Hi, I just thought I'd give you my thoughts on the level and final levels as a whole cause i dont know where to send them where it will get seen. When it comes to fall mountain it feels like there isnt enough input as a player that goes into determining who wins, its more of a 'get in first and hope nothing bad happens TO you rather than making sure nothing bad happens, as doing things to make you safer will surely cause you to lose first place, which usually means the round. To change that, I'd add a couple platforming sections to the beginning, like a simple balancing beam trap to start things off just to make you feel like the people in front 'earned' thier place ahead of you, and swap traps placed in the level from gates and hammers to things that knock you down the mountain rather than just knock you over - that way its more likely people will get knocked back from the podium positions, and if they don't, if feels better to lose because it feels like they outperformed you rather than just getting lucky. It would also be nice to be actually able to fall down fall mountain =P. I think the map should start with a decent downward slope just like whirlygig though so jellybeans in a back rank could attempt to time a jump over those who are ahead of them, and get ahead in a way that feels earned to both players.
I think my main problem with it right now though is the physics weirdness that orange triangle you have to go over at the start causes, and the fact that fall mountain feels horrible when it makes lots of people lose. I'd much prefer its player count/rarity to be swapped with the golden beam/falling platform level, which appears far too rarely for how much more fun it is than fall mountain. Fall mountain too often starts with too many ranks of people, and feels much better suited to about 7~ people and perfect at five (so theres only one rank of people) whereas hex a gone and the golden beam game are much better at supporting the 15-20 that fall mountain keeps spawning in and therefore feel much fairer.
My only other thought is that the final round tends to spawn in with too high a playercount regardless, often in the high teens and not enough with few players. It would be nice if matches went on for one more full round on average, just to weed out a few more jellybeans and be closer to hitting the sweetspot of below 10 people for a final game.