about 5 years ago - /u/BethesdaGameStudios_ - Direct link

Patch 7.5 releases today, and introduces the Survival Mode Beta to Fallout 76, which is a new game mode featuring fewer restrictions and higher-stakes for Player vs. Player (PVP) combat, Scoreboards for tracking your stats, a bonus on all XP you earn, and Legendary item rewards for new Weekly Challenges. We’ve also renamed the standard Fallout 76 experience “Adventure Mode” and have removed incoming damage from players you are not hostile against.

Read on to catch the full patch notes for today’s update.


Patch Version

Download sizes for today’s patch will be approximately 4 GB for consoles and 2 GB for PC.

  • PC: 1.1.1.2
  • PS4: 1.1.1.1
  • Xbox: 1.1.1.1

New “Play” Options

The standard Fallout 76 experience has been renamed “Adventure”, and “Survival Beta” has been added as a new game mode.

  • Upon selecting “Play” from the Main Menu, players can now choose whether to join an Adventure Mode world, or a Survival Mode Beta world.
    • New characters can enter Survival Mode Beta worlds immediately after being created.
    • Existing characters can freely switch back and forth between Adventure and Survival mode.
    • All progress—including quests, levels, perks, inventory, and so on—travels with characters when switching between Adventure and Survival. Anything that affects a character in one mode is also reflected in the other.

Adventure Mode

While the standard play experience has a new name, Adventure Mode is still largely Fallout 76 as you know it today. However, today’s patch does bring a significant change that should greatly reduce the effects of unwanted PVP on your Adventure Mode characters:

“Slap” Damage Has Been Removed from Adventure Mode
  • All incoming damage from players you are not hostile with (A.K.A. “slap” damage) will now be automatically reduced to zero, effectively removing slap damage from Adventure Mode.
    • Returning fire against another player will still mark you as hostile toward them and will cause you to take full damage from their attacks.
    • Contesting an owned Workshop is still considered a hostile action. If a player attempts to contest a Workshop you own, or you attempt to contest another player’s Workshop, you will be open to taking full damage from their attacks.
PVP Combat and Balance
  • Weapon damage during PVP combat has received overarching adjustments to limit the amount of health players can lose in a single hit during PVP combat.
    • This adjustment will greatly reduce the likelihood of one-shot kills and has been applied to PVP Combat in Survival Mode, as well.
Fast Travel and Respawn Invulnerability
  • The period of invulnerability that’s briefly applied to characters after Fast Traveling or Respawning has been increased.
    • Firing a weapon before this time expires will remove Invulnerability.

Survival Mode (Beta)

Survival Mode is a more competitive and dangerous new game mode for Fallout 76, and contains a number of changes from Adventure Mode that you may want to be aware of before you dive in. However, it’s also important to note that you can still complete quests and events, level-up, loot, and explore Appalachia in Survival Mode just as you can in Adventure Mode.

Read on to learn about what’s new with the Survival Mode Beta, and be sure to check out our recent overview article for even more info.

PVP Combat and Balance
  • Players in Survival Mode are hostile toward one another by default and may be attacked without restriction.
    • Additionally, there is no slap damage in Survival Mode, and players will immediately take full damage from each other’s attacks.
  • Players can holster their weapons when approaching others to appear neutral or friendly, causing a light-yellow nameplate to appear overhead.
    • Those who approach others with weapons drawn will appear hostile and display a red marker overhead, rather than a nameplate.
  • Only the healing effects of one Stimpak of each type can be active at any given time.
    • For example, a Diluted Stimpak and a regular Stimpak can both be active at once, but multiple regular Stimpaks effects cannot.
  • We've made overarching weapon damage adjustments in the Survival Mode Beta to help a wide variety of weapons feel more deadly versus other players.
    • Additionally, the PVP combat damage change to limit one-shot kills that was mentioned in the Adventure Mode section above also applies to Survival.
Bonus XP When Playing Survival Mode
  • All players gain a +20% bonus on any experience points they earn while playing in Survival Mode.
Complete New Weekly Challenges, Earn Legendary Rewards
  • New Weekly Challenges have been added which offer legendary rewards on completion.
    • A new Weekly Challenge will be added every week during and beyond the Survival Mode Beta, each featuring a different reward.
    • The first six Survival Mode Beta Weekly Challenges award legendary weapons. Learn more about them in our recent Survival Beta Overview article on Fallout.com
High-Stakes Death Mechanics
  • On death, players will drop a random amount of the Aid items that were in their inventory in addition to all their Junk.
  • Cap rewards for player kills, and Cap deductions on death, have been doubled in Survival Mode.
  • The Seek Revenge respawn option has been disabled and will not appear when attempting to respawn.
  • When killed during PVP combat, players can choose to spend a portion of their Caps to place a Bounty on their killer.
    • This will mark that player as Wanted and display the Bounty amount on all other players’ Maps.
    • Half of the Caps spent by the slain player will appear as the Bounty reward, and the minimum cost to place a Bounty is 200 Caps.
Limited Fast Travel and Respawn Locations
  • Fast Travel is limited to Vault 76, the player’s C.A.M.P., Train Stations, and any Workshops that player owns.
  • Respawn is limited to Vault 76, the player’s C.A.M.P., and Train Stations.
  • The brief period of invulnerability applied to characters after Fast Traveling or Respawning in Adventure Mode also applies to characters in Survival Mode, and is also removed if the player fires a weapon before the time expires.
Player Positions are Hidden on the Map
  • The Map will not display players’ locations unless they are currently Wanted or among the top three on the Longest Life Scoreboard.
Climb the Scoreboards
  • Scoreboards have been implemented, which rank players in the current world across a variety of stat categories based on their performance during the current life, as well as their best life for the week.
    • These stats include: Longest Life, Player Kills, XP Gained, Events Completed, Enemies Killed, Bounty Collected, Time Wanted, and Workshops Claimed
    • Players’ stats travel with them upon switching to new Survival worlds.
  • View the Scoreboards by opening the Map and pressing D-Pad Left on Consoles, or on PC by clicking the new compact Scoreboard widget on the Map.
  • The top three players on the Longest Life Scoreboard will display a Gold, Silver, or Bronze medal next to their player icons.
    • These medals also appear on the Map to highlight the top three players’ current positions for all other players in that world.
  • A new recap screen will display on death, allowing players to view their stats from that life and compare them to their best life of the week.
Social Menu Survival Icon
  • Friends who are currently in Survival Mode worlds now display a campfire icon next to their names in the Social Menu.

Bug Fixes

Art and Graphics
  • Robobrains: Removed an unintended glowing visual effect from Robobrain heads.
Performance and Stability
  • Performance: Addressed an issue that could cause a performance reduction if a player was killed while disconnecting from a world.
  • Servers: Addressed multiple issues that could affect server stability.
Quests and Events
  • Signal Strength: Addressed an issue that could cause a door switch to go missing in the National Radio Array Control Room.
User Interface
  • Change Appearance: Appearance changes that are not accepted by the player no longer occasionally persist after exiting the Change Appearance menu.
  • Hotkeys: Addressed an issue on PC causing the hotkey for the “Toggle Premium” filter option in Workbenches to have no effect when pressed.
  • Localization: Fixed an issue causing some notes, letters, and quest objectives relating to the Wasted on Nukashine questline, and the Brewing and Distilling crafting system, to appear in English while running Fallout 76 game client in languages other than English.
  • Localization: Fixed an issue that could cause the text on the Nukashine bottle’s label to extend beyond the edges of the label when running Fallout 76 in languages other than English.
  • Localization: The “Toggle Unlockable” and “View in Atomic Shop” options while previewing unowned Atomic Shop items in a Workbench no longer display placeholder text when running Fallout 76 in languages other than English.
  • Localization: The “Destroy” option that appears when viewing an item while over the absolute weight limit no longer displays placeholder text when running Fallout 76 in languages other than English.
External link →
about 5 years ago - /u/BethesdaGameStudios_ - Direct link

Originally posted by ZanthirEAS

Excited for all of the new Wild Appalachia stuff to come!

For now though, it's bug list time!

For anyone interested, here is list number 1/2/3/4/5/6

Bugs

  • As of 3/13 Patch, can no longer 'inspect' items in the vendor trade menu, this makes it difficult to tell what legendary effects a 2-3 star item has

  • As of 3/13 Patch, legendary robots and sentry bots will instantly explode when killed, rather than after a brief delay

  • As of 3/13 Patch, events on the map can be displaced relative to their actual location (for example, a defend event for Monongah Power Plant appeared on top of Helvetia)

  • If you track the 'Destroy 1100 Robots with X weapon' challenges, killing a robot will display the message with the 4th digit cut off, like "540/110" instead of "540/1100"

  • There are Liberators in the sky at Tygart Water Treatment

  • If a book (not a magazine) spawns in the Big Al's Tattoo Parlor magazine rack, it cannot be reached due to the collision of the magazine rack

  • Brewing Station - The bottle used in the animation for this station moves/shakes through the air beneath the player, even during parts of the animation that the object isn't in use

  • The Legendary Megasloth at the end of the Fasnacht Day event sometimes doesn't ragdoll, making it unable to be looted unless it is dismemebered or becomes a meatpile

  • Greek Letters Set - Pi and Omicron seem to have incorrect positions, they will be displaced very far to the left/right of your cursor and, once placed, cannot be selected by directly looking at them, you must look at them from the side to select them correctly

  • Technical data can show up among alcohol as an item option to place in a fermenter, trying to do so does nothing

  • Cryolator and Flamer do not benefit from any kind of damage boost that increases energy weapon damage (such as High Voltage Hefe or Energy Weapons Bobbleheads), despite both being energy weapons

  • Ballistic Bock does not increase ballistic Heavy Weapon damage, such as .50cal Machine Gun, Minigun or LMG

  • The daily repeatable quest, Wasted on X (the new brewing dailies), does not remove the specified type of alcohol from your inventory when you turn it in to Biv, despite him (presumably) drinking it

  • Event - Powering Up Thunder Mountain - The description lists "Thunder Mountain Power Plant has failed. Repair its systems and get the power back"; it cuts off the last part of the sentence, 'on.', that is seen in the other power plant descriptions

  • Quest - Forbidden Knowledge - The quest objective is spelled incorrectly, 'techncial' should be 'technical'

  • With the flechette mod on a Harpoon Gun, you can yield more harpoons than you expended on an enemy because each of the 7 projectiles can individually proc a 'recovered' harpoon, yielding between 0 and 7 harpoons for every 1 harpoon fired

  • Your addictions can randomly disappear over time, unclear what causes this

Quality of Life Wishlist

  • Make big masks into "outfits" for power armor helmets (so you can wear both at the same time), would make the Vaultboy/girl heads and Fasnacht masks have fun application in power armor

  • Would love timers for items on your debuff bar so that you don't need to open pipboy to check things like disease duration, Rad-X duration, chem/booze duration

  • Challenge tracking needs a different sound, it is hard to tell when you have completed a challenge due to the 2 sounds being very similar

  • Challenge tracking needs to process faster if there are multiple stacked notifications, or only display the most recent iteration of each challenge, otherwise there is a very long backlog to go through (Super Duper procs also have this problem)

  • Let us build the Nuka Cherry Lamp and Speakeasy Nuka Cola Door in our camps!

  • Give us a way to play Big Al's Tattoo Parlor music in our camps

  • A marker/rug we can build in CAMPs for our tamed pets to stand on/near

Gameplay/Balance Wishlist

  • The mixed drink versions of alcohol seem pointless; you use the best version of a drink to create an inferior version. Would make more sense if they were simply lower resource versions, but currently you just intentionally create a worse item

  • Increase brahmin spawn rate, they are very uncommon outside of Flatwoods

  • Ability to dismiss tamed animals, please my sloth won't stop roaring I can't take it anymore

  • Percepti-bobble perk for plans and recipes

Cheers!

Thank you as always for these lists! We're tracking many of these thanks to reports from players here and on the forums, and will parse through this list to catch any that we aren't already investigating.

about 5 years ago - /u/BethesdaGameStudios_ - Direct link

Originally posted by Skuure

I wonder if you can team up in survival mode or will it be a free for all thing

Yes! You can join teams in Survival.

about 5 years ago - /u/Valseek - Direct link

Originally posted by [deleted]

[deleted]

Yes, the new weekly challenges (and their rewards) are specific to Survival.

about 5 years ago - /u/Valseek - Direct link

Originally posted by echolyx57

When you approach a player with your weapon holstered, can they just gun you down like anyone else or will you be invulnerable from player damage until you draw your weapon?

You're not invulnerable with your weapon holstered. Even if a player approaches you with their weapon down, you can still attack and kill them if you choose. If you want to go the friendly route instead, you can try throwing up an emote or talking to them over voice to see if you can make a new ally.

about 5 years ago - /u/Valseek - Direct link

Originally posted by NoraRose_86

Is becoming wanted the same in survival as it is in adventure mode?

There's no Murder in Survival, but other than that, Wanted still works in much the same way as Adventure. You will appear on players' Maps with a bounty amount and others may come try to claim it...

about 5 years ago - /u/Valseek - Direct link

Originally posted by Toa_Firox

Not totally onboard with the whole scoreboard idea especially top 3 being revealed on map and removing the quickswitch button but the rest of that looks awesome! Do we have player damage immunity during raid events like the Scorchbeast Queen?

Everyone who has joined the same event quest will be friendly toward each other, so you shouldn't be able to accidentally gun down your event group mates.