about 1 year
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ROCKFISH Games
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4s | foreign |
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32s | foreign |
50s | ladies and gentlemen |
53s | grab your seats and popcorn |
56s | we're gonna have a real fun time today |
64s | foreign |
74s | [Music] |
86s | was awful oh but there were so many |
89s | beautiful individuals that we got to |
91s | meet at GDC and Pax oh oh what a shift |
95s | what a plot twist it was a still a |
98s | wonderful time for us I'm sorry you |
100s | weren't able to make it |
101s | but yeah we will be sharing some photos |
103s | at least so it should be fun it should |
106s | be nice get started here in |
108s | approximately two-ish three-ish minutes |
110s | guys |
119s | [Music] |
142s | [Music] |
150s | [Music] |
167s | [Music] |
172s | foreign |
207s | foreign |
228s | [Music] |
250s | [Music] |
258s | [Music] |
269s | foreign |
275s | [Music] |
281s | welcome ladies and gentlemen |
284s | to the official Rockfish game stream |
287s | I'm your host and your guide Eric |
289s | Schroeder the community Ambassador for |
292s | Rockfish games on the mic I also have |
294s | Gary geekbite joining us say hello |
299s | geek pie |
301s | hello awesome |
302s | beautifully timed |
305s | he will be pulling questions that you |
308s | may have but I do want to be upfront |
310s | about this we have a lot of stuff that |
312s | we want to talk about and show today so |
314s | we might not get to all the questions |
316s | but you know if you have them ask anyway |
318s | we might have a some keyboard Champions |
321s | today to respond to you directly in |
323s | there as opposed to hear me verbally |
326s | speak towards it so thank you for your |
328s | patience otherwise |
329s | I think it's time to press any key |
333s | so let's get on in to this experience |
340s | can feel the Polish you can feel the |
343s | Posh so many tweaks adjustments |
346s | improvements let me give you a run |
349s | through today what we'll be doing so |
350s | we're going to start things off with a |
352s | little bit of explanation of what the |
354s | heck is everspace 2. it's gonna help for |
356s | onboarding because we're probably going |
357s | to see a little bit more numbers today |
358s | you know probably so if you haven't |
361s | invited your friends who might be |
363s | curious about the game now is the time |
364s | to go pull them over say hey I know |
366s | you're at work pull up the stream okay |
367s | because we're going to go over just a |
369s | brief sort of explanation is what |
371s | everspace 2 is with a little bit of |
373s | examples of our foundational elements |
376s | then we're gonna get into the fun stuff |
378s | that a lot of our veterans are have been |
381s | waiting for and that's going to be |
382s | cracking into some of the new contents |
383s | that's getting added for 1.0 |
386s | specifically we're going to be doing a |
388s | rift with a new legendary you have not |
390s | seen before |
393s | then we're going to be doing some Recaps |
395s | of how things have been going these last |
397s | couple of weeks including talking about |
399s | GDC and PAX East which will then move |
403s | directly into a specialized segment |
405s | today called said and done and what this |
408s | is going to cover is what we have said |
410s | through development |
411s | versus what we are actually doing |
415s | for this 1.0 launch this is going to |
417s | provide a lot of clarity uh some of you |
420s | may be happy some of you may be sad but |
422s | it's important that as a transparent |
424s | development team you gotta be in the |
427s | know and I've said some things that are |
429s | no longer going to happen so of other |
431s | team members and it's time that you guys |
433s | understand what that looks like so we'll |
435s | have that segment and last but not least |
438s | we'll probably rope back in some more |
440s | showcasing of probably another legendary |
442s | and uh contents and all that fun stuff |
445s | so without further ado |
448s | let's talk about what this whole thing |
451s | is called everspace 2. we're going to |
453s | start off by doing a completely new game |
456s | look at this oh my gosh beautiful |
460s | ever space two |
462s | this is a single player |
466s | looter shooter |
468s | in a pseudo open world |
471s | that utilizes RPG elements |
474s | moving a 30 to 40 hour campaign forward |
479s | all right what we're going to do here is |
482s | we're going to start with uh you know |
484s | normal difficulty you'll have five |
486s | different difficulties to choose from |
489s | and this is going to bring you right up |
491s | into the tutorialize segment where I |
493s | will continue speaking on some of the |
495s | basics here then I'm going to jump over |
497s | to a save and show you a little bit more |
498s | of those core foundational elements |
501s | all the sounds |
503s | all the sounds |
505s | so let this be a quick introduction to |
507s | the game |
509s | world and also welcome to everybody |
511s | sneaking into our stream right now |
513s | we are incredibly excited for the 1.0 |
516s | launch |
517s | six days |
531s | approaching extraction area |
535s | all miners stay in formation wingman you |
538s | take up the rear |
540s | understood |
551s | all right so right out of the gate right |
554s | out of the gate we're gonna pause |
554s | because they're going to want to talk |
555s | more |
557s | you can probably hear and see so much |
560s | more polish has entered the playing |
562s | field for all those veterans out there |
563s | for those who are completely new to this |
566s | is the quality standard that we at |
568s | Rockfish games are aiming for we want to |
570s | have a visual |
573s | Delight for your eyes and we want your |
575s | ears to be smiling at you with every |
578s | single sound that you bring into there |
582s | all right all of it we want that to come |
584s | home so even our cut scenes we want to |
587s | make sure that everything is solidified |
589s | into this game world |
591s | you're some sort of wingman let's get a |
594s | little bit more of a taste for this |
600s | new ships |
603s | booster jammed could use a push hey Ben |
606s | we've got a clunker back here got it |
609s | let's meet near a ship |
612s | what's going on with it no problem I can |
615s | fix it |
616s | there you go just a few adjustments and |
619s | as good as new |
621s | thanks Ben I'm nearly out of Nanobots |
624s | say how's your ship holding up just the |
626s | usual wear and tear don't tell me you |
629s | want to run another Mobility check can't |
631s | risk you breaking down in the middle of |
632s | a fight can I all right knock yourself |
634s | out excellent show me two healthy |
637s | strafes let |
640s | everspace 2 utilizes a movement system |
643s | again to |
644s | a lot of Shooters actually your wasd |
648s | movement is going to be your character |
650s | like if you're in a shooter you're |
651s | moving on the ground forward backwards |
653s | left and right okay |
655s | and there what about your hover thrusts |
658s | and also similar to a shooter whenever |
660s | you jump |
665s | whenever you jump you generally push the |
667s | space bar that's your hover up and |
669s | generally when you're crouching you use |
670s | the control button rolls |
674s | and this is something completely |
675s | completely unique to everspace 2 and |
678s | that is because it's a six degrees of |
679s | freedom game so instead of just being on |
682s | a very specific plane in a traditional |
685s | shooter you can Orient yourself in |
688s | unique ways through roller |
690s | too so there's a lot of space finally |
694s | strafe with a boost to the right |
698s | and sometimes you also have to have your |
700s | Dodge role in your Mobility systems and |
703s | that's exactly what we're providing here |
704s | with your Boost and you can boost in any |
707s | direction in this case we're going to |
709s | the right |
711s | as Slinky rocket |
715s | yeah you're in good enough shape for the |
718s | junk pile you're floating try telling |
720s | that to Callahan I bet 10 credits that |
723s | if we don't catch up he'll threaten to |
724s | remove this ship from our tally nah he's |
727s | a jerk but not that bad I'll take that |
729s | bed let's not keep him waiting then |
732s | excellent so there's gonna be more |
735s | dialogue that happens here in some |
736s | banter between the characters but as you |
738s | can see from a Mobility standpoint alone |
741s | we have taken a great amount of effort |
744s | to ensure this feels good this feels |
748s | clean to make it intuitive to make it |
751s | fluid so even if you're coming from |
753s | something not even remotely close to a |
755s | space game say a shooter we are a looter |
758s | shooter you should feel right at home |
761s | when you sit down and Frankly Speaking |
763s | from our feedback at our conventions |
764s | last week showed this |
766s | so what I'm going to do now you're |
768s | getting a little bit of a taste between |
769s | these characters banter you know all |
771s | that type of stuff we're not going to |
772s | roll through the tutorial no no no no I |
774s | want to get into the meaty greedy |
776s | elements you know why did I call it a |
777s | pseudo open world why am I saying RPG |
780s | elements what about this looter shooter |
783s | means anything to me you know so let's |
786s | do that |
786s | and we're gonna actually go back to our |
789s | 2023 uh stream save that we had uh weeks |
792s | ago |
793s | to do that |
795s | also wanted to show you some wording |
798s | that we've updated for any time you are |
801s | pulling from old save data |
804s | you can pause it read it we're going to |
806s | talk about this later so I'm going to |
808s | keep going |
813s | so the first big aspect of everspace 2 |
816s | is we call this thing a looter shooter |
820s | all right so let's just look at her |
822s | inventory which is kind of a mess |
824s | and that's okay when we are flying about |
827s | doing our thing we have a number of |
831s | items we'll be equipping along the way |
833s | be them Primary Weapons secondaries and |
837s | various modules on board your ship |
841s | these modules and weapons can have |
844s | varying modifiers on them that can shape |
847s | and change a particular playstyle that |
849s | you are going in these items being |
851s | dropped are from |
853s | containers that you find secrets you |
855s | discover enemy ships it's loot that you |
859s | shoot and it drops for you when you pick |
861s | it up you equip it there's different |
864s | very uh different types of tiers so like |
867s | this is an uncommon we have this one's a |
869s | rare we also have your standard common |
871s | items all of these things and the |
874s | numbers you see are the levels as that |
876s | form of progression moving you forward |
878s | going into those RPG elements that we |
881s | were speaking on |
883s | as you level up you will be earning new |
886s | perks that you can use that give you a |
888s | strong passive benefit towards a |
890s | particular play style you'll also be |
892s | meeting characters along the way that |
894s | can also Grant you particular Boons |
896s | should you invest in them |
899s | don't worry we're almost done with the |
901s | brief introduction forever space 2. |
906s | next I wanted to talk about the pseudo |
909s | open world |
911s | a lot of people are curious like how |
913s | open world is it yes so let's just go |
914s | ahead and scroll back we've got |
916s | seven locations here that you can see |
920s | each one of these locations has multiple |
923s | hand crafted locations for you to |
927s | venture towards all of these here you |
928s | see check marks those are locations we |
930s | could actually go back to |
932s | all of these locations handcrafted the |
934s | properly designed levels that you are to |
937s | explore they are not procedurally |
939s | generated so if you see some random |
941s | pretty looking Tower in the distance |
942s | that doesn't mean there's nothing there |
945s | it's just something eye-catching to look |
946s | at no it actually means we put it there |
948s | for a reason you should probably take |
950s | that as a cue yeah all these locations |
953s | hand crafted we have over a hundred |
957s | handcrafted locations across these seven |
961s | solar systems kind of ridiculous |
965s | when you leave one location and you go |
967s | to another you enter enter a super light |
969s | travel okay so you're loading out a |
973s | location instance going into a separate |
975s | field where you can navigate around the |
978s | solar system and then when you go to |
981s | another location you load it in this is |
984s | not seamless |
985s | and that brings us to the point of it |
987s | being pseudo-open world for perfect |
989s | clarity here okay all of these locations |
992s | are within this entire space there's a |
996s | lot to explore there's a lot to find |
997s | secrets of there's a lot to do in every |
1001s | single one of these spaces you are |
1003s | loading out instances and loading back |
1005s | in not perfectly seamless for those |
1008s | desirable uh open world junkies out |
1011s | there pseudo open world because it's |
1013s | still very expansive |
1015s | you're going from instances to new |
1018s | instances cool last but not least just a |
1022s | little bit more clarity on that RPG you |
1025s | are the ship |
1027s | you are playing as a vessel with the |
1032s | story revolving around you pertaining to |
1033s | Adam a clone who is trying to make his |
1037s | way in the universe |
1039s | and as you are progressing through your |
1041s | ship class can be changed purchasing |
1044s | another vessel you can customize the |
1047s | Aesthetics quite significantly which we |
1049s | will actually show a little bit more |
1051s | later |
1052s | and there are a number of varying tools |
1055s | to be unlocked and utilized through a |
1058s | progressive system of experience gains |
1061s | and attribute modifications |
1064s | there are plenty of characters to meet |
1066s | along the way and side missions to do so |
1069s | you can expand your knowledge of the |
1071s | world lore and also your understanding |
1074s | of the journey that you are on |
1077s | all right |
1079s | I hope that this has been a wonderful |
1081s | segment to onboard anybody who's not |
1083s | familiar with Aerospace 2 |
1086s | that's the core of it |
1088s | so now |
1090s | let's get into some new stuff yeah |
1092s | let's get into some new stuff |
1096s | here we go |
1098s | so you guys know that there's new |
1100s | legendaries gonna be dropping for 1.0 |
1102s | and for those of you who don't know |
1104s | anything at all about the late game you |
1106s | can get Legendaries all right cool |
1108s | because you know you have to our |
1109s | legendaries are not designed in a way |
1111s | where you just grab them all and you're |
1113s | always perfect and and you just like |
1115s | have an entire set of Legends like every |
1118s | single thing you outfit is legendary no |
1119s | no our legendaries create unique |
1122s | instances that you can capitalize on and |
1125s | so you have to be careful about which |
1127s | legendaries you end up choosing and the |
1129s | current game State and what will be |
1132s | finalized for 1.0 |
1135s | you will be able to use one legendary on |
1138s | tier 3 ships |
1140s | and you'll be able to use two |
1141s | legendaries on tier four ships |
1145s | I think there's a punk trying to fight |
1147s | me so let me show you uh one of the |
1149s | things that I've got might not actually |
1151s | help me in this particular instance |
1153s | because that's a Teleport drone |
1155s | but I can dodge those missiles really |
1157s | well |
1174s | excellent |
1176s | so the legendary we have allows us to |
1180s | very quickly boost |
1182s | and varying directions of our choosing |
1188s | this legendary is called terminal |
1190s | velocity |
1192s | it's insanely effective for any ship |
1196s | class yes I'm using a light ship right |
1198s | now and light ships are easily easily |
1202s | the most maneuverable I just really |
1204s | enjoy the added maneuverability what |
1206s | this thing does is it allows you to |
1208s | build up LinkedIn thrust |
1210s | after a short time when you want to use |
1213s | that you point in the direction you want |
1214s | to use it press boost and whoop you move |
1219s | in that direction that's simple |
1221s | that's simple |
1224s | and dang I wish this was oh gosh |
1229s | I wish I could make this the first |
1230s | legendary that drops because I have been |
1232s | enjoying the heck out of it |
1235s | this is a backer submission by the way |
1237s | you can probably read it down there but |
1239s | if you can't it's from Palma theater |
1242s | that is the backer who supplied terminal |
1245s | velocity |
1247s | so thank you for the suggestion I think |
1248s | it fits rather delightfully |
1252s | excellent so now let's go ahead and use |
1254s | this bad boy in our beautifully designed |
1257s | ship with new Thruster colors that you |
1260s | will have access to at full release as |
1262s | well |
1263s | by diving into a |
1267s | um a rift |
1268s | so the Rifts have been updated a little |
1271s | bit |
1271s | a little bit we got some new elements to |
1274s | talk about and to show |
1276s | nothing crazy you're still gonna feel a |
1279s | bit at home if you've been playing Early |
1280s | Access but I am going to tone things |
1283s | down to make sure uh it's not an |
1285s | embarrassing stream so there's a good |
1287s | chance we'll have a legendary drop here |
1289s | uh and there's also a good chance that |
1292s | uh I won't die and that's the goal |
1295s | so here whenever you're adjusting the |
1297s | lunacy of course it changes the loot |
1299s | quality it changes the enemy damage it |
1301s | changes enemy hit points |
1303s | there are tiers of the mad that could be |
1305s | spent those are obtained by doing riffs |
1307s | and then this tells you the legendary |
1309s | equipment uh drop rates we did not want |
1312s | to provide a percentage chance because |
1313s | that can sometimes be misleading so |
1316s | instead we're just keeping it like that |
1317s | that's it that's lit the higher the |
1319s | lunacy it goes the crazier things can |
1322s | get but you'll notice there is a |
1324s | guaranteed chance from lunacy 500 and |
1327s | higher |
1328s | but we are going to go with a good |
1330s | chance at 200. so |
1333s | here we go |
1334s | let's see a little bit about how riffs |
1337s | have changed |
1345s | I will also provide a little Clarity of |
1347s | this ship build |
1350s | so you guys can know my particular play |
1352s | style here |
1355s | effectively this is more in line with a |
1359s | Precision build I don't have a |
1361s | tremendous amount of precision but I'm |
1362s | fairly happy with it in some cases maybe |
1364s | I should uh you know let's |
1368s | that's enough we'll do just a little |
1369s | more Precision here |
1371s | but the idea behind this build using |
1373s | these perks we have I'm going to be |
1376s | boosting a lot so we have exit strategy |
1378s | we have play it safe because we have two |
1380s | devices that are Warfare to give us some |
1383s | reactive armor uh should things go south |
1385s | and they probably will we have crit |
1387s | happens which creates explosions around |
1389s | Critical Hits we have critical faculty |
1392s | which creates uh which has Critical Hits |
1394s | uh building up our alt energy |
1397s | we have exploitation which has 50 |
1400s | increased critical hit chance when |
1401s | attacking enemies whose movement is |
1403s | impaired and we have an auto firing |
1404s | Weber missile |
1406s | and last but not least we are using |
1408s | Symphony of Destruction a level 30 perk |
1410s | destroying an enemy with a critical hit |
1413s | causes their energy core to discharge |
1415s | and deal damage equivalent to 60 and 80 |
1417s | of their maximum hole in a large radius |
1422s | so we want crits we want lots and lots |
1425s | of crits it's also why I'm happening to |
1428s | be using a Goss Cannon |
1431s | oh yes |
1432s | oh yes so |
1435s | let's see how we do |
1436s | here we go |
1439s | oh not a Teleport drone oh my gosh right |
1443s | out of the gates these little boogers |
1445s | are tricky |
1448s | awesome |
1450s | Tormentor |
1452s | great awesome now |
1455s | we also like to really get up in The |
1457s | Fray here |
1458s | it's kind of a it's kind of |
1461s | bad for me to do |
1466s | but uh sometimes it can be incredibly |
1468s | beneficial depending on set build |
1471s | I'm going to kind of kind of roll with |
1473s | it as much as I can |
1475s | and you can also see I'm using my I'm |
1477s | using my legendary ability to move |
1479s | quickly a lot I do not want to be caught |
1483s | off guard here |
1486s | because that would just be basically the |
1489s | worst thing ever |
1496s | we're also going to go ahead and use our |
1498s | Alt |
1500s | for one I generally forget to use it you |
1502s | guys know better |
1505s | and it will charge up fairly well |
1507s | through the duration of |
1511s | the rip |
1517s | things are coming together very well |
1520s | here honestly |
1525s | oh yeah |
1527s | so so much beautiful alt here |
1530s | feeling really good |
1534s | all right |
1536s | oh we got a Corvette look at that |
1542s | let's make that the focal point |
1551s | oh that beautiful explosion |
1554s | oh that was great just desecrating |
1557s | everything nearby |
1561s | crits are feeling good uh oh there's |
1563s | some missiles coming out |
1567s | all right so |
1571s | through the riffs we will continue |
1574s | progressing |
1575s | at an Ever increasingly dangerous |
1578s | environment okay I do not want that one |
1582s | oh no this is an EMP we're gonna use |
1584s | that every time an enemies destroyed all |
1586s | enemies president are repaired by 20 of |
1588s | maximum volume points oh man so the |
1590s | reason why this sucks |
1592s | well I'll show you when we finish this |
1594s | one |
1595s | I'll show you |
1598s | oh |
1602s | man I hope that you are enjoying this |
1605s | legendary item |
1606s | as well as the fact that I am in fact |
1608s | using the alt |
1609s | of the ship |
1611s | oh snap coalition |
1614s | okay all right all right I hear you I |
1618s | hear you |
1620s | but this is this is absolutely one of my |
1623s | new favorites uh legendaries by far just |
1626s | with how much you can get out of the way |
1628s | like those oakar shots coming at us |
1632s | we are not in a good position in this |
1634s | fighter to take a lot of damage |
1636s | and literally all of you know this |
1640s | because it's a rift |
1641s | you should not be taking damage like at |
1643s | all in a rift |
1645s | it's dangerous |
1650s | so having the ability to just jump out |
1653s | of danger it's it is massive |
1657s | it is easy massive |
1664s | thank you |
1665s | let's go after this prospector get some |
1667s | critical hits in yeah yeah yeah |
1670s | good good |
1672s | guys I don't mean to brag but I remember |
1674s | to use my ALT again this is great |
1677s | look at us championing this |
1684s | don't mind that asteroid |
1696s | whoo all that Leighton thrust it's a |
1700s | lifesaver I'm telling you I am telling |
1702s | you |
1704s | Let's uh get some distance here and uh |
1707s | bring things back around for more |
1714s | now I do not like this |
1721s | what else we got a Weber grill no thank |
1723s | you |
1725s | on our webs |
1727s | okay okay |
1728s | she's gonna get some space |
1731s | we got a lot of Mobility on this guy |
1734s | for good measure |
1736s | give ourselves a little reset |
1755s | a little closer I would like to be it's |
1757s | a fine note |
1762s | also closing the Gap with these |
1764s | long-ranged opponents is what I'm doing |
1766s | a lot of you can probably tell because I |
1769s | don't like getting |
1770s | joints from afar it's kind of not my |
1773s | thing especially with how much I love |
1775s | getting into The Fray |
1777s | I know a lot of you guys can like judge |
1779s | my play style and be like oh Eric you're |
1781s | doing it wrong I don't care this is how |
1783s | I play I'm enjoying it and Frankly |
1785s | Speaking the legendaries that you'll be |
1787s | finding at the end game should promote |
1788s | some strong opportunities for you to |
1791s | play the way you want to play too |
1794s | is there a best way to go about |
1796s | everything I don't know probably |
1799s | but are we trying to make a lot of |
1800s | options a heck ton of fun yes |
1803s | yes |
1804s | through and through |
1806s | so |
1808s | we've cleared out the second Rift |
1814s | 50 increased movement speed oh gosh |
1816s | enemies slowly repair their whole ah |
1818s | that means drop mines when destroyed |
1823s | that's gonna be a challenge |
1825s | because when we choose this |
1828s | Rift will also retain the mutator that |
1832s | we just dealt with so that repair on |
1834s | kill is going to stack with whatever we |
1837s | choose |
1839s | I'm gonna try and do mines this might be |
1842s | my demise |
1846s | let's see how things go |
1853s | so if you look in the upper left you |
1855s | will see the mutator is going to stack |
1858s | you'll see repair as well as mines on |
1861s | Deck |
1865s | so it's not just a matter of different |
1867s | types of enemies that can now join the |
1869s | prey and more Elites and later Parts in |
1872s | the rift |
1876s | now we're probably gonna have to deal |
1879s | with some uncomfortable realities |
1883s | of how all of these elements come |
1885s | together oh that explosion was huge |
1890s | oh |
1891s | this build I I quite enjoy |
1895s | white enjoy how it comes together excuse |
1899s | me I'm going over here thank you |
1906s | here we go here we go yes yes yes |
1916s | oh yes oh no oh the mines |
1921s | oh those mines |
1924s | no |
1926s | oh oh the mines ladies and gentlemen |
1931s | oh man |
1934s | wow |
1936s | well |
1938s | man that's embarrassing 200 riff failure |
1941s | shame sure yeah I suppose man it never |
1945s | fails you know doing these live streams |
1947s | there's always something that happens so |
1948s | you're just like ah that wasn't supposed |
1949s | to happen I was supposed to go the |
1951s | distance guys I was supposed to go the |
1953s | distance |
1956s | what's the time we got a lot of things |
1957s | to talk about |
1959s | we got a lot of things to talk about |
1960s | we're going to transition to uh the next |
1962s | thing we'll definitely do another Rift |
1964s | Don't you worry |
1966s | my goodness |
1968s | but uh at the end of the day I hope that |
1970s | you are very much enjoying this |
1972s | legendary like gosh dang this this style |
1974s | of movement I did not realize how badly |
1976s | I needed it and this legendary it just |
1979s | makes me so happy |
1981s | you guys enjoying the legendary as well |
1983s | I truly hope so |
1985s | I truly hope so |
1987s | so let's move into our next little |
1989s | segment which uh Gary I forgot to update |
1991s | you on I'm doing just a very quick |
1993s | segment about the customization because |
1995s | we've been flying in a tier four ship |
1998s | this is a tier four |
2000s | so tier four does it look like a tier |
2001s | four |
2003s | I don't know I don't think it actually |
2005s | looks like a tier four let's change that |
2007s | let's change that so we're gonna go into |
2009s | our custom Style |
2011s | and we are going to go to the ship |
2013s | modules and you'll see oh I'm actually |
2016s | using tier 3 wings |
2019s | huh well that's interesting |
2023s | yes because whenever you are a higher |
2025s | tier |
2027s | you can use any tier where you're at in |
2030s | lower for your visual representation |
2033s | this is what the ship looked like when I |
2036s | purchased it |
2038s | this is our tier 4 Mercury wings |
2041s | for the Vanguard class |
2046s | and you can see if we you know |
2050s | don't want that we can easily go back |
2052s | through all the previous tiers |
2056s | of the show all of them |
2059s | provided you've unlocked |
2062s | how about that |
2064s | how about that just give us the game oh |
2066s | man the buttons right here launch |
2070s | I'm so tempted but not no |
2072s | we've we've got a |
2075s | we got to do a couple things first we |
2077s | got to wash our hands uh we gotta flip |
2079s | up our pillows have a good rest |
2082s | in the bone that's right so don't worry |
2085s | we're almost there guys we're almost |
2086s | there |
2087s | we might spend a little more time |
2088s | fluffing up our pillows than you guys |
2090s | would like but it's close right but yes |
2093s | as you can see we got all these options |
2094s | from the previous wings |
2096s | and we can also change those wings |
2097s | accordingly as well right so we can go |
2100s | over to these Harbinger Wings we can |
2102s | stay on this Mercury we're going to go |
2103s | up to this Mercury Wing I do like that |
2105s | and of course you know any other body |
2107s | parts that you want to change body parts |
2108s | we're gonna call them body parts you |
2110s | know you are the ship after all you can |
2112s | custom don't you laugh at me don't you |
2115s | laugh at me Gary uh you can customize |
2117s | all this to your liking right |
2119s | all of this to your liking we're going |
2121s | to change over to this as well in our |
2123s | rear Let's uh |
2124s | you know uh it's maybe something a |
2126s | little shorter yeah I like this one this |
2128s | is nice in addition you can also see |
2131s | that we have some added adjustments |
2134s | towards the usual which is that we now |
2136s | have window tints and engine colors |
2139s | in addition to the standard paint job |
2141s | and emissive lights and decals |
2144s | all of that is here |
2146s | I could even show you all of the colors |
2148s | oh my gosh do I tease it do I tease it |
2150s | oh there's all the gosh oh my goodness |
2154s | here's all the colors |
2157s | a lot of options |
2159s | a lot of options I can guarantee you |
2162s | and there's a lot of flexibility in how |
2164s | you can go about this |
2166s | a lot of flexibility |
2169s | so that you can really truly make your |
2172s | craft look the way it feels because it |
2176s | should feel badass right |
2180s | there's a lot to this so that is how |
2182s | this ship modules and those tiers work |
2184s | one more time just for anybody who maybe |
2186s | missed it so long as you have a tier |
2190s | that is equal to |
2192s | or lower |
2193s | the wing type you desire you can change |
2197s | your aesthetic to that okay |
2200s | you cannot make a tier one look like a |
2204s | tier three |
2206s | but you can make a tier three look like |
2209s | a tier one |
2210s | cool |
2213s | cool |
2215s | all right lots of details there |
2218s | and uh |
2220s | yeah just kind of moving on with the |
2221s | trend I mean goodness this has been such |
2223s | a good segment I did want to take a |
2225s | quick breather because I did want to |
2227s | talk a little bit about how things have |
2228s | been going internally and how you know |
2231s | the conventions have gone as well |
2234s | so we're gonna take a quick breather |
2235s | from the game here okay because I want |
2238s | to talk a little bit about uh the game |
2240s | developer conference |
2242s | as well as packs okay |
2246s | so let's just |
2247s | follow me over to the next page |
2250s | perfect excellent |
2252s | excellent so let's talk very briefly |
2254s | about GDC |
2256s | first up |
2257s | Michael is on the left then this guy in |
2261s | the middle his name is Ray Chase we'll |
2262s | come back to him and this guy right here |
2264s | this is UVA |
2266s | UVA is the creative director you guys |
2268s | know Michael and if you don't shame on |
2269s | you |
2270s | he's the big bad CEO in charge of how |
2272s | everything goes down man does he does a |
2274s | fine job of it |
2275s | he really does am I brown nosing I don't |
2278s | know probably a little bit but sincerely |
2279s | I mean he's he's a wizard he's an |
2281s | absolute Legend this guy in the middle |
2283s | Ray Chase let's come back to him |
2285s | this is |
2288s | voice over artist okay delightful voice |
2292s | brilliant man too is quite witty he's |
2294s | hilarious |
2296s | does a lot of work in anime actually |
2299s | and he also happens to be the lead voice |
2302s | actor for Adam Rosslyn |
2304s | our lead voice actor |
2307s | boom delightful conversations were had |
2311s | as dinner meetings and uh conversation |
2314s | transpired |
2315s | and GDC it went swimmingly for our team |
2318s | that was there you know this is this is |
2320s | Lee League he is also on our team he |
2323s | does PR he's fantastic at it what a |
2326s | delight and he's at our GDC Booth here |
2330s | in the games done in Germany space |
2335s | games done in Germany so we also had a |
2338s | conversations that were abundant with |
2341s | fruitful knowledge of development inside |
2344s | information as you can see here Michael |
2347s | is speaking on something incredibly |
2349s | important because I hardly ever see his |
2351s | hands come up like that so you know he |
2353s | means serious business oh my gosh |
2356s | fantastic |
2360s | and we also see here the games made in |
2364s | Germany segment of GDC where we were |
2367s | delighted to Showcase everspace 2. it's |
2370s | a lot of fruitful discussion the ability |
2372s | to connect with all of you guys out |
2375s | there really |
2376s | fantastic fantastic while this was going |
2379s | on or rather like right before we also |
2383s | had packs packs East specifically and |
2387s | man was it a blast holy crap if you are |
2390s | a Pax by the way like say something |
2392s | please like wave at us all that fun |
2395s | stuff because seriously |
2397s | that's true this geek fire right here |
2399s | right there look at that man them that's |
2402s | uh one in the middle that is Roy he is |
2405s | known as 31 Fox in our Discord he helped |
2407s | us out a ton when we were doing a lot of |
2409s | conventions uh three plus years ago and |
2412s | he laid it down when we showed up in |
2415s | full force here full force we had three |
2418s | guys Manning a station |
2421s | with 12 computers look at this crowd you |
2425s | know I would love to say that you know |
2427s | this is a dolled up in an image and like |
2429s | you know this was our finest moment and |
2430s | the largest that our crowd was guys |
2432s | realistically our crowd was always like |
2434s | this and if you are at Pax you know I'm |
2436s | not lying it was insane guys it was |
2439s | insane from about five minutes |
2442s | from that floor opening we had a full |
2445s | booth and from about 10 and onward we |
2448s | had a line it almost was always roughly |
2451s | around 10 to 12 people I would say |
2453s | almost always okay just wild success you |
2458s | can see a nice viewport of our title as |
2461s | well coming down the stairs entering |
2463s | into packs great spot oh my gosh we were |
2467s | so fortunate |
2468s | it was so fortunate every single one of |
2471s | the people that you see here um I spoke |
2473s | to uh personally and they just loved |
2475s | everspace two every single one and my |
2477s | goodness it's just wild wild how much uh |
2481s | love and |
2483s | praise we got at this convention and |
2487s | yeah here you can see these are running |
2488s | on some 30 70 Alienware computers that |
2493s | not only were just absolute beasts but |
2496s | they look like beasts too |
2498s | and |
2499s | it's wild guys absolutely Wild |
2502s | absolutely crazy here I am sitting in a |
2505s | chair that's way too small for me |
2506s | otherwise known as known as a normal |
2508s | person-sized chair explaining to I think |
2511s | it was a I can't remember who this is oh |
2514s | I should really know I'm pretty sure |
2515s | this was one of our our press attendees |
2517s | oh my gosh |
2520s | but yeah we had so many interviews so |
2523s | many incredible discussions with you all |
2525s | seriously it was a it truly was a blast |
2527s | and look at the love just look at that |
2529s | love goodness |
2532s | goodness gravy |
2534s | so nice |
2536s | yeah oh yeah here's another here's |
2539s | another image of Roy he probably looks |
2541s | like somebody else he gets a lot of |
2544s | compliments uh for you know his Breaking |
2546s | Bad appearance I suppose |
2548s | um but man what a good time this is |
2550s | actually at the teardown step again just |
2552s | us three guys with all of this being |
2554s | managed we are absolute robots you could |
2557s | not stop us |
2560s | tackle this entire booth and guys it was |
2563s | it was awesome so if you came to Pax |
2565s | man holy crap |
2568s | what a blast we calculated that with the |
2571s | opening of the show floor from about |
2573s | five ten minutes being full we let |
2574s | people play somewhere around 15-ish |
2577s | minutes |
2578s | right some people played longer some |
2579s | people were shorter but man like |
2582s | um we calculated that there were easily |
2585s | easily over a thousand new individuals |
2590s | introduced to everspace 2 during this |
2592s | convention that number's probably closer |
2594s | to thirteen hundred what |
2599s | Insanity so thank you so much to |
2601s | everybody who came out to Pax and GDC to |
2604s | be a part of this with us because man |
2607s | what a wild ride it has been going |
2609s | through all of this development pushing |
2611s | through Early Access garnering your |
2613s | support and your suggestions and |
2614s | feedback bringing us to six days out of |
2617s | full release jeez |
2620s | absolutely nuts we are almost there we |
2622s | are almost there |
2624s | and you know what there are a number of |
2626s | things that um we've set |
2629s | through the course of this development |
2630s | that have changed |
2632s | because that's what happens in |
2633s | development |
2634s | but I do think that there are some |
2637s | specific ones that should be addressed |
2639s | and I had some pretty good conversations |
2641s | with some of you individuals in our |
2644s | community saying yeah we should probably |
2646s | get that out in the open so people know |
2648s | so thank you for that guys you're |
2650s | absolutely right we've been meaning to |
2651s | do a segment like this for a while so |
2653s | let's get to it so I'm gonna do a quick |
2656s | little transition here and we're gonna |
2658s | go into our said and done segment first |
2662s | for us should be fun |
2666s | should be fun so give me one second to |
2668s | set that up |
2669s | and we're gonna be cruising through this |
2673s | bruising through this |
2680s | all right |
2684s | all right |
2686s | so here we are guys |
2688s | so this little segment Aerospace 2 said |
2691s | and done we're gonna be addressing some |
2693s | key points of what we had said whether |
2695s | it was through the kickstarter or |
2697s | through streams even I vocalized and |
2700s | said oh yeah this is totally gonna |
2701s | happen and now maybe it's not going to |
2702s | happen or something else is going to |
2703s | happen with a little bit of clarity |
2704s | we're going to wrap fire this all right |
2706s | you ready so first up we have releasing |
2709s | on Xbox one and PlayStation 4. this is |
2711s | no longer the case now |
2714s | we are going to be releasing on Xbox |
2717s | series s and x and Playstation 5. |
2721s | there's a lot of reasons why we chose to |
2722s | do this the short answer is because it |
2724s | works much better for our development |
2726s | and it's also just frankly more awesome |
2729s | looking |
2730s | all right next one up we've got |
2734s | nine ships with four Wing types each we |
2738s | even showed screenshots a lot of |
2740s | preliminary elements of this nature you |
2743s | know we were incredibly proud to you |
2745s | know promote this because that's a lot |
2747s | of ships the reality guys is that that |
2750s | is a lot of ships it's a lot of work |
2752s | we've had a lot of core elements that |
2753s | we've got to tackle |
2755s | so we do still have nine ships but not |
2758s | all Wing types will be present at launch |
2761s | all right |
2762s | this doesn't mean they have dropped off |
2764s | the end of the world and you're never |
2765s | going to see them what it means is we |
2768s | needed to focus on these core Rich |
2769s | foundational elements of the game and |
2771s | ensure that those reached fruition we |
2774s | haven't forgotten about these in fact |
2776s | we'll probably see them |
2778s | inevitably |
2779s | they're just not going to be there at |
2780s | launch okay |
2783s | next up |
2785s | ship customization had cockpit |
2787s | modifications in the Prototype and when |
2790s | I'm speaking on the Prototype not the |
2791s | one that you actively played I'm talking |
2793s | about the preliminary |
2795s | pre-alpha where we had vlogs |
2799s | showcasing the internal structure that |
2801s | you could change this was something we |
2804s | truly wanted to do and that's why we |
2806s | showcased it |
2807s | but turns out |
2809s | it wasn't our best move forward so you |
2811s | know we did instead |
2813s | you can change the cockpit glass |
2815s | and the engine Trail colors why do we go |
2818s | this route short answer of this it's |
2820s | because the vast majority of our player |
2822s | base is playing in third person so these |
2824s | are actually going to stand out and it |
2826s | helps truly match everything together |
2828s | quite a lot better |
2830s | will cockpit customization internally |
2833s | come into play in the future I wouldn't |
2835s | expect it |
2836s | it's not something that we want to move |
2838s | forward with now and we are very pleased |
2841s | with the results of moving in this |
2842s | direction instead for your customization |
2846s | cool |
2848s | cool |
2850s | next up we have |
2853s | more legendary items were set more set |
2856s | items were sad I remember speaking this |
2858s | in the live streams more catalysts were |
2861s | going to be created I said this as well |
2864s | these were all very much in the plans |
2868s | absolutely absolutely what has happened |
2871s | development happened |
2875s | but rest assured we have still moved |
2877s | forward with the legendaries you sought |
2878s | yourself a highlighted one of them I'm |
2880s | going to show probably another one a |
2881s | little bit later in the Stream but no |
2883s | new sets and catalysts are going to |
2884s | appear at 1.0 I'm providing this Clarity |
2887s | so that you guys understand why and the |
2890s | short answer is that Focus |
2892s | we needed this story to get the |
2895s | attention it deserved |
2897s | we needed to ensure that the locations |
2900s | were properly and thoroughly designed we |
2903s | needed to make sure that everything |
2904s | revolving around our static level |
2906s | scaling and the progression thereof |
2908s | through these environments was healthily |
2911s | balanced that's not something that you |
2913s | can just do over a weekend all right |
2916s | sets and catalysts require a lot of time |
2920s | and attention for |
2922s | these are still things that we would |
2924s | like to do |
2925s | but they are not going to be present at |
2927s | 1.0 |
2928s | all right |
2930s | so please understand |
2932s | we have shifted our direction to ensure |
2934s | a finalized game experience |
2939s | more can happen in the future |
2942s | but for those of you who were expecting |
2944s | new sets and callous because I said |
2945s | there would be |
2947s | it is no longer going to happen |
2949s | not by 1.0 okay |
2952s | all right |
2953s | let's go into the next one |
2957s | multi differences will go beyond |
2959s | statistical adjustments I have said this |
2961s | a number of times actually and even said |
2963s | yeah we want to have some variety of how |
2965s | the the units are operating from you |
2968s | know uh based on like easy to hard and |
2970s | the short answer guys the short answer |
2972s | is this |
2974s | and fine-tuning our balance and going |
2976s | through and cleaning all of these |
2977s | elements up turns out the best Direction |
2980s | forward for the difficulty system is not |
2982s | to actually change that much |
2985s | so the vast majority of these |
2987s | difficulties is more on the stat based |
2990s | side of things and this is due to having |
2993s | that rather expansive balance overhaul |
2996s | and we are very pleased with the results |
2999s | they're up there are still going to be |
3001s | little details differences if you're |
3004s | playing on very easy versus very hard |
3005s | you'll see that |
3007s | with timers for example so if you are |
3011s | incredibly skilled with your speed and |
3013s | you choose very hard you were going to |
3015s | find a couple of challenges along your |
3017s | way |
3019s | there are other subtle little details |
3021s | but again most of these are stat based |
3023s | providing that Clarity so you understand |
3027s | but man are we happy with how the |
3029s | balance changes have improved the vast |
3031s | majority of the game so good good stuff |
3036s | next up |
3038s | got a few more of these |
3039s | the outlawed Dreadnought concept art was |
3042s | shown we've spoke about flying inside of |
3045s | this massive ship and having like this |
3047s | takedown you know like all the stuff |
3049s | we've alluded to this you know we've |
3051s | said that this is something that we've |
3052s | wanted to do |
3053s | yeah it is it's certainly something we |
3055s | still in fact want to do it is |
3058s | yeah however please understand |
3063s | it was always a concept |
3066s | was always a concept |
3069s | this is not something we've been able to |
3071s | provide the focus that it would truly |
3074s | deserve going in a direction like this |
3076s | you can't just slap that in okay you |
3079s | can't you can't at all and anytime you |
3083s | guys see concept art just the follow-up |
3085s | anytime you guys see concept art that |
3087s | doesn't mean it's gonna happen it's |
3088s | gonna be in the game it does no it means |
3090s | it's concept art it means we're building |
3092s | out ideas and Explorations that we would |
3095s | like to pursue doesn't mean it's |
3098s | guaranteed Okay so we've talked about it |
3101s | a lot |
3102s | we are not going to have an outlaw |
3104s | Dreadnought in 1.0 okay |
3108s | next |
3112s | sorry about the adjustments to the size |
3114s | it's weird I don't understand why |
3115s | Windows is doing this we saw that there |
3118s | would not be a body added to the |
3119s | playership cockpit we gave a vast number |
3121s | of reasons you know designing a player |
3123s | body was going to be you know kind of uh |
3125s | it's a challenge and making sure that |
3128s | you had all the components correct and |
3131s | over time |
3132s | um you know I think that it was all you |
3135s | that convinced us especially in those |
3138s | delightful screenshots that you were |
3139s | taking not having a body uh was weird |
3143s | all right you win this round |
3147s | you're right |
3148s | you were right |
3149s | so uh yeah so thank you for that support |
3151s | thank you for your fantastic screenshots |
3153s | and us going huh we should probably fix |
3157s | this we should probably add to this and |
3159s | that's what we did so there is a body |
3160s | now that is in the playership cockpit |
3162s | gonna be there at 1.0 uh a lot of you |
3166s | guys ended up asking for this so I truly |
3168s | hope that you appreciate our redirection |
3170s | here you were right it's a good fit |
3173s | we're very happy with it |
3175s | good good stuff |
3178s | next up we said there was going to be a |
3179s | save wipe up full release we've talked |
3181s | about this so much it's annoying so much |
3184s | is annoying I even gave these vast |
3185s | presentations as to why it was gonna |
3187s | happen and it was going to be what's |
3188s | best for the community and then we |
3190s | turned around and Andy's like oh yeah I |
3192s | know I can actually I could probably |
3193s | make it work |
3194s | I can I can probably make it work and |
3196s | it's going to |
3197s | we do so if you want to use an old save |
3200s | you already saw the disclaimer earlier |
3201s | in the Stream if you want to use an old |
3204s | tape great you can do that just keep in |
3206s | mind that disclaimer shows up for a |
3208s | reason okay |
3210s | when we are balancing refining and |
3213s | tuning the rest of the game out from |
3215s | here which is no longer going to be an |
3217s | early access standpoint guys right no |
3220s | longer going to be on state these old |
3221s | saves could carry over some wonky |
3223s | information that is not meant to exist |
3225s | and furthermore those saves can |
3228s | absolutely be Beyond certain parts of |
3231s | the game that have been modified |
3232s | adjusted or improved that you'll simply |
3235s | miss out on so please if you use an old |
3239s | safe do so carefully and understand that |
3243s | we still very much strongly encourage |
3245s | using a new save at 1.0 all right |
3250s | all right |
3252s | next one |
3254s | uh oh |
3257s | here's one here's a big one well a big |
3260s | one for |
3261s | I'll just saying we said and we've set |
3263s | for a long time that we were going to do |
3266s | Native Linux support at 1.0 |
3269s | it's gonna happen we're gonna make it |
3270s | happen we're gonna do everything we can |
3272s | to bring this to fruition |
3274s | guys that's not gonna happen |
3276s | it's not gonna happen I wanna I wanna |
3278s | put a lot of clarity into this okay |
3280s | we put forth a ton of effort to do this |
3286s | and it turns out |
3288s | there are some problems with the engine |
3290s | that simply can't |
3292s | allow such support not without an insane |
3296s | amount of work that would effectively |
3300s | extend development by months if not even |
3303s | a year if not require an entire |
3306s | reworking |
3308s | we're not going to do that |
3310s | so it's not going to support native |
3312s | Linux we are sorry for our Linux |
3314s | audience because we have said this to |
3316s | the majority of development however |
3319s | we are also very pleased about the |
3322s | proton side when you're running via |
3324s | proton Linux still operates quite |
3327s | fantastically we've had a tremendous |
3329s | number of users who have been using |
3331s | Linux utilizing proton that is the |
3334s | direction we are going to move into and |
3336s | support |
3337s | and we'll have a little bit more details |
3340s | on that front in order to bring it to |
3343s | the best place possible for you guys |
3345s | using proton at release if not a little |
3348s | after all right |
3350s | um I didn't write it here but for anyone |
3352s | who's also wondering about like Mac OS |
3354s | and steam deck none of that stuff has |
3356s | changed so none of that needs to be here |
3358s | uh if you are hoping for Mac OS and |
3360s | steam duck we're totally fully |
3361s | supporting that stuff okay it's still |
3363s | coming still coming all right next up |
3367s | we had an incredibly unfortunate element |
3370s | happen when we were trying to allow you |
3372s | to name your saves and I know this one |
3374s | was something a lot of you truly wanted |
3376s | to do as well and I've been doing it in |
3378s | the Stream because I have Dev commands |
3379s | and all that stuff |
3381s | um but yeah honestly uh it's unfortunate |
3384s | but just kidding you can actually save |
3387s | your game names now uh at least on PC |
3389s | you will be able to use that there's |
3391s | going to be restricted characters all |
3393s | right and there's probably going to be a |
3394s | little bit of issues uh depending on |
3397s | which localization you have but we are |
3399s | opening the doors for this we've spent a |
3401s | bit of work and yeah we changed our |
3404s | minds we think that saving manuals |
3406s | manual saves or naming manual saves is |
3408s | actually integral to this process gonna |
3410s | provide a lot of clarity especially like |
3412s | if you're exploring and uh trying out |
3415s | some new stuff and that's the direction |
3417s | we're we're going so yeah you will |
3419s | absolutely be able to name your saves at |
3422s | 1.0 if you have the PC version of |
3427s | everspace 2 |
3429s | wonderful |
3431s | wonderful last but not least last but |
3434s | not least |
3435s | the Leviathan creature to be added in |
3437s | free content update we've talked about |
3439s | this one we said it in the live streams |
3441s | we're really proud about how development |
3444s | was moving along on this front and we |
3447s | were super excited to bring you into the |
3449s | fold of this concept art Leviathan right |
3453s | something that was just concept art we |
3456s | spoke on how much we desired it to be |
3458s | there and then we said it's gonna happen |
3460s | it's gonna be in this free content |
3461s | update now hold on I know some of you |
3463s | are getting a little antsy let's talk |
3464s | about this all right let's talk about |
3466s | this little context is incredibly |
3467s | important here the lot the Leviathan has |
3470s | been changed the Leviathan has been |
3473s | changed originally it was just going to |
3474s | be like a single site to behold |
3476s | immensely and we decided that's not |
3479s | enough |
3480s | that is not at the quality standard that |
3482s | we truly want here at Rockfish games |
3485s | nah so |
3487s | we're gonna pour more heart and soul |
3489s | into this |
3490s | we're gonna flesh this out and we're |
3492s | gonna create a story element surrounding |
3493s | it all right it's gonna be a lot of |
3496s | added work there's no way we can just |
3498s | push this out there just some |
3501s | willy-nilly little expansion now this is |
3503s | going to be included in the paid DLC out |
3506s | in the mid to late 2024 and I think that |
3509s | you guys are going to enjoy the weight |
3512s | since |
3513s | it really needs a lot of work to bring |
3517s | this all together and from what I've |
3519s | seen thus far it is quite desirable over |
3522s | to what we were previously going to do |
3524s | with it so |
3526s | pretty massive change this has actually |
3528s | been on the Discord in our |
3531s | [Music] |
3531s | um |
3532s | frequently asked questions that it was |
3533s | going to be uh you know a free little |
3535s | push shortly thereafter not not no guys |
3537s | we are moving into the DLC because we're |
3540s | adding so much more to this we feel like |
3542s | it needs more we feel like you deserve |
3544s | more on that front so that |
3547s | that |
3549s | has been our said and done segment where |
3552s | I have guided you through the biggest |
3553s | things that we have said throughout |
3555s | development |
3557s | and what we are actually now doing so |
3559s | thank you guys so much for joining me on |
3562s | this little Adventure through some some |
3564s | of which can be hot topics and if you |
3566s | have any further questions about any of |
3568s | these uh you know that's that's great uh |
3570s | you probably noticed already that I |
3572s | haven't really been doing so much |
3573s | answering questions through the course |
3574s | of this live stream that's not because I |
3577s | don't love you all it's because we |
3578s | actually do have a lot of stuff that we |
3579s | want to show and talk about |
3581s | uh in fact I want to get right back into |
3583s | the gameplay but |
3585s | I know some of you are going to have |
3586s | some thoughts and feelings about you |
3588s | know what we've just expanded upon there |
3589s | but guys know when we go through this |
3591s | process it is not easy it is not easy to |
3594s | make these decisions of saying this is |
3596s | what we're keeping this is how we're |
3598s | transforming especially when we've |
3599s | already publicly communicated that stuff |
3601s | to you it's not easy at all |
3604s | it's not easy in the slightest and so we |
3608s | greatly appreciate those of you out |
3610s | there who do have the understanding of |
3612s | just how crazy development can be |
3615s | and our push to still make a lot of |
3618s | these things happen maybe in different |
3620s | ways or moving it accordingly for the |
3623s | quality to hit |
3625s | I'm not going to apologize for all the |
3628s | little adjustments because guys |
3630s | development requires change |
3633s | we've had parts of our vision |
3635s | completely flip-flop right that's an |
3638s | internal thing that's not even you |
3639s | that's an internal thing right and so |
3642s | much feedback and support and ideas |
3643s | coming from you have helped Garner the |
3646s | success of bringing everspace 2 to the |
3649s | fruition that it is now so tremendous |
3652s | thank you sincerely for you guys seeing |
3655s | how everything has come together through |
3657s | all the conversations and the clarities |
3658s | that we've provided up to this current |
3660s | moment letting you know how things have |
3664s | fallen into place I want you guys to |
3665s | have your expectations set accordingly |
3667s | so that we can continue moving forward |
3671s | awesome |
3672s | uh Gary I do want to ask uh did we have |
3676s | any particular questions that you did |
3677s | feel needed to be addressed uh from |
3681s | um |
3682s | that's |
3683s | particularly |
3685s | um there's a couple one about the tears |
3687s | of the Mad are they Auto claimed or |
3689s | still manually grabbed in the Rifts uh |
3692s | they're automatically robbed yeah yeah |
3693s | we did not change that we felt like that |
3695s | was so much better it's just it's easier |
3697s | to just naturally grab them |
3699s | so and the only other one was people |
3701s | were querying our risk's going to be the |
3703s | only place that legendaries are going to |
3705s | drop |
3708s | I guess we'll have to find out |
3711s | all right I'm gonna go ahead and equip |
3713s | this new legendary now because I want to |
3715s | get back into another Rift and hopefully |
3717s | I don't uh embarrassingly die so what |
3719s | we're looking at now is another backer |
3721s | legendary item this one comes from 10 |
3724s | storms |
3725s | it is called cassiel's protection |
3728s | kind of a beast of a shield you can see |
3730s | how much more it is adding towards us |
3732s | but upon depletion this will create two |
3736s | autonomous holographic copies of your |
3739s | ship that will distract enemies and |
3741s | persist until the shield is back up |
3743s | again so let's go ahead and slap that on |
3746s | because we are flying a tier 4 ship and |
3748s | can have two legendaries at once |
3753s | so as you can see we're doing kind of a |
3755s | safety net build |
3757s | doing kind of safe in that build but I'm |
3758s | gonna hover over this one more second so |
3760s | you can kind of see it |
3761s | but I'm going to dive back into another |
3764s | Rift all right |
3768s | all right |
3769s | [Music] |
3771s | we did update our look |
3773s | oh I'm actually I like this I like this |
3776s | a bit better |
3778s | I like this a bit better let's just do a |
3781s | a quick pause and just you know really |
3784s | really solidify |
3785s | um |
3787s | oh my my controls are being funny oh |
3790s | that's right that's right |
3793s | um one of the changes actually you can |
3796s | you can kind of see the the body and the |
3798s | oh wait no can you not where'd it go oh |
3800s | my gosh the body's not there guys that's |
3802s | that's hilarious |
3804s | um I can actually show you yeah the body |
3806s | is is apparently not there right now uh |
3809s | that's that's definitely a bug that's |
3810s | hilarious either that or I can barely |
3812s | see it let me get in the sun hang on one |
3814s | second that's funny |
3816s | I mean not not super funny but you know |
3823s | I is he in there he should definitely be |
3826s | in there the cockpit color is too dark |
3829s | too dark |
3830s | I'm going to tell you that off stream |
3832s | because if that's a bug we're gonna fix |
3833s | that this time but |
3835s | but the point is is that we did actually |
3838s | add the body in there it is present so |
3839s | when you're taking your screenshots with |
3841s | a probably more transparent color |
3844s | on the window tip you'll be able to see |
3847s | it all right |
3850s | um and oh actually I should also say |
3851s | whatever I was doing uh this and you |
3853s | notice that like I can't go through the |
3855s | ship it actually bounces see that |
3857s | we also added a little change to |
3861s | any elements |
3863s | of our photo mode and that is you can no |
3865s | longer go through objects |
3868s | what why you can't go through anything |
3870s | yup nope you can't clip through them |
3871s | anymore I mean you might be able to find |
3873s | some you know little gaps and things to |
3876s | still kind of have some Shenanigans sort |
3879s | of engagements but if there's not a hole |
3882s | you can't go through it I can't go |
3884s | through this but I have to find a way |
3886s | out |
3888s | we did make this change for a number of |
3890s | reasons but short of it is because it |
3892s | was uh yeah I mean even internally we |
3894s | were using it way too but for gameplay |
3896s | related purposes |
3899s | a little more cheesy than we would like |
3901s | it's gone |
3903s | we have motorized it |
3907s | also I'm going to change my I'm going to |
3909s | change my weapon I want a different |
3910s | weapon than the prime zapper I like the |
3912s | prime zapper but I want something that's |
3914s | gonna fire faster |
3918s | to get me more crits |
3922s | if you keep coming in here I might run |
3925s | an ID check on you at some point I'd |
3927s | really rather you didn't so long as we |
3930s | have an understanding don't cross me |
3934s | man she reminds me of one of my exes all |
3936s | right let's get in here |
3938s | uh what do we have at the shop I want |
3940s | another weapon you have any good weapons |
3943s | commodity Trey oh thank you so much |
3945s | thank you for bringing this up game I am |
3947s | really delighted that you reminded me |
3949s | about our commodity Trading |
3951s | which is in fact something that has been |
3953s | added and will be present in 1.0 for |
3956s | example selling these solar panels in |
3957s | Union we're going to make uh actually |
3959s | that's not two bad credits that's not |
3961s | too bad credits from our internal |
3963s | testing this might look like ah you're |
3965s | only making like 2 500 credits blah blah |
3968s | blah this stuff the other thing you're |
3969s | right and there are absolutely ways to |
3972s | utilize the system to make Bank in the |
3976s | early to mid game I'm not even joking |
3977s | with you |
3979s | internal testing's been very pleasant on |
3982s | that front |
3983s | to capitalize on that market |
3985s | all right we're gonna clear out some of |
3987s | this stuff |
3988s | I'm not liking my Weaponry options so |
3990s | I'm probably just going to craft a thing |
3993s | so let's go ahead and move the prime |
3994s | zapper down and let's craft something in |
3997s | its place |
3999s | what I'd really like |
4001s | is a Blood star repeater |
4003s | that's what I would really like however |
4006s | I would have to improvise a weapon and |
4008s | just have just like singing on a prayer |
4011s | to get it |
4012s | and I just don't know how possible it is |
4014s | so instead I'm gonna go with a |
4016s | traditional Auto Cannon |
4019s | I think |
4023s | yeah probably a traditional autocannon |
4027s | oh yeah bloodstar can't be improvised |
4029s | you're right once our items can't be |
4031s | improvised I'd have to find one |
4033s | silly me silly me yeah I was just |
4035s | thinking of the um |
4036s | uh variants weapon variants can show up |
4039s | from improvisation uh because when you |
4042s | choose these naturally it gives you just |
4043s | the standard type and I think we're |
4044s | gonna do an auto Cannon |
4048s | we are that's not bad |
4051s | that's not bad all right cool so we'll |
4054s | take that |
4056s | I'm not sure what else we can do here |
4060s | um rapid could actually I think I want |
4063s | rapid |
4064s | um can we craft the missing components |
4066s | yes we can |
4067s | so um for those of you who are kind of |
4069s | like what in the world is he doing so |
4071s | whenever you are hovering over an item |
4073s | let me try to get the mouse over there |
4074s | yes these items over here this is what |
4076s | you need in order to craft it and I |
4078s | didn't have enough so I crafted the |
4080s | resistor arrays kind of like a we had to |
4083s | go down the crafting tree right so we |
4085s | get to the base like okay we need these |
4087s | basic resources to craft these |
4089s | components now that we have those |
4090s | components now we can craft this |
4091s | Catalyst we're gonna go rapid for more |
4093s | hits for more chances of crits for more |
4095s | perk Opera uh for proc opportunities |
4098s | that is the direction that I think I'm |
4100s | gonna go I don't see any other reason |
4102s | why I wouldn't uh I mean kinetic damage |
4106s | is great powerful is insane but I want |
4110s | it to fire faster so we're gonna go with |
4112s | rapid |
4114s | cool |
4117s | cool let's get back out here try again |
4124s | back to the spatial bypass excellent |
4134s | here we go |
4136s | so now we are uh I mean gosh I really |
4139s | don't want to go below 200 |
4142s | I know we can do 200 I just have to not |
4144s | you know fly into a bunch of Mines so |
4147s | we're gonna do this again I'll do this |
4149s | again |
4150s | time to watch another owl I'm so glad |
4152s | you guys have confidence in me |
4176s | so looking over the chat Rockfish Dove |
4178s | has rapid cattle supplied and Powerful |
4179s | at the same time I I don't |
4183s | did I miss something |
4184s | no we're just talking about patches and |
4187s | how quick that the team patch so yeah |
4189s | got it all right I wasn't sure if there |
4192s | was some making fun of here aren't live |
4193s | streams the best all right let's do this |
4197s | so I really don't want my Shields to go |
4199s | down but if they do I will have some |
4202s | Holograms to take care of us |
4209s | okay let's do this |
4213s | oh yeah we should probably oh this guy |
4217s | fly directly into that and uh get our |
4220s | alt out of the way so maximize |
4221s | effectments here |
4226s | all right all right this is this is |
4228s | already feeling so much better with this |
4230s | Auto Cannon honestly |
4235s | would help if I could uh get my shots a |
4238s | bit there we go |
4239s | excellent |
4243s | beautiful beautiful |
4249s | where are you going |
4251s | all right well you dance |
4255s | this could be an interesting little |
4257s | engagement so I just knocked out those |
4260s | opportunities for Shields |
4263s | take the leader out |
4265s | Dodge out of the way of that explosion |
4267s | because nobody likes to blow up |
4269s | instantaneously oh |
4271s | it probably dodged those missiles |
4285s | all right |
4291s | found a little bit of a 20 uh a sort of |
4294s | a Twist here |
4295s | I'm hoping you guys don't get to see |
4297s | castiel's protection |
4302s | because I don't want my Shields to ever |
4303s | go down |
4305s | but should they |
4308s | should have a fun little moment to chat |
4311s | about |
4317s | all right |
4323s | oh I didn't kill him oh all right |
4326s | internal |
4332s | I don't like your Shield |
4337s | oh yeah actually I kind of prefer these |
4339s | explosions so yes I am not using this |
4341s | weapon well because I'm hitting all of |
4344s | the shields but look at that maximized |
4346s | damage by doing that taking out all |
4348s | those nearby Targets through all of our |
4350s | perks with critical hit |
4354s | repairing enemies again I don't like |
4355s | that enemies deal area damage Ah that's |
4359s | gonna be pain and we hit point bars are |
4362s | hidden honestly if this is the best |
4363s | route to go |
4365s | oh this is the best route to go |
4370s | all right |
4372s | here we go |
4374s | some of those explosions look much |
4375s | better yeah I know actually I'm glad |
4377s | that you pointed out Charlie we have |
4378s | been working hard on the sound effects |
4381s | on the visual effects |
4384s | um I mean shoot if you haven't been able |
4386s | to to hear it even like right there I |
4388s | want you to listen when I open and close |
4389s | the menu |
4391s | you hear that |
4393s | just subtle little adjustments like that |
4395s | we have been going in we've been |
4397s | refining all of these components through |
4400s | the entirety of the game if I would have |
4403s | even continued that tutorial run at the |
4405s | start of the stream for example you |
4406s | would have seen even more of that being |
4407s | Incorporated right out of the gate |
4409s | literally in the tutorial so that you |
4412s | have a little bit better sense of how |
4414s | things everything everything comes |
4416s | together |
4417s | oh my goodness my goodness |
4422s | oh wow and I'm also looking over the |
4424s | chat and I'm seeing folks like so hyped |
4426s | for 1.0 saving for four wheelers oh yeah |
4428s | no no I totally get that man just from a |
4431s | personal level myself guys I have so |
4434s | many developer friends or just games |
4436s | that I've been following that have Early |
4438s | Access and I I want to wait until it's |
4441s | fully done and it's one more reason why |
4444s | we are so excited to get this out the |
4445s | door for you to get your hands on it to |
4447s | experience the glory because you've been |
4449s | waiting you've been waiting patiently |
4451s | very patiently and you've been so |
4452s | understanding we're almost there |
4455s | oh my gosh we're almost there |
4458s | all right so |
4462s | Let's uh let's pan out this Rift |
4469s | maybe unlock a new legendary |
4471s | should I be sick I don't even know which |
4473s | one we would get who knows |
4479s | okay all right |
4482s | uh go away Shields |
4487s | we will do this |
4488s | just to keep things a little bit more |
4490s | contained oh yeah look at those |
4492s | explosions all around that's way too |
4495s | many mines all right where's the mine |
4496s | layer where are you out there you are |
4500s | no thank you sir no |
4505s | okay all right everyone's fine art is |
4506s | fine not a concern |
4510s | here we go |
4511s | three Lancer cool excellent |
4519s | oh why did I let go of the trigger I |
4521s | don't want this prospector down |
4523s | I want this prospector down you know |
4525s | what I haven't used guys my ALT oh |
4530s | here it is I have used it |
4536s | I have used it |
4538s | that's gonna help clean up these |
4540s | elements nicely look at that |
4545s | try to keep this alive if we can |
4557s | good good oh yeah I see the annihilator |
4560s | virus destroying all of these foes |
4562s | before it even hits them |
4563s | sometimes you just gotta be faster than |
4567s | the depth that's being brought you know |
4572s | I see a sniper |
4576s | I don't like it it's a shield charge |
4579s | where's the sniper |
4583s | a little concerning I don't see it yet |
4586s | he's kind of nosy on over here in this |
4588s | corner |
4598s | all right |
4607s | we're turning so fast we can't even keep |
4610s | the shots on the opponent my goodness |
4611s | the ship's too good |
4613s | it's too fast |
4615s | Wild |
4616s | is there really a drug oh I'm so glad we |
4619s | didn't have to deal with them |
4620s | I am so glad we didn't feel that they |
4622s | are |
4624s | meanie faces |
4629s | right enemy deals there no no no please |
4631s | no no mine's dropped destroyed no no no |
4634s | please a random item is over here every |
4636s | two seconds guys we have to we have to |
4638s | we can't do the other two not ah this is |
4641s | this is I am slowly seeing a Decay and |
4645s | oh man |
4648s | all right |
4649s | the cards have been dealt |
4652s | the cards have been dealt we're not |
4654s | doing mines no no no I don't care how |
4656s | much you want it so I'm avoiding |
4658s | avoid not like the plague |
4661s | the Alice coming ah Maybe |
4663s | we'll see what overheats we got an oak |
4666s | our Corvette right out of the gate |
4667s | that's actually to our benefit because |
4668s | having a centralized Target can prove to |
4670s | be very effective when building up |
4674s | um |
4674s | charges and damage and all of that |
4680s | I did not let go of the fire button |
4692s | we got our alt back up we're going to |
4693s | use it |
4698s | and I am trying to get behind these |
4700s | spiders because that I actually deal not |
4703s | only I don't have a greater chance to |
4705s | crit but I also do more damage |
4707s | never went over the perks that I have on |
4709s | this particular fighter but the reason |
4710s | why the screen is so white so I'm doing |
4712s | that is because every single one of |
4714s | those shots or most of them |
4715s | I should say most of those shots are |
4717s | actually crits |
4721s | to get things wild oh gotta be careful |
4724s | there |
4726s | all right |
4730s | Interceptor yeah let's uh clear this out |
4733s | okay good good destroyed |
4736s | just try to |
4737s | be a little bit of a nuisance here good |
4739s | good |
4748s | foreign |
4752s | ER just smacked his own drone that's |
4756s | that's delightful I'm not even mad |
4759s | oh |
4761s | careful dodging right there ah okay |
4772s | ah Shield drone go away |
4778s | there's even a little bit of my focus |
4779s | here but |
4781s | sometimes you just gotta |
4784s | move your targets around |
4788s | or maybe you should never do that |
4795s | let's go after this old car Interceptor |
4797s | oh how very |
4803s | much good sign |
4806s | good good good good good |
4816s | you spin me right round baby |
4820s | all right let's get this guy down |
4833s | glorious oh yeah |
4837s | oh yeah |
4839s | oh yeah that feels good |
4842s | all right |
4845s | so |
4847s | even though we're having something get |
4848s | uh burnt out every now and then I think |
4851s | that was the good call our Mobility does |
4853s | kind of suffer in those moments but |
4855s | we can bounce back out with a boost or a |
4859s | or teleport or even the use of our |
4862s | legendary again for those who are |
4863s | missing it haven't seen this before we |
4865s | are using terminal velocity this is a |
4867s | new legendary you will get our 1.0 |
4869s | [Music] |
4871s | allowing you to gain a quick boost in |
4874s | the direction of your choosing |
4877s | very very nice |
4878s | very very nice slight roast what am I |
4880s | roasting did I did I roast something or |
4882s | someone |
4884s | at least I know chicken out it's true |
4887s | true all right now let's head on into |
4889s | the last portal here |
4892s | we go |
4896s | our Focus fire is going to be intense |
4899s | hopefully uh the splash damage focus of |
4903s | our this of this Precision build is |
4905s | going to give us everything that we need |
4908s | here we |
4910s | go |
4913s | don't know where the shields are at I |
4915s | don't care oh I'm already seeing some |
4918s | problems oh boy |
4921s | okay well we're gonna stay the course |
4925s | our ultimate oh that boost |
4930s | easy peasy lemon squeezy |
4935s | all right |
4940s | and I do see a legendary that dropped |
4942s | looks like visions of the cake |
4944s | I've seen that one before unfortunate I |
4946s | was truly hoping we'd get a new one |
4949s | I was truly hoping we would get another |
4951s | one |
4952s | how many legendary items are in the 1.0 |
4954s | release that's a great question actually |
4956s | I can look it up for you really quick |
4958s | have this Awkward Moment In stream where |
4960s | everything pauses |
4964s | but I can't look out for you |
4968s | I'd be thrilled as well if there was a |
4970s | team member who could look that |
4971s | information up to but we had a pretty |
4973s | healthy number of backers that supplied |
4976s | the legendary items |
4977s | [Music] |
4979s | this is something holy scrap where did |
4983s | this come from oh yeah |
4986s | we're gonna take this down to I don't |
4988s | know the freelancer hanger probably |
4991s | have a nice little Park |
4994s | we can chat for a little bit |
4998s | now guys I've been flying by the seat of |
5000s | my pants uh so much so that um I was |
5003s | concerned about how our timings were |
5005s | going to be today |
5007s | so concerned about all of it and I |
5009s | wanted to make sure everything got |
5010s | covered |
5012s | we're actually up to date |
5014s | with a beautiful amount of time to now |
5017s | experiment and explore your questions |
5020s | what a beautiful time to go out into the |
5022s | world and look at some varying things |
5024s | we can uh we got we got some flexibility |
5027s | here so the next thing that I'm going to |
5029s | do is I'm going to jump into a high risk |
5031s | area and just showing how that's kind of |
5034s | changed over time as well |
5036s | speaking towards that uh spoiler alert |
5038s | hasn't changed much hasn't changed much |
5040s | but we have absolutely seen some |
5043s | frustrations |
5046s | even for our own internal testing about |
5048s | the quality of loot that's come out of |
5049s | those so uh there have in fact been |
5051s | adjustments on that front now if you're |
5054s | wondering why I'm looking at a |
5055s | completely different uh part of the |
5057s | stream instead of at the game it's |
5059s | because I am looking up some added |
5060s | information to kind of |
5062s | move on over your way |
5065s | because there has been so much that has |
5067s | been done from especially from the fall |
5069s | update to now and I'm not going to tell |
5071s | you everything there's a lot that I want |
5073s | you to explore and extract I mean I've |
5075s | already told you a little bit more about |
5077s | this map than having these Seven Star |
5079s | systems |
5081s | [Music] |
5083s | it's been nice it's been fun |
5087s | but you guys need to experience that |
5089s | when you dive in at that one point oh |
5092s | launch |
5095s | I've been speaking towards this already |
5097s | we have quite a number of updates to the |
5101s | sound design |
5102s | UI changes across kind of the whole |
5105s | board honestly like subtle little things |
5108s | like menu navigation adjustments |
5111s | whenever you acquire new perks which I |
5113s | think I have all the perks I think I do |
5115s | yep I do whatever you're getting perks |
5117s | whatever your uh oh oh here's one here's |
5120s | one let's do this uh let's just reset |
5122s | this |
5124s | Okay cool |
5125s | so uh here's here's just a quick change |
5128s | for you |
5129s | so you're familiar with that one |
5132s | but this will be a new sound right here |
5137s | a little bit more you know gentle and |
5140s | technologically |
5142s | teasing I suppose I don't know how to |
5144s | describe sounds I'm realizing it's |
5146s | delightful I love it it's not in your |
5148s | ears and just making you die inside uh |
5151s | we uh not that the previous one was gero |
5154s | I love your work you've been doing a |
5156s | fantastic job |
5158s | but we have we've recognized that there |
5161s | are certain sounds that needed just a |
5162s | little bit more care and attention to |
5163s | detail |
5164s | and so we've gone back through and we've |
5166s | adjusted accordingly |
5168s | um and it's been it's been good it's |
5170s | been really good |
5171s | so uh very good I think I like the old |
5174s | sound more oh that's a shame because |
5175s | we're not changing back we are very |
5178s | pleased with the direction we've taken |
5179s | it so |
5180s | [Music] |
5181s | um |
5183s | uh so all right so let's talk about |
5186s | um |
5187s | man we can talk we could talk about so |
5188s | many other things |
5190s | look at this the world is our oyster |
5192s | guys oh my gosh |
5194s | Let's uh maybe we should go to the ship |
5196s | dealer and uh talk about how none of |
5199s | these ships are tier four perhaps |
5202s | we should talk about that because I'm |
5204s | sure a lot of you guys are wondering |
5205s | like well how can I get a tier four ship |
5206s | like I want that tier four ship now this |
5208s | is something that we did kind of cover |
5212s | we never made it fully transparent I |
5214s | don't think |
5216s | probably maybe not I'm not I'm not 100 |
5219s | sure but I want to Loop you in on this |
5223s | detail okay whenever you get to terrine |
5226s | he is going to be your guide into the |
5229s | tier for territory all right |
5233s | ship dealers |
5235s | right here |
5238s | ship dealers right here see that last |
5240s | line |
5241s | this is important terrain convinces Cato |
5244s | to offer top tip cheers ships for sale |
5247s | at Cato |
5249s | all right |
5251s | now I am not going to show you all the |
5254s | tears |
5256s | we're gonna do that okay but |
5260s | um I did much in another so that you |
5262s | know when you're flying around and |
5264s | you're stopping ship dealers and like |
5265s | what gives I want to get a tier four |
5267s | ship |
5269s | read those perks |
5271s | understand where you're going |
5273s | top tip shears absolutely we want to |
5276s | make sure that your sheep have the |
5278s | smoothest cut imagine |
5283s | so game's not broken if you go here and |
5285s | you're like where are my tier four ships |
5287s | check your perks out |
5290s | check your perks out okay now the game |
5293s | is getting weird no no the stream is |
5294s | getting weird it's the things that I say |
5295s | don't you worry about the game The |
5296s | Game's fine |
5301s | excellent |
5303s | so with that with all with all this |
5305s | being said I want to actually do want to |
5307s | do another Rift run I'm going to do it |
5309s | at a higher tier but before that |
5311s | um Gary I know you've been delightfully |
5313s | picking up on some conversations and I |
5317s | want to ask do we have any outstanding |
5319s | questions that we now have time to |
5322s | satisfy what do we got |
5324s | um we've been going through quite a lot |
5326s | I've been answering a lot through the |
5328s | chats thank you |
5329s | a lot of things Round of Applause for a |
5331s | geek bite by the way he's been helping |
5333s | you out making sure all of you have been |
5334s | properly getting assisted so thank you |
5337s | so much for this |
5340s | uh just one really thing this or two |
5343s | actually I'll go with two of these |
5344s | slowly nasta earlier off YouTube |
5347s | um will we have continuous streams that |
5349s | we've been doing on the Fridays that |
5350s | they're going to continue showing off |
5352s | what we're doing going forward yes I |
5355s | love this I love this question so much |
5357s | and the answer is yes we will we will so |
5360s | a big part of what we wanted to try and |
5362s | accomplish once we got to a certain part |
5364s | of our internal testing was to start |
5366s | that new save and cruise through the |
5368s | whole of the game and I think I'm gonna |
5371s | pick up where we left off and just keep |
5373s | moving it will technically be an old |
5375s | save but because I've been in sort of |
5377s | development limbo and you guys haven't |
5379s | um I'm not gonna have missed much there |
5382s | might be a couple little details and |
5383s | whatnot that you will experience when |
5386s | you start a new game at full launch but |
5389s | uh no take boxes from here I'm gonna |
5391s | keep pursuing that we'll keep having |
5393s | conversations and open up the doors for |
5395s | questions and having a generally good |
5397s | time so absolutely I think another key |
5401s | thing to mention since the |
5404s | release is on Thursday of next week we |
5408s | have been talking about |
5410s | timing of the stream |
5413s | to maybe possibly be Thursday as well |
5417s | just to build that delightful hype up |
5420s | and really bring it all together so uh |
5423s | more on that |
5425s | probably later |
5427s | like a Discord event or something but uh |
5430s | yeah it's good stuff good stuff so |
5435s | yeah |
5436s | there's one other question then just |
5438s | sneak in |
5439s | um Fred's favorite food |
5443s | between two half history |
5445s | um I want to know what's the current |
5447s | score with the actionable items I think |
5450s | Kansas Christian has |
5452s | that's another great question for those |
5454s | who have been following along you know |
5455s | hit I think the actionable items at one |
5457s | point was a little over 12 |
5460s | hundred |
5462s | twelve hundred actionable items that |
5464s | needed to be addressed before 1.0 launch |
5467s | and guys I am going to tell you this |
5470s | he is an absolute Legend okay |
5474s | that is not a small number whatsoever |
5477s | this ma'am |
5479s | and you know conjunction with the rest |
5481s | of the team bringing everything together |
5482s | accordingly this man |
5485s | has brought that list |
5487s | so far down |
5489s | he's addressed every major issue that's |
5492s | been on that list to where now all |
5494s | that's left are kind of very minor |
5496s | things |
5497s | okay and it's less than 500. |
5503s | he has |
5504s | has tackled over 700 items |
5508s | in mere weeks guys |
5512s | I just I feel like he deserves a |
5515s | standing ovation like |
5518s | man absolute Legend and of course this |
5522s | has been alongside all members of our |
5524s | team putting forth a tremendous amount |
5527s | of work and effort to bring everything |
5529s | to fruition from the level design to the |
5533s | ship modules to the balance to goodness |
5537s | gravy like it's absurd it is wild what |
5542s | this team has accomplished and I am so |
5544s | very proud of my team and I hope that |
5546s | you are too especially when you get you |
5548s | get your hands on the game |
5550s | stays from now |
5553s | six days from now |
5555s | absolutely nuts we are launching so soon |
5560s | oh my gosh incredible |
5563s | it's just sincerely incredible |
5566s | so I want to change my ship I'm gonna |
5568s | I'm gonna change my ship probably gonna |
5569s | be another tier three because I don't |
5572s | wanna I don't wanna do too many spoilery |
5573s | stuffs |
5574s | gotta save something exciting for y'all |
5576s | because I love you |
5578s | so let's swap to a different vessel ooh |
5582s | oh I'm not sure if those have ever been |
5584s | seen before let's keep going uh oh gosh |
5586s | that's like the flagship ship |
5590s | almost that's dang near close wow all |
5593s | right |
5594s | okay oh look at those that's a beauty |
5596s | all right what about this gunship oh |
5598s | yeah all right we've seen that what |
5600s | about the bomber okay careful attention |
5602s | detail things are coming together |
5604s | Vindicator ah yes |
5606s | too large for the screen just the way |
5609s | that I like it very good very good |
5613s | [Music] |
5615s | and I guess I'll ask you guys like if |
5617s | there's any of these uh the sound sound |
5620s | design by the way like you can hear it |
5621s | every time you change a ship kinds like |
5624s | that fabrication sound of bringing the |
5625s | ship together now |
5628s | uh I kind of want to change over to the |
5630s | striker that you guys technically uh I |
5632s | don't think you've had access to These |
5634s | Wings yet |
5635s | think you've seen these |
5637s | you could fly this bad boy I'm a big fan |
5639s | of the striker |
5641s | re-roll astrum |
5643s | that's free woman |
5645s | all right so we got another Vanguard |
5648s | got a scouting |
5650s | that could be kind of fun granted |
5652s | long-range gameplay can kind of be a |
5654s | little bit it's probably why I like |
5657s | being in The Fray because it ends up |
5658s | being a lot of fun for me and you know |
5661s | engaging and exciting for you all |
5664s | the Stinger is always a pleasure I |
5667s | definitely like the Stinger that's kind |
5668s | of another Striker excellent good good |
5673s | we got a Tormentor oh yeah |
5677s | oh yeah that's that's looking clean |
5681s | we got |
5683s | we've got a stalker okay nice nice we |
5686s | got a dominator |
5690s | I love the way the emissive lights have |
5692s | been built out on these higher tiers |
5696s | feels so much more righteous when you're |
5698s | going in you're tweaking the cause like |
5700s | the light ships you know when you go in |
5702s | and adjust the emissive lights like |
5705s | yeah there is so they're very subtle |
5707s | right they're subtle you get these big |
5709s | bad boys you duck out those emissive |
5712s | lights and it's like oh yeah |
5714s | it's it's nice |
5716s | you love the new engines on the gunship |
5718s | yeah we're we're very pleased with these |
5720s | Dominator engines ironically these feel |
5722s | even more like everspace one engines |
5724s | like if you were to take a side shot |
5726s | between everspace one and ever space two |
5728s | geez it is wild it is wild how Wild that |
5732s | comes together |
5733s | and then we have we have this |
5735s | we have this this is interesting what's |
5737s | this name mikune it's almost like this |
5740s | was a specifically designed ship huh |
5744s | that's interesting |
5746s | that's interesting yes anytime you see a |
5749s | name that doesn't have like a dash and |
5751s | then a letter and a number |
5753s | that means a backer supplied this |
5757s | specific combination of modular Parts |
5759s | this is their ship |
5762s | with their colors |
5764s | and everything so neat |
5770s | very very good |
5772s | very very good we also have this |
5774s | Vindicator oh man this I think this |
5776s | might be my favorite |
5777s | like Wing type uh on The Vindicator the |
5780s | typhoon is it's so good it's so good |
5783s | let's keep going down nope nope that's |
5785s | the bottom okay |
5787s | all right all right |
5789s | yeah so this isn't a look at ship's |
5791s | stream this is a pick a ship and fly it |
5794s | so I think I might actually go to the uh |
5796s | Sentinel I'm kind of feeling uh |
5799s | palpatine-ish right now because it's |
5802s | going to like annihilate everything you |
5803s | know |
5805s | that could be a lot of fun actually in |
5806s | the high risk area so |
5809s | we might even do that actually yes we're |
5811s | gonna we're gonna go in this direction |
5812s | let's look at our passives |
5814s | I'm totally blocking them uh I'll move |
5818s | my face one second our pastor got 15 |
5821s | increased Shield whole points hit points |
5824s | excuse me 20 reduced cooldowns for |
5826s | Warfare devices |
5827s | static overload has a 10 chance per |
5830s | second to apply EMP to effective targets |
5832s | for five seconds that's always fun |
5833s | I very much enjoyed that very much enjoy |
5837s | that |
5838s | what else we got we got each killer just |
5839s | go down over random device for one |
5841s | second that's cool I do like that |
5843s | instantly reset all support devices |
5845s | cooldowns when Shield depletes I also |
5848s | like that yeah we're using them we're |
5849s | using this one all right we're gonna |
5850s | purchase this bad boy |
5852s | um I actually I don't want to get rid of |
5854s | my um |
5855s | my Vanguard my tier 4 Vanguard so we are |
5858s | going to put my face back up |
5860s | excellent and we're gonna buy and |
5863s | transfer the current to the home base |
5866s | when you do this just quick point of |
5868s | clarity we we didn't just purchase a |
5871s | naked ship all the stuff on that |
5873s | previous ship does come to us so that we |
5877s | can fly it at all so as you can see here |
5879s | everything's effectively moved over |
5881s | anything that we didn't have slots for |
5883s | has been moved down and I actually see a |
5887s | bug |
5889s | that's hilarious |
5891s | that's probably uh I don't know if |
5893s | that's gonna get fixed in time uh so if |
5896s | you catch it you catch it anyway |
5899s | what we're also going to do is we're |
5900s | going to uh do some quick evaluations |
5903s | here do we have another cargo unit I |
5904s | don't see any other cargo units |
5907s | I don't see any other cargo units but I |
5910s | kind of like making our Shield output |
5912s | even greater |
5919s | but uh we'll just uh we'll just go with |
5921s | this I think evasive repair and kill |
5924s | Evolution oh gosh that's mean |
5927s | another new sound effect Mount Tanya |
5929s | we've done quite the number |
5933s | quite the number of adjusting sound |
5936s | effects throughout this game |
5938s | and uh yeah |
5942s | let's solve some Commodities because we |
5944s | can't |
5947s | we'll hang on to the earthwine |
5949s | because why not |
5956s | I just clearing out the inventory |
5963s | [Music] |
5965s | all right |
5967s | alrighty |
5969s | let's get back into uh we're just gonna |
5973s | keep the original style I like this |
5974s | loadout |
5979s | maybe one change |
5980s | I want the magnetic Repulsor because |
5982s | it's fun pushing things around |
5990s | and I want energy orbs to drop from that |
5993s | um you know granted this probably isn't |
5994s | the best thing for our passive because |
5996s | we now have the instantly reset all |
5998s | support devices which is literally |
5999s | teleport now ah it's fine it's fine it's |
6002s | fine guys don't worry |
6003s | don't worry too much about it |
6004s | don't think too much about it this is |
6006s | sweet it will be a wreck before long |
6009s | with the constant altercations you find |
6012s | yourself in and we have had so much fun |
6014s | adding more playful banter between Adam |
6016s | and the hive unit which you guys are |
6020s | gonna get uh so much so much |
6024s | good good stuff |
6028s | all right so let's uh yeah let's go to |
6031s | this high risk area I think I had it |
6033s | active actually at the start of the |
6034s | stream this is gonna be a crazy one over |
6036s | level double trouble and evolution I |
6038s | think we can do it evolutions |
6040s | Evolution's a tricky one for those not |
6042s | familiar with Evolution basically |
6045s | every |
6047s | five-ish seconds or something I could |
6049s | read it I don't want to because I just |
6051s | want to play the freaking game |
6052s | basically |
6054s | under certain point the enemy will level |
6057s | up and they will go up to five levels |
6060s | higher |
6062s | and in addition to that in this |
6063s | particular space of Chaos |
6067s | well the enemies can be up to three |
6070s | levels higher than us |
6072s | so this is going to be a bit Wild |
6076s | I would say Enjoy the music |
6080s | but I chose the wrong one |
6088s | my goodness |
6093s | oh yeah |
6097s | there's something about just the raw |
6099s | damage being shot here that is rather |
6102s | delightful to see |
6103s | I did have to get out of Dodge there |
6105s | that was uh that was close |
6107s | that was close we almost got dropped |
6114s | as you can see we got the casio's |
6116s | protection going on |
6120s | distracting our foes a little bit |
6131s | oh yes |
6133s | oh yes |
6138s | I want more enemies nearby this isn't |
6141s | enough |
6142s | hang on a second let's let them cluster |
6143s | up |
6146s | let's let them cluster up a little bit |
6148s | oh oh whoop |
6151s | hang on a second |
6152s | [Music] |
6161s | now I do need to be careful with this |
6163s | centralized Target oh it's a Raider |
6166s | oh this might this might be uh |
6169s | disasterly |
6171s | let's do it |
6175s | let's go for him let's go for him |
6177s | oh |
6180s | level 37 that is |
6182s | not pretty at all |
6189s | looks like we're managing okay |
6194s | oh yeah oh yeah |
6213s | I'm about shot |
6217s | come on come on there we go |
6224s | no no no no no no |
6231s | all right we're about halfway through |
6232s | this engagement |
6234s | I feel like it's going to our favor |
6235s | decently well |
6238s | just have to be careful when we go into |
6239s | close proximities like this I'm a Madman |
6253s | uh please don't shoot me all right just |
6254s | be good |
6275s | charge up that old give me those oh yeah |
6284s | wait did I just compliment me that's a |
6286s | bug that'll be fixed |
6293s | they're not nearby come on |
6296s | not liking this not liking this okay |
6298s | liking it more |
6308s | good good |
6321s | oh come on that missed let's try it |
6324s | again |
6330s | good enough all right |
6334s | where's the armor drone |
6343s | all right |
6350s | hard to go wrong with big juicy Target |
6351s | when you got all this Splash damage |
6355s | I found the I found the G key again yes |
6357s | yes |
6360s | every now and then I I do something |
6362s | intelligent this is this is true |
6366s | not always |
6369s | all right |
6372s | you're right |
6375s | no more levels for you please thank you |
6381s | no no no no |
6383s | where'd he go you should die from that |
6390s | good good okay |
6393s | they're heading out let's gain some |
6395s | distance |
6404s | good good good |
6410s | here we go |
6413s | all right |
6425s | not too many enemies nearby but this |
6427s | should push him to an extreme oh we also |
6431s | want to do this |
6445s | excellent |
6452s | one more to go |
6468s | the deed is done |
6475s | excellent |
6482s | let's see what Luke we got |
6486s | pretty healthy amount of loot it looks |
6488s | like |
6491s | and we got a calibrated penumbra to top |
6494s | things off |
6495s | all right okay I would love to have an |
6498s | umbra to pair with that is that an umbra |
6500s | oh okay that could prove to be uh |
6503s | entertaining we might just swap over to |
6506s | these two for a little bit |
6508s | um Marksman penumbra |
6510s | I'm gonna stick with our Superior |
6516s | excellent |
6518s | got some Nano fibers all right all right |
6520s | we got a large nanobot |
6523s | that is the proper pronunciation by the |
6525s | way nannerbot |
6529s | delightful |
6531s | so yeah so um I also went by that we |
6533s | were able to explore that high risk area |
6535s | just to talk on a couple more points so |
6538s | as you had seen especially in comparison |
6541s | to our Rift run these are not the same |
6544s | they're they are they are different |
6546s | experiences to be had Rift runs in |
6549s | particular are a bit more Snappy but |
6552s | depending on the difficulty you set they |
6555s | can be wild right you already saw |
6557s | beforehand we did our first Rift run and |
6560s | we ran into some mines uh probably my |
6562s | own fault yeah but it's hard it's hard |
6564s | you know I chose that modifier knowing I |
6567s | gotta have evade them and even at lunacy |
6570s | 200 wasn't enough |
6572s | was not enough as opposed to here in our |
6576s | high risk areas it's a bit more |
6579s | how we put it to Consolidated so your |
6582s | mutators are going to be exactly the |
6584s | same throughout one area you're going to |
6586s | be jumping around uh from location to |
6589s | location location |
6590s | it's just all there present ready to go |
6593s | you're gonna be fighting enemies |
6594s | generally takes a little bit of time |
6596s | okay it takes a little bit of time and |
6599s | you get this boss action to overcome and |
6602s | get a pool of items so |
6606s | is one better than the other I mean |
6608s | depending on what you're looking for |
6610s | right depending on what you're looking |
6611s | for but both options are fully available |
6614s | in the 1.0 release |
6619s | so uh yeah |
6622s | gosh that was nice |
6624s | that was nice |
6626s | I wish I could sneak into a location |
6628s | that we haven't ever shown you before |
6633s | that's not gonna happen by the way it's |
6635s | not |
6636s | everyone's like I'll do it please no I'm |
6638s | not sorry nope dude that was too much |
6641s | that's too much but what we might do is |
6644s | let's see what do you have here |
6645s | detoxification we've done we've |
6647s | technically done that one for the |
6648s | streams yeah we've like completed all |
6650s | the side quests in a lot of locations uh |
6652s | been finalized here |
6654s | uh man there's there's so much to this |
6657s | game and we've like done it all for |
6659s | these streams it is crazy it's crazy but |
6663s | everything has been refined so much more |
6667s | it is nuts |
6670s | it really is nuts so I'm gonna head back |
6672s | over to Prescott Starbase I think we're |
6674s | gonna warp over to Drake and we're gonna |
6676s | do some battles |
6680s | gonna do some battles I'm still watching |
6682s | says Michael The Hodges |
6684s | of course |
6686s | foreign |
6690s | what's up |
6693s | just press the release I don't know what |
6695s | you start oh almost pushed it oh gosh |
6697s | that was close that was |
6700s | oh gosh you know I feel like the sad |
6703s | part is there's probably gonna be like |
6704s | one person who watches the stream but |
6706s | they're either present right now or it |
6708s | or will be they'll be like is that |
6710s | really how it works they just push a |
6711s | button is that |
6713s | you know they're out there you know what |
6716s | I'm saying |
6718s | oh |
6721s | all right |
6723s | gosh that boost is so good I love it |
6726s | I love it |
6729s | oh I was gonna I was gonna go to Drake |
6730s | oh my gosh look at me I'm so excited to |
6733s | do all the things that I can't even |
6734s | figure out what to do there's too many |
6735s | things in this game all right |
6737s | um |
6737s | so actually Mike I've been meaning to |
6739s | talk to you I think that uh we actually |
6742s | need to remove like half of the game |
6743s | it's just too much it's overwhelming uh |
6746s | I'm gonna spend way too much time here |
6747s | so if we can get on that I would be |
6749s | appreciated because I have five children |
6751s | I need to live my life okay so uh thanks |
6754s | appreciate it |
6756s | start over Drake |
6762s | oh I see you guys looking I see you |
6764s | talking over on YouTube about the uh |
6767s | the Pax experience oh my gosh yeah we |
6769s | were across from a booth that was |
6770s | incredibly noisy |
6772s | this is a double-edged sword though they |
6774s | brought a lot of people's attention |
6775s | amazing |
6778s | evolved primate mine can experience it |
6783s | so yeah that booth that Booth was was |
6785s | nuts but what was cool about it is that |
6788s | there would be a lot of people that |
6789s | would be like what's what's the event |
6790s | going on who's shout casting what right |
6792s | and they like turn the core they look up |
6794s | and they'll be like oh |
6795s | what's this game and they look over |
6797s | whatever space too like it honestly like |
6798s | wasn't noisy yes did we take hearing |
6801s | damage uh maybe maybe a little bit |
6804s | um but at the same time like it garnered |
6807s | a lot of attention for us so I'm not I'm |
6809s | honestly not complaining that's the joy |
6811s | of conventions it's because everyone's |
6812s | out there talking and screaming and |
6814s | having a good time you're just drawing |
6815s | attention to everything else that's |
6817s | present and man seriously guys that that |
6819s | convention was one of our best |
6821s | conventions yet and so happy that you |
6823s | guys were able to come by and have fun |
6825s | with us it was it was truly awesome |
6829s | truly awesome |
6831s | so |
6833s | all right |
6835s | 31 Fox Roy |
6838s | uh the one that looks like Mr White he |
6840s | says yes we did take hearing damage but |
6842s | it was worth it so much fun so many |
6844s | great people in Philippines yeah man |
6846s | just even like referring to |
6849s | um some of the praise that we we got for |
6851s | anybody who's ever been like on the |
6852s | fence about looking at what we're |
6855s | offering here right what we're offering |
6857s | here there has been so much oh I |
6859s | shouldn't go to these locations this |
6860s | will kill the Stream |
6861s | this is a Cold Stream let's see uh are |
6863s | we missing anything |
6865s | terranova claim all right let's go let's |
6867s | go hunt |
6869s | um |
6869s | yeah for those those of you who like |
6872s | missed out on any of the details of like |
6875s | how accessible the game is and whatnot |
6879s | I can only speak to the praise that we |
6881s | received at the convention show floor |
6884s | it was well over half the people I spoke |
6888s | to well over okay |
6890s | well over half the people I spoke to who |
6892s | are like the controls just feel so |
6894s | intuitive |
6896s | the controls feel so great it's easy to |
6898s | pick on |
6899s | and |
6901s | I really want to bring that home okay |
6903s | because like when we approach this game |
6905s | like let's let's we've showed so much |
6908s | stuff here |
6909s | there's a lot of depth to what we have |
6911s | to offer be it through the looter |
6913s | shooter the pseudo open world the RPG |
6915s | elements I mean we can go even deeper |
6917s | right like the ship customization the |
6919s | crafting the the perks uh the storyline |
6922s | shoot there's there's so much to explore |
6924s | here but none of this would have |
6926s | mattered at all if the controls to enter |
6929s | into this experience weren't exactly |
6932s | where they needed to be okay and I just |
6935s | want to just this is one of those other |
6936s | elements it's like we spent so much time |
6940s | even as far back as everspace one we |
6942s | spent so much time ensuring that the |
6944s | entry point into the game |
6946s | picking up a controller or slapping your |
6948s | hands down on a mouse and keyboard that |
6951s | was not going to be the issue |
6953s | because if that was the issue we'd |
6955s | already lost |
6956s | and I am so glad that that has been |
6959s | received incredibly well from our |
6961s | community so don't even don't even hear |
6963s | me give the praise and worship of our |
6965s | own game oh look at us we're so awesome |
6967s | like look at the reviews talk to people |
6969s | who have actually played like |
6971s | the controls here |
6975s | we have gone Great Lengths |
6978s | to ensure it goes in the directions that |
6981s | you need it to this is just the simple |
6983s | details of mouse movement for example |
6985s | the simple details I'm going to do some |
6987s | changing here where we have the |
6989s | crossword Behavior okay I just I click |
6991s | two things okay this place has been hit |
6993s | recently well look that's beyond my |
6995s | guard look at how |
6998s | little the game changed and I'm going to |
7001s | talk about |
7003s | what's changed because it's so simple |
7006s | but from a certain perspective it is |
7009s | incredibly necessary I'm gonna die in |
7011s | showcasing this that's going to be |
7012s | ridiculous |
7013s | but just such a simple change |
7016s | has created an opportunity for those who |
7020s | don't like or are used to something else |
7026s | right complete something completely |
7029s | different |
7031s | which is relative Mouse control so when |
7033s | I'm pointing on the screen it doesn't |
7034s | keep moving it goes to where I'm |
7036s | pointing and it stops see that little |
7037s | cyan indicator I point it goes over to |
7040s | it and stops |
7042s | this is different from our default |
7045s | settings |
7045s | quite considerably but some people are |
7047s | used to this we got in there |
7050s | we got it in there |
7052s | and even though I'm not a fan of it |
7054s | it's still fairly fluid to me |
7058s | right this is from personal standpoint |
7060s | like I'm I much rather not do this |
7064s | but we're still able to be rather |
7065s | effective |
7067s | bringing all these elements together |
7068s | picking up the sweet loot having a good |
7071s | time |
7075s | and just sincerely the amount of love |
7078s | and attention devoted to this even at |
7080s | like the start of developments it's |
7081s | insane guys it's insane |
7084s | it really is |
7085s | auto aiming strength mouse sensitivity |
7088s | mouse dead zone the crossbearing |
7090s | behavior which we change the center |
7091s | Crosshair Mouse radius we could have |
7093s | updated that as well I mean you got all |
7094s | your usuals here too right when you're |
7096s | automatic Rollings or boost behaviors |
7098s | right but then even still it's like ah |
7101s | you know if you don't like any of that |
7102s | change it |
7104s | change it to what you want |
7109s | keep going right it just keeps going and |
7112s | then just and then there's elements here |
7114s | gosh |
7116s | from the feedback and support from you |
7118s | guys |
7119s | adding like freaking inertia damper |
7121s | toggling right |
7123s | what's that what's that you say well |
7125s | here let me show you |
7127s | so my ship is now just freely moving in |
7130s | this direction Newtonian style and I can |
7132s | kind of go about in different directions |
7135s | right |
7137s | especially with this boost actually |
7138s | that's a great oh I see a lot of people |
7141s | having a tremendous amount of fun with |
7143s | that |
7145s | Newtonian physics and then getting that |
7147s | oh oh |
7150s | man this is gonna be a thing but oh it's |
7152s | like I got too close to that I need to |
7153s | turn my inertial dampeners on it's a |
7155s | toggle right so just push a button |
7158s | there's push a button |
7160s | you might be wondering oh my gosh has CB |
7162s | really been talking about controls for |
7164s | the game for like the last 10 minutes of |
7166s | the stream before launch yes because it |
7169s | is sincerely that important |
7172s | it is that important guys to get into |
7175s | this experience to have the flexibility |
7180s | move this Factor |
7184s | we went hard on this game all right |
7194s | crazy |
7197s | very stinking crazy |
7200s | oop whoops |
7202s | bumping around |
7205s | and we really do hope that you see |
7207s | all of the love that we've truly poured |
7209s | into this because it's it's nuts |
7212s | it is nuts |
7213s | yeah it's a toggle like okay so the you |
7215s | know how I said we've been working on |
7217s | sound design one more time so if you're |
7218s | listening I want you to hear this I'm |
7220s | gonna be super quiet |
7225s | that's me toggling the inertia divers on |
7228s | and off |
7229s | toggling |
7231s | up |
7232s | I've got them on now I have them off |
7234s | ship slows down and stops |
7237s | one is great for those who want a little |
7240s | bit more realism |
7241s | spoiler alert we are an arcadey |
7243s | spaceship shooter focused with looter |
7245s | shooter mechanics but it's there and |
7248s | frankly speaking now you can do some |
7250s | impressively hilarious maneuverability |
7252s | options in this arcadey shootier |
7254s | environment |
7256s | but Frankly Speaking I don't actually |
7257s | know has actually been done before |
7260s | is this available in other games of this |
7263s | nature |
7265s | I haven't played it |
7268s | and uh I have played an embarrassing |
7270s | number of games in my time |
7273s | but I digress so yeah Sports around |
7276s | controls because yeah that's how |
7278s | insanely important it is |
7282s | that's how insanely important it is all |
7283s | right with the last couple of minutes |
7285s | here of this live stream let's um |
7287s | I mean should we do another should we do |
7289s | another Rift run we could do that |
7292s | we could find a battle over here in |
7293s | Drake that'd be fun |
7298s | foreign |
7301s | lots of different things we can do |
7306s | Simpsons did it okay yeah good good |
7308s | freelancer did oh yeah oh gosh |
7310s | freelancer did do it oh |
7318s | I did it and yeah okay yep all right |
7321s | we're gonna just chalk that one up to |
7322s | wow good job Eric |
7324s | we're in resources right now you're |
7326s | stuck up |
7328s | yeah yeah good point guys good point |
7330s | yeah |
7333s | really happy with the way it came across |
7335s | okay that's the point that's the point |
7341s | oh my God |
7345s | excellent |
7351s | also I want to show this |
7353s | um a little bit more because I think |
7355s | I've seen a lot of you guys use magnetic |
7358s | Repulsor incorrectly okay you do not |
7360s | need to be facing them and pointing at |
7361s | them you just have to be near them so |
7363s | it's like okay well you want Sarah I |
7365s | want to get this guy over to that rock |
7366s | okay right I'd just be like oh you're |
7368s | over there nope now you're in the rock |
7370s | okay so as long as you are near them you |
7373s | control where they go |
7374s | they do not have to be in front of your |
7376s | ship okay like look at me just |
7378s | absolutely playing with my food here |
7381s | just uh just keep that in mind magnetic |
7383s | Repulsor is freaking dope |
7387s | very much enjoy this one |
7393s | I'll do it one more time with these |
7394s | Aurelia drones because I hate cirilla |
7396s | drones we're past it oh look now it's in |
7398s | front of us |
7399s | how about that oh silly little bro silly |
7403s | little drone one more time over there |
7407s | excellent and he's gone |
7409s | it's not nice you don't have to even |
7412s | have them in your viewpoint |
7418s | yeah |
7420s | that's right |
7422s | all right anyway |
7424s | good good stuff all right guys |
7427s | I know that we kind of concluded with a |
7428s | little bit more of a conversation piece |
7432s | but yeah |
7434s | um |
7436s | I've said it so many teams already and |
7437s | like just like the thank yous to the |
7439s | team the thank yous to all of you who |
7441s | come out here to watch these streams and |
7443s | to participate with the questions and |
7446s | even share like the screenshots which we |
7448s | didn't uh we didn't do today |
7450s | um we'll probably do next week |
7451s | absolutely will uh maybe actually maybe |
7453s | not |
7454s | maybe not because the the stream next |
7456s | week is going to be entirely devoted to |
7458s | 1.0 and we're probably going to be |
7460s | incredibly Giddy and wild uh |
7463s | we'll see we'll see but sincerely thank |
7465s | you all so much for being a part of |
7467s | these the feedback and the support has |
7469s | gotten us to where we have gotten we did |
7473s | that said and done segment to give you a |
7475s | little bit of insight as to why certain |
7476s | things have changed okay there are a lot |
7479s | of things that we have said were going |
7481s | to happen that aren't and there are |
7482s | things that we said that won't happen |
7483s | that now will and we've shifted other |
7486s | things around accordingly and we praise |
7488s | you for understanding the challenge of |
7491s | development but also our desire to truly |
7493s | make this the best game it can be not |
7497s | only to satisfy our vision but also to |
7500s | adhere to your desires so guys |
7504s | you have been awesome |
7506s | you have been incredible you have been |
7508s | amazing and I have been Eric Schroeder |
7510s | your community Ambassador for rock fish |
7513s | games don't stop being awesome and the |
7516s | next time you see this ugly mug |
7519s | the game's gonna be out |
7523s | I am |
7524s | so freaking pumped I am so ready |
7528s | so I'll see you then |
7530s | toodles |
7551s | foreign |
7555s | [Music] |
7563s | [Music] |
7574s | foreign |
7582s | [Music] |
7595s | guys I'm just I am ah |
7599s | it's so close Six Days six days |
7603s | we are on the cusp of 1.0 |
7609s | on the cusp and let me tell you what let |
7613s | me tell you what guys there have been |
7615s | there's so much going on in the |
7617s | backfield behind players that you don't |
7619s | even know |
7621s | fine folks like UVA and Michael and Lee |
7625s | like individuals who have been working |
7627s | their absolute butts off to ensure the |
7631s | news of everspace 2 is getting out there |
7634s | it is wild how much work is pushed and |
7638s | the connections used and the |
7640s | communications thereof it's nuts and |
7644s | yeah oh my gosh there so much praise to |
7647s | every single team member who's ever |
7649s | touched this and Frankly Speaking so |
7651s | much praise to you guys who have dabbled |
7653s | within and then supplied feedback |
7656s | accordingly or just carrying along for |
7658s | the ride and having a good time it's |
7660s | been remarkable |
7662s | absolutely remarkable so a couple of |
7665s | last little details uh just mentioning |
7668s | them this is the after stream show for |
7669s | anybody who's wondering uh it's uh not |
7672s | very long and I'm gonna do something |
7674s | that everyone enjoys but also just |
7676s | wanted to let you know we will be |
7678s | establishing an event here soon ish |
7682s | where we're going to reveal the exact |
7685s | time that everspace 2 will be launching |
7688s | on April 6th that will be made into a v |
7691s | an event on Discord so effectively it'll |
7693s | be kind of like your countdown too |
7695s | um and when that goes up uh it's either |
7698s | gonna be uh it's probably gonna be at |
7700s | the beginning of next week if I'm being |
7702s | fully clear about that it's probably the |
7704s | beginning of next week |
7706s | um unless Michael approves it and I can |
7707s | slap it up right now but |
7708s | probably beginning of next week |
7711s | so you can all join us in the excitement |
7713s | thereof and we may even have some pre |
7715s | 1.0 Shenanigans uh in the Discord |
7719s | um I've already talked with uh Gary a |
7721s | couple of times about oh maybe we could |
7722s | do like a little in Discord stream of |
7725s | just like screwing around and answering |
7726s | questions and stuff so we're going to be |
7728s | here uh we're gonna be having a blast |
7730s | and also working hard to make sure the |
7733s | community spaces are exactly where they |
7735s | need to be and tidy up the rest of the |
7737s | game so we hope that you will play along |
7740s | the ride with us |
7743s | because we're so close because we're so |
7745s | stinking close it's nuts all right |
7747s | so now to the segment that you all |
7749s | really enjoy |
7753s | um |
7757s | goodness gravy |
7761s | I haven't done this in a while I it's |
7763s | that convention took a lot out of my |
7765s | throat okay so uh I make no promises |
7769s | but you guys love it and you're sticking |
7771s | around so |
7773s | here we go |
7776s | foreign |
7777s | we want to do this today |
7780s | I kind of want to do something unique |
7786s | it's hard to be on the spot |
7788s | everyone's like hoping that you're gonna |
7791s | do a thing and oh my gosh |
7793s | all right let's just do it let's do it |
7802s | kind of sounds shaky hang on let's start |
7804s | over |
7815s | all right |
7823s | [Music] |
7828s | ever space too |
7838s | foreign |
7840s | six days |
7842s | [Music] |
7846s | ever space stupid |
7851s | Gary take it away |
7854s | excellent |
7866s | ah |
7872s | [Music] |
7873s | throw that one on me didn't you |
7877s | oh my gosh |
7880s | oh man |
7883s | I'm so glad I got vocal rest |
7890s | oh my gosh goodness great also just a |
7893s | quick shout out to but by the way I |
7895s | don't know if they're here or not but |
7896s | there was a delightful barbershop |
7898s | quartet that stopped by the stream and |
7899s | it just made I was actually in a barber |
7901s | shop quartet a long time ago which |
7902s | sounds nothing like beatboxing it sounds |
7905s | um actually it sounds very different |
7906s | it's more like |
7913s | you know something like that but uh it's |
7916s | fun and I really enjoyed them and I |
7919s | enjoy all of your energy coming out here |
7921s | and playing along with this ridiculous |
7924s | Shenanigans right um |
7927s | and uh it's |
7929s | good it's great it's so much fun so guys |
7931s | I've taken up more than your time uh |
7934s | hopefully joyously so thank you so much |
7936s | for your energy and your excitement to |
7938s | bring all of this together six more days |
7940s | guys six more days and you're gonna have |
7945s | it's gonna it's so awesome I am so |
7948s | excited for everything coming together |
7951s | and the story we haven't talked about |
7952s | the story we don't need to because |
7954s | you'll find out all right guys I gotta |
7956s | get out of here |
7957s | I gotta get out of here so uh yeah I've |
7960s | already said my goodbyes and all that |
7961s | stuff this is the after stream |
7962s | Shenanigans segment uh don't stop being |
7965s | awesome yeah have a great weekend |
7968s | count those days down I know I am oh my |
7970s | gosh boy am I |
7972s | goodness gravy couldn't come soon enough |
7975s | so pumped |
7977s | so freaking excited |
7999s | [Music] |