I’m sorry, I really don’t mean to be rude, but how is it that you always talk of all this “testing”, and yet everything you release is broken? For example, you broke the speed of the bar on Jump Showdown when season 2 launched. It took literally one time playing the level to see that it was broken, but it still got pushed out like that. Here’s another example: with the region and language options added in the settings, it is now impossible to adjust the bottommost setting (Screen Space Reflections I believe). If you try to scroll to it, it gets skipped and you end up at the top again.
Things like that sure don’t make it seem like this “testing” is as intense as you say it is.
We're still a relatively small team, and to test it properly, you need 40-60 people - and you have to test every round. Then on top of that, you have every individual setting, and different UI screen. I'm just going on what I've seen - but there's the time it takes the devs to add each feature, then a few loops of testing, fixing, testing, fixing, etc... Things do slip through the cracks - it's a big game. This is the first time I've heard about the SSR settings being unreachable - I imagine QA have it logged as a bug, but I'll pass it on. We don't broadcast it so much, but there were over 100 fixes in this build - and there's a database of all known bugs that we're working through. There aren't really any bug-free games. Fixing/changing one part, can potentially cause a break in another part of the game - really hard to catch everything.