over 3 years ago - /u/trichoglossusbee - Direct link

OH HELLO THERE BEANS.

We wanted to release our bugfixes pre-release to give you all eyes on what we've been working on. This list is long but it is still not exhaustive. LET'S GO.

Character Improvements:

  • Sturdier Beans We’re improved our Fall Guys to be more sturdy when taking hits both from other players. No more ragdolling just because another bean brushed you in mid-air!
  • Fixed some ragdolling and excessive jumping issues in some rounds, for example unrelenting ragdolling on Hex-A-Gone after colliding with another Fall Guy
  • Fixed errors related to ledge-climbing in some levels like Wall Guys, such as Sweat animations failing to play, and inability to climb a ledge when a flipper is present.
  • Increased physics performance for distant players, leading to an overall smoother experience
  • Improved character behaviour when carrying objects around

Post-elimination flow: you can now quit at any time after being eliminated, no more waiting for the next round to load

UI Improvements:

  • Fixed text displaying that 40 players are needed to start a game on playlists with restricted numbers (I.E Hex-a-Gone Trials)
  • Fixed 16/15 eliminated showing on Thin Ice
  • Fixed the Qualified element not reducing in value when a player becomes eliminated during Slime Climb

Other fixes and improvements:

  • Fall Mountain will now spawn players in a single line so no one is at a disadvantage
  • Improved victory moment and flow at the end of episode
  • Reduced network traffic usage which should alleviate some of the latency-related issues
  • Fixed Fall Guy clipping through the yellow conveyor belt section and getting stuck on Slime Climb
  • Improved hoops scoring reliability and fixed cases such as scores failing to update on Ski Fall
  • Fixed visual post-processing issues in certain cases like spectating or rotating the camera at some angles
  • Fixed Fall Guy respawning twice on the platform next to the mountain peak after falling into the abyss on Freezy Peak
  • Fixed invisible Hex-A-Gone tiles in both spectator mode and during normal play
  • Fixed multiple players respawning in the same spot on Ski Fall
  • Fixed post-processing flickering and missing Fall Guys X-Ray outline when a player grabs a carriable object within close proximity to a wall
  • Fixed poor performance in the Outfits menu when browsing with many items available
  • Fixed flickering clouds on Perfect Match
  • Fixed disqualification on Door Dash after players yeet over the finish line into oblivion
  • Fixed camera pivoting backwards after a user has respawned in Knight Fever
  • Fixed Checkpoint not triggering in Tundra Run if a Fall Guy is punched high enough into the air
  • Fixed number of players qualifying exceeding the qualification limit in all race-type Rounds
  • Fixed invisible mid-air collisions when a Fall Guy hit by the flippers during Knight Fever
  • Fixed Fall Guy with equipped costume showing as the default bean during an episode
  • PS4: Fixed the blurred surrounding area of a Fall Guy on PS4 Pro
  • PS4: Fixed memory issues on Base PS4 when opening the customiser with all cosmetics unlocked
  • PS4: improved performance and stability in the menus and on certain rounds
  • PC: Fixed 'Back' and 'Random' buttons not working in the Customiser menus with the mouse

Phewee.
So a few things - as with all fixes, we need to monitor stability of these post-release. The development team have put in a lot of work into this release and we're pumped for you all to play it. Post-release the trello board will be fully updated in reflection of the above.

Q: What about [this bug] / [this improvement]?

A: There's every chance we're still looking into it, or still investigating, or it's something smaller that we didn't flag here, or it's on track for a future release. There are many possibilities.

I would advise to report the bug to our support if you have not previously done so: support.fallguys.com. Do it. It's great. It's helpful. We love it. Please.

You can absolutely comment it here and discuss it with me, and I can relay to the team, but using the support is much more efficient. Why not both, huh?

I am very excited for this season. Our patch notes upon release will contain all new features, the names and descriptions for our 7 new Rounds, as well as these fixes.

Have wonderful days/nights/etc - I reached level 40 yesterday (thanks double fame). S4 here we come.

External link →
over 3 years ago - /u/trichoglossusbee - Direct link

!sticky

over 3 years ago - /u/trichoglossusbee - Direct link

Originally posted by BencrockerxX

This is actually extremely impressive and exciting, cannot waiiiit for season 4, if this much time was put into fixing bugs I cant imagine how much time was spent on new levels and features 😍

In my opinion as someone who has played since S1 (but worked at MT since S2.5), this is the first time you feel an 'evolution' of the game, if you get me? I can't wait haha

over 3 years ago - /u/trichoglossusbee - Direct link

Originally posted by BillyShears77

Great list, and can’t wait for this update. Question, are there any improvements to grabbing mechanics/performance? Tail tag games are still very frustrating for me to play, for the reasons many have cited (people grab me from 6 feet away, I can’t grab them when I’m right on them). I feel like quitting any time they come up.

What's interesting is sometimes fixes can indeed positively knock on into other levels.

It's completely possible that some of the latency-related fixes could positively effect Tail Tag. It's hard to determine until release (especially in the case of latency issues where even 100 hours of us testing won't compete with 10 minutes of the game being played en masse by ya'll). We'll have to see but logically there should be some improvement.

over 3 years ago - /u/trichoglossusbee - Direct link

Originally posted by tersalopimus

One glaring omission: the invisible fan glitch on the left conveyor on freezy peak. I actually heard Oliver try to bring this up with Joe on the stream last weekend and he got ignored. It's like they are pretending it doesn't exist lol.

Thanks for tuning into our charity stream first off!

Good question, I believe it's still under investigation at the moment, but will check in on it!

I think realistically it's difficult sometimes to remember all fixes and all things off the top of your head (espesh with a big stream) - I know I struggle with it and have to check back a lot haha! We have a loooot happenin' at the moment.

over 3 years ago - /u/trichoglossusbee - Direct link

Originally posted by BencrockerxX

Ooooh! I felt a proper evolution in the game for S3 so my hype for S4 is extremelyyy high now!

S3 was definitely the first time I felt us go way outside the box - on aesthetics, sound design, everything, it was beautiful.

But S4 really does just hit different (I am definitely biased to the synth/vaporwave aesthetic)

over 3 years ago - /u/trichoglossusbee - Direct link

Originally posted by 440k

I am stupidly excited for the visuals. I've got an OLED TV I use to play Fall Guys with my family, and the neon/vaporwave aesthetic is going to look absolutely gorgeous.

YES! Perfection. I love hearing that people play with their family. I can't wait for this pandemic to end so I can see my family properly and introduce them to this ridiculous bean game. I know they will love it.

over 3 years ago - /u/trichoglossusbee - Direct link

Originally posted by tersalopimus

Thanks for replying. It's a pretty big deal as it makes that entire spawn area useless. Most people I know will just dive off the back and hope for a better respawn if they get a spawn on that side. It's a major, game-altering bug and can make the difference in qualifying from a low-player count pre-final Freezy Peak.

It's been like this since day 1 of S3 and your reply is the first time I've seen the bug even officially acknowledged (and I do get around). I know you're just the messenger and I'm sorry if it seems like I'm throwing hate around, but I can't suppress my disappointment. I was just really hoping this would be fixed for 3.5, let alone 4, and think it's a pretty colossal fiasco that it's probably "still under investigation".

Quick fix would be removing the spawns on that side, just sayin'.

Don't worry, I understand, no bad feelings here. I know that this one is important, and that spawn point is as you said, quite a redundant experience until the fix is implemented. I've nudged on this (though keep in mind, we're like 1.25 working days away from release, so I don't expect speedy updates at this second) and also encompassed your feedback and experience related to it in that. Fingers crossed that it's solved soon.

over 3 years ago - /u/trichoglossusbee - Direct link

Originally posted by Latrodectus1990

Hello, Those fixes are great but i was wondering when you gonna fix strange blurry movement of other beans when you turn 144 hz on pc

I cant play on 144fps just because of that :/

Thanks

Have you logged this with support :)? If not, please do! support.fallguys.com. If you have done let me know.

over 3 years ago - /u/trichoglossusbee - Direct link

Originally posted by T-Series-Slayer44444

Will the Coming Soon bug be fixed in the shop I haven’t bought everything and only get 3 slots of items to buy

There are separate slots for crowns and kudos. It is possible that you have all items from one currency, but not the other. Our CS team can check that for you though. If you message them at support.fallguys.com they can see what items you are missing and whether your shop is behaving.

over 3 years ago - /u/trichoglossusbee - Direct link

Originally posted by MacroMoodle

Any chance of double coins making a return? 😊

I am SURE we will in the future! I hope so, I rinse kudos SUPER FAST.

over 3 years ago - /u/trichoglossusbee - Direct link

Originally posted by krae_man

Does this fix fall ball so every time I dive into the ball I don't rag doll and make the ball move only 2 inches while other beans can send it into orbit?

That sounds like something that could indeed be alleviated by some of these fixes, but, if we haven't called it out specifically it's because we have to see how it is post-launch.

over 3 years ago - /u/trichoglossusbee - Direct link

Originally posted by abaum21

What about double crowns?

Yep!

over 3 years ago - /u/trichoglossusbee - Direct link

Originally posted by According_Mix_9615

I’ve only been playing for a month. But fall guys is some of the most fun I’ve ever had. I thought the acquisition by epic games was really smart. This all sounds great! Keep up the good work.

Welcome to the game, and thank you for playing!

over 3 years ago - /u/OliverAge24Artist - Direct link

Originally posted by reddituser3519

an attempt at constructive feedback:

would it be possible to release minor bug fixes incrementally as they are completed? for example, this would entail doing more frequent releases of bug fixes but each release of bug fixes would be a smaller release than what is typical. So instead of releasing a blob of bug fixes as part of a major release, they can just incrementally be rolled out as they are completed. So the same amount of bugs are fixed but they are rolled out incrementally instead of all at once.

This way players could benefit from the bug fixes right away and whenever one of these minor releases introduces a new issue in the game, it is easier to isolate where in the codebase the issue arose from

from viewing this post, the minor bug fixes would essentially be like the ones categorized under "Other fixes and improvements: "

We often ask the team about this - the explanation is that there's a lot of extra work created from the process of making a new release - full testing pass - the submission and approval process - etc. If we were to release more often, we'd get less work done - so we try to update the game only when completely necessary. It's hard to say which bugs are worth taking time away from the next season - especially if it's minor things.

I'm sure there's ways to reduce the impact of putting new builds live, maybe we can revisit it in future, we're mostly just getting into the groove of things now we've scaled our teams up loads!

Season 4 is our biggest season yet!

over 3 years ago - /u/FallGuysJoe - Direct link

Originally posted by krae_man

Does this fix fall ball so every time I dive into the ball I don't rag doll and make the ball move only 2 inches while other beans can send it into orbit?

Beans are definitely a bit more rigid now when it comes to heading the ball in hoarders/ fall ball!

over 3 years ago - /u/trichoglossusbee - Direct link

!unsticky