uh pinged |
5160s | instead so as you can see on the map |
5163s | even though this site isn't marked |
5165s | because it's the site that gets you over |
5168s | to this one it's marked |
5172s | I say that one more time just to make |
5174s | sure everybody understands this site is |
5176s | not marked we marked Prescott all the |
5179s | way over there on the left side of the |
5180s | screen |
5181s | but because that's where we're going |
5182s | this site |
5184s | is marked |
5186s | with where we're at so it helps us |
5188s | understand how to get there |
5193s | so since we are flying back to Prescott |
5196s | now and we're going to look at some |
5197s | ships let's go ahead and answer just a |
5199s | few more questions I'm seeing some |
5200s | decent questions showing up so thank you |
5202s | everybody who's paying attention who's |
5204s | uh commenting his question |
5207s | dropping those questions let's go ahead |
5208s | and crack through some of them |
5211s | um |
5213s | a bit less C over on Twitch uh they've |
5216s | noticed that for the PC version that |
5217s | there's left hand and right hand presets |
5219s | for controller uh do you have any |
5222s | recommendations for which type of |
5223s | control set up to you oh dude that's so |
5226s | the the |
5227s | it comes down to preference it comes it |
5230s | comes down to experience it comes it |
5233s | comes down to |
5235s | it's so hard to say what's the be-all |
5238s | end-all for me the everspace a layout |
5242s | which is from the original everspace |
5244s | that's what suits my fancy the best and |
5247s | what that means is that when I move in |
5248s | the analog stick it rotates the ship |
5251s | okay so the rotation of my ship is bound |
5254s | to the left analog stick and my going |
5256s | forward and backwards are my um left |
5260s | trigger and left bumper respectively |
5264s | that's what suits my needs but the |
5266s | default setting is different the default |
5268s | setting when you are going to spool up |
5270s | the game on consoles |
5272s | the default setting will be this one |
5274s | right here and what that doesn't set |
5276s | here let me just show you let me just |
5277s | apply it |
5280s | apply yes uh back back resume uh so here |
5287s | instead the uh the thrusters up the |
5291s | toggle and the um uh oh my gosh I'm |
5295s | getting attacked I'm trying to explain |
5296s | things and I'm in a different control |
5297s | scheme it's basically uh instead your |
5300s | left analog stick moves to you left and |
5302s | right and when you push the analog stick |
5303s | upwards that's your thrust forward when |
5305s | you move the analog stick backwards |
5306s | that's your thrust backwards so |
5308s | everything on the analog stick is moving |
5310s | on a plane like this as opposed to a |
5313s | plane like this okay so the control |
5315s | scheme that I like moves you on a plane |
5317s | like this when you hover the when you |
5319s | use the analog stick but what I changed |
5321s | it to in the default one is that you're |
5322s | moving on a plane like this hopefully |
5324s | that makes sense and then the the |
5327s | triggers the trigger and the the bumper |
5330s | on the one that I prefer when you're |
5332s | able to move like this from the analog |
5334s | stick that's your forward and back and |
5336s | on the default one when you're moving |
5339s | like this uh this is your up and down |
5344s | this is so much easier just to like look |
5346s | at the documentation I'll like post |
5348s | screenshots on the Discord afterwards |
5350s | okay so that way there's no confusion |
5353s | like speaking on this like so heavily |
5356s | that I need to change it before I uh |
5359s | unintentionally uh |
5362s | be associated with the wrong control |
5363s | speed |
5364s | okay apply yes |
5367s | back back |
5369s | resume boost |
5371s | get me out of there |
5374s | thankfully these guys are lower levels |
5376s | so I can kind of just ignore them as |
5378s | opposed to uh you know straight up die |
5382s | in zarcom |
5388s | so more questions |
5391s | um |
5392s | I've got a question from pesky husky |
5394s | who's just asking for a little bit of |
5396s | clarification with regardless the uh |
5398s | console release on Tuesday and it's just |
5402s | wanting some clarification on the |
5403s | digital downloads and that what is |
5405s | happening on October the 3rd because |
5407s | there's a difference between the digital |
5409s | and then the retail release later in the |
5412s | year okay so what's the what's the |
5414s | clarity that they're specifically |
5416s | seeking |
5419s | um |
5422s | it just said could you tell me a bit |
5424s | about those digital downloads I presume |
5426s | you're going to begin selling on October |
5428s | the 3rd |
5429s | um so I think it's what's included in |
5431s | maybe with the digital download uh and |
5433s | then what is going to be included in the |
5436s | retail release which is coming October |
5438s | 3rd okay |
5439s | um Lee I think you're floating in the |
5441s | Stream if you are |
5443s | um could you give me a little bit more |
5444s | definitive answer on that one |
5446s | um I would appreciate that because |
5448s | that's that's a it's a very specific |
5450s | question I do like that question |
5452s | I'm also not sure |
5456s | um |
5457s | if you are referring to |
5462s | yeah I just |
5463s | I'm kind of I'm kind of passing that off |
5465s | if possible Lee if you are there |
5468s | um if Lee is not there and I'm just |
5470s | speaking to yeah yes oh okay okay thank |
5472s | you |
5473s | so um I really do appreciate that one |
5475s | that one's digging into some details |
5476s | that I'm not familiar with but I do know |
5478s | that Lee is so um for those of you who |
5481s | are not familiar with Lee he is our PR |
5483s | Communications uh marketing sort of |
5487s | savant |
5489s | and uh yeah |
5493s | that is his territory |
5496s | but I'm happy to know it too so I can |
5498s | make sure you guys do too |
5502s | so uh while he's pulling that data um |
5505s | Gary I do see that we do have more |
5507s | questions I'm happy to answer some more |
5510s | oh yeah um one of the things that we've |
5512s | just got coming in on YouTube from |
5514s | Freestone |
5515s | um just asked he says I know that you're |
5517s | playing on the controller uh obviously |
5519s | consoles include Eric please share his |
5522s | keyboard bindings for the circle |
5523s | straight thing that he uses |
5525s | oh yeah I |
5527s | I can do that really quick um it's gonna |
5530s | it's gonna be so annoying |
5532s | um because you're all gonna be like what |
5533s | seriously I use the default controls |
5538s | um so what I'm doing is I'm pushing |
5540s | control to go down I'm pushing a to go |
5542s | left I'm pushing space to go up and I'm |
5544s | using D to go right |
5546s | that is legitimately how I do this arm |
5549s | controller I very much like the default |
5552s | controls I know that some of you think |
5554s | that I'm crazy I am incredibly used to |
5556s | it and so it works for me some people |
5558s | like but you can't like boost and go |
5560s | down yes you can that's very easy to do |
5562s | it's just it's a simple matter of like |
5564s | how you've grown accustomed to the |
5565s | control schemes that you're using I'm |
5567s | not saying about what I'm using is the |
5568s | all-time best but I also am saying that |
5571s | we're pretty happy with our default |
5572s | controls |
5574s | so um yeah it's uh it's just something |
5577s | I've very much grown used to and I do |
5578s | really like so |
5581s | it worked in descent since food night |
5583s | got him |
5584s | got him on that one |
5586s | yeah it's it's very similar controls to |
5588s | descent you are incredibly correct all |
5590s | right and Lee did come back with an |
5591s | answer to the question uh thanks again |
5593s | Lee |
5594s | um so the digital version available on |
5596s | August 15th is the game on its own the |
5599s | August 3rd retail release is a physical |
5603s | disk packaged in a steelbook case along |
5606s | with a 64-page art book and a digital |
5607s | download code for the soundtrack so I'm |
5611s | thinking that maybe uh the initial |
5613s | question that was asked a moment ago |
5615s | pertaining to the digital download |
5618s | um that's not the game that's going to |
5620s | be October 3rd that is specifically the |
5622s | soundtrack so thanks again Lee for that |
5625s | Clarity the game itself the digital |
5627s | download for the game itself that is on |
5630s | August 15th like that is going to be how |
5633s | you gain access on the release day for |
5635s | the consoles |
5638s | so if there was a follow-up question |
5640s | there by all means go ahead and shoot it |
5642s | our way we're still happy to provide any |
5644s | additional Clarity |
5646s | um and all that fun stuff all right so |
5647s | let's go ahead and answer another |
5648s | question as I look at our ship dealer |
5650s | options and opportunities oh we got the |
5654s | Swift Wing oh this was this was designed |
5656s | by one of our backers very nice yeah |
5663s | all right |
5664s | I'm gonna fold it as well |
5667s | uh what's that what's the questions we |
5669s | got |
5670s | right |
5671s | um skunkie if he's just asking uh how |
5675s | long will it take to complete everything |
5676s | within the game |
5680s | um based on averages |
5682s | it's usually about uh 90 hours to 100 |
5687s | hours if you're trying to 100 complete |
5689s | it for any like a general the general |
5691s | audience of course that doesn't include |
5693s | speedrunners |
5695s | um and it also doesn't include |
5696s | um |
5697s | you know it's it's all types of players |
5700s | honestly |
5701s | um some people it's going to take much |
5702s | longer some people's gonna take much |
5704s | less but generally speaking the main |
5707s | story from start to finish that's going |
5709s | to be approximately 30 to 40 hours |
5712s | um and the 100 completion of doing all |
5715s | of the things in the current game uh is |
5717s | approximately 90 to 100 hours |
5721s | so yeah what's kind of ironic is that I |
5724s | mean obviously I'm Dev team play the |
5727s | game a lot capture stuff a lot whatever |
5730s | um I have it technically a hundred |
5732s | percent completed the game yet |
5734s | um but my Steam account is a little over |
5736s | a thousand dollars so I'm a bit behind |
5741s | uh goodness if you put all of my |
5743s | iterations together |
5745s | to complete of the game like seven times |
5746s | over but the fact of the matter is I |
5748s | haven't done it once on a single play |
5750s | file so uh yeah there's that |
5756s | do we have more questions |
5759s | um so laureen's asked uh will the |
5761s | soundtrack and or I'll be available for |
5764s | Early Access players |
5766s | [Music] |
5768s | if you are a part of the backer status |
5770s | then you'll get in you have like the |
5773s | those availabilities they will be |
5774s | available respectively like the October |
5777s | 3rd date for the digital art book or |
5780s | soundtrack excuse me you would have that |
5781s | accessible |
5783s | um if you're talking about if you |
5784s | weren't part of those tiers but you have |
5786s | an interest in |
5788s | um purchasing them once they could |
5791s | potentially be available yes we will |
5793s | have those opportunities it'll be a |
5794s | separate purchase option very likely on |
5797s | the respective storefronts of your |
5799s | choosing |
5800s | um but |
5802s | um |
5803s | yeah I don't know when that would |
5807s | possibly happen all I know is that that |
5808s | is something that has been publicly |
5810s | stated we do want to have kind of like a |
5813s | similar deluxe edition like we had for |
5815s | everspace one that had the art book and |
5818s | screenshots and uh the sound was it also |
5820s | the soundtrack shoot I think it was all |
5823s | those things you could buy all of that |
5824s | together plus the game |
5826s | um we would like to do something very |
5828s | similar if not exactly identical with |
5830s | everspace 2. |
5833s | [Music] |
5836s | hello |
5839s | um eek the angry snail by the way has |
5841s | just wondered how do you manage all the |
5843s | hotkeys for items when you're playing |
5846s | the uh he bought him out parkings for |
5849s | items oh so actually let me just show |
5850s | that really quickly |
5852s | I like how we're trying to focus on |
5854s | controllers for the game but you know |
5855s | what that's fine this is a great |
5856s | question for hotkeys um I actually uh |
5860s | gosh I had I was having a conversation |
5862s | with other Gamers |
5864s | um in about a different game actually |
5866s | recently and how it's so annoying it's |
5870s | so annoying when your controls for your |
5872s | left hand go one two three four five six |
5875s | seven eight it's like how long do you |
5877s | think my finger is how can |
5881s | um so I changed mine |
5883s | um is it possible yeah it's on the |
5885s | default controls that you can do the one |
5886s | two three four and then five six seven |
5888s | eight for your consumables but as you |
5889s | can see I've actually modified mine so |
5891s | it actually looks like I'm using a |
5893s | controller on the right side mine is |
5895s | bound to uh my mouse four button so |
5898s | whenever I want to use a consumable |
5899s | instead of pushing five six seven or |
5901s | eight I hold this down and then I just |
5903s | push wasd very accessible from my left |
5907s | hand as opposed to reaching over and |
5909s | going oh shoot where's the button where |
5910s | oh I died |
5912s | so that's what I do |
5914s | that's that's my particular style so |
5916s | it's a hold for consumables and then on |
5918s | the left side I have my buttons for |
5920s | devices very accessible |
5922s | yep |
5924s | but anyway controllers alleviate that |
5926s | situation entirely though because |
5928s | instead of having any sort of you know |
5931s | reaching issues it's all from the |
5933s | buttons right so if you hold the x |
5935s | button the left side button it operates |
5938s | your left side controls which happens to |
5940s | be the devices and if you hold the right |
5942s | side button it opens up the controls for |
5944s | your right side options and all you have |
5946s | to do with in conjunction of that is |
5948s | push a direction in the directional |
5951s | keypad and Away you go super duper easy |
5955s | peasy that's even a bit more fluid than |
5957s | the PC side in my opinion but I still |
5960s | prefer Mouse |
5962s | so |
5967s | another really good question Okay so |
5969s | man I'm looking at this ship dealer I'm |
5972s | looking at that Swift Wing I might not |
5974s | purchase right now |
5977s | because I think we did recently play a |
5979s | striker |
5981s | but I want new options so I think what |
5983s | I'm going to do is I'm going to wait |
5984s | approximately eight minutes I think it |
5986s | is until a ship gets cycled out from a |
5989s | ship dealer |
5990s | and then once that's done we're going to |
5993s | return to those options and and see what |
5995s | we've got waiting for us so we are going |
5997s | to go ahead and save our game |
6000s | Nightmare new dismius Franks |
6005s | this is where we're gonna pick up next |
6007s | time um otherwise we're going to keep |
6008s | answering questions but I'm also |
6010s | transitioning over to our little |
6012s | Spotlight segment for our community |
6013s | because our community is freaking |
6015s | awesome and I want to highlight some of |
6017s | your amazing screenshots that you've |
6018s | captured just in the last week so give |
6020s | me one second and I'll set that stuff up |
6034s | now I am also changing up my formula |
6036s | just a tad differently uh today just |
6039s | just a tad differently so normally I |
6041s | have these organized in a structure |
6043s | where it is uh in uh a descending order |
6048s | from timestamps so I would show |
6051s | screenshots that have been taken a long |
6053s | time ago first and then the most recent |
6055s | ones last |
6056s | I'm going to group this differently I'm |
6058s | going to group this one differently |
6059s | excuse me I just for the sake of two |
6060s | particular users |
6062s | um what we're doing today is I'm going |
6063s | to highlight them based off the users |
6066s | taking up the photo and I think you're |
6068s | going to see why uh here in just a |
6069s | moment so this first shot does come from |
6072s | dh397 highlighting their particular |
6075s | playership I'm always a big fan of |
6077s | whenever you highlight your playership |
6078s | and the customization that you chose the |
6081s | seriously the variety that comes out of |
6083s | the ship customization I am I'm |
6085s | constantly impressed with somebody will |
6087s | show a ship and I'm just like oh that |
6089s | was a clever design it's it's it's so |
6091s | cool so thank you keep it up I love the |
6094s | the gold finish on this but still like |
6096s | that black and the purple uh uh lights |
6099s | it just yeah I love it I love it it's |
6103s | super neat |
6104s | um after this one I'm going to |
6106s | transition over to several shots from |
6108s | Excel which just have some incredible |
6110s | contrast I want to highlight all of them |
6112s | and while we're highlighting each one of |
6114s | these I'm going to cycle through as we |
6116s | are answering more of your questions so |
6118s | let's do it let's get some more |
6119s | questions going |
6122s | waiting patiently oh there's no oh my |
6125s | gosh all right |
6128s | foreign |
6130s | that is totally fine oh I also see I do |
6133s | see a question from skunky ape on |
6135s | YouTube uh can you change your ship so |
6137s | we can see something different gunship |
6138s | Maisie yeah so at the start of the next |
6141s | stream at the start of next stream we |
6144s | will be changing our ship |
6145s | um I do like to rotate the ships out |
6147s | about every two to three streams that |
6149s | way we're not just stuck watching the |
6151s | same darn thing over and over each one |
6153s | does offer a different play style and |
6154s | they can uh promote some pretty healthy |
6156s | differences of usage in fact let's just |
6159s | kind of talk a little bit about that as |
6161s | we're looking at these shots from Excel |
6162s | using these they're very nice high |
6164s | contrast uh shots I mean as you can see |
6166s | here from The Sentinel we've been using |
6167s | the Sentinel just a nice uh combination |
6170s | of the greens going on here this one's |
6173s | the bomber and you just see all the |
6175s | smoke trails from the missiles being |
6177s | fired off just like this sheer chaos |
6180s | that this one is uh bringing forth it is |
6183s | bringing the rain in the form of smoke |
6186s | and pain and destruction and all things |
6189s | very cool |
6190s | very very good shot as well |
6193s | we also have this one another uh this |
6195s | one's from the striker giving us that |
6198s | big old blue finish |
6199s | nice use again of that contrast going on |
6204s | highlighting all of those intricate |
6206s | details of the ship |
6208s | always really cool it's a nice high |
6210s | definition shot too so you can really |
6211s | get in here and see what's going on |
6216s | always makes me happy when you guys |
6218s | highlight the the work that we've put |
6220s | into these models because these were not |
6222s | something that we just kind of scuffed |
6223s | over this this was important to us we |
6225s | wanted them to stand out and the |
6226s | screenshots let you take really reflect |
6228s | that you're a very good compositionally |
6231s | bringing forth what we've provided and |
6234s | always makes us happy this last one |
6236s | comes from an interceptor |
6238s | of all these again these are all excel's |
6240s | shots |
6241s | um just really really love it on how |
6243s | he's bringing them together the light |
6244s | sources are just so strong |
6246s | so clean |
6248s | super cool |
6253s | well I also just I just saw a comment |
6255s | too I just want to read this one out |
6256s | loud if we do have questions |
6258s | um we'll get to them just one moment |
6261s | um happy said over on YouTube he said |
6263s | I've just recently discovered using |
6265s | toggle on Boost and I really like it |
6268s | better took a little while to get used |
6270s | to and I still make mistakes from time |
6271s | to time but overall it's better yeah I |
6273s | think that's going to work definitely |
6274s | for a lot of people on controller |
6276s | especially I want to put a lot of |
6277s | emphasis on that |
6279s | um granted it's also available for you |
6280s | know mouse and keyboard very simple |
6283s | change in the menu options but yeah for |
6286s | some people it really works well and I |
6288s | think for controller support |
6290s | um because boosting is bound to the left |
6293s | stick at the left three button I think |
6295s | it's called when you push it as a button |
6297s | um |
6298s | that's your way to boost so you have to |
6300s | hold that down and then if you're like |
6301s | doing any sort of navigating maneuvering |
6303s | stuffs and things sometimes that can be |
6306s | a little bit of wear and tear on your |
6308s | thumbs and changing that to a toggle can |
6311s | be just an absolute godsend so |
6315s | I don't do it because I don't like it |
6317s | but I'm just one person |
6320s | all right do we have questions as we're |
6321s | looking at exomath's shot |
6324s | being barraged by a silverstorm uh I'm |
6328s | Shadow over on YouTube would like to |
6331s | know uh the first game was a rogue light |
6332s | and the second game is a semi-open world |
6334s | one uh have there been any other genres |
6337s | that uh you've played around with or |
6339s | that you'd like to expand into I think |
6342s | this is a really cool question |
6344s | um and I think the very simple answer to |
6347s | that is we would be delighted to explore |
6350s | what you know the Aerospace franchise |
6352s | could look like from a number of genres |
6354s | and mediums for that matter |
6357s | um that just comes down to what we're |
6358s | able to produce and uh the time that we |
6361s | can do that and because we are you know |
6364s | I I get that we're pretty strong Little |
6366s | Indie Studio but we're still a little |
6368s | studio and we have to devote our cause |
6371s | accordingly to make sure that things are |
6373s | well within our skill set or experience |
6375s | and within you know the plausible |
6378s | outcomes and so if we are to explore and |
6381s | experiment a bit too much on that front |
6382s | we're not going to get anything done and |
6384s | then we're going to have a number of |
6385s | people who are uh unable to keep their |
6389s | lights on and eat food that would be a |
6391s | problem so |
6392s | uh the short of it when it comes down to |
6395s | is |
6396s | everspace one was actually a roguelite |
6398s | out of necessity |
6400s | and keeping asset usage a little bit |
6402s | more compact |
6404s | making development costs come down and |
6407s | everspace 2 is truly the game that we |
6409s | wanted to make from the outset |
6411s | the pseudo-open world environment where |
6413s | you can go and explore and do things you |
6415s | know much more similar to some of our |
6417s | previous work some other team's previous |
6419s | Works before we were Rockfish and that's |
6423s | that's ultimately what we you know |
6425s | probably would like to do moving forward |
6427s | after everspace 2 is my guess but uh |
6430s | that's something we can talk about in |
6431s | the future when we start getting to that |
6433s | point if we get to that point I don't I |
6435s | don't know what the future looks like I |
6436s | don't think anybody hears a fortune |
6437s | teller so um but |
6440s | uh that's just kind of the short of it |
6443s | so it's interesting and a good question |
6445s | I like that though it's a curious |
6447s | question I like you guys curiosity this |
6449s | shot comes from uh just wrote the uh |
6452s | Flory Flory we got this shot |
6454s | um I I love it whenever this uh the I |
6456s | think it's called The Pigeon stare it's |
6458s | the legendary beam laser whenever you |
6460s | can capture a shot when one side's |
6462s | triggered but the other one hasn't yet |
6464s | so the idea here is that one of these |
6465s | beams is not charged up but the other |
6467s | one is and the way that happens is if |
6469s | there's a misalignment as you're |
6471s | shooting because it charges up as you're |
6473s | hitting a Target so here he was charging |
6475s | up by hitting a target with one side and |
6477s | then brought the other one in so then |
6479s | the first one got fully charged or the |
6481s | other one isn't there yet making them |
6483s | look like two different weapons almost |
6484s | that's just a cool sort of uh |
6487s | visual effect and I think it was nice |
6489s | for you to capture that just showing |
6491s | that a little bit also congratulations |
6493s | on completing that Rift what what Rift |
6495s | level was that was that uh |
6498s | is that was that 50 was that |
6501s | of course it was a thousand I guess |
6503s | probably what he's gonna say is you know |
6506s | that's good stuff do we have a do we |
6507s | have another question 500 that's good |
6510s | that's good 500 is a pretty good |
6511s | challenge nice |
6514s | and EXO maths on Twitch a bit of a |
6517s | technical question uh is it possible to |
6520s | take a high-res screenshot like in 4k if |
6522s | we play at 1080P or is the photo mode |
6526s | resolution limited to the game |
6527s | resolution I believe |
6536s | I think that you can actually get some |
6538s | really high definition shots from uh |
6541s | just from the Unreal Engine uh |
6542s | screenshotter which is it F10 or f11 oh |
6545s | my gosh why am I forgetting that command |
6547s | but it's much more high-res than like |
6550s | the steam screenshots steam screenshots |
6552s | I think are 720p by default also this |
6555s | shot that we're looking at is by LJ dude |
6558s | and his comment on this was if it's nerd |
6561s | it's it's Nerf or nothing I just thought |
6563s | that was a clever timeline so nice ship |
6565s | color and I do do that |
6567s | um but uh yeah |
6570s | um I believe shadowy says it's twice |
6573s | your resolutions if I recall correctly |
6574s | so okay |
6577s | so I suppose if you wanted to get a 4K |
6580s | resolution screenshot you're gonna have |
6582s | to do some digging to get some |
6584s | third-party software is my guess |
6587s | but it is not integrated through Steam I |
6590s | know for certain and it's not something |
6591s | that we have available in the internal |
6594s | controls of the game itself |
6600s | yeah that's a good question though |
6602s | that's a good question I love it when |
6603s | you guys have like the higher resolution |
6605s | shots I mean I highlight it all the time |
6607s | so you know that's true |
6609s | next shot comes from phantomlord a very |
6611s | dark shot very ominous and that's why I |
6615s | love it and it also pairs so well with |
6617s | the username phantomlord it just that's |
6619s | is perfect it's absolutely perfect I |
6622s | love the state of this shot just |
6626s | floating around in the DMZ where |
6628s | everything is just Baron it's a |
6631s | wasteland |
6632s | who knows what's around this corner |
6635s | and it just it speaks to me so much I |
6637s | love the storytelling that's provided in |
6640s | this shot alone and you guys know I |
6642s | always talk about that I love it when |
6643s | your screenshot tells a story |
6645s | couldn't use more contrast probably but |
6649s | still I just I love the way that it was |
6651s | composed I love the invite it has and |
6654s | the Curiosity and wonder so great work |
6657s | on that front Phantom lore definitely |
6658s | dig the shot |
6661s | very very cool |
6665s | going over to the next shot we've got |
6668s | Phantom Lord again and this one I'm I'm |
6671s | blocking what kind of brings this shot |
6673s | Together We Have This brilliant you |
6676s | of the field of view going on here where |
6678s | this ship is in the shot yet it's not |
6681s | the focal |
6683s | and by doing this |
6684s | just that greater sense of scale like |
6686s | this is a massive |
6688s | massive explosion in comparison to this |
6691s | little Stinger that's just hanging out |
6693s | in the corner |
6694s | corner it's also just a great shot of |
6696s | the explosion itself getting those |
6698s | little chunks and the um uh oh my gosh I |
6702s | forget the terminology of what it's |
6704s | called but the circle thingy that like |
6705s | has the colors in it ah it's just I love |
6708s | it |
6710s | it's very cool |
6712s | terminology escapes me like all the time |
6714s | okay so just it's my brain |
6718s | the important part is that it's awesome |
6720s | and he's done a good job of capturing it |
6722s | and I want to highlight that so very |
6724s | well done uh Phantom Lord love both of |
6726s | your shots brought them home |
6730s | cool next couple shots are coming from |
6732s | sonuzaki Gary dude we have any questions |
6734s | come in yet I haven't really been |
6737s | not really uh Pappy would like to know a |
6740s | bit of a bit of a fun question this one |
6742s | is there an obsession with fish uh with |
6745s | regards the company name her fish Labs |
6747s | obviously Rockfish Etc not really the |
6749s | the company name actually comes from the |
6752s | stalwart nature of Michael and his goals |
6756s | so from where he was before uh to where |
6762s | he is now the only way that he could |
6764s | endure is basically being |
6767s | unbreakable and the Rockfish is known as |
6772s | a creature that is very much like that |
6774s | uh the Rockfish is strong it's |
6777s | bolsterous it's um you know it's it's |
6779s | hard to crack if you will |
6782s | um and so echoing the sentiments of the |
6785s | actual creature itself the Rockfish um |
6787s | just was a perfect fitting for where |
6791s | Rockfish was actually established from |
6793s | the the history of |
6795s | where a lot of team members actually |
6797s | came from |
6799s | we won't be breaking we won't be |
6801s | breaking we won't be broken we have very |
6805s | specific goals in mind that we are not |
6808s | going to uh |
6811s | we're not we're not going to sell like |
6812s | our integrity is too much for us to just |
6814s | be bought and transform our creative |
6817s | goals in mind like this is something |
6819s | that actually happened through the |
6820s | process of everspace one I know you guys |
6821s | weren't behind the scenes but there were |
6823s | plenty of times where you know Michael |
6825s | and I would have conversations and even |
6827s | hear somebody say like well if they did |
6828s | this blah blah |
6830s | blah and we |
6834s | lose our creative rights like we didn't |
6837s | want that to happen we know what we're |
6839s | set out to be and we're Rock Solid in |
6842s | regards to that movement forward so uh |
6846s | we're continuing that formula of course |
6847s | and we do we still think that the name |
6849s | of the company quite fits especially in |
6852s | how we approach |
6853s | um all things really |
6856s | um and uh we're also incredibly uh |
6860s | humbled by our community that also is |
6863s | just so dedicated to the cause who's |
6866s | also unyielding to help support us and |
6869s | to get us where we're at the community |
6871s | support through the Early Access process |
6873s | has just been huge so that's really |
6876s | where the name gets the company gets its |
6879s | name from not necessarily an obsession |
6881s | of fish |
6882s | just that it's a very stalwart creature |
6886s | so yeah |
6890s | this shot also comes from uh sonazaki |
6893s | just love the the way that he's composed |
6896s | the shot loved those I love like the |
6898s | little peephos where it's almost like |
6899s | instead of playing the game you're |
6901s | watching some other experience uh going |
6905s | on and just seeing the The Sentinel out |
6907s | there |
6908s | cruising through this |
6910s | whatever assortment of space this is is |
6913s | just pretty cool I think this is |
6914s | actually see them |
6917s | really love how eloquent it is |
6922s | I look over and I see the way you've |
6923s | done explosions in everspace two are |
6925s | just 10 out of 10 though thank you so |
6926s | much yeah we actually we did a lot of |
6928s | work on explosions believe it or not we |
6930s | felt like we did a pretty good job with |
6932s | Aerospace one was like yeah but can we |
6933s | turn it up to 11. |
6935s | I think the team has has accomplished |
6938s | that um but yeah we're pretty happy with |
6941s | how those come across feels good |
6946s | so uh this next shot comes from the |
6949s | chemical bro who just needed to take a |
6951s | little bit of a dip summer is hot I |
6954s | don't know where you all are living that |
6956s | would be a very long conversation to go |
6957s | through every single one of you out |
6958s | there but what I can say is that where I |
6960s | live geez I want to be in the pool 24 7. |
6964s | it's ridiculous so uh this makes me |
6967s | really happy |
6968s | the chemical broat also understanding a |
6970s | lot of the Core Concepts of contrast |
6972s | always loving what he brings to the |
6975s | table here |
6976s | it's a really Pleasant screenshot love |
6978s | it |
6981s | so |
6982s | the next the next shot |
6986s | a second |
6987s | the next shot |
6990s | he's on because it's going to get really |
6991s | bright |
6992s | all right so uh this one uh this one |
6996s | comes from the tundra and uh |
6999s | boy uh he decided to have a rave party |
7003s | at his home base |
7005s | um and I think that he's captured this |
7007s | pretty well I think that Alec maybe went |
7010s | a little bit excessive on you know the |
7012s | the party editions but you know you |
7014s | can't blame the poor lad because he just |
7016s | he's all about that joy and praise uh so |
7019s | definitely a clever shot wasn't |
7021s | expecting anything like this and you |
7023s | know I love I love getting you know |
7027s | I also have to mention I'm not entirely |
7030s | sure how many shots |
7033s | went in here it had to been a large |
7035s | number and the fact that he's still |
7037s | pulling hang on a second he's still he's |
7039s | still pulling 42 frames per second |
7042s | amongst this absolute chaos I feel like |
7044s | that's the most impressive part of the |
7046s | shot |
7048s | that's uh |
7051s | very nice very nice so last but not |
7053s | least we are panning over to winged |
7056s | nightmares photo here |
7058s | um and uh yeah just the Symmetry here I |
7061s | just think is on point you can't you |
7063s | can't beat that you love everything |
7065s | about it the color coordination I mean |
7067s | gosh we could throw so many like cute |
7070s | little photo terms out here uh but at |
7072s | the end of the day it's just it's very |
7074s | pleasing to my body |
7075s | comes together very well hold up 99 |
7077s | million credits oh dude man some of our |
7080s | veteran players |
7082s | um 99 million is nothing |
7084s | like |
7086s | uh so yeah I just it kind of just |
7089s | depends on how much you're playing the |
7091s | game and |
7093s | uh the trading that you're doing as well |
7094s | that can net some serious cash fast |
7102s | very very good |
7104s | um I'm looking for any more questions |
7105s | that may or may not have snuck in |
7109s | you see any Gary uh the only one that's |
7112s | just coming from pesky |
7114s | um over on YouTube is asking |
7117s | um |
7118s | if you're monitor or TV or whatever is |
7120s | 4K then does the game support 4K |
7122s | resolution too or is there a res limit |
7125s | for the game |
7126s | um that's that is a great question I |
7128s | need to look up the information |
7130s | um real quick because I do know that |
7131s | we've we've had that discussion in the |
7133s | past and we want to make sure that we're |
7134s | operating as best as possible I think |
7136s | for the Xbox series which one's the |
7139s | which one's the higher rule the more |
7141s | powerful ones the x or the S I can never |
7143s | remember X it's the X thank you thank |
7145s | you I'm sure everybody here knows it's |
7147s | just my brain again it works in weird |
7149s | ways the Xbox series X |
7151s | um has 60 frames at 4K |
7156s | um I need to find the PlayStation 5 I'm |
7160s | pretty sure that it's also 60 frames 4K |
7163s | yeah |
7164s | um you know that |
7167s | um I think it's 4K I know it's |
7170s | definitely 60 frames per second okay |
7171s | well yeah we didn't want it to be less |
7173s | than 60 frames that was that was a |
7175s | deciding factor that we had internally |
7176s | like we wanted it to reach 60 frames |
7179s | um for uh minimal performance |
7183s | um let me Lee's just died in |
7185s | um it was it was there it's gone hang on |
7188s | [Music] |
7191s | oh did it did it get blocked |
7194s | oh there he goes uh yeah he's put a Xbox |
7197s | series X and PlayStation 5 are both 60 |
7200s | frames per second at 4K thank you I |
7202s | really do appreciate that confirmation I |
7204s | knew that we had that talk internally |
7206s | just couldn't remember where the |
7207s | information was uh but it's always nice |
7209s | to have that double checked and |
7210s | confirmed so thanks again Lee what a |
7212s | rockstar today super duper |
7214s | um so great question |
7217s | um |
7217s | and uh yeah there you go so yeah looking |
7221s | forward to the console release though |
7222s | next week it should be an absolute blast |
7224s | I hope that you guys grew in some |
7227s | semblance of |
7229s | the possibilities of what the controller |
7231s | has to offer I've spoken on a number of |
7233s | occasions through the course of the |
7235s | stream even while I was playing on the |
7236s | controller that I am a mouse and |
7237s | keyboard player but there's some things |
7240s | that you can do from a controller that |
7241s | just can't be beat and inherently as a |
7244s | console player you should have a lot to |
7246s | look forward to because those skills and |
7248s | abilities and tools are going to be |
7250s | right in your hands come August 15th so |
7254s | I'm really looking forward to being able |
7256s | to share this game with all of you and |
7258s | also just as another reminder we would |
7260s | love to continue growing our community |
7261s | space Gary and I are going to have some |
7263s | chats about some new ways that we can |
7265s | kind of bridge some of those gaps that |
7267s | are kind of out there we know that the |
7268s | PlayStation user base and the Xbox user |
7271s | base don't really have a sort of a |
7274s | landing pad and we would love to bring |
7277s | you into our spaces so I want to see |
7280s | what we can do on our side |
7282s | um but for now if you ever need to poke |
7284s | us always come to our Discord always hit |
7287s | us up on Reddit always come to the steam |
7289s | forums I know it's like I'm playing on |
7292s | Console why am I coming steam forms do |
7294s | provide a lot of information over on |
7296s | that side it's annoying I get it |
7299s | um but yeah you can get a lot of |
7301s | information on that side as well but I |
7303s | think for the most part what we do want |
7305s | to see where we want to see a lot of |
7308s | Communications on for console |
7310s | specifically is in our Discord so don't |
7312s | be shy making an account is super duper |
7316s | free and it's easy to get to you just go |
7318s | to Discord Discord dot GG slash Rockfish |
7322s | games you'll easily jump in and we want |
7325s | to tidy up that space just a tad more |
7326s | for you console players not only to have |
7329s | a space a landing pad for you but also |
7332s | to help you if should anything go wrong |
7334s | just to make things easier instead of |
7336s | having to bounce over to a steam Forum |
7338s | that has nothing to do with the console |
7341s | um |
7341s | make things easier so we'll get there |
7344s | very soon otherwise |
7346s | guys you have just been awesome I have |
7349s | just been Eric Schrader your community |
7350s | Ambassador joined by |
7354s | me Gary |
7357s | thank you |
7358s | Perfection |
7360s | um thanks again for all team members who |
7362s | are sneaking in the chat answering |
7363s | questions |
7364s | um and guys don't stop being awesome |
7365s | we'll catch you next week where we'll |
7368s | probably do some more controller stuff |
7370s | and we'll highlight maybe something new |
7374s | very intentionally uh per Michael's |
7377s | request so maybe there'll be something |
7380s | else just either that could be fun |
7381s | doodles |
7385s | thank you |
7425s | foreign |
7429s | we are so close to consoles dude I'm I'm |
7431s | so hyped I really am like yes I I play |
7435s | primarily PC in a lot of cases but still |
7437s | like this is such an exciting moment for |
7439s | us our team's been pouring out so much |
7442s | hard work and bringing these things |
7443s | together for you all and we can't wait |
7445s | for more people to have this experience |
7448s | ah it's so good |
7451s | so excited so uh yeah |
7454s | really looking forward to it also for |
7457s | all of those who are showing up to these |
7458s | streams you know um we want to do more |
7461s | with these streams we want to you know |
7463s | have more sort of Engagement |
7465s | opportunities with you and if you |
7468s | actually think of ways that you would |
7470s | like us to you know direct the stream |
7472s | it's something that you think would be |
7473s | really cool you should let us know like |
7476s | just let us know in like the Discord and |
7478s | stuff like we obviously we got some |
7479s | ideas turning and we want to do more |
7481s | with them uh but yeah don't be a |
7483s | stranger and also make sure that you're |
7485s | inviting your friends we would love to |
7487s | to bring more into the space and the |
7489s | more that we have the more that we're |
7490s | going to do also keep that in mind |
7494s | so without further Ado I know why you're |
7497s | all staying over here I know you |
7501s | let's have some fun |
7508s | also noticed that I was popping a lot |
7510s | last week I'll try to be more gentle |
7514s | oh |
7535s | [Music] |
7544s | foreign |
7547s | [Music] |
7555s | [Music] |
7561s | [Music] |
7572s | foreign |
7573s | [Music] |
7603s | foreign |
7605s | [Music] |
7615s | [Music] |
7630s | have a wonderful beautiful weekend |
7634s | enjoy Aerospace on August 15th from your |
7636s | console |
7638s | and come swing by next week's stream for |
7641s | maybe possibly another new goodie it's a |
7644s | win-win next week's gonna be pretty |
7646s | freaking awesome |
7647s | it's gonna be pretty freaking awesome |
7664s | foreign |