5 months ago - /u/Ladydevann - Direct link

Also found on Fallout.com here!

Check Server status at our Status page

Our latest update for Fallout 76 launches today, and it's bringing with it a new area, new quests, NPC's, rewards, Season and much more to the game. Read on for more details.


Update Highlights

  • Atlantic City – Boardwalk Paradise! Visit the sights of the exciting Atlantic City Boardwalk! Meet three new Factions, complete two new expeditions, earn rewards, and face off against new foes!
  • Season 15 – The Big Score We're going all-in with this season's rewards that include new C.A.M.P. items, armor paints, and more!
  • Starting loadouts – Whether you're playing Fallout 76 for the first time or working on your third or even fourth character, you can skip the introductions and jump right into Level 20. You can even choose a new starting Perk Card Loadout complete with various resources to get you on your way!
  • Early Game Improvements – The Forest Region has received numerous updates from new points of interest, a vendor at the Gillman Lumber Mill, rare Legendary creature spawns and more!

Update Version 1.7.8.8 & Sizes

Check the download sizes below for today's patch on your platform of choice:

  • PC (Steam): 36.8 GB
  • PC (Microsoft Store): 28.3 GB
  • PlayStation: 27.3 GB
  • Xbox: 28.3 GB

Welcome to Atlantic City!

Welcome to Atlantic City! Try your luck at the Casino, marvel at underwater sights, and enjoy the endless entertainment on the Boardwalk. This update brings a new area to Fallout 76, including new expeditions, enemy groups, and more!

New Expeditions

Tax Evasion

Billy Beltbuckles, the mafia's "accountant" needs your help cooking the books, if you catch the drift. A little smudge in the books here, some misplaced money over there, whatever you can do to avoid paying dues to the Showmen and Munis. Death and taxes wait for no one, and being terrified of conflict means Billy will need your help on a regular basis.

The Most Sensational Game

Come one, come all to The Most Sensational Game! Step right up and see if you have what it takes to survive a deadly race against the infamous Batsuuri Twins. Navigate this perilous race carefully! Danger is around every corner, not only in the form of obstacles but in your opponents as well. Survive until the finish line and be crowned the Boardwalk's newest Sensation!

New Locations

  • Neapolitan Casino: Try your luck at the casino! Win big at various games such as Roulette and Lucky Dice.
  • The Boardwalk: Home of the Showmen, the Boardwalk offers deadly entertainment and the famous underwater Aquarium of the Atlantic!

New Factions

  • The Showmen: Performers and entertainers of all kinds who provide entertainment for the city. They are obsessed with self-actualization and will go to dangerous or even fatal lengths to achieve it.
  • Municipal Government: These hard-working citizens keep the day to day of Atlantic City running, and they're not afraid to get their hands dirty to collect taxes.
  • The Family: Based out of the Casino Quarter, these mobsters are in charge of vice, chems, and gambling in the city.

New enemies

  • The Overgrown: Chaotic and mysterious, these nature-based enemies have only one mission in mind: spread.
  • Lesser Devil: A new predatory cryptid that hunts in packs and uses both powerful melee attacks and projectiles.

New and Improved Locations

The once quiet and peaceful Forest region in Appalachia is starting to see more foot traffic as of late, with factions moving in and taking over.

  • Gillman Lumber Mill: The Responders have taken over the Gillman Lumber Mill and set up a new vendor, carrying items and plans helpful for new adventurers!
  • Factions: We've added various new points of interest associated with different factions in the Forest area, and a new Daily Quest in the region to help introduce you to them.

Weather Control Station

In case you mist it, we've added Weather Control Stations for C.A.M.P.s!

When the Weather Control Station is placed, it will change the weather in the radius of your C.A.M.P. Players who visit your C.A.M.P. can also see the weather, perfect for photo ops and added ambiance!

To use, simply place the item in your C.A.M.P. and power it on – watch the weather change before your eyes!

You may be wondering how to get your hands on these Weather Control Stations – you can get them from the Atomic Shop and through the Season 15 scoreboard!

  • Weather Control Station (Clear Weather) - Claim free in the Atomic Shop!
  • Weather Control Station (Atlantic City Boardwalk) - Earn from the Season 15 scoreboard!
  • And more to come!

Season 15: The Big Score

We're going all-in with this season's rewards, bringing new Casino-themed C.A.M.P. items, weapon and armor paints, and more!

  • New C.A.M.P. Items: Live like a high roller withnew items like the Marble Floor and Foundations, the Marble Staircase, Heart-Shaped Bed, and Pool Hall Rack.
  • New Armor Paints: We bet you'll love the various new Jackpot armor paints like the Jackpot T-45 Power Armor Paint and the Jackpot Hellcat Power Armor Paint!

Additional Design Changes & Improvements

Backpacks
  • When leaving the Vault, players will be granted the new Vault-Tec Survival Backpack.
  • The "Recipe: Small Backpack" has been moved from the Overseer's Cache in Morgantown to the cache at the Overseer's C.A.M.P. near the Wayward.
  • The new Lumber Mill Vendor, June Seaver, sells the Vault-Tec Starter Backpack Recipe.
Perks
  • Single rank Perk cards will now appear in Perk Card Packs, including animated variant cards.
  • We've adjusted the limit of Perk Card Packs you can open at one time to 100.
User Interface
  • A new quest tracker has been added to streamline quest tracking. It can be customized and disabled from the settings menu.

Additional Changes

  • Level Boost: Players can choose to jump to Level 20 upon exiting Vault 76.
  • Loadouts: When creating a character, there are now pre-made Loadouts you can choose from when exiting Vault 76. These loadouts include weapons, munitions, resources, and more!
  • Audio : We've removed mentions of ultracite battery cells from Responder dialogues.
  • Crafting : Known expedition plans and recipes no longer show as available for purchase in Giuseppe's shop.
  • Consumables: Fixed inconsistent food buff stacking.
  • Consumables: Foods that grant Melee damage buffs effects and costs have been adjusted. Three new light variants foods have been added to reflect this adjustment.
  • Enemies : We've made various balance changes to lower-level enemies and creatures and adjusted the health values for various enemy groups that appear in events.
  • Enemies: Adjusted damage received by players from non-physical NPC weapons.
  • Legendary Creatures: Legendary creatures will now always drop a legendary item of matching rank.
  • Vendors : We've added Ammo and Medical machines to the Whitespring Mall.
  • World: We've added Donation Boxes at locations with free Fast travel.
  • World: Random, rare Legendary Creatures can now spawn in the Forest Region.

Bug Fixes & Improvements

C.A.M.P.s, Workshops & Shelters
  • Collectrons: The Red Rocket Collectron now correctly uses the same resource list as other Collectrons.
  • Prefabs: We've increased the build limit so players can build both the Pittsburgh Palace and the Hunter's Lodge.
Interface
  • Interface: Weapon Mod - Calibrated Beta Wave Tuner is now named properly.
  • Outfits : The Nurse's Outfit has been renamed to Guinevere's Nurse Hat and Guinevere's Nurse Outfit.
  • Subtitles: Subtitles will no longer occasionally overlap with other subtitles when a conversation starts.
  • Perks: Updated the description of the Inspirational Perk to specify that you need to be in a party with other players.
  • Perks: Herd Mentality debuff now displays correctly even when not in a group.
  • Skins: Fix for M.I.N.D. skin not appearing properly on Ultracite Gatling Lasers.
Items
  • Crafting: The Replica Grognak's Axe, mounted head plans, and previously earned Nuclear Winter reward paints and skins can now be crafted again.
  • Mods: The Scout Armors can now be returned to Standard after using Misc Mods to modify them.
Gameplay
  • Emotes: Fixed an issue where the camera might move to a different angle when beginning an emote in third person view.
  • Enemies: Throwing Weapons once again kill Resilient Enemies.
  • Statuses: X-Cell, Irradiated and Glowing Blood Packs no longer stack with themselves.
  • Contextual Ammo: Miner Pails and Holiday Gifts now grant contextual ammo.
  • Legendary Mods: Burning, Electrified, Frozen, and Toxic legendary armor mods now stack (240 damage total from 5 armor pieces instead of 100 total damage regardless of how many armor pieces have the mod).
  • Legendary Mods: Fixed an issue with the 40% Power Attack Damage not correctly dealing damage.
  • Mods: Power Armor Medic Pump Mod now works with Diluted and Super Stimpaks.
World
  • World: Fixed two resource veins in the Burning Mine location that could not be interacted with.
Quest
  • Safe and Sound: Fixed an issue that could cause the event to get stuck at the "Repair the Circuit Breakers" stage.
  • Seismic Activity: Fixed an issue where the Ultracite Titan can become invulnerable after destroying the crystals.
Systems
  • Animation: Added behavior updates that allow players to self Stimpak while using a wind-up weapon that is charging down.
  • AP: Entering and being in VATS no longer drains Power Armor Fusion Cores. These actions still use AP.
  • Cooking: Headhunter's Headcheese will no longer fail when trying to craft it.
  • Food: Deathclaw eggs now correctly spoil into spoiled meat.
  • Legendary Mods: Fixed an issue where some legendary mods wouldn't appear in legendary items acquired from some ally quests.
  • Modifications: Fixed an issue that caused the Combat Rifle's .38 Precise Receiver to not have its Aim Speed and Sighted Accuracy bonuses.
  • Modifications: Capacitor mods for the laser gun/ultracite laser gun which affect rate of fire for non-automatic barrels now properly increase rate of fire for those weapons when using automatic barrels.
  • Modifications: Black Powder Rifles now spawn with the correct version of the Explosive Legendary Mod.
  • Modifications: We updated the descriptions of certain Missile launcher mods to be more accurate.
  • Perks: Fixed some cases where turret-mounted laser weapons weren't triggering the Electric Absorption perk.
  • Perks: Berry Mentats highlight effect now extends with Chem Fiend Perk.
  • Perks: Fix an issue where Grim Reaper Sprint would not trigger correctly with Explosive Weapons.
  • Photomode: Photomode filenames now include milliseconds.
  • Resistances: Free States Resistance Headwear should now grant airborne damage/disease protection.
External link →
5 months ago - /u/Ladydevann - Direct link

Also found on Fallout.com here!

Check Server status at our Status page

Our latest update for Fallout 76 launches today, and it's bringing with it a new area, new quests, NPC's, rewards, Season and much more to the game. Read on for more details.


Update Highlights

  • Atlantic City – Boardwalk Paradise! Visit the sights of the exciting Atlantic City Boardwalk! Meet three new Factions, complete two new expeditions, earn rewards, and face off against new foes!
  • Season 15 – The Big Score We're going all-in with this season's rewards that include new C.A.M.P. items, armor paints, and more!
  • Starting loadouts – Whether you're playing Fallout 76 for the first time or working on your third or even fourth character, you can skip the introductions and jump right into Level 20. You can even choose a new starting Perk Card Loadout complete with various resources to get you on your way!
  • Early Game Improvements – The Forest Region has received numerous updates from new points of interest, a vendor at the Gillman Lumber Mill, rare Legendary creature spawns and more!

Update Version 1.7.8.8 & Sizes

Check the download sizes below for today's patch on your platform of choice:

  • PC (Steam): 36.8 GB
  • PC (Microsoft Store): 28.3 GB
  • PlayStation: 27.3 GB
  • Xbox: 28.3 GB

Welcome to Atlantic City!

Welcome to Atlantic City! Try your luck at the Casino, marvel at underwater sights, and enjoy the endless entertainment on the Boardwalk. This update brings a new area to Fallout 76, including new expeditions, enemy groups, and more!

New Expeditions

Tax Evasion

Billy Beltbuckles, the mafia's "accountant" needs your help cooking the books, if you catch the drift. A little smudge in the books here, some misplaced money over there, whatever you can do to avoid paying dues to the Showmen and Munis. Death and taxes wait for no one, and being terrified of conflict means Billy will need your help on a regular basis.

The Most Sensational Game

Come one, come all to The Most Sensational Game! Step right up and see if you have what it takes to survive a deadly race against the infamous Batsuuri Twins. Navigate this perilous race carefully! Danger is around every corner, not only in the form of obstacles but in your opponents as well. Survive until the finish line and be crowned the Boardwalk's newest Sensation!

New Locations

  • Neapolitan Casino: Try your luck at the casino! Win big at various games such as Roulette and Lucky Dice.
  • The Boardwalk: Home of the Showmen, the Boardwalk offers deadly entertainment and the famous underwater Aquarium of the Atlantic!

New Factions

  • The Showmen: Performers and entertainers of all kinds who provide entertainment for the city. They are obsessed with self-actualization and will go to dangerous or even fatal lengths to achieve it.
  • Municipal Government: These hard-working citizens keep the day to day of Atlantic City running, and they're not afraid to get their hands dirty to collect taxes.
  • The Family: Based out of the Casino Quarter, these mobsters are in charge of vice, chems, and gambling in the city.

New enemies

  • The Overgrown: Chaotic and mysterious, these nature-based enemies have only one mission in mind: spread.
  • Lesser Devil: A new predatory cryptid that hunts in packs and uses both powerful melee attacks and projectiles.

New and Improved Locations

The once quiet and peaceful Forest region in Appalachia is starting to see more foot traffic as of late, with factions moving in and taking over.

  • Gillman Lumber Mill: The Responders have taken over the Gillman Lumber Mill and set up a new vendor, carrying items and plans helpful for new adventurers!
  • Factions: We've added various new points of interest associated with different factions in the Forest area, and a new Daily Quest in the region to help introduce you to them.

Weather Control Station

In case you mist it, we've added Weather Control Stations for C.A.M.P.s!

When the Weather Control Station is placed, it will change the weather in the radius of your C.A.M.P. Players who visit your C.A.M.P. can also see the weather, perfect for photo ops and added ambiance!

To use, simply place the item in your C.A.M.P. and power it on – watch the weather change before your eyes!

You may be wondering how to get your hands on these Weather Control Stations – you can get them from the Atomic Shop and through the Season 15 scoreboard!

  • Weather Control Station (Clear Weather) - Claim free in the Atomic Shop!
  • Weather Control Station (Atlantic City Boardwalk) - Earn from the Season 15 scoreboard!
  • And more to come!

Season 15: The Big Score

We're going all-in with this season's rewards, bringing new Casino-themed C.A.M.P. items, weapon and armor paints, and more!

  • New C.A.M.P. Items: Live like a high roller withnew items like the Marble Floor and Foundations, the Marble Staircase, Heart-Shaped Bed, and Pool Hall Rack.
  • New Armor Paints: We bet you'll love the various new Jackpot armor paints like the Jackpot T-45 Power Armor Paint and the Jackpot Hellcat Power Armor Paint!

Additional Design Changes & Improvements

Backpacks
  • When leaving the Vault, players will be granted the new Vault-Tec Survival Backpack.
  • The "Recipe: Small Backpack" has been moved from the Overseer's Cache in Morgantown to the cache at the Overseer's C.A.M.P. near the Wayward.
  • The new Lumber Mill Vendor, June Seaver, sells the Vault-Tec Starter Backpack Recipe.
Perks
  • Single rank Perk cards will now appear in Perk Card Packs, including animated variant cards.
  • We've adjusted the limit of Perk Card Packs you can open at one time to 100.
User Interface
  • A new quest tracker has been added to streamline quest tracking. It can be customized and disabled from the settings menu.

Additional Changes

  • Level Boost: Players can choose to jump to Level 20 upon exiting Vault 76.
  • Loadouts: When creating a character, there are now pre-made Loadouts you can choose from when exiting Vault 76. These loadouts include weapons, munitions, resources, and more!
  • Audio : We've removed mentions of ultracite battery cells from Responder dialogues.
  • Crafting : Known expedition plans and recipes no longer show as available for purchase in Giuseppe's shop.
  • Consumables: Fixed inconsistent food buff stacking.
  • Consumables: Foods that grant Melee damage buffs effects and costs have been adjusted. Three new light variants foods have been added to reflect this adjustment.
  • Enemies : We've made various balance changes to lower-level enemies and creatures and adjusted the health values for various enemy groups that appear in events.
  • Enemies: Adjusted damage received by players from non-physical NPC weapons.
  • Legendary Creatures: Legendary creatures will now always drop a legendary item of matching rank.
  • Vendors : We've added Ammo and Medical machines to the Whitespring Mall.
  • World: We've added Donation Boxes at locations with free Fast travel.
  • World: Random, rare Legendary Creatures can now spawn in the Forest Region.

Bug Fixes & Improvements

C.A.M.P.s, Workshops & Shelters
  • Collectrons: The Red Rocket Collectron now correctly uses the same resource list as other Collectrons.
  • Prefabs: We've increased the build limit so players can build both the Pittsburgh Palace and the Hunter's Lodge.
Interface
  • Interface: Weapon Mod - Calibrated Beta Wave Tuner is now named properly.
  • Outfits : The Nurse's Outfit has been renamed to Guinevere's Nurse Hat and Guinevere's Nurse Outfit.
  • Subtitles: Subtitles will no longer occasionally overlap with other subtitles when a conversation starts.
  • Perks: Updated the description of the Inspirational Perk to specify that you need to be in a party with other players.
  • Perks: Herd Mentality debuff now displays correctly even when not in a group.
  • Skins: Fix for M.I.N.D. skin not appearing properly on Ultracite Gatling Lasers.
Items
  • Crafting: The Replica Grognak's Axe, mounted head plans, and previously earned Nuclear Winter reward paints and skins can now be crafted again.
  • Mods: The Scout Armors can now be returned to Standard after using Misc Mods to modify them.
Gameplay
  • Emotes: Fixed an issue where the camera might move to a different angle when beginning an emote in third person view.
  • Enemies: Throwing Weapons once again kill Resilient Enemies.
  • Statuses: X-Cell, Irradiated and Glowing Blood Packs no longer stack with themselves.
  • Contextual Ammo: Miner Pails and Holiday Gifts now grant contextual ammo.
  • Legendary Mods: Burning, Electrified, Frozen, and Toxic legendary armor mods now stack (240 damage total from 5 armor pieces instead of 100 total damage regardless of how many armor pieces have the mod).
  • Legendary Mods: Fixed an issue with the 40% Power Attack Damage not correctly dealing damage.
  • Mods: Power Armor Medic Pump Mod now works with Diluted and Super Stimpaks.
World
  • World: Fixed two resource veins in the Burning Mine location that could not be interacted with.
Quest
  • Safe and Sound: Fixed an issue that could cause the event to get stuck at the "Repair the Circuit Breakers" stage.
  • Seismic Activity: Fixed an issue where the Ultracite Titan can become invulnerable after destroying the crystals.
Systems
  • Animation: Added behavior updates that allow players to self Stimpak while using a wind-up weapon that is charging down.
  • AP: Entering and being in VATS no longer drains Power Armor Fusion Cores. These actions still use AP.
  • Cooking: Headhunter's Headcheese will no longer fail when trying to craft it.
  • Food: Deathclaw eggs now correctly spoil into spoiled meat.
  • Legendary Mods: Fixed an issue where some legendary mods wouldn't appear in legendary items acquired from some ally quests.
  • Modifications: Fixed an issue that caused the Combat Rifle's .38 Precise Receiver to not have its Aim Speed and Sighted Accuracy bonuses.
  • Modifications: Capacitor mods for the laser gun/ultracite laser gun which affect rate of fire for non-automatic barrels now properly increase rate of fire for those weapons when using automatic barrels.
  • Modifications: Black Powder Rifles now spawn with the correct version of the Explosive Legendary Mod.
  • Modifications: We updated the descriptions of certain Missile launcher mods to be more accurate.
  • Perks: Fixed some cases where turret-mounted laser weapons weren't triggering the Electric Absorption perk.
  • Perks: Berry Mentats highlight effect now extends with Chem Fiend Perk.
  • Perks: Fix an issue where Grim Reaper Sprint would not trigger correctly with Explosive Weapons.
  • Photomode: Photomode filenames now include milliseconds.
  • Resistances: Free States Resistance Headwear should now grant airborne damage/disease protection.
External link →
5 months ago - /u/Ladydevann - Direct link

Originally posted by RobCoPipboy3000

Thank you /u/Ladydevann for posting the update notes so quickly. I'm very excited about this update. I was playing it a lot on the PTS.

IMHO you guys did a great job with this one. I'm happy that Union PA will now be dropping and no more 1 star disappointment from 3 star enemies.

One question though if I may? When does the new community calendar come out?

Glad you love it!! We've got the community calendar in our discord here! It's also going out on social in a few moments and will be in the final Inside the Vault for this year next thursday. Translated versions are a bit delayed so anything outside of English, check back on :)

5 months ago - /u/Ladydevann - Direct link

Originally posted by GearsOfFate

Gonna be a lot of fun scrapping the 500 cards from those 100 packs.

Bulk scrapping is a great idea! Not sure if this is on their radar already but I'll let them know we'd like that as well down the line.

5 months ago - /u/Ladydevann - Direct link

Originally posted by DemasiadoSwag

Half the time the patch notes don't mention like 80% of weapon balance changes, so it could be it made it in but isn't mentioned above. I think you/we will have to test it afterwards.

The sheer volume and specific nuances with weapon balancing is almost impossible to present in a palatable way to read and understand if you're not a developer. I tried to get what I could in there but if you see any missing notes please let me know.

5 months ago - /u/Ladydevann - Direct link

Originally posted by PostmanSAMXBL

So nothing about the explosive aspect of cryo damage being nerfed. Guess we’ll need to wait & see

What specific info are you looking for here? I've got a few different things for cryo between perks and weapons.

5 months ago - /u/Ladydevann - Direct link

Originally posted by CharlotteTheSavage

I loaded up my drink fridge with Tim Hortons refreshers and got like 60 Honey TimBits for this 😹😹

Save me a cup of that french vanilla cappuccino! Ughhhh I miss Tim Hortons.

5 months ago - /u/Ladydevann - Direct link

Originally posted by Thane97

Fixed an issue with the 40% Power Attack Damage not correctly dealing damage.

What changed? Is it better or worse?

As far as I understand from the dev notes, it wasn't working at all and was not giving the 40% damage bonus. That's fixed now!

5 months ago - /u/Ladydevann - Direct link

Originally posted by Boatsnbuds

Legendary creatures will now always drop a legendary item of matching rank.

So do the drops now match the creatures, or is it the other way around?

It will match to their rank! Only on rare occasions, you may see a lower-star item so I worded that a bit vague there

5 months ago - /u/Ladydevann - Direct link

Originally posted by superduper87

Increased build limits in camps means plastic flammingo counting time!

The build limit for the whole camp isn't increased, but now you can place a few prefabs down together before that you previously could only place one or the other of.

5 months ago - /u/Ladydevann - Direct link

Originally posted by 3vilsound

Resistances: Free States Resistance Headwear should now grant airborne damage/disease protection.

They're not even sure lol?

Hahahha that was me going "I swear this will be the last time i write this patch note in particular" XD

5 months ago - /u/Ladydevann - Direct link

Originally posted by PostmanSAMXBL

The cryolator (namely the explosive cryo effect the snowballs have with the crystallising barrel) gives off explosive damage. On the PTS the damage done by that explosive effect was reduced. I’m wondering if that change made it to the main game.

I'll check in on the specifics of this one and get back to you, but if it was a fix in the PTS then it did make it into the live game.

5 months ago - /u/Ladydevann - Direct link

Originally posted by DemasiadoSwag

No worries, I think it is somewhat expected that weapon balance changes aren't substantially included in the F76 patch notes at this point from those who have been playing for awhile. Who knows, maybe I'm wrong and they haven't changed as much as the PTS led me believe.

Anyway, I don't blame you/Bethesda, agreed that it is probably pages long of "adjusted variable x by 2%" or something like that which barely anyone would read or understand. At least from my perspective, you/Bethesda included the important stuff. Hallelujah on that change to energy damage from enemies!

It is definitely a LOT of deep dev speak & engine jargon. Someday I would love to document every single itty bitty change like text fixes and art asset adjustments, typos, things dont impact players like getting stuck in a crack in a basement somewhere... floating objects, and z-fighting so people can see just how many different teams are involved.... but no one wants to scroll past all that to get to the "good" stuff. I think it was the last patch where we renamed HUNDREDS of camp items and that alone would have been a thousand words haha. So fun behind-the-scenes fact... when you see a note like "General localization fixes." or "fixed various areas where players could see out of world/get stuck" that's us summarizing at least 100 bugs into one haha. And then you have instances where we didn't change anything but some other seemingly unrelated bug will make it look or feel that way. If you ever get to chat with a game developer on ANY title for any game, ask them what was the wildest side-effect of a bug fix in their game was. Everyone regardless of what they work on or where has at least one fun story!

Anyways, I'm rambling now LOL. If you do ever see a significant change that wasn't in the patch notes, please always feel free to bring that up. We're all human and do miss things on occasion but never want to miss a patch note with something in it players were really interested in reading about.

5 months ago - /u/Ladydevann - Direct link

Originally posted by weesIo

I have so many Mr Gutsy’s to get revenge on

Maybe we should add a daily challenge to absolutely obliterate Mr. Gutsy's haha

5 months ago - /u/Ladydevann - Direct link

Originally posted by CharlotteTheSavage

I just moved here from California and I hated them at first, then I got those TimBits 💖 I am HOOKED

Everyone here is a DUNKIN lover and it kills me. It's very upsetting that there's no Timmy Hoho's this close to the border in maryland! I'm from ohio and even in columbus we had them :(

5 months ago - /u/Ladydevann - Direct link

Originally posted by Shoddy_Ad_7853

uh, what about flame arrows?

Who cares about how many packs you can open when what we want is changing level ups directly to points?

...and can I get an extra character slot to try the new experience?

What info are you looking for RE: flame arrows?