We’re releasing Update 23 today, which brings a number of bug fixes to the game. Read on to catch the patch notes.


Update Version 1.4.1.4

Check the download sizes below for today’s patch on your platform of choice:

  • PC (Bethesda.net): 1.7 GB
  • PC (Microsoft Store): 8.2 GB
  • PC (Steam): 2.2 GB
  • PS4: 7.7 GB
  • Xbox: 8.1 GB

Bug Fixes

Allies
  • Customization: Ally apparel is now correctly unequipped when scrapping an Ally Station.
  • Settler Forager: Players can once again receive quests from the Settler Forager Ally.
Art & Graphics
  • Apparel: Corrected a texture issue for Straight Jackets that are equipped on Allies.
  • Apparel: A portion of the player’s left arm is correctly visible when reloading while they have a Straight Jacket and a Gauss Rifle equipped.
  • Apparel: The VTU Baseball Cap now displays the correct logo and colors.
  • Enemies: Addressed an issue that could cause normal Mutant Hounds to incorrectly display Glowing Mutant Hound visual effects.
  • Lighting: Corrected a lighting issue that could occur in Hornwright Estate’s upper levels at certain times of day.
  • Lunchboxes: Animations now play when opening a Lunchbox while wearing Power Armor.
  • Perks: Corrected overlapping art in the “Bow Before Me” Perk Card.
  • Sympto-matic: Now plays the correct animation while a player is using it.
  • Underarmor: Secret Service Underarmor no longer clips through Armor or other Apparel the player has equipped.
  • Weapons: The Blood Eagle paint now displays correctly on the Suppressor Mod for the Handmade Rifle.
C.A.M.P. and Workshops
  • Blood Eagle Nest: Players can no longer path through the Blood Eagle Nest in its destroyed state.
  • Blueprints: Fixed an issue that could result in an infinite loading spinner when attempting to create a Blueprint.
  • Collectron Stations: Fixed an issue that could allow players to build Collectron Stations that they have not unlocked.
  • Displays: Lunchboxes no longer clip into Display Cases.
  • Doors: The Nuka-Cola Secret Door now more effectively snaps to doorframes.
  • Exploit: Addressed an exploit related to blueprinting.
  • Statues: Adjusted the crafting requirements for the Animatronic Santa and the Snowman so that they better match the items produced. They now require circuitry, plastic, and steel, instead of concrete, plastic, and adhesive, and the total material costs have been reduced.
  • Turrets: No longer target or attack neutral wandering merchant NPCs.
  • Vending Machines: Addressed an issue that prevented proper snapping between Slocum’s Joe Vending Machines and Slocum’s Joe Counter pieces.
  • Walls: Wallpaper can now correctly be applied to wall variants that have windows.
  • Wall Décor: The Flying Witch Cutout no longer clips into Walls that have Wallpaper applied.
Items
  • Aid: Raw Yao Guai Meat can now be sold to Vendors for Caps.
  • Apparel: The Emmett Mountain Hazmat Suit can now be repaired.
  • Armor: Endurance bonuses offered by Armor and Underarmor now correctly grant +5 Health per point of Endurance.
  • Armor: Players can now correctly apply Mods to Solar and Thorn armor limb pieces.
  • Exploit: Fixed an exploit that could allow players to apply item mods without spending crafting materials under certain circumstances.
  • Flora: Fixed a case where previously harvested Flora would incorrectly appear harvestable when revisiting the area.
  • Headwear: The description for the West Virginia Drifter Helmet no longer incorrectly states that it protects against airborne diseases.
  • Headwear: The Captain Cosmos Helmet no longer removes facial hair when equipped.
  • Headwear: Wearing The Quack Mask no longer causes the Pip-Boy light to shine from an incorrect location.
  • Legendary Weapons: Addressed an issue allowing weapons with certain legendary attributes to deal much higher damage than intended.
  • Legendary Weapons: The Instigating legendary attribute now correctly applies its damage bonus additively instead of multiplicatively.
  • Mole Miner Pails: Empty Pails can no longer be dropped, sold, or traded.
  • Technical Data: Can no longer be dropped, sold, or traded.
  • Weapons: The Cryolator with the Crystallizing Barrel Mod no longer deals damage to the owner when firing at the ground or at objects that are very close.
  • Weapons: Applying a Scorched Killer’s Receiver Mod to the .45 SMG no longer results in a much faster fire rate than intended.
  • Weapons: The Flatwoods Fletcher Bow Skin can now be applied to Compound Bows.
Performance and Stability
  • Client Stability: Fixed an issue that could cause the game client to crash.
  • Loading: Joining a Daily Op from the location where it takes place and then attempting to exit now correctly removes the player from that Daily Op.
  • Performance: Implemented a fix to help mitigate hitching that can occur while cycling through items in crafting menus.
  • Server Stability: Addressed several issues that could cause a server to crash during normal gameplay.
  • Server Stability: Fixed a server crash that could occur during combat.
Perks
  • Awareness: Enemy resistance values that appear in VATS with the Awareness Perk Card equipped now correctly match the enemy’s One Wasteland adjusted resistances.
  • Nerd Rage!: Now correctly applies its damage bonus additively instead of multiplicatively.
  • Tenderizer: Targets now correctly take increased damage after being attacked by a player with the Tenderizer Perk Card equipped.
Quests and Events
  • Exploit: Fixed an exploit in which players could bypass a portion of “Daily Ops: Uplink” to access the Signal Repeater early.
  • Trade Secrets: Quest targets inside Hornwright Estate now point the player to the correct locations instead of the elevator.
Sound
  • Classic Jukebox: Sound effects no longer play over the music when repeatedly activating the Classic Jukebox.
User Interface
  • Buttons: Addressed issues that could result from the Scoreboard and Operation Report being mapped to the same button when completing a Challenge and a Daily Op at the same time.
  • Challenges: Added a Perk Coin icon next to the reward for the “Become Legendary” Challenge in the Challenges Menu.
  • Daily Ops: Added XP and in-game currency rewards to the rewards list that appears in the Operation Report at the end of a Daily Op.
  • Daily Ops: Adjusted the wording on the Operation Report when players have already earned tiered rewards for that day to “No more rare reward rolls available” instead of “None.”
  • Daily Ops: Addressed an issue that could cause the progress bar to stop updating when capturing an Uplink during “Daily Ops: Uplink.”
  • Inventory: Fixed an inventory item transfer issue that could occur after switching to Adventure Mode from Nuclear Winter.
  • Map: Exiting a world while the Daily Ops Operation Report is on screen no longer prevents opening the Map after joining a new world.
  • Map: Addressed an issue in which the World Activity tracker would open automatically when viewing the Map, even when no World Activity notifications were present.
  • Perk Cards: Equipped Perk Cards no longer visually overlap non-equipped Perk Cards when nine or more are assigned to the same S.P.E.C.I.A.L. category.
  • Pip-Boy: When joining an event, its objectives now appear and track correctly, and they are no longer automatically set as inactive in the Pip-Boy.
  • Public Teams: The icon for the “Daily Ops” Public Team type has received updated art that’s more specific to Daily Ops.
  • Scoreboard: The player’s current Atom balance now updates immediately on the Season Scoreboard when claiming a rank-up reward that grants Atoms.
External link →
over 3 years ago - /u/Ladydevann - Direct link

Originally posted by CMDR_Invertedcross

We'll raise this with the team, thank you!

over 3 years ago - /u/Ladydevann - Direct link

Originally posted by ZanthirEAS

Bug-fix patch, meet bug-list comment; our battle will be legendary!

Link to my most recent list: List Number 25

THE BUG SHOWCASE

A few bugs/oversights that I am revisiting just in case they were forgotten:

Bugs and Oversights

Gameplay/Balance Wishlist

  • Remove the War Glaive plan from the reward pool once it is learned, since it cannot be dropped, traded, or sold

  • Let us craft legendary War Glaives using Legendary Modules, since it cannot be dropped, traded, or sold. Making it untradeable AND restricting it to random Purveyor rolls feels a bit extreme

  • Increase the duration of Liquid Courage to 10 minutes instead of 5

Cheers!

As always thanks for the big round-up!

over 3 years ago - /u/Ladydevann - Direct link

Originally posted by ipukeforfun

i wish they would fix the issue where all of my guns reload at random times in my clip. almost every single clip. does this happen to anybody else?

i constantly use nerd rage and the majority of my weapons are instigating. Am I in trouble now?

I also get my season rank reset once every couple days causing me to get the on screen notifications for each level. pretty annoying when im level 35 or so and joining a daily op. feels like im playing a spongebob game or something.

Also cant do the update due to internet restrictions. is the mole miner event on? looks like i might miss that....

yay!

I'll see if we can get an update on the weapons reloading early and the SCORE fanfare, last I heard they were working on fixes for them.

over 3 years ago - /u/Ladydevann - Direct link

Originally posted by TeddysRevenge

Still no fix for the Scoreboard going through every level?

Damnit.

I'll try to find out where they are at with this fix.

over 3 years ago - /u/Ladydevann - Direct link

Originally posted by -Kemphler-

So I take it that Scorchbeasts can still be turned to ash and goo piles? Was really hoping they'd have fixed that again, considering they broke it with the One Wasteland update after making it so Scorchbeasts couldn't be turned into ash and goo piles back in update 20. Please, please make it a priority to fix that again, because killing a Scorchbeast in the air with a laser or plasma weapon brings dread to me every time now, because half the time they are completely inaccessible without building a camp dedicated to trying to grab them.

We've got that on our radar.

over 3 years ago - /u/Ladydevann - Direct link

Originally posted by -1heart

/u/Ladydevann

The Flatwoods Fletcher skin cannot be applied to Compound Bows, contrary to the patch notes. Regular Bows have all 3 skin options, Compound Bows only have the Blood Eagle skin.

Edit:Turrets are still attacking merchants, too.

We are going to add this into the Atomic Shop for free for players who unlocked it in Season 1, so this will be resolved soon.