Original Post — Direct link

Before I start, let me say that xtreme mode is very fun and thrilling to play. The idea and concept is great, however it still missing elements and has some problems.

First, it's missing some levels. Skyline Stumble and Roll on were supposed to be included, but they didn't have time to get them in, which is odd because they added hoverboard heroes in the most recent xtreme mode duration. Along with skyline and Roll on, here's some more levels that should be implemented and/or tweaked.

1 - Freezy Peak (The middle section with the 2 fans and flippers while escalating the mountain are very deadly and still confused why they missed out on this one. I believe this is deadlier than gate crash)

2 - Fruit Chute (Can be deadly if you don't get a good landing at the start but still possible and very thrilling)

3 - Dizzy Heights (Make the ending the 5 spinners with the bar in middle and remove the bottom pit in the section right before the ending)

4 - Whirlygig (Remove all the outside walls at the start and in the middle sections so players don't rely on getting boosted by the first 3 bars. This also would make the middle spinning blades with the conveyer potentially dangerous)

5 - Hit parade (Remove the bottom section at start so you're forced to travel the yellow Twinkie beams, and remove the conveyer belt sides of where the wrecking balls are. Finally remove the walls where the donuts are towards the end)

6 - Tundra run (Optional, but remove the bottom section beneath the first set of red punchers, along with removing the two side ramps that's right after the 1st set of punchers)

Another flaw is sometimes rounds still will drag out, even with the new 80% qualifying cap. I had quite a few 7+ rounders since nobody was dying and nobody wanted to risk griefing. I propose making the cap anywhere from 60%-70% rounded down, so players potentially finish quicker and rounds don't last as long. Would also like to see a way of eliminating people who wait too long at the finish line or are afk at the start but can't seem to find a proper solution since changing the time limits may cause more problems with legitimate players trying to finish the race.

Finally, please fix the bug where if a player disconnects or leaves after qualifying, the last player remaining will automatically be eliminated. Another example is if 3 players disconnect or leave after qualifying, and 4 players currently remain in the round, if 1 of the 4 crosses the finish line, the round will end and the 3 out of the 4 remaining players will be eliminated. This has been a bug for many seasons now (since this usually happens on slime climb). This is unfair for legitimate players completing the race, but is at least karma for the players that wait at the finish line.

External link →
almost 3 years ago - /u/FallGuysJoe - Direct link

Originally posted by jaywhisker37

Paging u/trichoglossusbee /u/fallguysjoe this guy has some really good ideas for next time you bring back xtreme!

Lots of good stuff here!