over 2 years ago - /u/FactorioTeam - Direct link

Bugfixes

  • Fixed several issues related to latency state and quickbar.
  • Fixed underground belt related tips and tricks performing incorrectly. more
  • Fixed forced autosave flag would persist into loading another map if the current map got terminated due to script error before performing the autosave. more
  • Fixed a crash when loading some corrupt save files. more
  • Fixed a crash when using specific mods. more
  • Fixed that disabled mod depenencies would get re-downloaded when installing mods. more
  • Fixed starting message dialog was darkened in the Sandbox scenario. more
  • Fixed the missing dots icon on the tiny shortcut bar expand button.
  • Fixed that repeated clicking on the Snap to grid checkbox in the blueprint setup gui didn't work unless the mouse moved away and back. more
  • Removed references to iron-axe and steel-axe from the PvP scenario config. more
  • Fixed inserters filters would get cleared in some cases when building from blueprints. more

Modding

  • Changed mining drill storage_slots to be automatic.
  • Added destroy_action to logistic and construction robot prototypes.
  • Inserters can now pull from the main output and burnt result inventory of an entity.

Scripting

  • Added LuaControl::is_cursor_empty(). Returns if the cursor is empty, taking into account items, ghost cursor, and items from the blueprint library.
  • Added on_worker_robot_expired event. Called when a worker (construction or logistic) robot expires through a lack of energy.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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