almost 4 years ago - /u/Twinsen01 - Direct link

Originally posted by [deleted]

, machines, and things that move?

Are you creative and playful?

Would you be ay-bel to build ah factory from scratch?

almost 4 years ago - /u/Twinsen01 - Direct link

Originally posted by zergling_Lester

I got back into Factorio recently after a loooong break (since 0.16 I think) and got kinda confused by some parts of the new UI. It looks like the process of natural evolution got it into some not quite reasonable place.

For example, new items no longer get assigned automatically to the shortcut bar, and yet left clicking on it brings up a filter menu.

  • I'd like to have an option to bring autopopulation back, there's even a perfect place for the toggle for it now. Especially when starting a new game it feels like such a pointless hassle to have to go to the inventory every time you craft something.

  • The filter should go of course and clicking the shortcut bar should open the inventory instead. Maybe even invent some sort of quick-swap mode for right-clicks.

I suspect that the lack of the autopopulation would be especially confusing for new players, because now there's zero visual feedback when you mine or craft something. It sure confused me (though I didn't go through the tutorial of course)!

Another thing that somewhat confused me was the blueprint library. I assumed that that's what blueprint book was and couldn't understand where my copied blueprints go. Why do we have blueprint books, and blueprints as items? It would make complete sense to only have the library.

Also, this is more of a generic complaint, but at the 1920x1080 resolution even at the 125% zoom various spacers and other nonfunctional UI elements take almost all the space in the research menu for example, 150% is straight up unusable. OTOH I'd prefer the icons and numbers in the inventory/quickbar as they are at the 150% zoom.

I hope that the devs will go through such things with a fresh eye before the 1.0 release.

A big reason there's no more autopopulation is because players are more likely to use and remember quickbar item locations when they were the one who set them, instead of the game doing it automatically.

Another reason is the quickbar always became a mess of autopopulated items https://factorio.com/blog/post/fff-191