Update 2: That's a wrap! Thank you so much for all of your questions and comments. We had a great time and grateful for all the thoughtful messages. We would love to come back in the future to do this again. Until then, thanks again and see you in Wastelanders!

Hello again, r/fo76!

Today we’re trying something new and holding an Ask Us Anything on Wastelanders with Project Lead, Jeff Gardiner (u/jrg993) and Lead Designer, Ferret Baudoin (u/BGSFerret).

Wastelanders launched last week and we’ve been having a blast seeing the screenshots you have been sharing and hearing all about your adventures. 

Starting at 11:30am Eastern (about 30 mins), we’d love to chat with you, answer your questions, and hear stories of your travels throughout Appalachia. 

Thanks for having us and please, ask us what you want to know about Wastelanders!

External link →
over 4 years ago - /u/BGSFerret - Direct link

Originally posted by BigRedtheBard

What's the plan with the camp system? You guys keep adding cool stuff to the atom store, but the budget is still pretty limited, especially if you try to use display cases

You want it and OMG the dev team wants it, too. One of the greatest joys is sharing the wild and wacky stuff the community does with their CAMPs. But just flat out increasing the budget would have real significant performance ramifications. So it's a balancing act.

But we plan on doing some very fun things with CAMPs in 2020.

over 4 years ago - /u/jrg993 - Direct link

Originally posted by BigRedtheBard

What's the plan with the camp system? You guys keep adding cool stuff to the atom store, but the budget is still pretty limited, especially if you try to use display cases

Hey! We're looking into both increasing the budget and other quality of life tuning as well.

over 4 years ago - /u/jrg993 - Direct link

Originally posted by AzarianCouncil

When should we see a roadmap?

We're working on a roadmap right now and hope to have one to you very soon. It will include content for the entire year!

over 4 years ago - /u/BGSFerret - Direct link

Originally posted by KagoruRhodes

I love the mole miners, but I’m saddened by their lack of lore. With the purveyor getting a new home with a new friendly mole miner is an extension of their stories on your radars?

I love the Mole Miners, too. Putting more info about them is something we've talked about. Nothing more I can say, glad you like them, too.

over 4 years ago - /u/BGSFerret - Direct link

Originally posted by HoonFace

Hi. Loving Wastelanders, just have one question.

What on Earth is this!?

"There are more things in Heaven and Earth, Horatio, than are dremnt of in your philosophy."

over 4 years ago - /u/jrg993 - Direct link

Originally posted by Host_With_The_Most

Are you planning to bring balance changes to energy weapons? In regards to laser rifles and plasma weapons specifically they:

-Still break much faster than ballistic weapons

-Do far less damage than ballistic weapons

-Still have bugged armor penetration after the patch that was supposed to fix it a long time ago. Armor penetration effects only take the base damage of the energy damage into account, not the actual damage of it once perked out, etc.

-Cost more to craft and maintain despite the significantly lower effectiveness compared to ballistic weapons

As it stands, there is no reason to use them outside of flavor and you'll be gimping yourself massively by doing so. It should not take multiple magazines of a laser rifle to kill a single super mutant ever, even less so when fully perked out. They're literally less effective than pipe weapons.

Great questions! As we’ve mentioned, we are looking to re-balance the entire game, or “normalize”, later this year. This will eliminate a lot of the rough edges in how our zoning system works, create a more measured and balanced experience for players of all levels. We’re looking at everything, not just combat.

over 4 years ago - /u/BGSFerret - Direct link

Originally posted by thatfezguy

Will we have new songs added to the radio? Or the DJ lines updated with future DLC?

We focused on adding a new DJ for Wastelanders. We're really happy with how that turned out. It adds a lot of life to the radio station. Hope you guys like it, too.

over 4 years ago - /u/jrg993 - Direct link

Originally posted by KagoruRhodes

I love the mole miners, but I’m saddened by their lack of lore. With the purveyor getting a new home with a new friendly mole miner is an extension of their stories on your radars?

Look for a new mole miner coming soon in the next patch in May!

over 4 years ago - /u/jrg993 - Direct link

Originally posted by Lumpymoose00

Any chance we will have the abilty to make a settlement with a friend sometime?

This is something we've talked about at length internally. It's a tricky issue to solve with a lot of edge case problems, but as we continue to update CAMPs we'll keep trying to come up with creative ways to solve this.

over 4 years ago - /u/BGSFerret - Direct link

Originally posted by followyourvalues

Why don't the NPCs fight back? A whole group of settlers trotted by me the other day and I took out the one named leader, right in front of them and they all kept walking. I don't think they even fought back when I didn't kill them with the first bullet?! What is this?!

Also. Can you make a high level, stealthboy/tesla gang of blood eagles somewhere in some secluded area of the map softer players don't need to go? Give them quantums & drugs & mutations. Make them just like the worst griefers in your game. Give us a challenge.

I know you want to.

For NPCs going inconsistently going hostile - there's a balance. If anyone involved in a quest goes hostile - since everyone sees the same world, it could be super frustrating that someone you need is dead. And there are other times where we tried letting some people die and it opened up a lot of bugs. So we balanced fun vs. bugs.

over 4 years ago - /u/jrg993 - Direct link

Originally posted by Pandita_Faced

Are there plans for Perk loadouts?

Yes! This is a feature we're going to try to get implemented this year.

over 4 years ago - /u/BGSFerret - Direct link

Originally posted by PiLLaYa

Will we see story dlc in the future around the enclave and/or the brotherhood of steel?

I love the Brotherhood of Steel. It was a joy to work on them in Fallout 76. So you're not alone in wanting more with them and the Enclave. :)

over 4 years ago - /u/jrg993 - Direct link

Originally posted by PiLLaYa

Will we see story dlc in the future around the enclave and/or the brotherhood of steel?

Let's just say the Brotherhood is now watching the wasteland of West Virginia very closely...

over 4 years ago - /u/jrg993 - Direct link

Originally posted by LawrenceAndHen

The Wendigo Colossus is really cool - any plans to make it appear a bit more often (and maybe even buff it a bit)?

Indeed. Not to spoil anything, but we have a brand new event featuring this awesome beast coming this summer.

over 4 years ago - /u/BGSFerret - Direct link

Originally posted by LawrenceAndHen

The Wendigo Colossus is really cool - any plans to make it appear a bit more often (and maybe even buff it a bit)?

The Wendigo Colossus is nightmare fuel. We need more of it, MOAR!

over 4 years ago - /u/jrg993 - Direct link

Originally posted by AzarianCouncil

Are pets coming soon?

Edible ones? I kid. Now that we have our companions system in the game, we are looking to add pets as well.

over 4 years ago - /u/BGSFerret - Direct link

Originally posted by VeltScroll188

Hello. I was wondering why, with the Wastelanders update, it was necessary to replace A LOT of high-level Super Mutants, in various locations, with lower-level Mutant hounds…. West-tek, NIRA, Harper’s Ferry, General’s Steak House, Huntersville…

I do understand why Super Mutants were removed from RobCo, so while that is disappointing, no complaints there.

However, I’m certain you know that many dedicated players enjoy running the above areas for legendaries and XP, so it feels like a real slap in the face having these locations intentionally “nerfed” of XP and potential high-level legendaries.

Will you consider undoing this alteration for those of us who prefer locations over events and reputation grinding? As much as I enjoyed the Wastelanders quest, I took comfort in my daily route and now I find mostly disappointment there.

Thanks.

Wastelanders involved a ton of changes to various locations. With rejiggering old locations to have Blood Eagles and Cultists, there was a lot of ripples this created. In general, we were aiming to provide more variety to what you see and make all the radiant quests have fun places to send you.

over 4 years ago - /u/BGSFerret - Direct link

Originally posted by Chabb

Hey there. Congrats on Wasterlanders, I'm having fun. I just have a few concerns.

Following the community feedback and reactions...

What are your plans with gold bullions?

  • Do you intend to wider the source of obtention for treasure notes (which is currently super restrictive)?

  • Will the daily cap limit of 200 gold per day be increased eventually?

  • Will the pricing of plans be changed or adjusted?

  • Should we see more plans bought with gold bullion in the future?

  • Anything about "gold bullion daily/weekly challenges" akin to Atoms challenge? That would spice things up.

And bonus: Text chat, when, please?, it's been requested numerous times since launch... :(

Because currently it's a little bit discouraging to see all the time it take for numerous things and the slow-paced progression. And not being able to chat with others if you don't have a mic make cooperation during events difficult, which affect the whole gameplay loop of treasure notes farm.

Thank you. :-)

Lots of questions in one - I'm only going to talk about Bullion on this one.

Wastelanders and Fallout 76 isn't a game that's meant to be played in a week. It's meant to be a game you can call home, stay for awhile. We made sure that in a relatively short term you can be fully kitted out in the gear you need day-to-day, but there are things to chase for a long time.

over 4 years ago - /u/jrg993 - Direct link

Originally posted by iKnight212

There's any plans of adding the Marine combat helmet and the elite ranger versions of the ranger helmet to the game?

Yes! Similar to plasma grenades plans dropped by the festive scorched, you'll be able to find and craft the Marine combat helmet in the game very soon.

over 4 years ago - /u/BGSFerret - Direct link

Originally posted by LawrenceAndHen

What was the most annoying bug that you found, which was the hardest to deal with?

It may surprise you but one of the thorniest bugs I tackled was getting it so that picking up the Gold Bullion in Vaut 76 in the Gold Room was very tricky to get right. It took many revisions before it worked right, and there was a time where there were ways you could get infinite bullion. But QA was all over it and we got there in the end.

over 4 years ago - /u/jrg993 - Direct link

Originally posted by LawrenceAndHen

What was the most annoying bug that you found, which was the hardest to deal with?

As many folks saw in our PTS, we had a number of issues with our quest targets updating and AI not responding quickly. This was due to an OOM or "out of memory" issue with how our pathing was generated. These are notoriously hard things to solve as they require a lot of stress testing to even ascertain the problem. But, thanks to the herculean efforts of our talented engineers and QA folks, we were able to find and solve this problem late in our beta process.

over 4 years ago - /u/jrg993 - Direct link

Originally posted by Gankdatnoob

Is there a plan for a better respec system?

Respecing has been talked about at length and we hope to tackle this in the coming months. We are adding in Legendary Perks this summer, which transfer across characters in order to encourage folks to try different builds.

over 4 years ago - /u/jrg993 - Direct link

Originally posted by LawrenceAndHen

Any insight on what the Legendary Perk system is going to entail & also when it might be released?

This summer we’re adding legendary perks into the game. These perks are highly powerful and coveted, and players will unlock new slots to fit them in starting at level 50. You can also scrap all of your extra cards to ranks these perks up, and, when you roll alt characters these slots will be unlocked on them as well.

over 4 years ago - /u/BGSFerret - Direct link

Originally posted by LawrenceAndHen

What's the best way to make suggestions to the Dev Team?

Keep doing what many of you are doing - post on the subreddit and/or the PTS forums we read all the time. The PTS feedback was especially incredible (shout out to everyone who participated).

over 4 years ago - /u/jrg993 - Direct link

Originally posted by LawrenceAndHen

What's the best way to make suggestions to the Dev Team?

We have many meetings a week where our community managers communicate issues to the development staff, and we do prioritize these issues based on feedback so please keep it up!

over 4 years ago - /u/BGSFerret - Direct link

Originally posted by LawrenceAndHen

I've absolutely fallen in love with the BlueRidge Caravan & especially the character Eugenie - any plans to expand them in future content?

I'll let the writer for that know you love them. They're great.

over 4 years ago - /u/jrg993 - Direct link

Originally posted by FaultyToilet

I agree, I didn't spend all these hours to be level 200+ just to do the same amount of damage as a level 45 with the same weapon. It's not unreasonable to expect to be significantly stronger than new players.

I too agree, we will be testing this system on our PTS server and soliciting feedback to get it just right!

over 4 years ago - /u/BGSFerret - Direct link

Originally posted by JuiceHead2

Are there any plans to lift the trade restrictions on gold bullion items down the road? Perhaps once the next major DLC comes out

No. The end game loot for Wastelanders isn't meant to be a tradable commodity. We have a lot of that already. This is meant to be something that you personally do. And if you're decked out in something awesome - people know you earned that.

over 4 years ago - /u/jrg993 - Direct link

Originally posted by LordDaisah

Will it be possible to have more than one NPC at your camp at a time? It would be nice to have both a companion NPC and one of the random settler/raiders too.

Energy weapons could use a damage buff too.

While we would love to do this there are numerous issues that would need to be addressed. Doubling the amount of NPCs in the world comes at a heavy cost! That said, we are patching in a way for folks to dress their companions up using all of the costumes they've found in our next patch in May!

over 4 years ago - /u/BGSFerret - Direct link

Originally posted by Melodicmutiny

What was the inspiration behind the Wendigo Colossus?

I just asked Nathan Purkeypile (the lead artist) and his response, "I wanted another huge creature and we had some old concepts of a bigger Wendigo when we were figuring out the initial Wendigo. So we iterated on that idea to make it even freakier and more unique."

over 4 years ago - /u/jrg993 - Direct link

Originally posted by StrikingWerewolf

When Pete mentioned on a podcast the next expansions for 76 would be multiplayer based and not single does that still include npcs and story choices ?

While we are focusing on multiplayer and replayable content, there will of course be NPCs, storylines, new companions, etc.

over 4 years ago - /u/jrg993 - Direct link

Originally posted by TheBerethian

A few things I'm curious about:

  • Internal walls with wallpaper both sides?
  • Spiral stairs?
  • Player bound items moving to account bound?
  • A small special stash account wide for moving things between alts?

These are all outstanding ideas I will be bringing these up to the team this week. Thanks TheBerethian!

over 4 years ago - /u/BGSFerret - Direct link

Originally posted by DankalorYT

Yo!

  • Are the 76 floaters the same as the F1/2 floaters?
  • Also, where did they come from?

EDIT: Yes i know theyre from Fallout 1 and 2. But they dont look anything like the ones in 76. Im asking specifically about the ones in 76.

Yes, they are the same Floaters from before. FEV research was being done both in Appalachia and the West Coast.

In the earlier Fallouts they added a great tactical dimension to Super Mutant encounters. And they do the same for us. :)

over 4 years ago - /u/BGSFerret - Direct link

Originally posted by xe22s

Will ever get the survival mode back?

We acknowledged there was a very hard core dedicated group of Survival Mode enthusiasts. But keeping that mode open incurred a real testing cost. So we wanted to focus on where people play - Adventure Mode and Nuclear Winter (which has great PvP).

over 4 years ago - /u/jrg993 - Direct link

Originally posted by shtehkdinner

Will an area text chat system be implemented for PC, or has that been scrapped? I saw a gaming news article about it shortly after release saying it would be looked into, but nothing from the company since then (although plenty of requests from users via reddit).

Text chat is something we see requested often, we looked at implementing it early in development. Currently this year we have a number of other quality of life improvements we're tackling. As a PC player, I too would like to get text chat implemented in the future.

over 4 years ago - /u/BGSFerret - Direct link

Originally posted by itscmillertime

Are there plans to expand lore/do quests for the cultists or any additional factions in the future?

We love the Cultists, too. Fallout 76 is a real fertile ground for writing. It's very exciting to work on. So I can't say "yes" to this specifically, but our cup runneth over on fun things to explore in the future.

over 4 years ago - /u/jrg993 - Direct link

Originally posted by Cama23onte

Will the Jester , Sun, goblin, Skeleton , Old man winter masks have human drop rates during Fasnacht this year ?

Will the Jester , Sun, goblin, Skeleton , Old man winter masks have human drop rates during Fasnacht this year ?

Yes, we are addressing mask drop rates this year as well as other improvements to the Fasnacht event. There will be new masks as well (and they're excellent!) We look forward to getting this event out soon.

over 4 years ago - /u/jrg993 - Direct link

Originally posted by [deleted]

Will there be more Allies available in future content? Its cool to have them as C.A.M.P. companions!

Indeed there will be more allies!

over 4 years ago - /u/jrg993 - Direct link

Originally posted by LightBringerPip

Are there any plans for us to explore somewhere beyond Appalachia? Either expanding the borders of the map or taking us somewhere entirely new? Thank you tons for all your hard work put into making this game <3

We are talking about ways to do just this. Stay tuned.

over 4 years ago - /u/BGSFerret - Direct link

Originally posted by GoddessDespoena

Are there any plans on allowing groups to share quest progression in Wastelanders? Currently your teammates can join you in instances, but there is no way to share choices/progression and avoid repeating content when playing in a group.

Our Wastelander content involves so many choices. And if your friend makes your choices for you, that could lead to real problems. And some instances could break because you could be in a contradictory state.

So we focused on making sure you have a great experience going through and making decisions for your version of the story.

over 4 years ago - /u/jrg993 - Direct link

Originally posted by SantiagoCeb

Hello!

Any plans on instanced dungeons/raids/arenas? Thinking like ESO style of content or a horde mode

Yes, we're actively prototyping a system where we will be incentivizing certain dungeons to be played on a rotating basis for unique rewards.

over 4 years ago - /u/Valseek - Direct link

Originally posted by TheBroverseer

  • Any updates on the "Legendary Perk System" that's been mentioned in the past?
  • Can you tell us anything about how "One Wasteland" might work?
  • What in heaven's name is the large mutated bird like creature that's pinned to the side of a cliff?

Hey! Jeff answered your question about Legendary Perks here and wrote a little about normalization here. Hope that helps!

over 4 years ago - /u/BGSFerret - Direct link

Originally posted by Riomaki

I've always been curious - who comes up with all the weird or darkly humorous scenes that are scattered around the world, like with the gnomes and teddy bears? Is it just up to whoever builds the area? Or is there someone who keeps a folder of twisted ideas to use? 😂

Bethesda is a pretty magical place to work - all of us devs get a lot of freedom to do fun things we enjoy, and even add little touches like this. It's really something else. :)

over 4 years ago - /u/jrg993 - Direct link

Originally posted by Morderon7

Could we get a matchmaking and some sort of group finder for activities like dungeons/raids/events? Maybe even cross server matchmaking. Are guilds/clans coming?

Yes! This summer we're putting in a new teams system, similar to a public "looking for group" system, where Team Leaders will appear on the paper map and teams will be further incentivized with group buffs to play events, dungeons, and explore together. The wasteland is more fun friends!

over 4 years ago - /u/jrg993 - Direct link

THANKS SO MUCH EVERYONE! I had a blast today. See you in the Wasteland. Very excited for the year to come.

over 4 years ago - /u/BGSFerret - Direct link

It's a rare opportunity to answer so many questions directly from the fans, thanks. I had fun. :)