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Since the mid season update, I have noticed that grabbing players (specifically on roll out) has significantly less power then before. Like I mean aside from the brief shove at the end of a grab, the player doesn’t get pushed at ALL. Could this be a problem in my end? Or is it something happening to other people and/or something that was added intentionally? Edit: I only just noticed that I f*cked up the title

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about 2 years ago - /u/FallGuysJoe - Direct link

Hey! yeah we've been trying to improve the stability of grab and remove those moments where it looks like you've been grabbed for the wrong side and then moved around.
I think these fixes are currently slightly too strong though, and we've lost too much of the grab meta in Roll Out style levels. I've got a meeting in...30 minutes to go through feedback from the community and to tweak the grab forces.

about 2 years ago - /u/FallGuysJoe - Direct link

Originally posted by CreepyInpu

Hello ! Is there any further plan to tweak the grab forces ? In its current state it really take the fun out of levels like Roll out, and, for me, for the game in general. In my opinion, there's already lots of "passive" level where we can't mess with other players, it would really be a shame to have even less active level :(.

Its something we're actively monitoring! I do think it could probably be a bit stronger still, but we're trying to make gradual changes at the moment and gather feedback from our Vibe Checks