Originally posted by
darthservo
So, I know this is slightly off topic and I'm not trying to be antagonistic, but I would just like to understand this stance a little more clearly:
What is the difference in competitiveness between purposefully incentivizing players to aim at super-high-tier and extremely rare yet publicly visible unlocks and making personal statistics available? Both count wins and crowns. Both would be visible.
I'm just really curious as statistics are something that some of us would really appreciate, and thus far the answer has essentially been, "they'd be too competitive."
For me, stats would be awesome to have in-game, and I think it's something that we continuously assess rather than blanket rule-out. It's not something we're going to re-approach until we've launched out S3, but I do hear the constant requests for it and would also love to see it for myself (and my measly single-digit wins)
However, to answer what separates this from that - it's only a small nuance really, but when I think of this, I think of incentivising and giving people something to strive towards when they have out-performed the Fame Path.
Stats are more of a quality-of-life thing though, I don't see them exactly the same way, but they are certainly related :-)