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For the most part this is going to be technical jargon, I just hope a developer sees this.

A little introduction: If you've ever used a lever-action rifle, you may have noticed that the receivers that claim to increase the weapon's fire rate actually do nothing. No matter which one you equip, the fire rate stays at 5. At first I thought the fire rate increase was so small, it was a decimal and didn't show up on the interface. After some investigating, I figured out that they're bugged and don't do anything at all, and I can explain exactly why. Special thanks to Nukacrypt for the form data.

According to this talkpage on the creation kit wiki:

Attack Delay limits rate of fire by requiring a specified amount of time to pass before the next shot can be fired. The Automatic and Bolt Action Flags disable Attack Delay.

With the Bolt Action flag enabled, Speed only affects the the speed at which animations associated with the Bolt Action flag play. Instead of restarting the firing animation with each shot, the firing animation and any animation associated with the Bolt Action flag must finish for the next shot to be fired on weapons with the Bolt Action flag.

Knowing that, we can see here in the lever-action's form data (if you CTRL+F the word "Flags" with quotes)

"Flags": "Crit Effect - on Death, Bolt Action, Unknown 26",

Now this doesn't necessarily mean something is broken right away, but what does is if we take a look at the form data for the hair trigger receiver mod (for example, but this applies to all receivers that modify fire rate) and CTRL+F "Property": "AttackDelaySec" and we find our main problem right there, front & center.

Basically, the hair trigger, tuned, fierce, and steadfast receiver mods don't actually increase fire rate because they use the AttackDelaySec property to do so, which does not work if the weapon is flagged as bolt-action. The bolt-action flag is correct, as there is an action after firing (which is all that flag means), it's the AttackDelaySec property that is incorrect.

So, how would Bethesda fix it? To answer that, let's take a look at a similar weapon where this concept is done correctly, the hunting rifle.

Here in the hunting rifle's form data, when searching for "Flags" with quotes again, we see:

"Flags": "Crit Effect - on Death, Bolt Action",

Once again, this is correct. But what about the weapon mods?

We're going to use the hair trigger receiver as an example again. By searching for "Property": "Speed", we can see that the hunting rifle's hair trigger receiver mod uses the Speed property, as it should, since the weapon is flagged as bolt-action.

It couldn't be any more simple. In-fact, Fallout 4's lever-action rifle featured in Far Harbor did this concept correctly, so it could be just a simple copy+paste job.

I hope my explanation was clear, and that someone from the 76 team sees this and gets it fixed for the next update. Thanks for reading!

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over 2 years ago - /u/Ladydevann - Direct link

Thanks for the report! We'll raise this with the team.

over 2 years ago - /u/Ladydevann - Direct link

Originally posted by TazBaz

Can you bring up that anything affecting the Hunting Rifle fire rate only works in first person? Speed demon, 25% faster fire rate, faster receivers, etc do nothing in 3rd person mode.

I'll add that into the report as well!