Is there anything on my end I can do to potentially fix this?
Make a bug report on the forum
While the COVID-19 pandemic might be 'over'
It's not 'over' anywhere, no matter how well you think you're doing.
Be responsible don't do this in person.
I mean, that's why 'over' was in quotes, and the very next sentence was saying things can change very quickly.
If things continue as they are in Czechia (and most of Central Europe), with daily cases dropping, contact tracing up and running, etc. then we think its going to be fine to host this party.
We will continue to follow the recommendations of the Czech government, which so far has dealt with the virus extremely competently, and we will make sure the event is in full compliance with the requirements from the health ministry
You're running an old version of the mining drone mod. Update it and the error will dissapear.
I would recommend updating your video drivers and turning off gsync
why we can't get .18 stable version on steam?
0.18 isn't stable yet
Earlier this week I received the English proofreadings from Altagram, and overall I integrated over 500 suggestions into the game. Most were small, such as replacing "can't" with "cannot", things like that. It was the exact sort of external scrutiny we really needed, as it showed some areas where we were quite inconsistent. It feels like things are in a better place now, even if the majority of changes are relatively unnoticeable.
However it was very noticeable to our great community translators on Crowdin. When we update the English strings, the translations have to be updated on Crowdin. For the last few days I've been working through the issues raised on Crowdin, and there was a lot of good input on that last 1% of the changes.
So this concludes the 'English proofreading' phase. Starting on Monday, Altagram will start proofreading the target languages, and filling in any missing strings where needed. This should take about ...Read more
That's when the Steam award nominations open up
Is it just me, or is the "trains" blurb on https://cdn.factorio.com/assets/img/blog/fff-352-evolution.png still showing the old train design?
Its the technology icon, If it gets updated in game we'll update it on the website
Over the course of the past year, you have seen the team put a lot of effort into polishing the game to get it ready for a full release. There's no doubt this is the most important effort here: we're all here to play the game. At the same time, the website is often the first thing people encounter—and in for many, return to every week! Unfortunately, until this point the looks of our websites have been neglected. The current set of websites are a complete mishmash of styles that are not coherent and do not fit with the look of the game.
Which website am I looking at again?
We set out to rework the looks of our websites last year to make them harmonize with the final game.
Albert and Aleš worked together to design the new website and make mockups in a process not too dissimilar to the GUI work in the game. Of course, web technology is a di...Read more
We are already on track for August 14th, no need to change the date again.
If you're seeing people talk about them messing with performance, that's an old bug that was fixed ages ago.
What? As far as i know, roundabouts are still horrible for UPS compared to usual 4-way intersections.
When people do roundabouts it's majority of the time for cityblocks, and that's where the UPS concern is the biggest because it's repeated in so many times.
(I guess with "performance" you meant throughput, but UPS is still more important than that in my opinion. I don't remember when i last saw any train waiting its turn at an entrance to any intersection.)
There isn't a significant UPS difference between rail systems with and without loops.
The main factor that affects train pathfinding cost is how direct a path there is from the train to the destination. Loops don't really influence that.
Is it possible to make a mod for it?