over 3 years ago - /u/trichoglossusbee - Direct link

The timer is not currently reflective of a mid-season (and it says 33 not 3).

Edit: ah as the reply says you must have thought that we were launching this mid season smack bang at the 30 day mark!

The mid-season is **absolutely less than 33 days away**, but I cannot confirm the final date for you yet. We aren't holding it back, this is the important time for the team to finish up and test.

In regards to the timer, one of the main changes to the UI is going to be timer improvements as it has historically been inaccurate as we set it well in advance of knowing the finalised date for seasons. That is hopefully coming with the mid-season update as well as various fixes (all of which I can't wait to highlight as soon as testing is complete and things look smooth!)

over 3 years ago - /u/trichoglossusbee - Direct link

Originally posted by SirPixelord

I think they meant 3 days because normally 30 days is the midpoint of the season.

Oooooooh that makes sense! I thought it was just a typo. I will add that to my post for clarity anyhow.

over 3 years ago - /u/trichoglossusbee - Direct link

Originally posted by SmartTitan666

May I ask if the physics and latency are getting a fix now or will it be with season 4 or later?

It's really hard to say at this stage - it can get complicated, and we're in testing phases with it. It's not that we don't want it fixed immediately or anything (it's extremely high priority and top-of-mind for the team) but testing an implementing takes time. One change can knock-on into loads of things. The physics issues are also quite a few different issues together, so it's possible we may solve a few and still be working on the rest. Hopefully we can give a robust update on that soon :)

over 3 years ago - /u/trichoglossusbee - Direct link

Originally posted by Alexthegreat47

I mean, if you’ll never be able to let the timer accurately reflect how many days are left in the season, what’s the point of the timer existing at all?

That's why it's being changed.

over 3 years ago - /u/trichoglossusbee - Direct link

Originally posted by Alexthegreat47

Sorry, I just misunderstood what exactly it‘ll be changed to. Will it be something more general like “ends mid-February”? Or will it be removed entirely?

While I have you, I’d like to ask about an issue I’ve noticed with the Doom Slayer costume (the same issue is present with the Aim Lab costume). Right now, the visor is just a texture rather than an actual visor with transparency. Because of that, custom faceplates and eye animations from emotes are not visible. This somewhat comes off as laziness and/or shortsightedness from the costume’s designer. Is there any chance you’ll considering fixing this?

I believe we're looking at the timer having an approximation at the start, with that clearly indicated (approx X days), then when the date is locked in, it will change to show the new date without the approximation part on it, but its still being tested!

For transparency in skins, that's actually something our Art Director responded to yesterday on Discord as well. No plans to fix it right now as its as intended for the time being; rendering and loading transparency is extremely costly. I'll send you over his full explanation when I start work in a few hours. It wasn't a mistake.

over 3 years ago - /u/trichoglossusbee - Direct link

Originally posted by Alexthegreat47

Ah, I see. That’s rather disappointing.

Yeah, I understand why because the eyes are really emotive and it's sad to not see that. The good news is though, it's 100000% something we want in the future (transparency in general on skins), and I imagine when we get to that, we'll retroactively add it to costumes :)