Update on 23rd of Feb
We are working to deploy a fix for the bug that sees players ascending into the sky at the start of rounds. We're also urgently looking into PS performance issues such as FPS drops and crashes.
Crossplay
You and your friends can form parties while playing Fall Guys regardless of whether they are on PC or PlayStation. Though you were previously able to form cross-platform lobbies in Custom Shows, this now means you can party-up and enjoy any of our applicable playlists in Fall Guys—from Squads, to Duos, to Main Show and beyond. You should find this relatively intuitive to do in-game (a prompt will come up when you launch telling you how to access your Social Panel), our Support team have written up some FAQs here: https://support.fallguys.com/hc/en-us/articles/4423541391890--Crossplay-How-do-I-play-with-PlayStation-Steam-Friends-Friends-on-another-platform-
Sweet Thieves
We have a new game-mode which will be live soon! The artist formerly known as "Invisibeans". We'll have a whole separate blog and announcement on that, including trailers and full details, arriving shortly.
Why did this not launch immediately?
It is tied to another thing that had its own date slightly in the future. I promise it isn't a long wait, though.
Bug Fixes
Please see yesterday's post for the highlights of Bug Fixes, but it was not exhaustive. We worked hard to squish a lot of bugs in this update. Top priority still are fixing issues such as "Squads Tied - No Eliminations", which didn't make it in this update due to further testing being needed. I'll be updating the trello tomorrow morning (GMT) to reflect the current issues still being investigated. We also did rebalance Main Show in this update, so let me know how that feels to you!
Note: Our Season Timer has re-appeared which will be removed soon - the number on there is not an indication of a confirmed date, it snuck its way back. Please let me know anything else strange that you see and I'll check if it's raised.
If you spot any bugs or run into issues, please feel free to comment here, but our Support Team are your best port-of-call.
Thanks beans! I understand that many were expecting our usual set of variations in this update as we have done with previous mid-seasons, but the Crossplay Functionality was a top priority for us, as was polishing a lot of mechanics, working on Sweet Thieves, and squishing pressing bugs.
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