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They definatly fixed the durability on these as I just finished dropping a nuke, loaded up wit 3 regular Gatling Plasmas, an Anti-Armor/Explosive Gatling Plasma and a pair of Gatling Lasers and I only had to use the AA/Explosive for the WHOLE FIGHT. 200% durability to start, 13 cores used at the end and still 80% durability left.

Thank you for making these weapons no longer useless!

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about 5 years ago - /u/LoneVaultWanderer - Direct link

It's great to know that you're enjoying heavy weapons. Should you have any further concerns with them, please let us know so we can report to the dev team.

Have an awesome day :)

about 5 years ago - /u/LoneVaultWanderer - Direct link

Originally posted by codexiac

Lone, It would be great to hear if they are aware of the issue with energy resistances being un-affected by armor piercing. Until that gets addressed energy damage will continue to be at a numerical disadvantage over ballistic damage.

Let me ask the question. Thanks for letting me know codexiac

about 5 years ago - /u/LoneVaultWanderer - Direct link

Originally posted by GreenSoup2HoT

Here to report the charging feature of the Salvaged Assaultron heads is doing nothing. When using charged shots in stealth, the damage occurs, reverts back, then applies only a single shot worth of damage.

I'll let the team know this now. Thanks mate

about 5 years ago - /u/LoneVaultWanderer - Direct link

Originally posted by Wrackoon

Please buff laser rifles a bit more. They still break pretty quickly and their damage numbers are so bad they're not worth using in any scenario over a ballistic rifle.

Seen a few people mention this. Will share this feedback with the devs. Thank you Wrackoon!

about 5 years ago - /u/LoneVaultWanderer - Direct link

Originally posted by codexiac

Lone, It would be great to hear if they are aware of the issue with energy resistances being un-affected by armor piercing. Until that gets addressed energy damage will continue to be at a numerical disadvantage over ballistic damage.

Hey mate just coming back to update you about this. The team is now investigating the issue. Thank you again for reporting it :)