This was SO FUNNY. I've sent it at the team but with a quiet "please can we keep it in some capacity lol" way, it was some of the most fun I've had playing with you all
This was SO FUNNY. I've sent it at the team but with a quiet "please can we keep it in some capacity lol" way, it was some of the most fun I've had playing with you all
We were doing this on purpose last weekend in Spark City's snipe games and playing "last one in's a rotten egg" for fun.
https://clips.twitch.tv/BombasticDignifiedCasetteFeelsBadMan-lseytWyMOzQ8wxoT
This bug has been known about by the community since at least January. Dangers even mentioned it during his Challenge Showcase on GDQ Hotfix a couple weeks ago, and Malletmaster has been mentioning his win on a 32-person Hex back in season 3 in tournaments for a while.
And yet, everyone on the stream was totally oblivious to this until it happened to them. Just goes to show what we all know: Mediatonic doesn't know what is going on with their game. It's obviously much more important to add three different versions of each skin and low-gravity finals that minimize the role of skill and strategy.
Sorry, we can't keep on top of all reports as community managers, but our support team indeed do know and are aware of previous reports relating to custom lobbies.
This was also using the new custom lobbies feature with custom show modes that came out six days ago.
I think it occurred as there were no rounds that could be played in slime survivors with 45 or more players. So it forced it to go straight to the finals!
I loved this so much, it was great playing with you all, and thanks for rooting for me on the 20 person Roll Off! (I was the banana)
You did great! I hope to see you again next week :D with the new Customs things are way more fun when we play with chat haha!!