When will 0.17 be "Stable"?
I don't know why i am being downvoted. If it is for the quotes is because I beilive devs do a great work and experimental versions are quite stable.
When all the bugs are fixed
Just add a null check 4head
But seriously though. After reading last weeks FFF and this one: if you are running out of idea's to write about, just write about some interesting bug you encountered like in this one. It's really interesting to get an glimpse of the inner workings of the game.
Just write about some interesting bug you encountered like in this one.
That implies there is an interesting bug each week
This really is a tiny feature, the car and tank will now save the color of the passengers when they exit the vehicle.
So now you won't forget which vehicle you were driving, and can warn everyone else on the server: "Pink tank is mine".
As uninteresting as it is; most bugs are boring and typically involve missing code. Someone forgot to implement part of a new feature, forgot that some situation could happen, forgot to check for null. Rarely interesting things show up where everything is working but not how we want it to.
Recently we had a bug report where a modded game would freeze for a minute for seemingly no reason and then continue like nothing went wrong. It being a heavily modded game my first reaction was to blame it on th...Read more
the bugfixing period boringly continues, we got down to 159 active bug reports, so in few weeks we should be finally down with this burden. But at least the graphics department has something new to show:
After some time working on the redesign of the chemical plant, we can finally show the results:
In the old version, we had the problem of not being very clear when the chemical plant was working or not. So apart from the style modernisation and high resolution, this redesign was aimed for solving this readability issue. As an addition, we tried also to be very clear at the time of viewing what kind of chemical recipe the plant is processing.
Finally we came with the solution of adding a big window - pipe style - showing the moving liquids inside with the tinted color, and also adding a ch...Read more
Is it just me or is this an unusually short FFF?
They can't all be winners unfortunately
As the time goes on, the nature of our weekly FFF post has changed. At the very beginning (FFF-1) it was to let people know that "we're still alive and working on the game", and over time we've grown into covering a range of different topics:
Unfortunately there is no mechanism to use the new feautres of 0.17 in older versions.
Can you provide a save game?
I have another typo heads up , although off topic for this FFF.
On the content page (https://factorio.com/content) there is an instance of the noun "challenges" being misspelled as "challanges".
I'll get to this one on Monday 👍
Just a heads up: The word "carrier" should be "career", right?
Right, fixed, cheers
I mean, it's pretty reasonable to assume the same distribution of people playing different branches. So just use something like steamcharts to see how many people are playing.
What is a reasonable assumption for the number of people playing stable vs experimental?