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ROCKFISH Games
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4s | foreign |
---|---|
14s | [Music] |
30s | see you guys in a moment |
32s | lots of oh my gosh so many little |
34s | changes and adjustments oh this is nuts |
37s | this is nuts |
44s | [Music] |
47s | thank you |
51s | excuse me goodness gravy |
74s | [Music] |
80s | thank you |
95s | [Music] |
104s | [Music] |
130s | man my hands are cold today what in the |
133s | world |
155s | [Music] |
160s | foreign |
164s | [Music] |
194s | [Music] |
197s | foreign |
215s | [Music] |
224s | [Music] |
232s | foreign |
240s | ladies and gentlemen to the official |
242s | Rockfish game stream where the game |
244s | loads in as I'm talking to you oh my |
247s | goodness welcome welcome my name is Eric |
249s | Schrader the community Ambassador for |
251s | Rockfish games I will be your host and |
253s | your guide through All Things everspace |
255s | 2 today I also just realized I have uh |
259s | myself playing in the background hang on |
261s | a second we don't need to hear myself |
262s | twice or I don't need to hear myself |
263s | twice that's always hilarious alright |
266s | that's taken care of now |
268s | let's walk through a little bit of what |
271s | we're doing in today's stream first |
272s | things first you saw it in the title |
274s | itself there's there's just so much |
277s | stuff that we have been improving upon I |
279s | wanted to talk just a little bit about |
281s | what that looks like at least at a |
283s | general level so you guys know how the |
284s | 1.0 stretch has been going |
287s | spoiler alert it's been going well but |
290s | we are going to cover those Community |
291s | icons it'll be the very first thing that |
293s | we highlight in fact and then we're also |
295s | going to talk very briefly about some of |
297s | those other changes that I'm kind of |
299s | alluding to including but not limited to |
302s | things surrounding the perks and saving |
304s | and even backer editions so |
307s | there's a there's a quite a bit of stuff |
309s | to kind of talk about uh otherwise we're |
312s | going to be continuing our save from a |
314s | point that is not familiar to you all so |
317s | I hope you're okay with this I certainly |
319s | do but I took the liberty to play |
321s | through the save just a little bit more |
323s | no cheats I promise no cheats were used |
326s | I can even show you the saved data |
327s | you'll know that there's no jumping |
329s | around Shenanigans you can cross check |
330s | it if you really wanted to do that but |
333s | um I leveled myself up a bit so that way |
335s | we can get back into the story missions |
337s | without being so under leveled it's it's |
339s | not fun to watch somebody just slam |
341s | their head against the wall |
342s | and uh yeah so this last spot that we |
345s | saved at was very intentional so that we |
347s | could run into Marie devent wrap up her |
350s | side mission as well as getting into |
352s | talking about Commodities so let's do |
355s | that right the heck now |
358s | we are over in the corner of the uh |
361s | Union system over here we've been here |
364s | before but we came back because we |
365s | specifically wanted to go to Marine |
367s | event you can tell that I have not gone |
368s | to any of these sites my uh leveling |
371s | grind if you will was done through uh |
375s | signals unknown signals and whatnot so I |
378s | do have a slew of new items that I |
379s | picked up from enemies but nothing crazy |
382s | or out of ordinary all right so back |
383s | into this let's head over here call the |
385s | flying duchess |
388s | start getting things wrapped up and |
390s | because we recently hit Level 10 I'm |
392s | gonna have uh I'm gonna have to pick a |
393s | new perk as well I haven't done that yet |
401s | perfect so when we land here it's going |
403s | to trigger the finalization of a side |
405s | mission for her and then we'll |
407s | immediately go into commodity |
409s | conversation |
412s | say Do you happen to know a brand event |
414s | from cephas Downs |
422s | Galaxy he made it common knowledge that |
425s | grapes grown on cephas result in nothing |
428s | more than glorified laxative how is that |
432s | fool doing I'm afraid he's dead what |
436s | what happened |
438s | I don't know exactly but it seems he got |
440s | lost in the caves underneath cephas |
442s | Downs his ship had these bottles stored |
444s | and this message for you oh that bloody |
447s | fool he ran off because he wanted to |
450s | teach the universe the joys of a heavily |
452s | touched palette but ended up dying for a |
456s | shipload of sweetened vinegar here I'll |
459s | buy the whole load from you that's a lot |
462s | of credits well lucky you now use it to |
466s | buy something or leave I need to pour |
468s | myself a drink |
472s | oh kind of a sad Mission Shane but we |
476s | got it completed with her and next up |
479s | we're gonna go to the inventory where we |
481s | are going to talk about these commodity |
483s | icons yay look they have icons on them |
486s | oh they're just little graphics on the |
489s | front of those containers so you can |
490s | very quickly if you just look in the |
491s | lower left got all of these different |
493s | Commodities that I've been picking up |
494s | from all over the place and you can |
496s | quickly see what they are so we have a |
500s | t-shirt for clothing we have this Hammer |
502s | uh two hammers for mining equipment we |
506s | have this little Sun for solar panels |
508s | we've got this bottle with the plus sign |
510s | on it for medicine we got this bottle |
512s | with a cap on it for liquor |
515s | we've got the ammunition for small arms |
517s | we got this little plant growing for |
519s | seeds there's more than just these but |
521s | these are just the beginnings of what we |
524s | are uh putting together here but every |
526s | single commodity will have an icon for |
529s | it that way you can tell |
531s | what it is |
532s | there were some additional tweaks and |
534s | adjustments to the bar that you see okay |
538s | and I'm not sure if I fully discussed |
542s | what that bar is because I know when we |
545s | were flying in super light there were |
546s | some questions about |
548s | um what that might be and you know you |
550s | see the dots and you know you see the |
552s | value from like for example on Small |
554s | Arms you see it's 60 credits all the way |
555s | to 198 credits so 60 on the left and |
559s | then it says 198 on the right but then |
561s | you see those two additional little |
563s | grade Pips and you see the white pip the |
566s | white pip is its value where we are at |
569s | the gray Pips are its value specifically |
572s | in Union so if we go to a different |
574s | system its value will very likely |
577s | increase and it'll go closer to that 198 |
580s | per small arm unit |
582s | okay so that's how that's how that bar |
584s | works that's just a really quick recap |
586s | for anybody who missed last week's |
587s | stream but also |
589s | um what you're looking at here last |
591s | little tidbit for you is that the |
593s | Commodities do have these colors for |
595s | those of you who missed that the colors |
596s | are effectively indicating how well of a |
599s | trade it's going to be so if it's red in |
602s | your inventory it's not going to sell |
603s | for much if it's green in your inventory |
606s | it's going to sell really well if it's |
608s | red at a store that means it costs a lot |
612s | if it's green in a store that means it's |
615s | affordable |
616s | clear super easy to understand but even |
621s | still if there's more to it that you're |
623s | struggling with on that front |
625s | we do have a tool tip that will be |
627s | popping up for you as well we might even |
630s | trigger it I'm not sure we'll see but |
632s | I'm gonna go ahead and um clear out some |
635s | of my inventory here |
638s | oh there there it is speak of the devil |
640s | now um this is not uh finished text but |
644s | you can see very clearly it's giving you |
646s | a strong understanding of what commodity |
649s | training is and how it works and this |
650s | also is cataloged into the Codex for |
653s | your reading pleasure should you forget |
656s | so lots of information there but uh yeah |
660s | I digress |
661s | I digress |
663s | just right right over there boom |
665s | look at that look at that lovely little |
668s | guy |
669s | all right now let's make some space we |
671s | don't have a corrosion injection yet |
674s | all right now we do |
677s | now we do we might do a level nine Union |
680s | signal decoder |
682s | didn't want that level eight you could |
684s | use a little more credits |
686s | [Music] |
686s | um |
687s | top this off sell a lot of these smaller |
691s | ones |
694s | and these Commodities aren't selling |
696s | super great I kind of want to be I want |
699s | to kind of be greedy here |
703s | and so I'll probably uh hang on to some |
706s | of those for a little bit longer |
709s | yeah we got the space for it so why not |
713s | all right |
715s | so that's a little bit more about the |
716s | Commodities and kind of what they look |
717s | like oh is she selling any Commodities |
719s | actually let's see just medicine and |
721s | small arms and seeds oh so we could buy |
723s | these up man that that could be a really |
725s | good deal honestly |
727s | um |
734s | no we're not gonna do it we're going to |
736s | we're gonna leave we're gonna leave it |
737s | alone |
738s | excellent so that's that that's a bit of |
741s | a segment there for the commodity |
743s | elements but iconography we're really |
745s | happy with how that's come across |
747s | let's jump over to perks very very |
749s | briefly we have started doing some |
752s | balancing passes through this um I think |
754s | I've spoken on this in the past those of |
757s | you who have missed it the perk system |
759s | we really like the progression of the |
762s | perk system has some problems there are |
765s | certain things that are way too |
766s | accessible that probably shouldn't be |
768s | and there are certain things that are |
769s | like really hard to get until you're |
772s | like in a late game so what we've done |
773s | is we've kind of touched up some of the |
775s | balancing acts here with the |
777s | requirements to keep leveling them up |
778s | with a couple of changes and |
781s | modifications to the requirements for |
784s | those specific perks so the perks |
786s | themselves the abilities thereof all of |
789s | that is remaining the same but you might |
792s | be able to see some adjustments here |
793s | honestly not sure all of the specific |
796s | adjustments that have been made but as |
798s | you are gaining uh the higher levels of |
802s | the perks you're going to start seeing a |
803s | higher uh item requirements for that in |
807s | fact in fact I do have one over here the |
809s | mining tracker it does require some pure |
811s | copper which I really want to get I |
814s | really want to get this |
816s | it would make me happy so we are going |
818s | to be Scouting Around for Pure copper |
822s | to get that bad boy that is what we |
824s | really really need |
826s | Okay so we've been in this inventory |
828s | screen for a while it's time to go fly |
830s | out and about |
832s | do things |
834s | I have changed none of the customization |
836s | of my ship whatsoever it is exactly the |
839s | same since last time |
841s | uh We're not gonna do the Black Box in |
843s | this area I don't think |
846s | but we'll take on these level tens just |
847s | to show you that I uh |
850s | I've been practicing with the bomber |
859s | I also got a couple of |
862s | um |
863s | challenges done |
867s | so I might be able to pull some of those |
869s | up and show you what has unlocked |
872s | okay |
876s | really like to get these guys out of the |
878s | way so I can |
880s | hit this one there we go |
884s | there we go |
897s | nice collection of goods there actually |
899s | let's see what we got calibrated coilgun |
902s | tempting |
904s | level 10 sensors they're exactly the |
907s | same aside from their ability we got |
909s | Firepower or Precision we're going to |
910s | take the |
912s | um I think we're going to take the |
914s | Firepower |
915s | solver peruser for the resources range |
917s | is nice |
920s | you know what we're going to keep this |
921s | offer peruser |
923s | we're gonna keep the Salvo peruser |
926s | that's what we're gonna do |
928s | and now what we're going to do is we're |
929s | going to head back over to the um The |
932s | Gauntlet that's where we truly left off |
936s | that's where we truly left off we're |
937s | going to finish up that side mission |
941s | excuse me |
944s | and then after that we will continue the |
948s | main uh storylines oh oh perks perks we |
951s | need to add a level 10 perk |
954s | um |
957s | did I tell you guys that play it safe |
959s | changed |
961s | can't remember I want you to look at |
963s | that |
964s | something that changed about it |
967s | I legitimately can't remember if I've |
969s | told you about this changeup but um |
971s | it no longer works with any device |
974s | quiet safe is specific |
977s | with using Warfare devices so if you're |
980s | aggressive it gives you that reactive |
982s | armor |
984s | but if you're using defensive devices |
986s | you're already being safe so you don't |
988s | get the benefit |
991s | so |
992s | something you have to think about now |
993s | with that element |
996s | I am |
999s | do we have yeah we have two Warfare |
1002s | devices anyway so I think we're gonna go |
1003s | ahead and take play it safe |
1007s | and we still have defensive Massacre |
1009s | which I'm thinking about changing the |
1010s | Isaac strategy because I'm finding more |
1012s | often than not that I'm boosting like |
1014s | constantly and just getting a flat |
1016s | damage reduction might be the way to go |
1018s | for me |
1020s | it's been nerfed hard how dare ah yeah |
1022s | well it was being abused hard |
1024s | sorry |
1027s | like we want you guys to have fun but it |
1030s | does need to be challenging right we |
1032s | can't just make a game to just stop all |
1035s | over everything all the time |
1037s | that's what the end game is for becoming |
1040s | super overpowered |
1043s | all right |
1045s | all right oh I also forgot to mention |
1047s | goodness if you guys have questions |
1048s | during the course of the stream this is |
1049s | a very active participation style stream |
1053s | so ask your questions geekbite is |
1055s | actually on the line picking them up |
1057s | making sure that you're getting taken |
1059s | care of and at certain parts of the |
1061s | stream I will answer a slew of those |
1063s | questions |
1066s | so that uh nobody gets missed and if you |
1069s | do somehow get missed um it's not |
1070s | because we are ignoring you sometimes |
1073s | that just happens and give us another |
1076s | chance by asking the question again |
1077s | herself |
1079s | all right so let's go ahead and uh do |
1081s | this twin research station |
1083s | power core dispenser this has to go to |
1086s | the other side right |
1088s | shoot I should probably I probably |
1090s | should have played this before |
1092s | coming back into the stream oh gosh |
1094s | okay |
1096s | I'm sure it'll be fine oh |
1102s | okay much better |
1105s | unstable power cores explode by the way |
1107s | so if that you get hits at all man I |
1109s | really chucked that thing didn't I |
1111s | goodness come back here sir come back |
1113s | here all right |
1115s | power cores uh unstable power cores will |
1118s | explode you have to be a little more |
1120s | gentle with them than a standard power |
1122s | core |
1124s | [Music] |
1127s | I think we're all right here |
1130s | beautiful |
1132s | all right |
1142s | [Applause] |
1144s | yeah |
1145s | there you go |
1151s | all right you know what do we got oh yes |
1155s | the shield |
1159s | excellent now we can get right on in |
1162s | there complete this side mission |
1167s | way |
1168s | of course I think I have to deliver this |
1170s | back to cedo |
1173s | slightly annoying but |
1175s | it is |
1188s | so now just a simple matter of creating |
1192s | an energy sphere and powering these bad |
1194s | boys up give me give me |
1199s | there we go |
1202s | Hydra samples |
1205s | the scientists can tell |
1207s | you everything else here is either dead |
1209s | or long gone |
1211s | I guess this wraps up our investigation |
1214s | oops I forgot my other items |
1217s | how silly |
1219s | oh a Mainframe |
1226s | so as you guys have all probably seen |
1229s | there are new additions to the voice |
1230s | lines |
1232s | So Adam specifically when you find your |
1235s | first next tier he will have some sort |
1237s | of comment so in the case of that last |
1240s | line you heard he said ah this is a rare |
1242s | find it is quite literally because we've |
1244s | collected a rare shield and that |
1247s | that is delightful that is very pleasant |
1252s | granted we are in a ship that's Shield |
1256s | bonus is uh actually it's it's really |
1259s | good |
1260s | it is really good |
1261s | um I was thinking of a different ship |
1264s | but uh yeah so we'll go ahead and we'll |
1267s | go ahead and pop that on |
1268s | we're gonna head to cedo to finish this |
1270s | up oh my gosh look at me look at me go |
1274s | look at me go we're gonna finish this |
1275s | side mission and then we're gonna get |
1277s | going with the main missions |
1279s | but as we're going back through Sito |
1280s | it's gonna be a great opportunity to |
1281s | show you |
1283s | if you recall |
1285s | cedo leveled up so its locations are not |
1287s | going to just be easy peasy level ones |
1289s | twos threes and up to I think sevens and |
1291s | Eights |
1292s | no they have now leveled up and they |
1294s | will be chasing after our level up to a |
1296s | certain point |
1298s | and once we get to that certain point |
1300s | we'll progress in the story again |
1301s | they'll level up again |
1303s | etc etc |
1306s | the downtime delay of The Shield St is |
1308s | brutal yeah it really is |
1310s | I will agree to that I'm also I also |
1312s | want to see if I can find one quick |
1313s | thing here we're gonna go to an unknown |
1315s | signal really quick I'm looking for |
1317s | resources |
1319s | I want to get a couple resources I |
1320s | really want to get that pure copper for |
1322s | um Hive I should be able to find |
1324s | resources here excellent I should be |
1327s | able to find resources here and also |
1329s | don't worry about that voice line we |
1330s | know it's totally bug ah no |
1337s | thank you |
1339s | okay |
1342s | nope nope there we go all right |
1349s | we did adjust the snipers |
1351s | um targeting reticle a little bit you |
1353s | probably noticed that it was way too |
1355s | much in our last iteration it might |
1359s | actually be tuned down too much now but |
1361s | I digress |
1363s | we are finding that balance |
1365s | oh my gosh look at all these resources |
1371s | it's gonna take forever to collect all |
1373s | of these |
1375s | unless |
1377s | [Music] |
1394s | oh my gosh |
1398s | Arc 9000 mining |
1403s | what a delight |
1407s | what a delight I actually missed more |
1409s | than I would have liked but still we did |
1412s | it guys |
1415s | we did it |
1417s | we've accomplished victory |
1420s | that's that game's ready to game's ready |
1422s | to go |
1425s | ship it |
1426s | we're done |
1431s | oh my goodness |
1435s | for those of you who are not aware of |
1437s | what's going on on here this was |
1438s | actually a community request |
1440s | specifically from Bearded Frog in the |
1442s | chat he harassed us all the time about |
1444s | it in these streams and uh |
1447s | well |
1448s | there you go we hope that you will enjoy |
1451s | this Edition is it very effective I mean |
1454s | you guys could be the judge tonight |
1459s | snuck it in and uh we didn't get to see |
1462s | the full effect of it but whenever the |
1464s | arc 9000 is actually close to a mineral |
1465s | deposit at all it will tether to it and |
1468s | start chipping it away and then of |
1470s | course when it explodes it |
1473s | throws them all out |
1475s | but uh yeah we uh |
1478s | sometimes you need a break from the hard |
1479s | grind of all these bugs that we've been |
1482s | chasing and addressing and I think Hans |
1485s | Christian really enjoyed adding this one |
1486s | in and I hope that you guys enjoy it too |
1490s | foreign |
1492s | [Music] |
1495s | so now let's go ahead and cruise on back |
1498s | to our Sino location and while we're |
1500s | doing this we will have a little bit of |
1502s | space to answer some questions geekbite |
1505s | if you want to throw some at me that |
1506s | I've generated I am more than happy to |
1508s | start answering |
1512s | Emily will good evening everyone how are |
1514s | you all uh got a couple of holdovers |
1516s | from last week that didn't get answered |
1518s | so we can throw them in uh straight from |
1520s | the off |
1521s | um nilo Nova on YouTube which uh asking |
1525s | last week uh shall we have stuff like |
1527s | the everspace ones the ancient weapons |
1529s | uh because they want a dear neutron |
1531s | cannon back well technically the neutron |
1534s | cannon wasn't an ink weapon it's an |
1537s | actually it's more of a |
1539s | Tron Canon |
1542s | but in regards to ancient Weaponry we |
1545s | have the that ancient sniper rifle right |
1548s | um which was technically a glyph |
1550s | we have more or less reproduced it it |
1553s | has different functionality it's now |
1555s | called devotion it is a legendary |
1557s | um |
1558s | uh sniper it's a legendary shock rifle |
1563s | and uh yeah instead of it doing damage |
1566s | to you now it actually takes your alt |
1569s | away as its energy source and it packs a |
1573s | punch and if chained together correctly |
1575s | it can |
1577s | can dish out some insane damage |
1582s | the big thing's gonna be making sure |
1583s | that you have your alt generation at |
1585s | maximum capacity and it can seriously |
1587s | it's um |
1589s | it's it's nuts uh how effective you can |
1592s | do that now why is this guy wanting us |
1594s | to dock there |
1597s | um |
1597s | [Music] |
1600s | that's interesting I don't think that's |
1602s | supposed to be there this might be a bug |
1607s | we're gonna dock here anyway and we're |
1609s | gonna find out really quick I can't |
1611s | remember if there's a side mission here |
1612s | or not so let's um let's let's do this |
1616s | really quick and then we'll answer |
1617s | another question uh sorry about that |
1618s | very intermittent sort of bounce around |
1621s | I'm sorry I noticed that you put out a |
1623s | joke okay all right okay ah hello I |
1626s | haven't seen you in a while and yes you |
1628s | are correct this time the job is about |
1630s | bloodstock |
1632s | have heard what happened to them |
1634s | ends something new they've disbanded the |
1638s | boss was taken out by some Maverick |
1640s | upstart I would very much like to shake |
1642s | the hand of whoever that was |
1644s | whoever it was might prefer to keep it |
1646s | on the lowdown anyhow with blood stuff |
1649s | falling apart there are other parties |
1651s | interested in stripping the abandoned |
1653s | stations for whatever they're worth |
1656s | specifically a certain data bank |
1657s | somewhere around palimon which is being |
1659s | sought by a client for a high price I'd |
1662s | do the job myself but it's a treacherous |
1665s | undertaking some old Blood star haven't |
1667s | quit the area just yet |
1669s | Scavenging stations is kind of a pastime |
1671s | of mine simply Point me the way |
1674s | you'll be looking for a sizable Data |
1676s | Bank |
1676s | if you find and return the particular |
1678s | one we need I will split the Bounty with |
1680s | you 50 50. uh I'll be doing most of the |
1683s | footwork here right and I have the |
1686s | contact you won't be able to sell the |
1688s | package without me transfer me all the |
1690s | info you got I'll look into it |
1693s | cool also I look over the chat and you |
1696s | guys corrected me thank you so much I'm |
1697s | going to identify this it is not a shark |
1699s | rifle it is in fact a coil gun thank you |
1702s | for that correction |
1704s | um yeah my apologies misremembering |
1706s | things is uh my specialty because I only |
1709s | have to remember about |
1711s | 5287 things uh what's what's what's that |
1714s | Andy oh wait nope I've got three more |
1717s | um so yeah sorry about that |
1722s | but uh I digress |
1725s | now only five thousand yeah basically uh |
1728s | but since we're talking numbers actually |
1729s | here's a curious little detail so we |
1731s | catalog all the bug reports and whatnot |
1733s | that we get from you guys of course and |
1734s | also ones that we catalog ourselves and |
1736s | through this process we actually we |
1739s | broke the 1000 marker and how many |
1743s | tickets that we have |
1745s | um that are open so we have way more |
1747s | than a thousand tickets but we have so |
1750s | many but um to just give you a sample of |
1752s | our progress uh we |
1754s | address we've been addressing hundreds |
1757s | of bugs okay I'm talking hundreds of |
1759s | bugs and we are now back under 900 |
1763s | active |
1764s | uh items |
1766s | which is actually a big milestone for us |
1768s | I know that some of you guys are |
1769s | thinking like what is that that's still |
1771s | a lot yes it is and in this home stretch |
1773s | we're trying to address every single one |
1775s | of them |
1776s | so whoo but uh we're making really good |
1779s | progress there's been a lot of little |
1781s | tweaks adjustments improvements fixes oh |
1784s | my gosh it's insane and so much of that |
1787s | is because of you guys and your |
1789s | contributions through this Early Access |
1790s | program project so thank you sincerely |
1794s | for helping us get this game where it |
1796s | needs to be |
1797s | I went to the research station but it |
1799s | was in shambles rated I'd say no no no |
1802s | no no no no not now they were so close |
1805s | they've been bioengineering High dress |
1808s | to neutralize radioactivity |
1810s | my people at home need this I found a |
1813s | Hydra sample if that helps show me yes |
1816s | yes |
1817s | this is it please as a sign of gratitude |
1821s | take this |
1823s | excellent so we've wrapped up this twin |
1825s | Station Mission got a little bit more |
1828s | stuff from cedo and now we'll be going |
1830s | back to the main missions and in our |
1832s | travels we will answer a few more |
1834s | questions so geekbite come back on and |
1836s | let's get another one |
1838s | right again this was just a holdover |
1840s | from last week uh nilo Nova again uh is |
1844s | just asking shall the limit of the quick |
1846s | legendaries be changed in the future it |
1849s | is very possible that will be changed |
1851s | but not in the way that you might think |
1854s | so we want to have a bit of fun with |
1859s | that in-game space |
1861s | but to start things off we are |
1863s | absolutely restricting how many you can |
1865s | use this is intentional design okay all |
1868s | right very intentional design the reason |
1870s | why we're having the restrictions is so |
1872s | that you still have to think about your |
1873s | build if all you have to do is slap on |
1876s | every single legendary uh two things one |
1878s | the game balance is going to be so |
1880s | brokenly absurd that it's gonna be not |
1883s | fun anymore to play the game and number |
1886s | two |
1887s | um |
1889s | refer to number one honestly like |
1891s | seriously so so in order to design a |
1895s | particular build you need to cultivate |
1896s | that curate that surrounding a legendary |
1898s | that you find or up to two at the start |
1901s | but I have mentioned I've alluded to and |
1904s | teased that there is still a bit more on |
1906s | its way pertaining to legendaries |
1908s | including but not limited to that |
1911s | legendary |
1912s | uh scrap that you acquired |
1916s | so we'll just have to see what that |
1918s | looks like in the future |
1921s | good question nonetheless all right so |
1923s | next question please |
1926s | right moving on to this week's uh slower |
1929s | and Texan over on YouTube uh just wanted |
1931s | to clarify from last week uh there'll be |
1934s | will there be no background economy |
1936s | whatsoever items will always be the |
1938s | exact same price at any given store no |
1941s | matter what whether you're buying or |
1943s | selling |
1944s | so that is a very specific question and |
1947s | the answer to that is yes however there |
1950s | are in-game timers that will affect the |
1953s | quantity of said items so if you find a |
1956s | really profitable trade route and you're |
1958s | doing it really fast you're gonna come |
1960s | up high and dry eventually because the |
1962s | station's not going to have that item |
1963s | anymore you'll then have to wait |
1966s | for X in-game minutes or maybe an hour |
1969s | I'm not sure and then it'll repopulate |
1973s | and you can do that trade again so you |
1975s | will be able to find some really |
1977s | powerful trade routes I'm confident |
1979s | about especially if you're using spatial |
1980s | bypass |
1982s | but it's not hyper exploitable we hope |
1987s | so yeah static |
1991s | good question good question excellent |
1994s | right |
1996s | um we have one from Fred spec vet over |
1998s | on YouTube uh compared to before the |
2001s | changes to trading will the net result |
2003s | from selling all unused Commodities let |
2006s | you let you less or more money if you're |
2008s | not wanting the deals in the current |
2010s | version if you're not hunting for deals |
2013s | uh that's it okay well I mean that's |
2015s | that's kind of a it's kind of a hard |
2018s | thing to compare it's also not something |
2019s | that we really care about if I'm being |
2022s | really blunt about it um and let me |
2024s | clarify that reasoning what you guys |
2027s | have in the current build is very much |
2028s | placeholder for the Commodities like |
2030s | they we didn't balance their pricing at |
2031s | all like the stock counts were maybe |
2033s | even a little wonky it hadn't been |
2035s | refined it was just hey here's something |
2037s | that you can get and sell and it has |
2039s | some |
2040s | text on it or whatever |
2042s | so once we started going in here and |
2044s | cleaning up the Commodities there are |
2046s | pricing changes that have gone across |
2048s | the board so certain things are much |
2050s | more valuable than they were before |
2052s | stock counts have been adjusted as well |
2054s | so instead of being able to hold like |
2056s | what was a hundred of certain items a |
2058s | thousand of certain items something like |
2059s | that some can only be held in groupings |
2061s | of like 20 so you'd need a much larger |
2063s | inventory space if you wanted to capture |
2065s | those elements |
2067s | um and uh it just kind of keeps going |
2069s | and going from there so all in all I |
2072s | would say if we are just answering the |
2074s | question then yes absolutely you will |
2076s | find more value but I think that |
2079s | question might be missing the point of |
2081s | the commodity system just a tad since |
2084s | it's so much more than just a static |
2087s | value and a just a item that is credits |
2090s | now so |
2092s | cool we're gonna go ahead and dock at |
2093s | this ramen bar |
2096s | the whole rack mentioned delivery terms |
2099s | used by Maddox for smuggling may I |
2102s | suggest finding and following one in |
2105s | this traffic well yes it's worth a shot |
2109s | uh scratch that we're not docking we |
2111s | have to find a drone and then we're |
2113s | going to uh finish up this Mission chain |
2115s | and then we'll answer a couple more once |
2117s | we dock all right |
2120s | I appreciate your guys's patience and |
2122s | kind of running with this as we're both |
2125s | showing gameplay and answering questions |
2126s | I'm certain that we will find a drone |
2129s | any second now come on |
2132s | come on I know you spun down here |
2135s | where are you |
2142s | where are you maybe we'll answer a |
2143s | question as we're looking for one |
2146s | let's let's do that let's answer another |
2148s | question |
2149s | right another one from Fred over on |
2151s | YouTube about ship balance uh are we |
2154s | going to see any major changes to any of |
2156s | the ships in the game will we see any |
2159s | major changes to the ships in the game |
2160s | is that what I heard yes |
2164s | um I'm not thinking we'll see major |
2165s | changes because like we've we've done |
2167s | quite the number as you guys know to a |
2171s | lot of these specials and the |
2172s | percentages of Shield armors and holes |
2176s | um a little bit of adjustments to |
2177s | handling I think and speed a two not too |
2179s | much but have been making some of those |
2181s | as well but in regards to like big |
2185s | changes to ships it's not likely I think |
2188s | the biggest change that you'll see is |
2190s | that tier four ships are coming and uh |
2193s | they're a bit beefy |
2196s | is head inside and nearby Hannah |
2198s | okay |
2202s | would you care to remind me why we are |
2204s | going through all this bother I promised |
2207s | Dax that I would see this through and |
2208s | this is a once in a lifetime job you are |
2211s | certainly putting a lot of effort into |
2213s | reaching this man who does not wish to |
2215s | be reached |
2217s | there's another drone |
2219s | drone is that his ship let's dock here |
2221s | and find out |
2222s | excellent okay so we are going to go |
2225s | ahead and pause the story and I want to |
2226s | much more fluidly address these |
2229s | questions that are coming in then we'll |
2231s | get back to the story accordingly once |
2232s | that's done so next question please |
2236s | right we've got one from uh T3 Cube over |
2238s | on twit a long time ago there was a |
2241s | massive list of devices shown as it |
2244s | stands right now we've got a couple of |
2245s | new devices and a few of the super |
2247s | common devices that have made a return |
2249s | in the way of ultimates or some other |
2251s | abilities but super cool stuff like |
2253s | energy diverters static discharge energy |
2256s | discharger car extensions they're all |
2258s | missing with 1.0 about a month away can |
2261s | we expect to see The Return of some of |
2263s | these old devices and even some new ones |
2265s | missing is a curious word |
2268s | um so I just want to address this as a |
2271s | technicality everspace 2 is not ever |
2273s | space one plus more Aerospace 2 is very |
2275s | much its own game but we would like to |
2277s | incorporate as much of the components |
2279s | within Aerospace one as possible and |
2281s | that does in fact include devices is it |
2283s | possible for us to see more in the |
2285s | future absolutely |
2287s | absolutely it's possible we also had to |
2290s | make sure that we're gonna get this |
2291s | thing out the door by 1.0 all right and |
2295s | in doing so some of the things that we |
2297s | had on our plate that would be a nice to |
2299s | have or otherwise we did have to kind of |
2302s | scoot around we have to make sure that |
2303s | the game is very well poshed we have to |
2305s | complete the main missions we gotta |
2306s | ensure that the itemization is in a very |
2309s | good space and if we're incorporating |
2311s | something like a new device this close |
2313s | to full release that can generate a lot |
2316s | of problems so I would not expect a new |
2322s | device by 1.0 |
2324s | but it's very much possible for future |
2328s | content after the fact to add more to |
2332s | that |
2334s | cool let's answer another one |
2336s | okay uh right Fred Speakman again |
2339s | they've been very very keen this evening |
2341s | uh regarding the AOE mining thingy does |
2344s | it only work with The Arc 9000 I will |
2347s | only work with one ship type oh my gosh |
2349s | I knew that this was gonna happen it's a |
2351s | steamroll effect we give you one little |
2354s | thing and you guys are but we want more |
2356s | I want to use it on all the odd alts I |
2358s | want to use it on all things oh my |
2361s | goodness look The Arc 9000 it's very |
2364s | much just kind of this uh in the moment |
2366s | sort of like Hans Christian wanted to |
2368s | add it because it would be fun that's |
2370s | that's ultimately why that happened this |
2373s | is not some sort of feature Improvement |
2375s | that we're going to be going across the |
2377s | board and doing for everything of that |
2379s | nature like for example if you're in the |
2381s | stinger and you pop your nanite swarm |
2384s | they're not gonna go around and Target |
2386s | all the resources collect them for you |
2387s | and then come back that's that's not how |
2389s | it works does that sound awesome sure it |
2392s | does but that's that's not what the |
2394s | ultimate functionalities were ever plans |
2397s | to be this was very much a community |
2399s | request that was a little bit easier to |
2402s | implement than we had thought so Hans |
2404s | Christian just plugged it in uh but we |
2406s | have no plans whatsoever whatsoever to |
2409s | have other alts do wild crazy or |
2412s | otherwise silly sort of interactions |
2413s | like that |
2415s | so |
2418s | very good next question please |
2421s | right Brian Brown on YouTube would like |
2423s | to know our stores getting an overhaul |
2426s | as part of the trading update |
2427s | particularly referring to the stock that |
2430s | the stores hold yes yeah that's one of |
2432s | the things the uh the occurrence |
2434s | balancing is what we like to refer to |
2435s | that as so how frequently you are |
2438s | finding the stuff and from where is very |
2441s | integral to how these interlocking |
2444s | commodity systems work so to that yes we |
2447s | are ensuring that certain goods are |
2449s | going to be found at certain locations |
2451s | at certain prices that are going to be |
2453s | more pleasing so certain trade routes |
2454s | are going to be ideal to find you'll |
2456s | have to discover them yourselves but |
2458s | when you do especially when you're using |
2460s | the spatial bypass technology you're |
2461s | going to be able to make a pretty penny |
2463s | from it but also as I mentioned before |
2466s | you know there's a lot of balancing that |
2468s | did have to go through with this like in |
2470s | regards to them stopping at a certain |
2472s | point waiting for in-game timers to |
2474s | trigger |
2474s | etc etc etc so while these systems are |
2477s | all in place and we're pretty happy with |
2479s | the price points that we are at there |
2481s | can still be a couple more adjustments |
2482s | and those adjustments are not just |
2485s | limited to the items themselves it |
2486s | definitely includes the stations where |
2488s | they are purchased from and how many and |
2490s | there have already been adjustments |
2493s | cool next question please next stop is |
2497s | back to Fred again over on YouTube uh |
2499s | just inquiring I think the the AOE |
2501s | mining with The Arc 9000 has just you |
2503s | know a couple of thinking will we see |
2505s | more devices weapons that destroy things |
2507s | on a bigger scale |
2511s | um everything goes boom yeah I mean if |
2513s | you want bigger scale you just gotta get |
2515s | the bigger bigger weapons oh look at |
2517s | this new Ramen icon isn't that Pleasant |
2520s | that's very enjoyable I like that one I |
2522s | like that one in particular but yeah I |
2524s | mean that kind of goes back into the |
2526s | other statement that I would say about |
2527s | alts um in general there's not any |
2530s | there's not any plans to |
2533s | go crazy with that and expand it any |
2536s | further so |
2539s | next question |
2540s | Excelsior on YouTube |
2543s | um currently most enemies attack the |
2545s | player in burst volley patterns will |
2547s | this change with version 1.0 uh every |
2550s | space one enemies always went full auto |
2552s | guns blazing at the player and they |
2554s | really like that aspect |
2558s | operates uh uniquely for different units |
2562s | so there are some ships that do exactly |
2564s | as you mentioned there's other ships |
2565s | that absolutely don't |
2567s | um so Outlaw tormentors for example they |
2571s | don't actually fire until they get to a |
2572s | certain range from you and then they |
2574s | launch a volley of missiles before |
2577s | getting shot back at if they don't get |
2580s | shot back at they'll start shooting at |
2581s | you even more if you shoot at them they |
2583s | will go into evasive maneuvers for |
2585s | example this is something far more |
2586s | advanced than we had in Aerospace one |
2588s | where everspace one it was |
2590s | there's the player character fire until |
2593s | too close then spin around then cycle |
2595s | back around and fire again so uh we the |
2598s | vast improvements |
2600s | um a lot of ships have much more going |
2603s | on in how they're targeting firing and |
2606s | moving surrounding the player |
2609s | so |
2611s | yeah |
2611s | [Music] |
2613s | we also did one of the adjustments that |
2615s | we did do to the AI director and I think |
2617s | you've heard this in the past maybe one |
2619s | of the reasons why you're looking at the |
2621s | sort of burst fire where they they fire |
2623s | and they stop and they fire and they |
2624s | stop we didn't want the game to have |
2628s | like 12 ships firing at the player all |
2631s | at the same time so when you're getting |
2633s | overwhelmed there can only be I think |
2635s | it's like three or four ships that will |
2637s | be firing at the same time at you can |
2639s | never really go more than that so they |
2641s | take turns which might be what you're |
2643s | feeling from that sort of burst fire |
2645s | effect but that is very intentionally |
2648s | designed |
2649s | um just so that you have a little bit of |
2652s | a chance to overcome something like that |
2657s | um instead of just watching your hole go |
2659s | from 100 to zero in half a second |
2664s | good question |
2669s | it's Bill Farson uh over on YouTube |
2671s | twitch come on you need to help your |
2672s | game requests |
2674s | um they've asked who at rockish games |
2676s | plots the story and the dialogues |
2678s | who who has who has helped who has |
2681s | written |
2682s | yes basically who plots the story and |
2684s | then does the dialogues well it's a |
2685s | combination of sorts I mean a lot of |
2687s | individuals on the team are actually |
2689s | aided including myself in fact I have |
2692s | aided in a couple Mission chains and how |
2695s | it kind of comes together but the |
2696s | overarching story comes directly from |
2698s | Michael and UVA those are the two |
2700s | masterminds if you will from The |
2702s | overarching Narrative now that has been |
2704s | further refined by Bernie Duffy who has |
2707s | been helping us with a lot of |
2708s | Storytelling we've had other members on |
2709s | the team who have swooped in to create |
2711s | side missions |
2713s | um you know there's a lot like there's a |
2715s | lot of Team camaraderie over here at |
2718s | Rockfish and so like whenever there's a |
2720s | task and we're doing it maybe something |
2722s | uh that another team player is doing |
2724s | even though it's you know it might be |
2726s | they're working on a level design for |
2727s | the mission they go actually it'd be |
2729s | really cool if we had a mission that was |
2730s | like that instead and we'd talk about |
2732s | that we'd look at things |
2734s | um and it goes even so deep as to like |
2736s | how characters progress even through |
2738s | like cut scenes we've adjusted their |
2740s | language we've adjusted their delivery |
2742s | um and that wasn't just made by a single |
2745s | person internally like we all look at |
2747s | them together we all make those |
2749s | decisions and say is this an improvement |
2751s | or does this need to happen |
2754s | etc etc |
2757s | so uh it's good good stuff |
2760s | look over a chat giraffes or help that's |
2762s | me by the way giraffes will help that |
2763s | explains a lot gosh this guy |
2767s | this guy |
2769s | oh my goodness next question please |
2774s | uh we've got a lot of question coming in |
2776s | from Bearded Frog |
2778s | um I think he saw he remembered it last |
2780s | week and he was going to ask it for this |
2781s | week and he did actually remember well |
2782s | done Bearded Frog uh what is the average |
2786s | life expectancy now assuming natural |
2788s | death the humans in the year everspace 2 |
2792s | takes place in also how long do the |
2794s | other races live for that is a fantastic |
2797s | question and if I recall correctly I |
2800s | think it's a 160 years for humans |
2804s | um I have to backtrack and look again |
2806s | but it's uh it's pretty substantial it's |
2809s | roughly double that of what we're at now |
2812s | um if I if I |
2814s | um I'm getting my my numbers correct um |
2816s | it's also kind of funny though because |
2817s | if you are looking at something like |
2820s | Adam like the Clone character Adam |
2822s | Rocklin |
2823s | he has a body of like a uh 60 or 70 year |
2827s | old what yeah he's he's like 60 or 70 |
2830s | years old |
2832s | but he's only a year old |
2835s | because he's a clone and was made last |
2837s | year during the events of everspace one |
2839s | what but the |
2843s | nuts absolutely nuts so yeah it's all |
2847s | cataloged in our timeline thanks to |
2848s | grindel in particular who's hoped to |
2850s | tone with the wiki but we also had to |
2851s | come together and make sure everything |
2852s | made sense and yeah life expectancy has |
2854s | definitely grown in the DMZ uh based on |
2858s | medicinal elements and uh finer alcohols |
2861s | probably |
2863s | and many other things |
2864s | [Music] |
2868s | excellent answer as always sir |
2871s | um right we've got four more lined up |
2873s | um Dominic Troy on YouTube how did you |
2877s | guys decide on inertia damn as they've |
2880s | heard this from Star Trek and wondering |
2882s | where it came from from our |
2884s | um aspect honestly the the initial idea |
2887s | of inertia dampening was that in |
2889s | everspace one you needed to have very |
2892s | precise controls and over in order to |
2895s | overcome these roguelike Loops okay and |
2897s | when your inertia dampeners got damaged |
2900s | uh things got really slippery and it |
2903s | could be difficult to control your ship |
2904s | and if you were playing on hard mode |
2905s | especially collision damage was greatly |
2908s | increased so if you're slipping around |
2910s | and you're not controlling very well and |
2911s | you smash to an asteroid you're done for |
2913s | it and it was meant to be a big |
2916s | hindrance now that being said there was |
2918s | still a small pocket of the community |
2919s | that was like oh man I love getting my |
2921s | inertia dampeners broken because then |
2923s | it's just so much fun I love sliding |
2926s | around with like real Newtonian physics |
2928s | it wasn't like fully accurate but you |
2929s | get the idea and so we've added that |
2932s | sort of element into everspace 2 as well |
2934s | now I've said all of that if you are |
2936s | specifically talking about the |
2938s | terminology used inertia dampening it's |
2941s | we just used the literal terms to |
2944s | describe what's happening we are |
2946s | dampening the inertia of the spacecraft |
2949s | so I don't necessarily know if we took |
2952s | it from somewhere we're just using it as |
2954s | a very definitive description of what is |
2957s | happening |
2959s | so there you go |
2961s | you said three more questions let's get |
2963s | him let's get him yes |
2966s | Brian Brown on YouTube regarding level |
2968s | scaling uh is there going to be any |
2970s | mechanism for the player to initially |
2972s | initiate rather a level scaling update |
2975s | themselves instead of relying on |
2977s | triggers there are no plans to do so |
2981s | there are no plans to do so that being |
2983s | said |
2984s | if you are wanting to encounter enemies |
2989s | at a specific level for example |
2992s | um actually I just hovered over this |
2993s | Union signal decoder for example if we |
2995s | were to trigger this you'll see that |
2996s | there's a level associated with the item |
2998s | so enemies at this location when |
3001s | generated will be around that level and |
3003s | it doesn't care about the level of the |
3006s | system it's taking place in at all |
3008s | doesn't care about the player level at |
3010s | all it will be this so |
3013s | um there's in-game mechanics that sort |
3015s | of allow you to maybe do what you're |
3018s | asking but overall |
3020s | um the answer really is no the levels |
3023s | are dependent on the locations what |
3025s | you're doing |
3027s | um |
3028s | Etc et cetera yeah |
3033s | marvelous marvelous right uh second to |
3036s | last question uh Jill's Mercier on |
3039s | YouTube about the balancing for the |
3041s | controller player has he been balanced |
3043s | in order to be sometimes easier to aim |
3045s | or collect items because it means moving |
3047s | the whole ship instead of just the |
3049s | reticle yes absolutely we've made a lot |
3052s | of fine-tuning adjustments on that front |
3054s | we also have an auto aiming strength bar |
3056s | that you can adjust |
3058s | um in fact we included the auto aiming |
3059s | strength for the mouse as well so um but |
3064s | in general we do know that it's a bit of |
3066s | a slippery territory to go in and use |
3068s | controllers for precise aiming |
3070s | especially when you're getting used to a |
3072s | six degrees of freedom system where your |
3074s | spaceship is literally sliding around at |
3076s | times so yeah so we've got we've got a |
3079s | number of things that you can kind of |
3081s | adjust here on that front we do want it |
3083s | to be a bit better for |
3086s | um all all reasons to make it accessible |
3089s | to make it enjoyable etc etc now I'm |
3092s | just going to show this to you because |
3093s | we have this I actually might turn this |
3096s | down a little bit further because I feel |
3097s | like I have it too high |
3099s | um I'll just do that right now I'm gonna |
3101s | put it down to 0.2 so I really have to |
3103s | aim well with my mouse in order to get |
3104s | this going |
3106s | and because we're on this screen I just |
3108s | I'm going to click on game instead of |
3110s | gameplay where we see language at the |
3113s | top we see gameplay instead of just game |
3117s | here so we have difficulty we have these |
3119s | sort of elements and then it keeps going |
3120s | down just some organizational changes as |
3123s | you can see uh in the settings menu lots |
3125s | of little adjustments all over the place |
3127s | that's just one that I remembered so all |
3129s | right let's do that last question and |
3130s | then we're gonna get back to the story |
3132s | uh right last question is from T3 Cube |
3135s | on Twitch |
3137s | um is there a reason the middle ability |
3138s | exists in the Nano recompensator as soon |
3141s | as you can't damage your Ally and most |
3143s | allies have plot armor until they're |
3145s | killed they don't need repairs is this |
3148s | going to be removed or changed during |
3150s | the balance pass |
3154s | um regarding that perk this was designed |
3156s | specifically for when you have |
3161s | drones |
3163s | that's that's the big reason is for when |
3165s | you have drones so Vindicator players |
3167s | Rejoice it's a very powerful element |
3169s | once you get to that nanotech |
3171s | brings things together quite a bit more |
3174s | fairly uh for story driven purposes it's |
3177s | not that's not really the point |
3179s | otherwise whenever you get it and you've |
3180s | complete the story then it's no longer |
3182s | relevant to the game Space so there is a |
3185s | bit of plot armor used here and there |
3186s | you're you're absolutely right |
3188s | um but uh he wants to know the device |
3191s | not perk or the device oh the device the |
3194s | device the device I don't know if I have |
3195s | the device yet let me see if I oh I do |
3198s | okay so yeah distribution also repairs |
3200s | near my allies it's the same sort of |
3202s | story though it's the same sort of story |
3204s | it's going to be for whenever you have |
3206s | drones that are following you along |
3208s | um maybe other means to get uh you know |
3211s | troops to surround you and to help you |
3214s | um and let's not forget let's not forget |
3217s | that for all intents and purposes when |
3219s | you are engaged in a battle |
3223s | um especially in like the battle support |
3225s | all of those nearby forces whoever they |
3229s | are will be affected by repairing nearby |
3232s | allies they are considered allies so |
3235s | yeah |
3236s | so there are there are key moments where |
3239s | these can be uh |
3241s | nice to have |
3243s | so great question all right so we're |
3245s | gonna go ahead and Dock at the storage |
3247s | Depot you guys can keep asking questions |
3248s | I know we didn't get through all of them |
3250s | no big deal we will answer more here in |
3252s | a little bit but let's keep moving the |
3254s | story alone |
3264s | oh man why am I flying a Palmer for this |
3268s | oh wow |
3278s | can't you just hack them open only in |
3281s | the delivery drones possess the codes to |
3284s | do so figures |
3286s | more delivery drones |
3289s | work like a charm |
3293s | yes the ship you were looking for is |
3295s | still here very close by must be packing |
3299s | up better be careful he's as slippery as |
3302s | they get all right here we go |
3304s | let's try not to be |
3306s | too bad here |
3316s | was that a Ramen drone yeah I've been |
3319s | reserving the best broth for pests like |
3321s | you |
3322s | you're bound to run out of suit Bots |
3323s | eventually don't bet on it you'll be an |
3326s | Umami connoisseur once I'm done with you |
3328s | I can't keep up for long my boots |
3330s | constantly need to recharge |
3335s | well let's go after him then damn boost |
3338s | if it is necessary I could overclock |
3341s | your engines for a short period this |
3343s | would prolong your Boost capabilities |
3345s | but could severely threaten the ship's |
3347s | stability and devices |
3349s | okay well we're gonna do this it might |
3353s | be better |
3357s | so this Chase sequence we have to |
3359s | navigate uh inside and through |
3363s | an asteroid a number of asteroids in |
3365s | this next territory so uh |
3367s | actually not yet we can we don't have to |
3370s | go into first person just yet |
3371s | which if I can uh if I can stay out of |
3373s | first person I'm going to |
3377s | I am I'm a third person style player |
3386s | all right |
3390s | they've indicated the robin Chef's last |
3392s | name coordinates on the HUD |
3394s | what about second person oh my gosh I |
3397s | think there's a reason why there's not a |
3398s | lot of games that do that |
3399s | who are you again how about changing |
3402s | your strategy from naive questioning to |
3404s | evasive action |
3409s | foreign |
3411s | get close enough |
3414s | we really need to uh |
3416s | get ourselves a uh |
3418s | Mobility device I think |
3421s | let's try our best |
3424s | come on all right |
3426s | step one done step two anti-missile |
3430s | drones |
3433s | step three opposing bomber |
3442s | cool |
3451s | so you can see why I wanted to go ahead |
3453s | and level myself up a little bit while |
3455s | we were gone from the stream because |
3457s | that engagement would have went rather |
3459s | poorly |
3460s | if we were still level eight |
3467s | all right so in this next segment it's |
3470s | gonna use a little bit of my energy and |
3472s | focus |
3473s | um give me just one second |
3476s | give me one second guys I'll be uh I |
3479s | just need like a brief moment |
3482s | foreign |
3506s | myself up for this all right |
3510s | I haven't done this in a bomber in a |
3511s | while |
3512s | so uh this could be interesting |
3518s | activated unlimited boosting deactivated |
3522s | devices |
3524s | listen I don't know how to make it any |
3529s | Dax asked me to find you it's the truth |
3531s | that what's the code word I don't know |
3534s | he died before he could tell me he's |
3537s | dead you killed him didn't you no you're |
3540s | getting me all wrong I'm on your side |
3546s | oh boy all right |
3551s | oh I'm already feeling it oh this is |
3554s | gonna be this is going to be problematic |
3558s | oh I'm trying to lose this in here |
3560s | all right here we go ladies and |
3562s | gentlemen |
3574s | was that the first question I ever asked |
3575s | him it may have been |
3578s | really not listening at all |
3581s | excellent excellent doing way better |
3584s | than I thought I was going to to be |
3585s | honest |
3587s | this is not my ship |
3589s | oh |
3592s | here we go |
3593s | that's not looking pretty |
3597s | I'd use my arc 9000 right there if I |
3599s | could |
3600s | ouch ouch ouch ouch ouch |
3604s | oh |
3606s | oh |
3620s | I might need a different ship for this |
3625s | I might need a different ship for this |
3627s | um let's reload the checkpoint let's see |
3629s | where it's at I might load a slightly uh |
3632s | older checkpoint so if this is starting |
3634s | us |
3635s | um |
3637s | okay so I think what we're going to do |
3639s | instead is uh highlight a couple of |
3641s | changes to the save screen once again we |
3645s | have adjusted things |
3646s | um there's a bit more information here |
3648s | than there was last time I also made a |
3649s | new Mission just to kind of compare so |
3651s | anytime you're loading from an old save |
3654s | whenever you reach 1.0 it's going to |
3656s | have this look to it and let me move my |
3658s | face one more time just so that you can |
3660s | see all the details it will say very |
3663s | directly for you this is a pre-release |
3664s | save game this never goes away every |
3666s | single one of these saves says that |
3668s | shows the time and date we've got all |
3670s | that information for you but if you were |
3672s | to start a new save |
3674s | at the 1.0 release this is what it's |
3676s | going to look like in set okay it's |
3678s | going to have a little bit more |
3679s | information there that catalogs |
3680s | everything this information can't be |
3683s | cataloged from the older saves because |
3685s | it's not accurate okay it's not accurate |
3689s | it can't pull that data in the same way |
3691s | that these new saves do so again these |
3695s | are going to be your pre-release save |
3696s | games they will always look like this |
3697s | have that yellow on them you'll never |
3699s | forget anytime you're continuing it the |
3701s | auto saves will also have that indicator |
3703s | as well but if you're doing a new save |
3706s | it'll be nice and clear just like so |
3710s | so uh basically what I'm saying is |
3714s | if you are playing from an old save |
3717s | and you don't understand why you are |
3720s | hitting some sort of bug or problem or |
3722s | whatever this is not on us anymore okay |
3725s | guys we're we're trying to be as |
3728s | transparent as possible about this |
3730s | do not want you guys |
3733s | technically |
3735s | says we want you to use new saves this |
3737s | was added in as a community request |
3740s | because you know you guys want to so for |
3743s | those of you who are adamant on |
3744s | continuing that awesome stuff but we are |
3747s | making it very clear we are not bug |
3750s | fixing we are not supporting any element |
3753s | from old saves you will encounter |
3756s | problems if you use this and we want to |
3759s | make that very clear with it being |
3761s | permanently marked okay there will be a |
3764s | couple more tweaks to this but |
3767s | there you go that's I mean we're gonna |
3768s | say this disclaimer over and over and |
3769s | over again we've already said it |
3770s | multiple times and there's still some |
3771s | people that don't get it uh you know |
3773s | it's it's all a part of it but please |
3777s | share this information with others |
3779s | surrounding the game if they ask that |
3781s | Viral uh that Viral word to mouth is |
3786s | huge okay so don't just hear it and be |
3789s | like okay that totally makes sense yeah |
3790s | I knew that already tell other people to |
3792s | let them know okay it's important all |
3795s | right so now let's go ahead and uh go |
3797s | back War oh |
3800s | let's go back one |
3803s | so I want to see if I can swap my ship |
3806s | I want to see if I can swap my ship |
3809s | um was the frame oh no was my frame rate |
3811s | going too oh shoot I didn't look I have |
3813s | indicated I don't want to be there all |
3815s | right let's just try it again let's just |
3816s | try it again one more time |
3818s | the frame rate tanked oh gosh |
3821s | goodness gravy |
3824s | I'm sorry guys Darius stop |
3827s | overclock my boosts now |
3831s | unlimited boosting the frame rate a |
3833s | little bit more this time |
3840s | Dax asked me to find you it's the truth |
3843s | then what's the code word |
3845s | I don't know he died before he could |
3847s | tell me he's dead |
3851s | no you're getting me all wrong I'm on |
3854s | your side |
3858s | really I'm trying to avoid taking damage |
3861s | but goodness gravy |
3863s | we do have to take this guy out |
3866s | otherwise that's going to be big |
3867s | problems or or he's just gonna fly away |
3869s | and we'll just dodge instead |
3872s | no big deal |
3875s | oh please don't drop my Shields please |
3877s | don't drop my shield St Shields |
3881s | of course this of course |
3885s | was that the first question I ever asked |
3887s | him |
3889s | and he's really not listening at all |
3892s | okay so I have a little more distance |
3894s | the problem area is going to be coming |
3896s | out of this tunnel here we go |
3907s | all right let's see if we can use these |
3909s | asteroids a little bit more to our |
3911s | advantage here |
3920s | feel like that was a healthy bit better |
3922s | oh that's him oh no |
3928s | stop hurting me |
3931s | ouch okay yeah that was that was pain |
3934s | that was pain |
3943s | skin ridiculous what do these guys even |
3946s | get from protecting you |
3948s | I'm under the protection of Mr K |
3950s | dropped him a line |
3953s | I thought you just moved stuff for him |
3955s | all right maybe I do and maybe he just |
3958s | really values my work you can say that |
3960s | again |
3967s | whoop don't hit the debris that would be |
3969s | real bad |
3975s | okay |
3977s | distance is okay it's not ideal but I |
3980s | think we're close |
3993s | oh |
3996s | all right here we go |
4009s | here just in the nick of time |
4015s | I'm not at a good enough range |
4018s | I'd really like to use my ALT right now |
4029s | okay all right |
4032s | oh come on |
4048s | all right okay we're still alive that's |
4051s | a good thing right ah |
4054s | stop that |
4059s | so |
4062s | all right |
4076s | go into the asteroid please |
4080s | thank you |
4082s | I'd call you first |
4091s | I may not be the best at bargaining or |
4093s | diplomacy but I make up for them pew pew |
4096s | damn it I lost my man again what man |
4099s | Maddox like I told you before |
4102s | you said that he worked for Mr Cato not |
4104s | that he was his prized goose |
4114s | of course he might not be too happy that |
4116s | we just blasted a bunch of his Squad |
4124s | he's sure about this |
4126s | let's go see the ball |
4129s | oh my gosh thank you all for pointing |
4131s | out that in a bummer that specializes in |
4133s | missiles and Minds that I didn't use a |
4136s | single missile or what |
4139s | look pressure does weird things to the |
4141s | brain okay |
4151s | videos |
4157s | what are you getting me into relax Buddy |
4160s | it'll be fine |
4163s | all right making progress in the story |
4166s | I'm just happy we didn't die again so |
4170s | yeah |
4172s | that's that's great did I mention that |
4174s | bomber is just not it's not a shift that |
4175s | I use very often it's just uh I could |
4178s | probably do with some better secondaries |
4180s | honestly I think I need to swap out the |
4182s | rockets for maybe another set of Mines |
4184s | maybe we even have some |
4186s | uh no it doesn't look like we do |
4188s | that's a shame because I would love to |
4190s | replace these bad boys uh you know what |
4193s | let's let's do it anyway so let's go |
4195s | ahead and move these down here let's see |
4196s | what we can craft |
4199s | uh yeah we can we can make some uncommon |
4202s | Minds in fact that'll be even better |
4204s | so let's go ahead and just do that |
4208s | that ah that was an accident on my part |
4210s | uh we're gonna just dismantle those |
4212s | we're gonna select the mines first see |
4214s | how there's an indicator that shows you |
4216s | what it is and in the upper right it |
4217s | tells you what's selected yeah uh yeah |
4221s | it would be really really embarrassing |
4222s | if you didn't look at what was on your |
4225s | screen when you were trying to |
4226s | accomplish a task there we go oh much |
4228s | better cannot be damaged we can do |
4230s | better than that hang on hang on we can |
4232s | do better than that we got some power |
4233s | couplings in the bank mines are magnetic |
4235s | oh beautiful |
4236s | that's that's what I like to see that's |
4239s | gonna that's gonna help us out quite a |
4241s | bit more I think |
4245s | oh my goodness |
4247s | there we go back to Kato Palace we go |
4249s | and it's time for an improved cutscene |
4252s | I feel naked no not your situation like |
4255s | this with tons of ship wrapped around me |
4257s | it'll all be good just act cool and |
4260s | follow my lead |
4298s | hey Marianne oh Mr Alec you were not |
4303s | expected are you flirting with me again |
4305s | Marianne me and my associate here would |
4308s | like a word with the boss something is |
4311s | not expected |
4314s | she's crazy about me really |
4320s | down |
4334s | God damn it what are you guys doing stop |
4337s | it |
4340s | so chill |
4345s | at remote |
4350s | Alec you okay |
4353s | oh good boss who the hell is this guy |
4355s | this is Adam boss I brought a beat for a |
4358s | chat he wanted to ask a favor a favor |
4362s | you guys are giving me nothing but |
4364s | headaches today get inside all of you |
4368s | now let's figure out what's going on in |
4371s | a civilized manner Daryl why the hell |
4374s | did you do this to Alec and his |
4376s | associate but nothing but a pain in the |
4379s | ass we barely made it out of that spider |
4381s | cave alive you owe me for that hey yeah |
4384s | me too |
4385s | why did you do that |
4389s | guy's been sniffing around after Maddox |
4391s | yeah and who are you exactly you should |
4394s | know Maddox is under my protection |
4398s | just wanted to talk to him I'm not a |
4400s | bounty hunter just a friend of a friend |
4402s | uh-huh |
4403s | and you know Alec Howe exactly oh me and |
4407s | Adam go way back before we even met boss |
4410s | he's a hot shot pilot I'd never seen |
4412s | anything like it is that so but I'm |
4415s | still not too impressed by your |
4417s | imposition into my business we should |
4419s | just phase him shut up I have to |
4422s | apologize for my nephew he's still |
4424s | learning the ropes of the business Saki |
4428s | well really Daryl should be apologizing |
4430s | for himself Daryl I'm sorry I sent you |
4433s | guys to certain deaths okay |
4436s | see all's good and better now for every |
4440s | problem there's a lesser problem with a |
4443s | sort of solution right anyway you guys |
4446s | interrupted my meal with all your antics |
4450s | these two guys have been at each other's |
4452s | throats since |
4455s | the short furry one showed up I don't |
4458s | think there's anything I can do to |
4459s | reconcile them |
4461s | Ty like the little guy but Daryl is |
4463s | family I'm gonna have to find a way to |
4466s | separate them |
4467s | so rather than taking the crude in |
4470s | uncultured path of violence I'd like to |
4473s | make you a little proposition I can |
4475s | arrange a meeting with Maddox but I need |
4478s | you to do a little job for me in return |
4480s | do you Savvy as long as it's quick end |
4484s | something a little more sensitive you |
4486s | need to take the little furry guy off my |
4488s | hands too |
4489s | I understand |
4491s | don't worry I can get them out of your |
4492s | hair he's not so bad hey I know that I'm |
4496s | just trying to find amicable Solutions |
4498s | that's my job |
4501s | but you do understand that there are |
4502s | consequences if you disappoint me |
4506s | likewise all right |
4521s | so wholesome |
4525s | there's a little more chat to follow |
4527s | this time I'll be giving the delivery |
4529s | orders so there'll be no funny business |
4531s | right Daryl right boss okay so this is |
4537s | the deal you deliver a little package |
4539s | for me from A to B and I'll let you know |
4542s | where to find Maddox |
4545s | so it's a smuggling one |
4547s | now that's one nasty word better not let |
4551s | the old car hear it they're quite touchy |
4554s | about uncertified cargo moving in and |
4557s | out of their territory touchy to a |
4560s | degree where they just shoot anyone who |
4562s | tries to pass through Smuggler's wheel |
4564s | and ask questions later |
4567s | so I recommend getting yourself a |
4569s | distraction for them I've been told I |
4572s | make a great distraction |
4574s | that you do Alec that you do oh I'm |
4578s | gonna miss having you around |
4580s | what do you mean |
4582s | I'll explain later so where do we start |
4584s | meet my contact at the black market in |
4586s | the underbelly they'll fill you in on |
4589s | the rest |
4590s | it was a blast having you |
4595s | excellent oh my goodness so much so much |
4599s | so let's go ahead and start answering a |
4601s | couple more questions uh while I go |
4604s | ahead and dive into the custom style |
4605s | we're gonna |
4606s | change up our bomber a little bit |
4609s | oh we also added this by the way |
4613s | I actually forgot about this one the |
4615s | ship customization tool tip has now |
4617s | popped up so that you can kind of see |
4618s | and understand how it works as well all |
4622s | the information there you can also |
4623s | access it um you know we have the ship |
4625s | color submissive lights window tints |
4627s | ship modules decals and engine colors |
4628s | and how to unlock them so cool stuff all |
4631s | right gig bite take the floor what |
4634s | questions we got we have about six lined |
4637s | up first up is sniper from the |
4640s | Netherlands I think uh over on Twitch uh |
4643s | are there legendary cargo modules with a |
4646s | bunch of stories so that we can become a |
4648s | space trucker so we don't uh we we don't |
4653s | have |
4654s | the plans to |
4657s | do any sort of like space trucker |
4660s | features in the game like we wanted to |
4662s | do the Dynamics with uh |
4665s | um Commodities to where like you can |
4667s | make a profit and go that route because |
4669s | you know it's a space game and you're |
4671s | flying a spaceship and you're going to |
4672s | different sites right but all of these |
4675s | ships every single one of them |
4677s | is a fighter |
4679s | every single one of them it's designed |
4681s | for combat these are not meant to haul |
4684s | massive loads that being said of course |
4687s | the heavyweight class |
4689s | like this bomber do have more cargo |
4693s | slots than usual but still if we were to |
4697s | have a legendary cargo slot for example |
4699s | I don't think the primary focus is going |
4701s | to be the number of slots it provides |
4703s | it's probably going to be something else |
4706s | so good question but not the focal point |
4711s | s |
4713s | right uh Maxi section over on Twitch |
4716s | would like to know when staying in an |
4718s | area for long periods of time Random |
4720s | Encounters consisting of hostiles of |
4722s | different factors uh factions rather |
4724s | jumping in can they occur this would get |
4727s | announced by a hive like saying Blood |
4728s | star ships are approaching will these |
4731s | Random Encounters receive any changes |
4734s | it's very possible that we will be |
4736s | tweaking those encounters |
4738s | um some of them are a little bit more |
4739s | obnoxious than others and we've actually |
4741s | fixed some of them so from your current |
4743s | build for example there's some that are |
4747s | they're better that we've we've tweaked |
4749s | them |
4749s | um and yeah so so for all intents and |
4752s | purposes from what you've seen in your |
4755s | life build there will be improvements |
4757s | there will be adjustments |
4758s | so yep |
4762s | right Brian Brown back over onto YouTube |
4766s | uh are there any more updates to |
4768s | crafting other than legendary components |
4770s | or is the team happy with it as it is |
4774s | we are not done with legendary |
4775s | components we haven't uh shown what |
4778s | those will be used for or how they will |
4780s | be used so more information we'll be |
4783s | having your way either at 1.0 or maybe |
4786s | even after 1.0 but we are we are not |
4789s | done with those |
4794s | uh |
4796s | switching back to Twitch now uh clone of |
4799s | funkstein great name love no one uh in |
4802s | everspace one it was possible to use |
4803s | Pebbles as a controller uh we'll uh |
4807s | paddle support be available for |
4808s | everspace too |
4812s | I don't know if we have specific |
4816s | paddle support |
4820s | I have to I'd have to refer to our |
4824s | um |
4826s | our local resident expert on all things |
4829s | input related |
4832s | um |
4834s | I I would have to I'd have to check I'm |
4837s | not sure unfortunately |
4839s | I am not all right they meant paddle oh |
4841s | sorry the pedals on a Gamepad |
4844s | pedals on a Gamepad |
4847s | those should work yes I think those do |
4850s | work |
4852s | yeah |
4854s | yeah |
4856s | there should be support for that here |
4857s | I'll double check as well I'm trying to |
4859s | like I really want to bring this design |
4861s | home hang on |
4862s | I'm like I'm having fun with this and |
4864s | I'm sure you guys can tell |
4866s | um I have some orange here we're just |
4868s | gonna go crazy with the orange like that |
4871s | kind of matches the cockpit a little bit |
4874s | um also see if we've got something |
4876s | better we want to do here too |
4878s | [Music] |
4880s | um but yeah I mean I think this is I |
4882s | want the logo to be there so we'll do |
4883s | that |
4885s | stick with our normal actually we should |
4888s | probably buy a new ship now that I'm |
4889s | thinking about it |
4893s | we'll go with that one so um so yeah |
4896s | let's let's go ahead and uh go back here |
4899s | for a second |
4900s | um so we can go into the settings |
4901s | because I know for the inputs |
4905s | um I think the customized controls we've |
4906s | been revamping this a bit so this might |
4908s | look a little bit different |
4909s | um we have a lot of presets oh look at |
4912s | that we got a bunch of thrust Masters |
4915s | logitechs |
4917s | sadix |
4919s | um |
4920s | we have obviously different Gamepad |
4922s | schemes |
4924s | than the input method override you can |
4926s | also adjust that depending on your needs |
4930s | but uh I'm |
4933s | I'm gonna have to double check but I'm |
4935s | pretty sure you can use pedals on a |
4937s | Gamepad |
4939s | I'm pretty sure you can |
4941s | um I will are you in the Discord uh |
4944s | clone of funkenstein |
4948s | foreign |
4951s | [Applause] |
4953s | um because if you are what I would |
4955s | recommend is asking that exact same |
4956s | question in our ask rfg Channel and then |
4960s | I can very easily follow up with you on |
4963s | Monday when the team is back into the |
4965s | office and we can address that certain |
4967s | team members who would know that |
4968s | unfortunately are not in the chat right |
4971s | now today so that sucks and I'm sorry |
4974s | about that but I do want to answer your |
4976s | question |
4979s | um |
4980s | [Music] |
4982s | maybe it's just the steam dog we don't |
4983s | have full steam deck support at this |
4985s | time but we are working on it |
4990s | but I digress well we are gonna have to |
4993s | move ahead into the next question sorry |
4996s | I can't |
4997s | fully accurately answer that one that's |
4999s | a that's a tough one |
5000s | um but sincerely I do hope that you will |
5002s | message us on the Discord so I can |
5004s | follow up with you |
5006s | that's great it's a great question it's |
5008s | a great question |
5011s | rice Brian Brown over on YouTube uh was |
5015s | asking is there any more planned updates |
5017s | to the reputation just wrote job system |
5020s | for 1.0 release some of the rewards seem |
5023s | like placeholders needing tweaks yes uh |
5027s | so they're technically are plans I am |
5030s | not so sure if we will be able to hit |
5033s | all of set plans but um yeah we also |
5036s | agree internally that the rewards are |
5038s | very eh we want it to have a bit more |
5041s | gust Stone |
5042s | I would tell you what those plans are |
5044s | but I don't want to make it sound |
5046s | incredibly awesome and then only come |
5048s | realize that we don't have enough time |
5050s | to implement things so here's hoping |
5053s | that uh |
5054s | we'll have the space and time to do so |
5057s | we're gonna go and Swap this out now |
5059s | I was mostly using that producer by the |
5061s | way to find resources so I could use the |
5062s | arc 9000 earlier that's why I did that |
5064s | all right next question please |
5066s | right the last one for the time being is |
5068s | from T3 Cube on Twitch can we expect to |
5071s | see new weapons excluding backer |
5074s | legendaries at 1.0 it's definitely |
5076s | possible that unfortunately falls into |
5079s | that territory of nice to have at this |
5083s | point oh it's the worst but again with |
5087s | our list of elements that we are |
5089s | polishing refining ensuring everything's |
5090s | coming together exactly the way that it |
5092s | needs to be we are making very sound |
5094s | progress on that front front so once we |
5097s | are done with that it's possible that in |
5100s | upcoming uh you know content packs uh |
5104s | for uh everspace 2 that we could have |
5106s | new equipment of the on that front so um |
5110s | but that's going to be that's gonna be |
5112s | future rockfish's decision to make as of |
5114s | right now at this time for 1.0 it's not |
5118s | likely but uh |
5121s | yeah that's just kind of where it's |
5123s | currently at I'm gonna see I sold the |
5126s | orange commodities excellent so was |
5127s | there another question or you said that |
5129s | was the last one |
5130s | and that was the last one you can fly on |
5131s | pilot awesome I will fly on for just a |
5134s | little bit and then we're gonna |
5134s | transition over to some Community |
5137s | elements we |
5140s | I do like the way this this guy looks |
5142s | now I'm I'm very satisfied with that |
5144s | customization |
5145s | now if only I could fly it well eh all |
5148s | right |
5149s | so let's see we're gonna go ahead and |
5152s | pick up this package over at the |
5153s | Prescott black market |
5161s | and start this chain of events |
5171s | and the black market did have a change I |
5172s | showed it last week but I'll do it again |
5174s | because I love you I want to make sure |
5176s | you see it potato told me you were |
5178s | coming |
5178s | you're taking this to Cartwright's awake |
5180s | you need to stick to the route and avoid |
5182s | the old car patrols do you have a |
5184s | wingman wingman elec here on standby |
5188s | his main job will be to keep the heat |
5190s | off the Cargo Carrier which is you |
5193s | this stuff is highly volatile evaporates |
5197s | to stay in the super light for too long |
5199s | and blows if hit by too many blasts |
5202s | so I'd recommend avoiding skirmishes |
5205s | they're stabilizing beacons along the |
5207s | Route you need to reach them in order to |
5209s | settle it all down before you can jump |
5211s | again |
5211s | in other words Don't Stray From the Path |
5214s | or poof all gone don't tell me I'm |
5217s | loading weaponized Defiance that stuff |
5219s | already blew up an entire planet nah |
5222s | stuff is much worse it's anaker's red |
5226s | plasma gin |
5228s | one of my favorite tipples tastes great |
5231s | in a martinini you can take the package |
5234s | from my Loadout once you're ready |
5238s | oh my gosh so um so T3 Cube over on |
5242s | Twitch actually said take it to the home |
5243s | base and fail the mission so fun fact |
5246s | guys fun fact at one point we thought it |
5250s | would be kind of funny if one of the |
5252s | achievements associated with everspace 2 |
5253s | was let's get this party started or |
5255s | something like that where you take the |
5257s | plasma gin and instead of completing the |
5258s | mission you take it to the home base |
5261s | it sounds like a lot of fun right like |
5263s | that's hilarious like oh that's that's |
5265s | great except for one unfortunate element |
5269s | and that is for the Achievement Hunters |
5271s | out there one of the things that we have |
5274s | as a core |
5276s | responsibility at Rockfish games is to |
5279s | ensure we do not achievements gate you |
5282s | based on story okay and if we were to |
5285s | create that achievement unfortunately it |
5288s | means there's only one chance to do it |
5290s | and if you didn't know as an achievement |
5291s | and you went past it you have to replay |
5293s | the game |
5295s | to get back here |
5296s | to get the achievement |
5298s | and that sucks We're not gonna make that |
5301s | we're not We're not gonna make that a |
5302s | thing okay so do know that these are |
5304s | elements that we certainly thought about |
5306s | and thought Oh that could be a lot of |
5307s | fun it's a great reference it's playful |
5309s | blah blah yes however |
5312s | from a game play standpoint especially |
5315s | from an achievement standpoint it |
5318s | doesn't make sense and we're not going |
5319s | to do that so just make sure you guys uh |
5323s | so that's clear okay so the thing that I |
5326s | wanted to show in this is that there are |
5328s | signal decoders being sold by the black |
5330s | market dealer at this time this is the |
5332s | only location in the game |
5335s | that you can purchase signal decoders |
5338s | so very cool probably |
5342s | but if you are ever looking for Signal |
5344s | decoders you can buy them out here |
5346s | you'll get a couple of them you might be |
5348s | able to get more signal decoders from |
5349s | the high risk areas that you participate |
5351s | in and then it will restock after X |
5354s | number of minutes otherwise signal |
5356s | decoders are the same in that they are |
5358s | rare drops from higher level enemies |
5361s | specifically Elites and uh you can |
5364s | sometimes find them very rarely again |
5366s | from like containers in certain |
5368s | locations as well |
5370s | okay so all that being said I need to |
5373s | take a quick break and I will be back in |
5375s | just a moment and we're going to |
5377s | transition over to the community side of |
5381s | things I want there to be plenty of time |
5382s | to show your screenshots to show the |
5385s | community contest submissions which was |
5387s | a lot of fun and then also reveal the |
5390s | next little challenge that we're doing |
5391s | so I will catch you all in just a moment |
5393s | where's my button pushings there it is |
5395s | there it is and we'll see you in just a |
5398s | moment |
5399s | quick stretch break |
5406s | [Music] |
5412s | foreign |
5436s | [Music] |
5454s | foreign |
5457s | [Music] |
5481s | foreign |
5489s | sorry about that |
5509s | all right almost ready guys |
5513s | I'm gonna pull up all the things the |
5515s | secrets |
5517s | [Music] |
5522s | all right now we're ready now we're good |
5527s | to go I'm just gonna check my green |
5528s | screen real quick is it is there a line |
5531s | there is there is there something going |
5533s | on there is that |
5535s | you can't quite |
5537s | I've been tweaking my green screen All |
5538s | To Hell let me be clear yeah eat a |
5542s | little tweak it does need a little oh my |
5544s | gosh |
5547s | I'm gonna um blame the dog |
5549s | ah |
5551s | is that is that better did we fix it |
5555s | that's it okay all right cool excellent |
5559s | also I don't own a dog uh |
5564s | all right mission accomplished so uh |
5568s | let's go ahead and get into this |
5569s | community segment so for those who are |
5571s | unaware we will we always like to |
5572s | highlight what you guys have been up to |
5574s | and share fan art and screenshots Galore |
5576s | uh all the while we are going through |
5579s | this 1.0 delivery now this is also a |
5581s | time that we not only highlight what you |
5583s | guys have been uh showing and creating |
5586s | and stuff but we also will continue to |
5588s | ask those questions to round out the end |
5590s | of the Stream So if you do have |
5592s | questions please continue asking them |
5594s | geekbite on the line will continue |
5596s | collecting them for us and will |
5598s | intermittently ask those questions and |
5601s | deliver responses to you meanwhile I'll |
5604s | highlight some really cool stuff that |
5606s | y'all been doing like this one from |
5608s | Casey in the Discord all of these shots |
5610s | come from the Discord by the way |
5613s | this shot comes from everspace two I |
5615s | actually had to double check because I |
5617s | um I really honestly thought this was an |
5619s | everspace one shot for a second but then |
5621s | I looked up at the upper left corner uh |
5622s | man looking around it's hard sometimes |
5625s | all right it is it is challenging to do |
5628s | but nice clean simple background image |
5631s | it's it's great it's honestly great I |
5634s | love this I love this shot this is |
5636s | another one that I would just like to |
5637s | slap up on my wall because I love just |
5639s | these very beautiful Scenic shots just |
5642s | Spacey you look at them and your mind |
5644s | just starts wandering you get Super |
5646s | Creative you know it's it's awesome I |
5648s | enjoy them I enjoy them a lot now we're |
5650s | gonna look at this shot from dark chaos |
5653s | one of his favorite panoramics excuse me |
5656s | my voice |
5657s | um and I'm gonna just zoom in on this as |
5659s | geekbite asks a question and we're just |
5661s | gonna like move through the shots look |
5663s | at all these beautiful little details |
5665s | that he's captured |
5666s | fantastic shot yeah I've got one from |
5669s | Excelsior which I've kind of answered |
5670s | but just for a bit of clarity for for |
5673s | everybody uh he was asking would it be |
5675s | possible to add a little window on the |
5677s | side panel of commodity content is |
5679s | showing the content inside or would that |
5681s | be too much work now I did say because |
5683s | we're so close to 1.0 it probably |
5685s | wouldn't happen because you know we're |
5687s | running our time no we we did have a |
5690s | couple of Concepts where we'd add more |
5692s | detail to the various Commodities |
5694s | um but at the same time that does cost a |
5697s | lot of time and you know we are very |
5700s | happy with the results of the |
5702s | iconography so that you guys are all |
5705s | like so that's clear |
5707s | um in fact and I I said this before we |
5710s | weren't planning on doing anything to |
5712s | them |
5713s | um and then I think it was last was it |
5715s | last stream I think it was last stream |
5716s | at the end uh like Casper who's uh one |
5719s | of our fine gentlemen over at Rockfish |
5721s | she was like oh yeah no we're totally |
5722s | updating the commodity icons I missed |
5724s | that meeting in my defense I'm the only |
5726s | American on the team there's a seven |
5727s | hour difference their meeting probably |
5729s | happened while I was still sleeping but |
5731s | I digress so |
5732s | um we are happy with those the |
5734s | iconography editions but any more than |
5736s | that's uh not not gonna happen so uh |
5740s | yeah let's go ahead and get into the |
5742s | next question as we transition over to |
5744s | this shot from Phantom Lord in his |
5747s | visiting of everspace one also Phantom |
5749s | Ward I know that you don't normally make |
5750s | the streams and I know that you are here |
5752s | so hey look at that look at that so fire |
5755s | your question please |
5757s | I haven't got one oh you don't have a |
5759s | question okay well then let's talk about |
5761s | this beauty |
5762s | um I just I love the way that the engine |
5764s | Trail was captured here honestly |
5766s | um I think there's a lot of moments at |
5769s | everspace one that can feel flashy but |
5771s | aren't but then there's also moments |
5773s | that truly are Pleasant to have the |
5776s | lights that are coming down from the |
5778s | Star right here hitting the various |
5780s | asteroids uh which I believe is actually |
5782s | like a parsing error on how the the |
5784s | lighting system works or not not parsing |
5786s | um |
5787s | what's the what's the technical term uh |
5790s | regardless it's an anti-aliasing error |
5793s | that happens but it looks beautiful so |
5796s | it's like the best error ever I think |
5798s | he's done a great job with that guys if |
5800s | you do want me to answer more questions |
5801s | I am totally happy with doing so |
5803s | otherwise I'm going to keep highlighting |
5804s | these beautiful screenshots then we're |
5805s | going to get into the community contest |
5807s | so it's very Homeworld yeah actually |
5809s | that's a good point |
5810s | that that's a really that's a sound |
5813s | observation uh truly that's very clever |
5816s | also just I love the Scout from |
5818s | everspace one it is my favorite ship by |
5822s | far and it makes me a little sad looking |
5825s | at it here and the pain that's going |
5827s | through |
5830s | oh my gosh so um and geekbag whenever |
5834s | you do have a question just go ahead and |
5835s | say I have a question or something and |
5837s | we'll keep we'll do |
5839s | um where otherwise we're going to move |
5840s | over to the chemical Bros shot again he |
5843s | loves these very high contrast dark |
5845s | spaces with the lights and he captures |
5848s | this incredibly photogenic Interceptor |
5851s | super well once again and also it's |
5854s | perfectly placed for my body to be |
5856s | present in this corner of the the |
5858s | imagery just really brings it home it's |
5860s | it's a great everything's perfect about |
5862s | this it's such a delightful shot but uh |
5866s | I really like the style of his Chef I |
5867s | think his ship has captured everything |
5870s | of what an Interceptor should feel like |
5872s | so |
5874s | the question got a question perfect |
5876s | let's do the question as we're looking |
5878s | at another shot from Casey in an |
5880s | environmental shop nice all right Max |
5883s | deception on Twitch uh it says it got a |
5885s | very insignificant question but um they |
5887s | wanted to know |
5889s | correctly no questions |
5895s | correctly there is an upgrade which |
5898s | enables Alec to jump in from time to |
5900s | time to assist you in combat uh this |
5902s | upgrade requires a weapon uh which was |
5905s | an equalizer as far as they remember and |
5907s | EMP missiles does the specific weapon |
5910s | you provide uh change elix combat |
5913s | behavior for example does he perform |
5914s | differently when you provide a bad |
5916s | weapon versus a good weapon no it does |
5918s | not change uh based on the role of the |
5922s | item it just changes how he's utilizing |
5924s | his combat abilities so he does upgrade |
5927s | to a coil gun when you give him a coil |
5929s | gun but it's not the same coil gun it's |
5931s | his own and then whenever you give him |
5933s | the EMP missiles same thing there he |
5935s | will use EMP missiles but they're not |
5937s | taking the traits of what you provide |
5940s | um and also just because we're on that |
5941s | topic I believe that perked perk was |
5943s | tweaked a little bit further as we |
5945s | talked earlier in the Stream how some |
5946s | perks have been adjusted we don't want |
5948s | it to accidentally take an item that |
5950s | you're using that would suck |
5953s | tremendously if you've got your prized |
5954s | possession coil guy and you go to click |
5956s | the thing and it just eats it so that is |
5959s | something that I'm pretty sure that was |
5961s | addressed if it's not it's it's we're |
5963s | gonna fix that because that sucks |
5966s | um so yeah there you go we're going to |
5968s | transition to the next shot now from |
5970s | high barf this is one of his shots in |
5972s | just perusing zarkovy he has a slew of |
5975s | shots we'll kind of go through a couple |
5976s | of them here |
5978s | um and uh yeah if you have more |
5980s | questions just let me know yeah we've |
5982s | got one lined up oh cool let's do it |
5984s | right uh this time it's from Caster Troy |
5987s | arrow on YouTube uh he asked Can you |
5991s | engage high level enemies that are like |
5992s | maybe five to ten level difference and |
5995s | win using Superior Tactics |
5998s | um I'm sure it's possible but it's not |
6001s | intended game design we want it to be |
6004s | where when you are over leveled by I |
6007s | think it's about range three or four |
6011s | it starts getting to that point where |
6014s | it's like real challenging to overcome |
6017s | I want to say it's more on the side of |
6019s | four than three but um I mean shooting |
6021s | these streams when I'm just like a level |
6023s | or two under I'm having a tough time |
6025s | anyway |
6026s | um but yeah so the discrepancy of levels |
6029s | we don't want there to be many if any |
6033s | situations where you are vastly over |
6036s | leveled or vastly under leveled the way |
6039s | that these locations have been designed |
6040s | as to where it should be where you're |
6043s | somewhat at in your experience there |
6045s | will be moments where you go to sites |
6046s | that are too much for you and you have |
6048s | to bow out build yourself up to return |
6050s | and there will be sites that are |
6052s | probably a little bit easier for you |
6054s | because you've done the work you've been |
6057s | exploring and you maybe were reserving |
6060s | that spot for last etc etc so there will |
6063s | be that sort of altercation in your game |
6066s | play but it's not uh it's not something |
6068s | that's getting any sort of dynamic |
6070s | scaling anymore it's something that we |
6072s | are really happy with the results of |
6074s | actually everything all the feedback |
6075s | that we've come in from you guys as well |
6078s | as internally it's been incredibly |
6079s | positive and you've tweaked it further |
6081s | you've seen so yeah way more information |
6083s | than you probably wanted but there you |
6086s | go there's the response this next shot |
6088s | comes from high barf you guys seem to |
6090s | like it I do too that's a nice that's a |
6092s | very classy shot of GMB and working in |
6095s | zarkov |
6098s | [Laughter] |
6100s | and it makes me happy do we have another |
6102s | question not yet nothing at the moment |
6103s | okay that's fine we have this shot from |
6106s | high barf as well and I like the way |
6108s | that he captured this one because the |
6109s | colors seem to come together even though |
6111s | it's a shadow making the blues on the |
6115s | docking facility I do like how it is |
6118s | parallel to the ship's blue colorations |
6121s | as well as the orange that's on the |
6124s | station it's also similar to the more of |
6128s | a red on his Scout so it does seem to |
6132s | come together in a pleasant way that |
6134s | brings the image together as a whole |
6136s | I always respect that High barfo I'm |
6139s | still gonna judge your |
6140s | colors on your ships like I always do |
6143s | but main man like at least you are |
6146s | you're you're making ships that are |
6148s | unique like nobody else is flying ships |
6151s | like this so so Props to you you've |
6153s | found your style you're sticking to it I |
6155s | love |
6157s | I look very nice this next one is |
6159s | probably my favorite shot that high barf |
6162s | has ever made |
6163s | it's it's |
6167s | so pleasant it's so elegant |
6170s | it speaks for itself |
6177s | majesty and |
6180s | so delightful |
6183s | oh any news on dlss3 or will you stick |
6187s | with dlss2 we don't have any news on |
6189s | dlss3 at this time |
6194s | yeah the response that we had |
6196s | um several weeks back the Michael had |
6199s | actually snuck in slurring if he |
6201s | responded maybe you remember that one |
6204s | um I think we have |
6206s | I think we're looking at two point is it |
6209s | 2.1 |
6210s | it's 2.1 so |
6215s | something like that and I'm seeing a |
6217s | couple more questions come in so I'll |
6218s | just I'm I'll just start try to start |
6221s | answering them as well this next shot |
6222s | comes from dawn of Will by the way love |
6225s | his colors love the the front shot and |
6227s | the Symmetry thereof I think it comes |
6229s | together |
6230s | nicely so the next shot that I saw does |
6233s | come from |
6236s | um |
6237s | Ivan sirkovic I believe is the user over |
6241s | on YouTube will there be any bigger |
6243s | ships with automated turrets instead of |
6245s | weapons there's only one ship that has |
6247s | an automated turret and that is the |
6248s | gunship |
6249s | and there are no plans to have ships |
6252s | much larger if larger at all than the |
6255s | gunship itself we are very focused on |
6259s | these single pilot Fighters even though |
6262s | they can technically hold like two or |
6263s | three people |
6264s | um if they really wanted to |
6266s | but the the focal point is combat it's |
6269s | like dog fighting style combat in most |
6271s | cases |
6273s | um as well as everything revolving |
6275s | around that we're not trying to have you |
6276s | fly Freighters or |
6279s | um haulers or anything of that nature |
6283s | so no plans no plans |
6289s | so yeah |
6292s | uh yeah I really like this shot this is |
6295s | this was a great shot from dawn of will |
6298s | he snuck into the Discord he's actually |
6300s | a little bit newer of a user and he's |
6302s | he's been producing some good shots some |
6304s | good content so keep it up Donna will I |
6307s | dig it this next one comes from a |
6309s | somewhat newer user as well this is from |
6311s | sonuzaki we saw some from last week |
6314s | these are this is why I love environment |
6317s | shots so much because it pulls emotion |
6321s | into the frames you look at this and you |
6325s | get a sense of mystery a sense of dread |
6328s | almost curiosity |
6332s | just from a simple shot of a freighter |
6335s | moving food through a space with very |
6338s | large asteroids floating about and no |
6342s | visibility to speak of |
6344s | ominous is the word that comes to mind |
6349s | what a shot nice job sumizaki |
6353s | question ready for you yeah I think I |
6356s | see it go for it right we've got a |
6358s | couple uh are there any plans to make an |
6361s | even more hardcore difficulty level and |
6363s | a lot of any more benefits to pump up |
6365s | the difficulty there are not any plans |
6368s | at this time to do any more to the |
6370s | difficulty we just go from very easy to |
6372s | very hard there have been refinements in |
6374s | the version that I have in the version |
6375s | that will be at 1.0 and maybe you've |
6378s | seen the results of that during these |
6380s | live streams |
6381s | um I don't exactly think I'm a pushover |
6383s | pilot and I've been challenged uh |
6386s | through my own volition of not using |
6388s | alts and secondaries but also because |
6391s | the difficulty has been ramped up when |
6393s | you are changing said difficulty now in |
6397s | regards to alternate game modes like |
6400s | hardcore or Iron Man or anything like |
6402s | that again there's no plans I want to be |
6404s | very upfront and clear about that and |
6407s | also do remember that the end game the |
6409s | riffs in particular do not care about |
6412s | what difficulty you're set to it's all |
6413s | about what lunacy you have set so from |
6416s | that standpoint if you're changing the |
6418s | difficulty you're not adjusting any item |
6420s | pools or drop rates or anything like |
6422s | that in the game you're not content |
6423s | gating yourself if you're going uh very |
6426s | easy for example it's going to |
6428s | specifically adhere to the whole game |
6430s | just from a challenged standpoint at |
6433s | best you're gonna have more enemy |
6435s | confrontations which means more chances |
6437s | for loot to drop but that's about it in |
6441s | terms of item differentials from very |
6445s | hard to very easy now when we're talking |
6446s | about the lunacy levels at the end of |
6449s | the game in those riffs that's quite the |
6452s | altercation to item drops as I'm sure |
6454s | many of you can speak towards even in |
6456s | the current game but riffs are getting a |
6458s | bit more of a transformation for 1.0 to |
6461s | make that a bit more |
6464s | effective I might might be the right |
6467s | word to choose so yeah |
6470s | that's that's all lunacy does affect |
6473s | item drop rates for the event of riffs |
6475s | but difficult |
6477s | this shot also comes from sonozaki by |
6480s | the way another one of those fantastic |
6481s | shots in the stars and you're well not |
6483s | stars in this dense field uh snow uh |
6488s | snow cloud sense of plasma whatever the |
6492s | heck it is in space it's you can't see |
6495s | anything it's it's ominous once again I |
6498s | know we've got more questions so go |
6499s | ahead and shoot one at me uh we have |
6502s | um T3 uh over on Twitch just wants to |
6504s | know will you guys consider a new game |
6506s | plus uh kind of thing where a future |
6508s | game will use the last save from here |
6510s | ever space two is your starting point |
6512s | with your modifications yeah we've |
6515s | gotten this question a lot we've gotten |
6517s | this question a lot and you know we do |
6518s | see the desire from the community to |
6520s | have this I do have to be incredibly |
6522s | clear here and we have to make sure that |
6525s | the expectations are are aligned we we |
6528s | can't do this okay it's not a matter of |
6530s | that we do or don't we we simply can't |
6533s | at this time for our focus when 1.0 uh |
6537s | right around the corner I mean we've got |
6538s | a month to go until we're dropping this |
6541s | bad boy into steam and Gog and available |
6543s | you know all those sights and sounds and |
6547s | it's it would be quite a lot of work for |
6550s | us to reformat that game Space the story |
6552s | driven components for a new level 30 |
6556s | safe State effectively so as much as I'd |
6559s | like to say oh yeah we could just go in |
6560s | there and scale everything up to level |
6561s | 30 and then like it's done that's not |
6563s | how it works every single Mission would |
6566s | have to be rebalanced that includes all |
6569s | mini bosses that includes all uh little |
6571s | tutorialized events that includes |
6573s | everything right and it's it no that |
6577s | would take several months if not longer |
6581s | to incorporate a new game plus mode so |
6584s | please understand please understand we |
6587s | hear the desire it was never planned to |
6590s | begin with and it's it's simply not |
6591s | something that we are doing |
6593s | so Game Dev is challenging because you |
6597s | got to make some of those hard calls but |
6599s | we had to make the hard call and sign up |
6601s | before we we just we can't we can't do |
6603s | this too much time and energy we've got |
6604s | many other plans that we'd rather |
6606s | address |
6607s | a good question though regardless I'm |
6610s | going to transfer over to this shot now |
6612s | we've got from sonazaki as well last one |
6615s | from the just a nice beautiful sort of |
6618s | uh widescreen shot going on here in |
6621s | their view of the Union system |
6624s | next question please |
6626s | right uh we've got one from Max |
6628s | deception over on Twitch um the sticky |
6630s | turret is a consumable which summons a |
6632s | friendly turret onto asteroid uh will |
6635s | the turret be tweaked so it's able to |
6637s | stick to anything or would that be too |
6639s | op I can see this now stuck to the back |
6641s | of an enemy ship flying around yeah the |
6643s | big reason that we we didn't have it do |
6645s | that is because the very first iteration |
6648s | you could stick it to an enemy if they |
6649s | ran into it I was like Ah that's that's |
6651s | hilarious but also a problem so no we |
6654s | are we have no plans |
6656s | no plans to change how it can be |
6659s | utilized in that regard it should be |
6660s | attached to asteroids specifically |
6663s | that's it |
6667s | that would be hysterical |
6668s | there are several things that were |
6671s | hysterical in the game that had no |
6673s | intention of being there in it it does |
6675s | in fact kind of break some of the game |
6679s | um intentionality like the the |
6681s | overarching uh |
6684s | Vision as a whole |
6686s | uh yeah we we had to there are certain |
6688s | things that are funny that just don't |
6691s | belong but there are certain things that |
6692s | are fun that we refine and keep it so I |
6696s | was just one of those things where I was |
6697s | like no this can't happen I really like |
6698s | this shot from Adam Rosslyn in our |
6701s | Discord using the Fire and Ice from and |
6704s | these are zurilla and Redeemer |
6706s | accordingly like you're seeing both of |
6708s | them uh right here flying by you can see |
6710s | the engine Trail differentials |
6712s | differentials the differences between |
6714s | the ancient Trails my goodness |
6717s | you can see the differences of how the |
6719s | ships are aligned and uh they're like |
6722s | little |
6723s | bits and Bobs everywhere |
6726s | I think it's a lot of fun how uh he |
6729s | brought this one together it's a clever |
6732s | shot too and how close by there are to |
6734s | one another |
6736s | uh wait what did I say oh I said |
6738s | Redeemer |
6742s | you know the like they spot it a Milo |
6744s | yes I love it I |
6747s | wrong where I'm thinking the right thing |
6749s | and I say the wrong thing you guys are |
6750s | on it best community ever thank you for |
6753s | that zarilla and Retaliator my goodness |
6756s | my goodness but a great shot nonetheless |
6759s | let's have another question |
6761s | excellent uh right uh wizard Jerry on |
6764s | YouTube wants to know will there be more |
6765s | mutators for hras or Rifts we would |
6769s | really like to do more mutators |
6773s | don't know |
6776s | how possible that's going to be by 1.0 |
6779s | we certainly have a lot more ideas |
6782s | we certainly have a lot more ideas |
6783s | um I think that's going to be one of |
6785s | those elements that would also come |
6787s | after 1.0 but um yeah it's definitely |
6791s | something we want to do more variety of |
6795s | challenges as a whole is greatly |
6798s | designed right we want to add longevity |
6800s | to the game when you get to the end |
6801s | State and mutators especially are going |
6804s | to provide more of those opportunities |
6806s | that more emergent gameplay experience |
6809s | in the replayability thereof so |
6811s | definitely something that we are wanting |
6815s | to do but |
6816s | again gotta set the expectation |
6819s | correctly here guys man |
6823s | so uh on to the last shot this is an |
6826s | incredibly clever shot and this one |
6828s | comes from outer space one this one |
6829s | comes from phantomlord |
6832s | love the Scout and I love this missile |
6835s | getting shot off to |
6837s | well I mean spoilers but it's it's going |
6839s | to hit a colonial Cruiser and uh you |
6841s | know something about this shot I never |
6843s | realized how much detail there wasn't |
6845s | just this missile I never I never zoomed |
6848s | in on it before I never really looked at |
6850s | it and now I'm understanding why my |
6852s | frame rate was so garbage in that last |
6854s | year but uh no I think I think that |
6857s | looks fantastic I think you did a great |
6859s | job capturing that and it almost looks |
6861s | like you photoshopped this somehow it's |
6865s | cool it's really neat |
6868s | I love the way that it comes together so |
6870s | well done well played Phantom horn very |
6873s | much enjoyed that do we have another |
6875s | question |
6875s | I've got two more |
6877s | um Nikolai Petco on YouTube uh did we |
6881s | fix the stacks of goods that were only |
6883s | stacking in 10 before has that been |
6885s | increased so there were some changes to |
6888s | stack counts and I was in fact I was |
6890s | going to talk about some of that my bad |
6892s | um but basically the stat counts |
6894s | adjustments |
6895s | um that's gonna be something of a bit of |
6899s | a |
6900s | Pleasant bug if you're using an old save |
6902s | because some old saves you have stat |
6904s | counts that are way more than what they |
6905s | should be and if that item's in your |
6907s | inventory at full release when you get |
6909s | to full release the item's gonna be |
6911s | still at that remaining stock count like |
6913s | it would say 100 out of 10 for example |
6916s | um instead of what it's uh designed |
6919s | Associated towards it but um yeah aside |
6921s | from that yeah we've been adjusting |
6923s | those stat counts to make sure things |
6925s | are more fair pertaining to the demand |
6929s | of Commodities okay so guys I'm going to |
6932s | do a quick thing here I'm going to jump |
6934s | over uh to a video for over to our |
6938s | community |
6940s | challenge |
6941s | there it is I know that there's still |
6944s | probably a more couple of questions |
6945s | we're going to jump over to this because |
6947s | I want to knock this out of the park |
6948s | first before we clear the stream so one |
6952s | second as I prep one second as I get |
6956s | this together |
6958s | oh gosh stop stop stop |
6960s | okay |
6962s | everything's fine everything's probably |
6963s | fine I think |
6966s | I don't know if you heard that or not |
6967s | okay |
6969s | I think I set up everything correctly oh |
6972s | gosh oh goodness all right so there |
6975s | should be I hope there's audio here oh |
6976s | no it's gonna do audio |
6981s | I checked before the stream and it was |
6983s | working but now I don't see the thing |
6984s | that I'm supposed to see all right well |
6986s | regardless hopefully the The Sounds come |
6989s | in I don't think it's going to one |
6990s | second one one second |
6992s | one second |
6994s | see if we can do this |
6996s | but what I wanted to do is I wanted to |
6998s | show the community challenge results so |
7001s | the community challenge this lasts two |
7004s | weeks we had a 20 |
7008s | second Showmanship challenge what does |
7011s | that mean it means we wanted you to |
7013s | capture a video that was 20 seconds or |
7015s | less |
7016s | that highlighted something clever unique |
7019s | funny skillful whatever that you had |
7022s | done in the space of everspace too we |
7027s | had four submissions |
7030s | we had four submissions and I do want to |
7032s | make sure that I have the sound for this |
7034s | so give me uh give me one moment because |
7036s | I don't see it here |
7038s | I'm going to add this in |
7042s | um let's see |
7046s | [Music] |
7056s | come on |
7060s | maybe I can do hmm |
7066s | [Laughter] |
7075s | well this is this is incredibly awkward |
7077s | I'm trying to add the sound into the |
7080s | freaking video footage oh my gosh guys |
7083s | I'm so sorry |
7085s | um I'm gonna I'm gonna do a a thing no |
7088s | that wouldn't work either ah ah |
7090s | technical problems during the stream hey |
7092s | give it just a second I'm gonna see if I |
7094s | can iron out a solution to this and uh |
7098s | then I'll show these Community videos |
7099s | hopefully I can grab one for you sorry |
7102s | about that thank you for your patience |
7104s | oh my goodness |
7106s | [Music] |
7115s | [Music] |
7121s | oh |
7130s | just narrate it for us oh my gosh |
7133s | you guys are ridiculous |
7135s | actually that might not be a bad idea |
7138s | honestly this is gonna be oh my gosh |
7139s | guys I'm so sorry I'm so sorry this is |
7142s | going to be a little bit more work than |
7143s | I was hoping it would be so I'm gonna |
7145s | narrate these oh goodness so if you want |
7147s | to see if you want to see the actual |
7149s | submissions |
7152s | such professional ah if you want to see |
7156s | the actual submissions I will open this |
7158s | channel back up in the Discord and you |
7159s | can watch them |
7161s | um but yeah so we're gonna we're gonna |
7162s | highlight we're gonna highlight these |
7164s | videos |
7165s | um as as it is right now I'm oh goodness |
7168s | and uh we're just we're having fun right |
7170s | we're having fun so this first video |
7173s | with four votes where did my oh my gosh |
7176s | where did my folder go ah |
7180s | this gravy everything I've never had a |
7183s | problem in a stream ever once guys not |
7186s | not a single time these are flawless |
7188s | streams uh it's definitely haven't ever |
7191s | had a problem whatsoever goodness |
7194s | freaking gravy |
7196s | take 17. all right so this first video |
7199s | comes from T3 Cube and we have four |
7201s | votes that they receive from the |
7203s | community here we go so they're flying |
7206s | in super fast |
7209s | to the shop ship dealer look at all |
7211s | these things to buy swapping things |
7213s | around I don't know if you noticed but |
7214s | their inventory has way too many things |
7217s | in all the wrong places |
7221s | and it broke the game |
7224s | [Laughter] |
7227s | nice |
7229s | very well done very well done so thank |
7231s | you for that uh t3q absolutely brilliant |
7235s | honestly |
7236s | absolutely brilliant video and again all |
7239s | of these can be found in the Discord |
7240s | with their full on audio uh I'm sorry |
7242s | I'm not a tech Wizard and I can't fix |
7244s | this right right now so but yeah so |
7247s | that's that's video one the next one we |
7249s | have from |
7251s | the next one we have from the chemical |
7252s | bro |
7255s | um and |
7256s | this one uh part of the reason why I |
7259s | think it's a little bit of love is |
7260s | because I'm beatboxing over the video |
7262s | now I have some unfortunate news |
7264s | everybody |
7266s | um I know that I said I would narrate |
7267s | these I can't narrate beatboxing right |
7269s | now |
7270s | um so it has come to my attention and |
7272s | I've mentioned this in course of several |
7274s | streams that I've had some struggles |
7276s | with my throat |
7278s | um so I may or may not have some stuff |
7282s | going on and I need to rest my throat as |
7285s | much as possible so until that point |
7288s | occurs I will not be doing any of those |
7290s | Shenanigans so my apologies but rest |
7293s | assured just pretend that I'm beatboxing |
7298s | as this is going on |
7304s | I can hear it |
7305s | which is obnoxious |
7309s | [Music] |
7312s | it's nice |
7314s | nice classic gameplay from the chemical |
7316s | bro with again you have to Envision me |
7319s | beat boxing over it man that really |
7320s | kills the moment you gotta go to the |
7322s | Discord you gotta go to the discreet go |
7324s | watch these I'll reveal them all |
7329s | um he also had four votes the next one |
7332s | comes from Kaza and uh this one this one |
7334s | you can very actively very clearly see |
7336s | quickly in fact |
7339s | and uh there's one little thing that is |
7341s | said and I can say that so let's watch |
7344s | Kaza 13 votes |
7347s | in a lunacy 1000 Rift |
7350s | [Music] |
7352s | foreign |
7364s | impressive |
7370s | impressive |
7372s | lunacy 1000 |
7374s | one shot KO |
7378s | of the final boss let's watch that one |
7380s | more time it's crazy nuts absolutely |
7382s | nuts most impressive yep that's the best |
7385s | response |
7388s | [Music] |
7392s | just it's just dead |
7396s | so if you're wondering how this was |
7397s | possible |
7398s | there's a number of elements going on at |
7400s | the top of the screen you can see |
7401s | there's this tin stack this is the |
7403s | ultimate in effect there's this weapon |
7405s | booster the ship itself |
7408s | when it was alive |
7411s | that's finally a live point right there |
7413s | that little bit that little bit is |
7416s | indicating that it is taking additional |
7418s | damage |
7419s | from the uh the the missiles the the |
7422s | destabilization |
7425s | and then in addition to that the |
7428s | um the item he's using is a star forged |
7430s | Superior item that's also at level 25. |
7433s | that's |
7434s | enjoying all of the benefits of the |
7437s | maximum range of a scout generally |
7440s | speaking this item is not meant to go |
7443s | 7.2 kilometers but because of some Scout |
7446s | tricks he's able to do that to get an |
7449s | absurd amount of damage |
7453s | absolutely absurd amount of damage |
7457s | so very well done but you only got |
7460s | second place Kazar |
7462s | you only got second place so this last |
7465s | one or the first place one I should say |
7468s | comes from Wizard Jerry |
7472s | and in this video |
7474s | which doesn't have any sound for you all |
7477s | which really sucks and I'm sorry |
7479s | what you're about to experience |
7482s | is the first section of a lunacy 1000 |
7486s | Rift in your guy's current build |
7489s | completed in under 20 seconds |
7493s | here we go |
7506s | foreign |
7509s | [Music] |
7523s | dang |
7524s | and now just imagine that you had all |
7526s | the sound effects going on there of a |
7528s | Gatling uh regos cannon in your ears |
7531s | constantly screaming at you with Minds |
7534s | popping Galore uh if you want that full |
7536s | experience again I will lead you to the |
7538s | Discord and give you access to those but |
7541s | that is that's it that's it |
7546s | 19.98 seconds completing the first stage |
7550s | and our contest winner |
7554s | goes to wizard Jerry now that's not all |
7557s | because of two reasons because of two |
7560s | reasons we only had a submission from |
7562s | four persons and I didn't have video in |
7566s | these that makes me sad and I'm sure it |
7568s | makes you guys sad too so for for this |
7571s | foolish error of mine |
7573s | um and also for just you know the |
7574s | dedication it got took you guys to put |
7577s | forth this 20 second clip I'm giving all |
7581s | four of you bragging rights for the next |
7584s | week |
7585s | for the next for the next two two weeks |
7587s | the next two weeks all four of you are |
7590s | gaming bragging rights so in fact I |
7592s | already plugged it in earlier so I |
7593s | wouldn't forget |
7596s | um so yeah so or audio I said I said |
7599s | video audio so all four of you guys who |
7601s | submitted |
7602s | because you took the time and submitted |
7604s | you're all getting bragging right so |
7606s | thank you for your contribution but |
7607s | wizard Jerry you are a mad lad super |
7611s | impressive so well done |
7613s | to you and to all participants |
7616s | we are also going to make sure that we |
7618s | make the future Community challenges a |
7621s | bit more accessible I think the entry |
7623s | point for this one may have been the |
7624s | reason we thought adding two weeks was |
7626s | going to be okay but you know that's |
7628s | okay we all have busy Lifestyles we get |
7630s | it we get it so let's talk about next |
7632s | week's Community challenge actually next |
7635s | week's Community challenge we have a |
7637s | focus on the screenshots once again |
7641s | mining is the theme |
7644s | now there's a little bit of an added |
7646s | bonus here as well with mining being the |
7649s | theme of course you can take screenshots |
7651s | of GMB and their facilities and Mining |
7654s | out resources and all of that fun stuff |
7656s | pretending that you're mining using |
7657s | r9000 |
7659s | um you can do all of that in addition we |
7662s | will absolutely allow |
7664s | GMB promotional fan art so if you wanted |
7668s | to make like a GMB poster apply now and |
7671s | join the mining corpse or whatever that |
7673s | looks like if you want to go on that |
7675s | direction we will accept those as part |
7677s | of this challenge as well so I'll list |
7679s | that in the Discord uh shortly after the |
7681s | stream which is basically now |
7683s | um so yeah there you go screenshot |
7686s | Challenge mining in addition to having |
7689s | fan art in the same theme and of course |
7692s | all of this has to come from everspace |
7695s | two I will allow everspace one but I |
7699s | really want you guys to focus on |
7700s | overspace 2. all right |
7704s | excellent guys that's it that's the |
7706s | stream that's everything we've hit |
7707s | everything uh just as an additional |
7710s | reminder we do have PAX East coming up |
7712s | so if you are there you will see us |
7714s | you'll see me you'll see geekbite we |
7716s | will shake your hand uh it'll be it'll |
7719s | be a delight and uh we'll be you'll be |
7721s | able to play a much more closer version |
7724s | of everspace 2 to the 1.0 release |
7726s | and uh that's all we got that's it |
7730s | that's the stream you guys have been |
7731s | awesome thank you so much for your |
7734s | beautiful questions I have been air |
7735s | Trader your community Ambassador for |
7737s | Rockfish games don't stop being awesome |
7739s | and we'll catch you next week I'm not |
7743s | doing beatboxing after the stream guys I |
7745s | can't do it I'm already feeling in my |
7747s | throat doodles |
7749s | [Music] |
7753s | man I really gotta get my technology |
7756s | figured out |
7761s | [Music] |
7791s | hey guys we started the raid over to uh |
7794s | Corbin 70 on the twitch side so I'll be |
7796s | super brief guys everspace 2 has gone up |
7798s | in price you missed the chance it's |
7800s | everything sucks now if you were trying |
7801s | to be more affordable it's past that |
7803s | time but have no fear you can still |
7806s | purchase the game |
7809s | that's all I got |
7813s | full release is coming out April 6th uh |
7816s | we do still appreciate the feedback |
7817s | you've been providing so don't stop on |
7819s | that front |
7820s | um but yeah there's also more content to |
7822s | come after that full release point so |
7823s | there will be one free content pack uh |
7826s | Community uh Focus like all the things |
7828s | that you guys wanted and then we will |
7829s | also have a purchasable premium DLC out |
7832s | in 2024. all right guys that's it that's |
7835s | for me I that that's all we got okay so |
7838s | uh sincerely have a fantastic weekend |
7840s | take care of your throats and uh |
7844s | yeah Rock on |
7846s | bye |
7851s | [Music] |
7860s | [Music] |