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Before you get your pitchforks out and try to explain to me yet again why I "just want easy wins" let me explain here.

I've been here since August 2020, I've seen every season, all the bugs, the chaos, the ups and downs. I've unlocked Golden Dragon and am on my way to Marbellous. I don't personally feel I'm that good at this game, but obviously I'm well into the top 1% by win count.

Anyways, there's some backstory for you about me. Now, what do I mean by "not designed for SBMM"?

If you've never played a very sweaty customs session or a tournament, picture this:

  • Every single map, you and everyone in the game is attempting to occupy the same 5 pixels to take the optimal route
  • Every elimination is a player who would otherwise nearly assuredly be a guaranteed finalist who made maybe ONE mistake
  • You can know you're going to not qualify JUST from the opening cutscene and seeing where you spawn
  • Your deaths don't feel like your fault, but that the game just decided you lose now

But it's okay, you signed up for that. Except now, imagine that you DIDN'T. This is what EVERY single Solo Show game is like at the high level. Everyone is at the same skill level. I know you'll say "well that's how it SHOULD be" but this game WASN'T DESIGNED to play with everyone at the same skill level.

90% of all tracks are simple, easy to learn and master with practice, until you pretty much would never lose them. There is very little room to improve. We are already doing to optimal strategies, the best paths, the most guaranteed quals. It isn't enough anymore.

When you lose in a low skill lobby, you take that as a learning experience, you imrove and get better and next time you win! But at the high level? I'm already playing as IDEALLY as I can, I'm already operating at peak performance, taking the best, fastest route. I didn't lose because someone outplayed me, I lost because this time, the game decided to ragdoll me a bit longer than the others.

There is NOTHING we high level players can do to improve our qual rates anymore but pray for good spawns and that we don't get killed by a bad ragdoll. I get some of you will just say deal with it, that we're too small of a demographic to care about, but it's not JUST us, this happens to the lower tier good players too. Because the skill ceiling on this game just isn't high.

To wrap this up, we don't want easy wins, we just want to feel like there's things we can do to improve, to not have to pray to RNGsus that we don't get radgolled this time. When players were mixed together, you could afford those time losses, you'd be okay, later on maps you couldn't but that was fine. Now it's EVERY round. We just want a break. That's all.

TLDR: Fall Guys has too low of a skill ceiling to force all the good players to play each other exculsively, the mixing of player levels was what allowed us to improve, all of us. Without it, nobody has anything to learn, and the game feels unfair. I shouldn't lose because I took a second longer due to a ragdoll and that's it. It's just not fun. Fall Guys was designed for chaos, as they will admit, and chaos and skill don't mix.

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almost 2 years ago - /u/FallGuysJoe - Direct link

Lots of good discussion/conversation here. I think you make very good points about the skill ceiling at a super high level meaning that wins can come down to minute moments of luck like spawns and ragdoll. It might be that we've got the top skill bracket dialled in too tightly- what you're explaining definitely isn't the intention of the system.
We're going to keep monitoring the situation and likely make some tweaks as we go. I mentioned on discord yesterday that really the system is mostly meant to keep new players from being stomped as they learn the game. We don't really benefit from turning the game into a dice-roll at a really high level as you've explained!