2 months
ago -
ROCKFISH Games
-
Direct link
Transcript (by Youtube)
0s | Hello I'm Luca, |
---|---|
1s | I'm a developer |
1s | at Bippinbits and |
2s | we make this |
3s | beautiful game |
4s | Planeten- |
4s | -verteidigungs |
5s | -kanonen |
5s | -kommandant, |
7s | In English we |
8s | call it PVKK. |
10s | It's a game about |
10s | controlling |
11s | a cannon. |
12s | You operate very |
13s | tactile |
13s | movements, |
14s | control |
14s | this big desk, |
15s | and at the end |
16s | are part of a |
17s | regime which |
17s | forces you to |
18s | operate |
18s | this cannon |
19s | and you protect |
20s | the world from |
21s | alien invaders. |
22s | So we say alien |
23s | invasion but with |
24s | a giant |
24s | royal cannon. |
25s | We're a team of |
25s | five, six people, |
26s | but we're also |
27s | still developing |
27s | Dome Keeper |
28s | on the side. |
29s | We plan to |
29s | release somewhere, |
30s | late 25, |
31s | early 26. |
32s | We focus a lot on |
33s | the visuals |
34s | again, this is |
34s | developed in |
34s | Godot which we're |
35s | very proud of. |
36s | Now we're at |
36s | a point where |
37s | people are |
37s | excited for the |
38s | game, it works, the |
39s | concept works. |
40s | So now we're |
40s | stepping up to |
41s | production and |
42s | getting into |
42s | making the core |
43s | features, |
43s | expanding the |
44s | combat and the |
45s | consoles. |
46s | So you can find |
46s | us on Steam, you |
47s | can just search |
48s | for PVKK. |
49s | That's where you |
49s | find us. |