almost 2 years ago - Ryan Red - Direct link
GENERAL
  • DirectX 12 is now enabled by default
GAME MECHANICS Menu Settings
  • On your first match played the game will auto detect your visual settings and adjust them automatically.
SFX
  • Lowered the occurrences of Voice Lines.
  • Adjusted the Death and Spawn SFX for Raptors and Alpha Raptor to help players tell the difference.
  • Adjusted Murdock LMB SFX.
  • Steel SFX redesign.
BUG FIXES Heroes
Crunch CRUNCH PUNCH (P)
  • Will now appropriately show stacks on the passive indicator.

Boris BLOOD LUST (P)
  • Will now work on all targets not only heroes.

Map Duo Lane TIER ONE TOWER
  • Fixed a part of the terrain by Dawn side T1 that players could get stuck on.
Jungle ALPHA RAPTOR
  • Fixed an issue causing the bite attack to not do damage.
RED BUFF
  • Fixed an issue causing Red Buff to not lose aggro when out of its attack range.

Menu Parties
  • Can no longer accept invalid invites
  • Will no longer show default avatar when first joining parties.
    Settings
  • Fixed an issue with the apply button not saving all settings.
  • Exiting a screen without an apply button will now auto apply the changed settings.
  • Fixed an issue where logging out wouldn’t remove your saved password.
  • On your first match played the game will now auto detect your visual settings and adjust them automatically.

SFX

Riktor
  • Fixed an issue with Riktor's LMB sound not being attached to the hero.

GRIM.exe
  • Fixed an issue with GRIM's Ion Mode (E) sound not being attached to the hero.


BALANCE Aspects
Warlock
  • Warlock - Reduced Bonus Damage from 16% -> 15%.

Heroes
Lt. Belica Neural Disruptor (R):
  • Fixed an issue where activating stasis during the animation would allow you to move while in stasis.

Countess DARK DRAIN (P)
  • Removed - No longer grants a percentage of Countess’ Base Health back on kill.
  • New - Countess now regenerates a percentage of her slain targets Maximum Health (2.5% from minions / 15% from heroes) over 2 seconds occurring every 0.5 seconds, scaling with her total Energy Power (1% per 100 EP from minions / 5% per 100 EP from heroes).
BLADE SIPHON (RMB)
  • Removed - No longer grants bonus damage based on next ability used against a target after hitting Blade Siphon.
DARK TIDE (E)
  • Width increased from 200 -> 300 units.
  • Range increased from 650 -> 850 units.

Feng Mao
  • Basic Attack Timer increased from 1.15 -> 1.2 seconds.
IMPERIAL SENTENCE (R)
  • Movement Penalty increased from 50% -> 75% while casting.
  • Cooldown increased from 120/100/80 -> 150/120/90.
  • Mana Cost changed from 100/110/120 -> 100 at all levels.

Grux CHALLENGER’S RAGE (R)
  • Duration increased from 10 -> 12 seconds at all levels.
CRUSHING BLOWS (P)
  • Bonus Damage BAD Scaling increased from 10/15/20/25/30% -> 30% at all levels.

Murdock STATIC TRAP (E)
  • Removed - Traps no longer slow enemy units or stun pushed enemy units.
  • New - Now can hold up to 3 charges on a 30 second recharge time, with a 2 second mini-cooldown between placements.
  • New - Traps now Root enemy units for 1 second at all levels.
  • Lifetime of traps reduced from 60 at all levels -> 30/35/40/45/50.

Items
Cloak of Fortune
  • Lifesteal from Overdrive proc increased from 10% -> 15%.

Cube of Balance
  • Can no longer be activated while under the effects of hard CC.

Enlightened Saber
  • Vision Radius increased from 600 -> 800 units.
  • Increased Cooldown Reduction from 15 -> 20.
  • Reduced Physical Penetration from 12 -> 10.
  • Reduced Gold Cost from 2600 -> 2400.

Magus Crossbow
  • Energy Power Scaling increased from 15% -> 20%.
  • Attack Speed increased from 45 -> 50.

Nirvana Jewel
  • Can no longer be activated while under the effects of hard CC.

Radiant Poise
  • Can no longer be activated while under the effects of hard CC.



— Strange Matter Team
almost 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.





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