Factorio

Factorio Dev Tracker




26 Feb

Post

Bugfixes

  • Fixed that inserters could get stuck when interacting with trains if the train arrived at a station without physically moving. more
  • Fixed that LuaSchedule::add_wait_condition, remove_wait_condition, and change_wait_condition expected a table of arguments instead of direct arguments.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at ...

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Post

Minor Features

  • Added an option to mute sound categories in sound settings. more
  • Added an option to control the volume of Programmable speaker sounds via circuit network. more
  • Added an option to stop playing sounds of Programmable speaker...
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20 Feb

Post

Minor Features

  • GUIs can now also be navigated with D-pad in controller input method.
  • Added drag-to-reorder to pins.
  • Added drag-to-reorder turret priorities.
  • Added drag-to-reorder to infinity chest filters.
  • Added drag-to-reorder to editor infinity filters.
  • Added drag-to-reorder to deconstruction planner filters.
  • Added drag-to-reorder to upgrade planner filters.
  • Added drag-to-reorder to module upgrade settings inside upgrade planner destination UI.
  • Added drag-to-reorder to inserter, loader, and asteroid collector filters.
  • Furnaces can be connected to circuit network.
  • Added fluid temperatures to Factoriopedia ingredients and products where relevant. ...
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06 Feb

Post

Minor Features

  • Extended the virtual signals, and unified/changed graphics of some of the existing ones.
  • Added an ability to pin the selected resource patch directly from map view.

Balancing

  • [space-age] Oil Refinery now collides with ice platform more
  • water-mud and water-shallow are now landfillable in vanilla (already landfillable in space age) ...
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28 Jan

Post

Minor Features

  • Show a warning in the blueprint library if it's using a lot of RAM.
  • Show a warning in blueprint and blueprint book tooltips if they are using a lot of RAM.
  • Added fluid contents to the pumpjack tooltip. more

Changes

  • Added hatch count info to platform hub, landing pad and rocket silo.
  • Reduced how much you can zoom out in god controller.
  • Multiplayer selection rectangles will only show the player name if the player's character is not visible on-screen.
  • Moved ...
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20 Jan

Comment

Originally posted by Subject_314159

u/v453000

Spoilage time of (common) fish = 2h 5m 50s = 7550s or 453000 ticks

Coincide? I think not..

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(:

Post

Optimizations

  • Improved performance when removing roboports in large active networks by 60%. more

Graphics

  • Removed reflections from lava. Tile transitions to lava now use the foam channel instead to keep their appearance. ...
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16 Jan

Post

Changes

  • Disabled achievements "It stinks and they don't like it", "It stinks and they do like it", and "Get off my lawn" in peaceful mode and no enemies mode. more
  • Adding more effect info to yumako, mash, jellynut, jelly, bioflux and slowdown capsule tooltips.

Bugfixes

  • Fixed mouse cursor showing up when exiting Steam Big Picture in controller input method. ...
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10 Jan

Post

Changes

Bugfixes

  • Fixed that item request proxies would show bad "missing materials for construction" counts. ...
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06 Jan

Post

Minor Features

  • Added smart pipette for items on the ground.

Graphics

  • Improved graphics of Recyclers.
  • Added corpse graphics for Asteroid Collectors.

Bugfixes

  • Fixed a crash when mods define heat pipes with heating_radius of 0.
  • Fixed that deleting a surface with global electric network would leak an electric network. more
  • Fixed blueprint could be configured with invalid set of grid size and absolute grid position. ...
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05 Jan

Comment

Originally posted by ARTISTIC-ASSHOLE

Link is broken, do you still have this solution somewhere?

I think it was something like this: https://i.imgur.com/9gAs3gJ.png


20 Dec

Post

Optimizations

  • Improved GUI performance when logistics status diode is part of the structure. more

Bugfixes

  • Fixed a crash when units spawned by an enemy spawner are destroyed by script during created effect.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at ...

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18 Dec

Post

Changes

  • Wrigglers will no longer proactively attack pollen emitters. However, they will still respond to artillery.
  • Attack groups containing stompers or strafers will now contain fewer units.
  • Large egg rafts will try to have at least one stomper or strafer spawned at a time.
  • Small egg rafts no longer absorb pollution because they will never produce stompers or strafers.

Graphics

  • Aquilo icebergs have longer shadows to integrate with the world better.

Bugfixes

  • Fixed that the asteroid collectors circuit condition referred to inserters. ...
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17 Dec

Comment

Originally posted by Chimera26

is this still active? i play on the anniversary realms and looking for a guild

Yes


16 Dec

Post

Minor Features

  • Re-added the sandbox scenario questionnaire.

Changes

  • Space age mods no longer count as "has mods" in the server browser. more
  • Removed default secondary keybinding for redo action on AZERTY keyboards as it collided with super force building while moving up. ...
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12 Dec

Post

Minor Features

  • Dragging and dropping a blueprint file into the game window will import the file contents as a blueprint string.
  • Dragging and dropping text into the game window on X11 will import the text as a blueprint string.
  • Factoriopedia now shows recycling recipes for each item.
  • Cargo pod scheduling reworked to send larger and more spaced out deliveries. This should improve the frequency of trickling space science and material drops.

Changes

  • Inserters (especially ghost long handed ones) spawn in stretched to an appropriate distance.
  • Reverted fix for god controller being able to zoom out to map view. ...
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Comment

Originally posted by The_Raven81

Has the console build that is on Steam also been updated for cross-play?

If you mean the "console" Steam beta branch, yes.


11 Dec

Post

The 2.x update is now available on Nintendo Switch.
To roll out this major update gradually, I disabled automatic update. To get this version you should manually update using Factorio->Options->Software Update on the console.
Please report any issues on the bug report forum.

External link →

06 Dec

Comment

Originally posted by alexmbrennan

I am baffled that you had time for this but not to make the comically tiny text fields in the parameterized blueprint windows large enough to display more than 3 letters at a time.

Have you posted a suggestion on our forum about it?


05 Dec

Post

Minor Features

  • [space-age] Added "Nauvis Bus" and "Nauvis Power Up" menu simulations.
  • [space-age] Added camera views to Space platform tooltips.
  • Added radar minimap visualization for roboports and cargo landing pads. more

Graphics

  • [space-age] Changed the Space crafting category icon to look like a cargo pod instead of rocket silo.
  • Changed the Rocket part icon to look more like a part of the rocket.

Balancing

  • [space-age] Land mines on space platforms now damage the sp...
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