Double Exp Source
So let do some math. And see how high we can crank up this exp bonus.
(from reading and hear say [and no personal testing] Intelligence is about 2% extra exp)
So lets start with the small lists first
- Magazines
Only one bonus here Live and Love 8 5% exp when in a team.
- Event Bonus
The Path of Enlightenment gives 5% for communing with the Wise Mothman
- Bobbleheads
Leader is 5% Intelligence is 2 INT so 4%
- Perks
The talk on perks I say minimum grab Inspiration rank 3.
Also have night person but 3 INT 6% at half the time doesn't seem worth the points to me.
If you have said bobble heads or magazines grab curator for bonus time ( last I heard this perk was broken though /shrug)
Honestly though lets stack perks with mutations and grab class freak and strange in numbers.
- Mutations
For straight exp bonus grab Herd Mentality (btw this mutation actives if you start a public group even if your byself.) and egg head by yourself its 8 INT with Strange in Numbers Active 11 INT ( but lets be honest everyone is running Marsupial so -4 INT or - 1 with Class Freak
The big choice though is Herbivore vs Carnivore.
Personally if your running melee I would say use carnivore, everyone else should use herbivore.
- Food
The big one cranberry Relish 10% base 20% Herbivore 25% with strange in Numbers ( note cranberries are found in Sunfise Field. [Sugar is snap tail reeds found in the river west of slouch joes going north to Morgantown]) Recipe is found at the whitesprings cooking vendor.
Cranberry Cobbler 5% base 10% Herbivore 12% with strange in Numbers
Brain fugus soup 2 INT 4% base 4 INT 8% Herbivore 5 INT 10% with strange in Numbers
Tasty Squirrel Stew 10% base 20% Carnivore 12% with strange in Numbers ( honestly best of luck hunting squirrels reliably I cant recall seeing any since Fasnacht ended)
Canned Meat stew 5% base 10% Carnivore 12% with strange in Numbers ( I haven't tested if carnivore works so this is currently theorycraft) confirmed/disprove by ........
Broiled Scorchbeast Brain 3 INT 6% base 6 INT 12% Herbivore 8INT 16% with strange in Numbers
Also have Brain Bombs with a base of 3 INT but farming this reliably seems problematic
Another meat food is scorchbeast mixed meat stew with 1 INT which atm would be wasteful.
7.Soda
This is the only bonus I'm covering that I honestly won't be bothering for personally, but an bring up.
Cranberry Nuka-Cola. Its 2% bonus for ??? Time. With thw cola nut perk it goes to 6% though I have only seen 1 of these in many many hours of play.
- Drugs
We have Mentats 2 INT 4% and Berry Mentats 5 INT 10% (do these still give all near by berry vision?) I recommend saving these short term bonus for Radiation Rumble, Line in the Sand, Project Paradise, and possible Encrypted.
- Rest
Resting at your camp or tent gives a 5%. Though I believe lunchboxes remove\override this bonus.
- Lunchbox
The Holy Grail Lunchboxes. These give a bonus of 25% exp to not only you but a decent range around you to all players team mates or not. Each time a lunch box goes off it reset the 1 hour timer and gains and additional 25% exp bonus up to 100%. I would recommend opening 1 at an packed event and maybe a fellow survivor will join in the fun.
Though if playing solo I would open 1 run 50ish mins at 25% then open another run 50ish mins at 50% and so on. This seems more beneficial then just popping 4 at once.
- The run down.
High to low. Lunchbox 100% Food 25% (Relish or Squirrel) Food INT 5 10% herbivores or 8 16% carnivore Mutations 10 INT 20% with listed above set up Perks 15% Inspirational Drugs 5 INT 10% Soda 6% Event Bonus 5% Magazine 5% Bobblehead 5%
Total max 207% plus the weekend bonus so its over 300%
I personally though will be running about 170% most of the time using mutations, food, perks, lunchboxes and mostly friends.
Bonus. Public Groups The 2 choices I see are events and a huge 100% exp at completion or building with up to a 4 INT 8% for everything. My suggestion run build team and switch to event at the last third of an event.
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