Yeah. Differentiating the end of one season with the beginning of another is a bit odd.
I’m glad to see Mediatonic is not actually cutting off the ability to grind seasons 2 rewards until season 3 is ready. Maybe that was their initial intention and they decided against it because it would be perceived very poorly, hence the jumbled messaging.
As dumb as it sounds, many companies do this. There have been gaps in which no battle pass is running in Brawlhalla and Rocket League. Brawlhalla seems to do this intentionally, with every battle pass this far ending weeks before the scheduled release of the next one.
Warframe makes entire “intermission” nightwave series (essentially free battle passes) because of how long the gaps between nightwave series are.
I genuinely have no idea why any of these companies don’t just let their previous battlepasses run until the new ones are ready. No one would expect new weekly challenges or tiers but they might as well allow players who aren’t my finishes to continue working on them.
Of the examples given, I think Rocket League genuinely had some delays related to the cross platform free to play launch.I haven’t been playing it long so I can’t speak to whether downtimes between rocket passes were common.
Warframe does not charge for Nightwave so I really do not understand their rationale.
As for Brawlhalla, perhaps the battle passes are designed with the intention of being a very specific length so that some players will be forced to pay extra for the final tiers but enough will finish on time as to not get bad press. With that mindset, each battle pass would need to end on schedule regardless of whether the next one is ready to go.