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Given how much grief I share about Mediatonic on this sub, it's rare for me to say anything positive about them - but the real shame is that, in concept, these maps are well designed and fun. Having to press buttons to draw a picture on a grid? That's interesting, way more engaging and skillful than something like Sum Fruit, and something a lot of us have experienced in Mario Party (or at least similar). A Tip Toe race, where rather than doing the huddle and break strat from regular Tip Toe you get to show off your own pathfinding skills? That's actually quite good.

The issue, of course, is that they've been designed as squad games. For most players, when your skill level is a lot higher than the average skill level of the squad, your experience is less fun (because it feels like you're being dragged down or forced to carry). The bigger the gulf, the worse the experience. Because these games are squad based, I can imagine there are only two sets of people that they might be ideal for: people whose skill level is generally below or equivalent to the average skill level of the average squad (so they're not usually being dragged down), and preforms where you should be able to trust the skill level of your teammates.

That's the real shame. I would freaking love to do these maps in a 1v1(v1v1v1 etc) environment, but as it stands now I have very mixed feelings when they come up.

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over 1 year ago - /u/FallGuysJoe - Direct link

We're definitely keeping an eye on Pixel Painters and the general understanding of that round! I think there are some great points in this thread around the fact that it's basically impossible to counter a slightly clueless team-mate who's convinced every light needs to be on, wheras in most Team Rounds it at least feels like you can try and carry.
We've got some 'Pixel Painter Trials' shows coming up which should help players learn the rounds, and generally player's understandings should get better over time. I'd say that we're definitely seeing more players just 'not get it' than we'd expected.

It's a learning experience for us though! We want to continue pushing Fall Guys to weird and unexpected places, and Pixel Painters is a bit of an experiment to see quite how co-operative players online can be. It might be that 4 players squads really ends up asking a little too much and that it's more at home in duos, for example. Maybe there are some clever improvements we can make to the UX via things like the intro cam or the way the Round looks too!

over 1 year ago - /u/FallGuysJoe - Direct link

Originally posted by kanon951

Have you considered adding it to solo mode? That way players could learn it too without causing grief to others.

We have! The tricky thing is that we can only have a maximum of 8 solo players, which would make this a final. We know players don't enjoy us squeezing in an extra round at this player count (hello, Button Bashers with 6 players).

Would y'all enjoy Pixel Painters as a final in theory? I generally like when our finals are nice and visual and you can SEE the player win, which Pixel Painters will never really have.

over 1 year ago - /u/FallGuysJoe - Direct link

Originally posted by Zestyclose_Share8129

I have to say, hearing from you guys in this seems to help uplift the subreddit. Space is also my favorite theme, so this new season has been a treat. Thanks for that.

By the way, is there any possibility of adding more cool textures to skins like the Ultimate Idol? I'd happily spend show bucks on another variant of it. Galactic patterns look way too cool to me.

Yeah, it's a tough balance. Personally I'm busier than I've ever been and I have a lot less time to write carefully considered posts. I also feel like at this point action is really what counts- hopefully the quality and impact of the changes this Season speak to that somewhat.
Lastly, I feel like we all need to look after our own mental health somewhat and discourse with any passionate community can be draining at times. I'm usually here lurking though! Thanks for playing bean game x