over 4 years ago - /u/F8RGE - Direct link

Hello everyone,

We have a new patch arriving on December 11, and with it comes two great community-requested features as well as some fixes to issues that you’ve raised.

To start with we have the addition of a brand new Photo mode. Once you’ve enabled it in the settings, accessing the mode can be done via pressing both LS and RS or L3 and R3. From here the game will pause and you’ll have a number of options available, allowing you to create your perfect Jedi moment.

  • Camera Height
  • Camera Rotate
  • Zoom
  • Tilt
  • Focal Distance
  • F-Stop
  • Exposure
  • Vignette
  • Film Grain
  • Chromatic Aberration
  • Hide player
  • Hide AI
  • Filter
  • Filter Strength
  • Place Spotlight
  • Remove Spotlight
  • Spotlight Brightness
  • Spotlight Warmth
  • Hide UI

You’ll have the ability to fine tune settings and should you continue down a patch you no longer desire, you can simply hit R3 to reset the scene.

The second feature we are including revolves around your lightsaber. Many of you have requested the ability to remove a specific part of Cal’s lightsaber, once you hit a certain point in the story. This can now be done from within the lightsaber customization menu, via a simple button toggle.

Once again we thank you for your continued passion for Star Wars Jedi: Fallen Order and we can’t wait to see the creations you make with the new Photo Mode.

Release Notes

New Features

  • A Photo Mode has been added and can be accessed from within the game by pressing L3 and R3 at the same time.
  • Implemented a toggle that will allow you to remove a specific part of Cal’s lightsaber from within the customization menu.

Bug Fixes

  • We’ve made a pass of the game in an effort to reduce the number of crashes you should encounter. The end result of this is now a more stable game.
  • Fixed collision issues across several planets in the game
    • Collision within the caves and temple on Zeffo have been improved, reducing clipping issues and lowering the possibility of Cal becoming stuck.
    • Fixed an issue that would sometimes cause Cal to become stuck in a floating state below the train on Bracca.
    • We identified a few areas on Kashyyyk where Cal could fall out of the world, this will no longer happen.
    • We've fixed some collision on Dathomir, preventing Cal from falling through the ground.
    • Collision on Illum has also been improved, making sure that Cal doesn’t become stuck.
    • During a fight with the Second Sister, it was possible for her to get stuck in a door. She has been freed.
    • Bogano has had its collision improved, preventing Cal from becoming stuck on world geometry.
    • In some rare cases, Cal was floating while on Kashyyyk. He has since been grounded.
  • BD-1’s ability to slice panels was sometimes not working as intended, preventing you from progressing. This has been fixed and should no longer occur.
  • A mural scan on Bogano wasn’t working properly, this should now be fixed.
  • The train on Bracca could get stuck in a state where grates would fall off too early, preventing progress. We've fixed this so that Cal can continue climbing.
  • On rare occasions Bounty Hunters would stop hunting Cal, we've now re-enabled their trackers, so be careful.
  • For some players, BD-1 had gotten left behind on Bogano, preventing further progression. This should now be fixed.
  • The chest count on some planets was not working as intended, this has been fixed.
  • On rare occasions Greeze would refuse to open the ship doors and expose Cal to the sunlight on Dathomir. We’ve fixed this so that the story can continue.
  • Fixed an issue that prevented Holomap areas and gates from not working properly on Dathomir, Kashyyyk and Bogano.
  • An issue would sometimes occur that would cause the Holomap tutorial on Bogano to remain on-screen. This has been resolved and it should no longer occur.
  • An elevator on Zeffo could lead to Cal getting stuck in an infinite loop, our maintenance crews have fixed this particular elevator.
  • A dropship on Zeffo wasn't showing up as intended, preventing the player from progressing further. We’ve ensured all landing zones are clear for arrival and this should no longer occur.
  • PC players were having issues selecting difficulty with the mouse, this should now be resolved.
  • We’ve fixed an issue where Cal could avoid enemies on Zeffo, to the extent that gameplay events wouldn’t trigger, halting progression to the story.
  • On rare occasions cinematics on Dathomir get stuck in an error state, preventing progress. This has been fixed.
  • Fixed an issue that would cause world loading issues on Kashyyyk for players with double jump. We’ve optimised the level to ensure loading completes properly.
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