OH HELLO THERE BEANS.
We wanted to release our bugfixes pre-release to give you all eyes on what we've been working on. This list is long but it is still not exhaustive. LET'S GO.
Character Improvements:
- Sturdier Beans We’re improved our Fall Guys to be more sturdy when taking hits both from other players. No more ragdolling just because another bean brushed you in mid-air!
- Fixed some ragdolling and excessive jumping issues in some rounds, for example unrelenting ragdolling on Hex-A-Gone after colliding with another Fall Guy
- Fixed errors related to ledge-climbing in some levels like Wall Guys, such as Sweat animations failing to play, and inability to climb a ledge when a flipper is present.
- Increased physics performance for distant players, leading to an overall smoother experience
- Improved character behaviour when carrying objects around
Post-elimination flow: you can now quit at any time after being eliminated, no more waiting for the next round to load
UI Improvements:
- Fixed text displaying that 40 players are needed to start a game on playlists with restricted numbers (I.E Hex-a-Gone Trials)
- Fixed 16/15 eliminated showing on Thin Ice
- Fixed the Qualified element not reducing in value when a player becomes eliminated during Slime Climb
Other fixes and improvements:
- Fall Mountain will now spawn players in a single line so no one is at a disadvantage
- Improved victory moment and flow at the end of episode
- Reduced network traffic usage which should alleviate some of the latency-related issues
- Fixed Fall Guy clipping through the yellow conveyor belt section and getting stuck on Slime Climb
- Improved hoops scoring reliability and fixed cases such as scores failing to update on Ski Fall
- Fixed visual post-processing issues in certain cases like spectating or rotating the camera at some angles
- Fixed Fall Guy respawning twice on the platform next to the mountain peak after falling into the abyss on Freezy Peak
- Fixed invisible Hex-A-Gone tiles in both spectator mode and during normal play
- Fixed multiple players respawning in the same spot on Ski Fall
- Fixed post-processing flickering and missing Fall Guys X-Ray outline when a player grabs a carriable object within close proximity to a wall
- Fixed poor performance in the Outfits menu when browsing with many items available
- Fixed flickering clouds on Perfect Match
- Fixed disqualification on Door Dash after players yeet over the finish line into oblivion
- Fixed camera pivoting backwards after a user has respawned in Knight Fever
- Fixed Checkpoint not triggering in Tundra Run if a Fall Guy is punched high enough into the air
- Fixed number of players qualifying exceeding the qualification limit in all race-type Rounds
- Fixed invisible mid-air collisions when a Fall Guy hit by the flippers during Knight Fever
- Fixed Fall Guy with equipped costume showing as the default bean during an episode
- PS4: Fixed the blurred surrounding area of a Fall Guy on PS4 Pro
- PS4: Fixed memory issues on Base PS4 when opening the customiser with all cosmetics unlocked
- PS4: improved performance and stability in the menus and on certain rounds
- PC: Fixed 'Back' and 'Random' buttons not working in the Customiser menus with the mouse
Phewee.
So a few things - as with all fixes, we need to monitor stability of these post-release. The development team have put in a lot of work into this release and we're pumped for you all to play it. Post-release the trello board will be fully updated in reflection of the above.
Q: What about [this bug] / [this improvement]?
A: There's every chance we're still looking into it, or still investigating, or it's something smaller that we didn't flag here, or it's on track for a future release. There are many possibilities.
I would advise to report the bug to our support if you have not previously done so: support.fallguys.com. Do it. It's great. It's helpful. We love it. Please.
You can absolutely comment it here and discuss it with me, and I can relay to the team, but using the support is much more efficient. Why not both, huh?
I am very excited for this season. Our patch notes upon release will contain all new features, the names and descriptions for our 7 new Rounds, as well as these fixes.
Have wonderful days/nights/etc - I reached level 40 yesterday (thanks double fame). S4 here we come.
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