over 2 years ago - /u/trichoglossusbee - Direct link

Oh hey you beans!

Today's Vibe Check is ready to go - and we've also tackled some of the bigger bugs introduced after our latest update. These were tricky. We still have improvements to make on PS, but it should be considerably better from today!

[PlayStation] IMPROVEMENTS to instances of crashing on PS. We are still actively monitoring this. Players should see considerably reduced instances of crashing on console.

[Gameplay] Players will no longer float upwards into the sky at the start of a round[Gameplay] Players will no longer stutter on moving conveyor belts

[Gameplay] Conveyor belts will no longer launch players forward continuously after a round ends on levels such as Lost Temple

[Gameplay] Players will be correctly eliminated after falling into the slime on levels such as Jump Showdown and Hex-a-gone

High priority issues such as Jumps Failing are still being investigated for an update in the near future.

Last week's was low, and we understand why! Thank you all for your feedback, I am sharing that we saw and actioned that so that you know these results went to good use. Just to make it clear the above fixes were being worked on in the meantime, but the change in ratings were a really good way for us to understand the impact of the issues.

Thank you all for taking the time, as always!

VIBE CHECK: vibecheck0403.questionpro.eu

External link →
over 2 years ago - /u/trichoglossusbee - Direct link

Oh hey you beans!

Today's Vibe Check is ready to go - and we've also tackled some of the bigger bugs introduced after our latest update. These were tricky. We still have improvements to make on PS, but it should be considerably better from today!

[PlayStation] IMPROVEMENTS to instances of crashing on PS. We are still actively monitoring this. Players should see considerably reduced instances of crashing on console.

[Gameplay] Players will no longer float upwards into the sky at the start of a round[Gameplay] Players will no longer stutter on moving conveyor belts

[Gameplay] Conveyor belts will no longer launch players forward continuously after a round ends on levels such as Lost Temple

[Gameplay] Players will be correctly eliminated after falling into the slime on levels such as Jump Showdown and Hex-a-gone

High priority issues such as Jumps Failing are still being investigated for an update in the near future.

Last week's was low, and we understand why! Thank you all for your feedback, I am sharing that we saw and actioned that so that you know these results went to good use. Just to make it clear the above fixes were being worked on in the meantime, but the change in ratings were a really good way for us to understand the impact of the issues.

Thank you all for taking the time, as always!

VIBE CHECK: vibecheck0403.questionpro.eu

External link →
over 2 years ago - /u/trichoglossusbee - Direct link

!sticky