over 2 years ago - /u/trichoglossusbee - Direct link

Another week, another vibe check.

Last week's score was almost identical to the previous weeks', with only about 0.1 mean difference on hours played and a slight increase in rating/stability!

Most comments focused on the increase in cheaters for April Fools (we've put work into that and hopefully this has been improved on rounds like Hex-a-gone since!) and AFK/Inactive members on Sweet Thieves and the like. We are working on incremental solutions for that soon - I was surprised to see just how many AFK/Jumping beans we had in the last Sweet Thieves compared to the first instalment (where it was super rare). Sorry about that, but we are definitely working on it!

Main Show balance was also a hot topic as well. We see a lot of feedback regarding Button Bashers being chosen in Round 5 instead of a final (for example, when there are 8 beans left, it takes you to BB to get the lobby to 4). We are currently looking into a fix for that.

PS crashes were improved from the patch we did over a week ago, but we are still looking into how we stop these for good. Thank you so much for your patience if you have been affected by that.

Here is this week's vibe check: https://mediatonic.questionpro.eu/vibecheck0804

Thank you for your thoughts beans, and have a great weekend!

External link →
over 2 years ago - /u/trichoglossusbee - Direct link

Another week, another vibe check.

Last week's score was almost identical to the previous weeks', with only about 0.1 mean difference on hours played and a slight increase in rating/stability!

Most comments focused on the increase in cheaters for April Fools (we've put work into that and hopefully this has been improved on rounds like Hex-a-gone since!) and AFK/Inactive members on Sweet Thieves and the like. We are working on incremental solutions for that soon - I was surprised to see just how many AFK/Jumping beans we had in the last Sweet Thieves compared to the first instalment (where it was super rare). Sorry about that, but we are definitely working on it!

Main Show balance was also a hot topic as well. We see a lot of feedback regarding Button Bashers being chosen in Round 5 instead of a final (for example, when there are 8 beans left, it takes you to BB to get the lobby to 4). We are currently looking into a fix for that.

PS crashes were improved from the patch we did over a week ago, but we are still looking into how we stop these for good. Thank you so much for your patience if you have been affected by that.

Here is this week's vibe check: https://mediatonic.questionpro.eu/vibecheck0804

Thank you for your thoughts beans, and have a great weekend!

External link →
over 2 years ago - /u/trichoglossusbee - Direct link

!sticky

over 2 years ago - /u/trichoglossusbee - Direct link

Originally posted by 86sanity-

We see a lot of feedback regarding Button Bashers being chosen in Round 5 instead of a final (for example, when there are 8 beans left, it takes you to BB to get the lobby to 4). We are currently looking into a fix for that.

Sad to hear. The increase in Button Bashers frequency was a direct result of the 40-player-starting lobbies, which it seems has already been fixed. I have a hard time believing frequency of getting Button Bashers Round 5 was up at all honestly; the increase in BB was in Round 4's as they were having qual numbers similar to what would have been a Round 5 if the lobby had been full to 60 when it started. And any fix the devs offer will almost certainly have indirect consequences, potentially decreasing the chances of getting BB at all, ever.

What we need is word on what can be done to deal with the inadvertent consequences of the "fix" for the eaten jumps on hex-a-gone. People are calling it "frame 1" jumping, but obviously the window on it is way larger than one frame. This is one example but you can do this to warp speed qual on fruit chute and the end of hit parade, as well as extending tiles on thin ice and hex. You can also use the same mechanic to recover more quickly from a ragdoll, in some cases your bean appears to be able to jump while still in a ragdoll animation lol.

I don't think these vibe checks are as useful as you think they are honestly. Seems like you're getting some bad info, and maybe not hearing enough about things that really matter.

We are also looking into that consequence of the jump improvements for sure; it wasn't heavily encompassed in the last vibe check but I expect it to come up more in this week's. Good news is we've already started looking into it ahead of that, though.