I’m writing this out of sheer disappointment despite having just won a crown seconds ago. This is not what I should be feeling. Mediatronic, you struck gold with this game and you’re ruining it with incompetency, absurd choices and lack of awareness. I’m gonna tackle this from least egregious problems to most:
- Themed seasons
Simply put, there are really only two choices here: either you re-skin every map to match the season’s theme or you stick to the original style and forget about themes. I didn’t follow S2 development too closely so I incorrectly assumed all the maps were now going to be medieval themed and boy was I wrong. It’s jarring and the only way this problem goes away is if by Season 5 we have an almost even number of different themed-maps. But right now you have 25 normal maps and FOUR medieval ones. Speaking of which…
- Very few new maps
Everyone’s already talked about this so I’m going to keep it short: adding only FOUR new maps was absurd. I thought we were getting a whole new map rotation especially considering how long S1 took but all we got were two new concepts and two recycled ideas based on absolutely no one’s favorite maps. Fall Guy’s success is going to be based on map rotation since learning the existing maps makes traversing them an unconscious, dull process.
- Easy fixes being completely overlooked
I don’t understand how we’ve made it this far without having the username and friend spectating issues resolved. I’m not a game developer by any stretch but I can’t imagine this is something that’s hard to implement. Someone please tell me why these two things haven’t been tackled. Please.
- Maps based on broken mechanics
Fall Guys has a HUGE problem with grabbing. I would’ve thought that was a lesson learned from the overwhelmingly negative response you got from Tail Tag/Royal Rumble. Not only has this not been addressed in the slightest, now S2 has a map based on ANOTHER broken grabbing mechanic: ledge grabbing. Wall Guys is not a mess because of people sabotaging you with moving platforms, it’s because grabbing a ledge is so unpredictable and frustrating (not in the fun way) that it sucks the enjoyment right out. I don’t know how a map like this gets out of the testing phase without someone pointing out how it simply doesn’t work as it should.
- Fixing what isn’t broken
This is what frustrates me the most. You have maps such as Perfect Match, Egg Scramble and Royal Fumble which the community almost unanimously hate, but you decide to tinker with the maps almost everyone loves. I just won a Jump Showdown finale and it was by far the most boring finale I’ve ever played. The bottom bar was so slow the only way I risked losing was if my controller’s batteries died on me. This used to be such an exciting finale so WHY did you have to mess with it. Again, how did this get past a testing phase without ANYONE pointing it out? And what you guys did to Hex-a-gone was completely unnecessary and even worse, unasked for. Don’t touch what’s already embraced by the community.
- Bad maps
I’m no longer confident in the team’s ability to make good maps. Season 2 has one aggressively average map and three bad ones. The base games consist of three really fun games (Hex-a-gone, Tip Toe and Slime Climb) and a slew of meh to mediocre maps.
However, I still believe that Fall Guys is DROWNING in potential. There are so many people on this subreddit coming up with concepts for maps that I’m sure would be hits but it seems like you’re not even noticing this. A map editor ala Little Big Planet or Mario Maker might be in order if this trend continues.
I still love this game and I’d hate to see it die before the year ends but it seems to be going down this path. It can still be salvaged but you need to re-invest the money you’ve made thus far to liven up what you’ve created.
EDIT: I stand by my love for Tip Toe.
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