Original Post — Direct link

Flamers still craft ammo in sets of 5 and Cryolators craft in sets of 15.

We gotta make the Wasteland Icy Hot again!

External link →
about 5 years ago - /u/Ladydevann - Direct link

Originally posted by WadderSquirell

Cryolater is okay to craft. I think that's balanced enough with Ammosmith you can get 27 cells and with super duper you can double that to 54. I say that as a cryolater main. I use the crystallizing barrel to generate individual shots. Reload time is hell though.

Flamers? Good lord on high. even with ammo smith and getting Super duper you can craft a MAXIMUM of 18 fuel. That'll last for half a level 50 super mutant with a lvl flamer fully moddded. I'd even be cool with a base craft of 50 fuel because that's what normally spawns in safes

/u/ladydevann

I've mentioned it before but I will bring it back up again :)

about 5 years ago - /u/Ladydevann - Direct link

Originally posted by maxima2018

Thank you Ladydevann and could you also look into Lock And Load not working with the beautiful Harpoon gun? It will only speed up the reload animation but you can’t fire the gun after reloading. It’s an obvious bug.

I can definitely bring that up as well!

about 5 years ago - /u/Ladydevann - Direct link

Originally posted by SnoopDogeDoggo

Are the devs also aware of the issue with anti-armor legendary effects not working on energy weapons? I have an AA flamer I so badly want to use but right now is just a dud.

Yes, they are aware of that one and investigating it.