about 3 years ago - /u/FactorioTeam - Direct link

Minor Features

  • Blueprints and copy paste of entities with upgrade order are created based on the upgrade order instead of the current entity. more
  • Enabled upgrading entities marked for upgrade, in which case, the upgrade target is used as the source entity for the upgrade planner filters.
  • The announcement of player death now contains GPS tag with the location.

Balancing

  • Increased the tank braking power from 400kw to 800kw. Before this change, the tank acceleration (600kw) was actually even greater than the braking force.

Bugfixes

  • Fixed incorrect color lookup table interpolation for ambient light around noon.
  • Fixed that built electric pole from map view was also opened with the same click with alternative key binding. more
  • Fixed that laser and fluid turret bonus, wasn't shown properly in the toooltip. This bonus is not used in vanilla which uses ammo category bonus. more
  • Fixed that part of the flamethrower turret and flamethrower ammo turret description, which describes the properties of the flame bound to it stargets didn't show the bonus damage from upgrades. more
  • Fixed that mod install could cause removal of blueprint entities if it didn't remove the entity, but just made it not acceptable to be used in blueprint. more
  • Fixed that the confirm load game dialog with 2 green arrow buttons had tooltips with (E) to confirm, while the E to confirm doesn't work here as it would be ambiguous. more
  • Fixed crash related to using smart ghost belt building with a mod that specifies belt without related underground belt. more
  • Fixed that renaming Spidertron didn't trigger on_entity_renamed. more
  • Fixed that disabling side menu guis through script would sometimes leave an empty frame. more
  • Fixed that crafting machines wouldn't wake up when the speed effect was changed in some situations. more
  • Fixed that focus-search didn't in some GUIs work while in the map editor. more
  • Fixed that chat icon selector didn't remember the last opened tab when used outside the game.
  • Fixed that pressing Escape with the chat icon selector opened in a dialog outside the game closed the whole dialog instead of closing just the selector window.
  • Fixed that pressing Control + F to search in the chat icon selector that is opened on top of a non-game window that already had search activated the bottom window search.
  • Fixed that enabled train stops would cause schedule records for trains on different surfaces to be rendered as available. more
  • Fixed rare crash when using Map editor -> Convert save. more
  • Fixed electric pole connection consistency issue related to fast replace of modded entities. more

Modding

  • Added mod dependency modifier "~", which marks the mod as required, but doesn't affect mod loading order, so these kind of dependencies can be circular.
  • Prototype/EntityWithHealth::healing_per_tick is now also used by trees, so their automatic healing is no longer hardcoded. more
  • Loaders are now able to take or insert more than 1 item per transport line per tick. more

Gui

  • Tweaked search in the install mods GUI, so the search order prioritizes the results more naturally.
  • Unified the search button in the mod settings GUI.
  • Improved some descriptions in Map Generator GUI. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →
about 3 years ago - /u/Klonan - Direct link

Originally posted by RunningNumbers

I expect three more updates today.

why u do this to us??