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Every now and then enemies walk up to these settlements and everyone just kinda stands there ignoring them walking about. Oh a scorched came to the settlement, let's just continue our normal daily activities and ignore the safety of our residents.

A raider is in our camp? Let's not even attempt to reason with him and let him walk out with Ward's stolen equipment. Ward should really keep his high value items locked up.

It kinda breaks the immersion a bit and I wish that a few people within these settlements would actually attack back to eliminate threats to their community.

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over 4 years ago - /u/Ladydevann - Direct link

Ferret actually answered this one during our AMA recently here.

For NPCs going inconsistently going hostile - there's a balance. If anyone involved in a quest goes hostile - since everyone sees the same world, it could be super frustrating that someone you need is dead. And there are other times where we tried letting some people die and it opened up a lot of bugs. So we balanced fun vs. bugs.