almost 3 years ago - /u/trichoglossusbee - Direct link

Hey beans!

Tomorrow PM (GMT) we'll be rolling out a mid-season update with some new features and content! As usual, we're posting our bug fixes out a little early to give you a preview of what's happening.

https://i.redd.it/t1tm7eucv7j81.gif

This list isn't exhaustive but we've picked out some of the most-reported issues that have been patched:

  • [Customs] Fixed some instances where a lobby would fail to load on second playthrough, forcing players to make new lobbies
  • [Jump Showdown] Fixed players being able to stand on the central pillar and evade the spinning bars
  • [Squads] Fixed an issue on race Rounds where the Round would end early after a timer is displayed
  • [Squads] Fixed Jump Showdown time-outs on Squads eliminating victorious players
  • [Eliminations] Fixed some instances where players would be wrongfully eliminated on elimination levels, such as being eliminated Jump Showdown in spite of not colliding with the bar
  • [Fall Mountain] Big Yeetus buff
  • [Short Circuit] Fixed some instances where players would not qualify upon crossing the second lap
  • [Sum Fruit] Fixed players getting stuck between the ramp and the tiles
  • [Stompin Ground] Fixed the Rhinos charging at players unexpectedly with no visual indication beforehand
  • [Jump Showdown] Improvements to other players visually teleporting when jumping over the bar
  • [Emote] Adjusted the Piano emote so that it does not cut off abruptly in-game
  • [Fall Mountain] Fixed players ragdolling when interacting with a stationary turnstile
  • [Lost Temple] Players will no longer be slowed down or halted by walking over the bottom ledges of open doors
  • [Full Tilt] Fixed some See-Saws tilting more than others on the level
  • [Roll On] Fixed some players falling through the platform floors into the slime
  • [FPS] General improvements to FPS which should decrease instances of framerate drops
  • [Obstacles] Fixed rotating bar not matching direction of arrows on levels such as Big Fans
  • [Slimescraper] Fixed bases of Punchers appearing low-quality
  • [Crown] Winners will now be correctly awarded in the event of a tie during the Crown Grab on levels such as Fall Mountain and Lost Temple
  • [Costumes] Fixed visual issues on costumes including but not limited to Deep Diver, Fish Tank, Barbarian, Burly Barbarian, Jester, Fool, Lady Margot, Aloy, Snow Queen, Ice Maiden, and team colour issues on costumes such as Ghost, Jin, and Aloy
  • [Achievements] Fixed issues with unlocking Stumble Chums and Big Bully
  • [Gameplay] Improvements to carrying objects - when a grab is broken, characters will not ‘ping’ out of place
  • [Gameplay] Improvements to ‘bean tornadoes’ in which many close-together players moving at once cause unpredictable collisions

See you tomorrow for the update!

External link →
almost 3 years ago - /u/trichoglossusbee - Direct link

Hey beans!

Tomorrow PM (GMT) we'll be rolling out a mid-season update with some new features and content! As usual, we're posting our bug fixes out a little early to give you a preview of what's happening.

https://i.redd.it/t1tm7eucv7j81.gif

This list isn't exhaustive but we've picked out some of the most-reported issues that have been patched:

  • [Customs] Fixed some instances where a lobby would fail to load on second playthrough, forcing players to make new lobbies
  • [Jump Showdown] Fixed players being able to stand on the central pillar and evade the spinning bars
  • [Squads] Fixed an issue on race Rounds where the Round would end early after a timer is displayed
  • [Squads] Fixed Jump Showdown time-outs on Squads eliminating victorious players
  • [Eliminations] Fixed some instances where players would be wrongfully eliminated on elimination levels, such as being eliminated Jump Showdown in spite of not colliding with the bar
  • [Fall Mountain] Big Yeetus buff
  • [Short Circuit] Fixed some instances where players would not qualify upon crossing the second lap
  • [Sum Fruit] Fixed players getting stuck between the ramp and the tiles
  • [Stompin Ground] Fixed the Rhinos charging at players unexpectedly with no visual indication beforehand
  • [Jump Showdown] Improvements to other players visually teleporting when jumping over the bar
  • [Emote] Adjusted the Piano emote so that it does not cut off abruptly in-game
  • [Fall Mountain] Fixed players ragdolling when interacting with a stationary turnstile
  • [Lost Temple] Players will no longer be slowed down or halted by walking over the bottom ledges of open doors
  • [Full Tilt] Fixed some See-Saws tilting more than others on the level
  • [Roll On] Fixed some players falling through the platform floors into the slime
  • [FPS] General improvements to FPS which should decrease instances of framerate drops
  • [Obstacles] Fixed rotating bar not matching direction of arrows on levels such as Big Fans
  • [Slimescraper] Fixed bases of Punchers appearing low-quality
  • [Crown] Winners will now be correctly awarded in the event of a tie during the Crown Grab on levels such as Fall Mountain and Lost Temple
  • [Costumes] Fixed visual issues on costumes including but not limited to Deep Diver, Fish Tank, Barbarian, Burly Barbarian, Jester, Fool, Lady Margot, Aloy, Snow Queen, Ice Maiden, and team colour issues on costumes such as Ghost, Jin, and Aloy
  • [Achievements] Fixed issues with unlocking Stumble Chums and Big Bully
  • [Gameplay] Improvements to carrying objects - when a grab is broken, characters will not ‘ping’ out of place
  • [Gameplay] Improvements to ‘bean tornadoes’ in which many close-together players moving at once cause unpredictable collisions

See you tomorrow for the update!

External link →
almost 3 years ago - /u/trichoglossusbee - Direct link

!sticky

almost 3 years ago - /u/trichoglossusbee - Direct link

Originally posted by HudBlanco

Tomorrow PM means midnight?

midnight would be the morning

Updates are rolled out and then monitored, so we tend not to release a solid time until we see that stage through.

almost 3 years ago - /u/trichoglossusbee - Direct link

Originally posted by angelo378-1

Nothing about error 14?

This error has a lot of different origins and though we've tackled quite a lot of them and it's been greatly reduced since we launched S6, we're constantly working to keep reducing it, so it isn't expressly called out.

almost 3 years ago - /u/trichoglossusbee - Direct link

Originally posted by IronMark666

Can you fix the error that I'm playing terribly today and can't make it into a final? Thanks x

Sorry, we're trying to fix that for me first before we roll it out wider.

almost 3 years ago - /u/trichoglossusbee - Direct link

Originally posted by PeteryChavez

[Squads] Fixed Jump Showdown time-outs on Squads eliminating victorious players

OMG so is Jump Showdown finally back to standard Squads??? The Return of the King!!

... btw, Bee, can you please check if the background of Skyline Stumble was fixed on PS4 Pro/PS5 versions? 🙂🙏 It has been bugged since the level was released back in Season 4.

YES IT IS PETERYYYYY, Jump Showdown is BACK

I believe there should be considerable improvement to that, let me know how it looks for you on Tuesday when we release :)!

almost 3 years ago - /u/trichoglossusbee - Direct link

Originally posted by guacamolehaha123

Why would u remove the middle of jump showdown glitch? A lot of people loved trying to do it and it took a massive amount of skill to pull off. It’s like when you guys removed the invisible wall above the fence on big fans. You guys just remove shit that you didn’t intend on making but sometimes those are the coolest parts of your game

We found an increase in people using it after seeing online tutorials and that the skill-cap in general meant that a large percentage of players were totally written-off from the final once that exploit was used. It was not designed to function that way, so we patched it.

almost 3 years ago - /u/trichoglossusbee - Direct link

Originally posted by angelo378-1

I see, thanks. What would you recommend for those of us who are still being affected by it?

Have you spoken to Support recently? They may be able to guide you on that, as they are pretty prepared when it comes to this error considering it's a big priority. I'd suggest reaching out to them (even if you once have before) to see where it gets you and if there's a solution that can help.

almost 3 years ago - /u/trichoglossusbee - Direct link

Originally posted by Mental_Caregiver

Any word on crossplay parties? Thanks for the update bee!

Let's put it this way: if it was coming tomorrow, I'd be super excited about it. :).

:))))))).

:)))))))))))))))))))))))))))))))))))))))))))))).

almost 3 years ago - /u/trichoglossusbee - Direct link

Originally posted by guacamolehaha123

They weren’t written off tho because they have the opportunity to time out the final. If they aren’t capable of timing out they probably weren’t gonna win regardless

I don't think timing out the final by jumping and timing it out by standing on the top pillar are equal. If it was easy to time out by jumping, then there would be no need to exploit it. It's high skill to time it out as it is.

almost 3 years ago - /u/trichoglossusbee - Direct link

Originally posted by Pleasant_Brother_132

I thought we would be getting a new level too, since ppl have been testing it. So its really not in this update?

Our full patch notes will be out tomorrow, but if hypothetically there was a new mode being tested, it hypothetically is still in this update. Hypothetically.

almost 3 years ago - /u/trichoglossusbee - Direct link

Originally posted by IronMark666

So, 56 minutes after posting this I won a crown on Thin Ice. I knew you guys would fix that error for me. Cheers Bee.

No worries, we expedited it due to your comment. Please note that repro rate on the fix may vary.

almost 3 years ago - /u/trichoglossusbee - Direct link

Originally posted by ThinkFree

u/trichoglossusbee Have the devs fixed the Thin Ice exploit that some players are actively abusing? I hear some cheaters have been able to achieve 40+ jumps on a single Ice tile.

We're still investigating this one.

almost 3 years ago - /u/trichoglossusbee - Direct link

Originally posted by daemontail

Hi Bee! I just had a quick question- if you guys were working on all these bugs, why wasn't any of this put on the trello in advance? Me (and a LOT of other people) would have been very relieved to see all this stuff on the trello and would have atleast let us know that you guys are listening and the devs are working on the issues honestly

We'll work harder from this update to keep the trello clearly updated on a weekly basis to reflect the most active issues. I totally understand and agree, so we'll be maintaining that much more closely from today.