Fault

Fault Dev Tracker



Yesterday


03 Aug

Post
GAME MECHANICS
Items

Magus Crossbow
  • Unique passive: Your Basic Attacks deal an additional 15 + (15% Energy Power) On-Hit Energy Damage.
  • 75 Energy Power
  • 45 Attack Speed
  • 10 CDR
  • 3000 Gold
  • Builds out of a Magus Bolt, Power Cell, and Inspiration.



Magus Bolt
  • Unique passive: Your Basic Attacks deal an additional 15 On-Hit Physical Damage.
  • 25 Attack Speed
  • 1000 Gold
  • Builds out o...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/2959413486566910003]here[/url].

29 Jul

Post
Welcome

Hey there Fault Fam!
Today we would like to present the second half of the previous “workshop” image and talk about what the last one contained, while also introducing new staff members to our community! The team has been hard at work with the upcoming Mastery and A.I systems along with working on our map and some interesting upcoming content. We are very excited for the near future of Fault and can not wait to share more awesome news and sneek peaks into what's coming.


The Workshop 2/2
Two weeks ago, when we released an image of Dekker working hard at her desk our community was quick to discover a few hidden secrets in the image itself including a coded message seen below:



The code translates to the words “Store” “Games” “Epic” and today we would like to confirm that yes, we have been acc... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/2959413214723486944]here[/url].

23 Jul


21 Jul


20 Jul

Post
PREVIOUS HOT FIX Map Minions
  • Fixed an issue causing minions to deal negative damage when stacking armor.

GAME MECHANICS Items
Blink
  • Unique active - Blink: Teleport 1100 units. Cooldown = 300 seconds.
  • 600 Gold


Cursed Blink
  • Unique active - Blink: Consume 10% Maximum Health to Teleport 1500 units. Cannot activate for 6 seconds after entering combat. Cooldown = 30 sec.
  • 400 Health
  • 10 CDR
  • 3 Health Regeneration
  • 2400 Gold
  • Builds out of Blink, Light Harvester and Energy Channel
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/5095244170240828846]here[/url].

15 Jul


07 Jul

Comment

Originally posted by JPie_

It would be in their best interest to. There is virtually no player base. I watch anime in queue so it is not a total waste of my life. Will they change it soon? No. Why?

Because MONEY!

We will go free to play when the game is ready for it. I see you saying there is 100 different answers but the answer is always the same: It's missing features we want to be ready before that happens, including the stability of the game.

If we went F2P now, there would be a surge of players in the short term, sure, but that's not what we want.

We still need a bot mode and interactive tutorial for new player onboarding instead of just dropping them straight into PVP. This is essential and something we are actively working hard on. This could be the best game ever made, 0 bugs, perfect balance, 1000 heroes covering every single play style imaginable, but if you force new players into a real game and they get dunked on from the get go, they will not want to keep playing.

Mastery system and other player retention incentives are also needed to keep players engaged.

Another thing is making sure we have finalized our content release pipeline to make sure th...

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06 Jul

Post
GAME MECHANICS
General Starting Gold
  • Starting gold has been reduced from 650 to 550.
The early game is a crucial, high-stakes phase of a MOBA that requires very key decision making and technical execution to successfully battle it out with your lane opponent. Since Fault has released, we've offered enough gold at the start of a match to allow for laners to buy 1-2 refillable health and mana potions, each with 2 charges that refresh when entering base, and this has allowed for high levels of relatively cheap sustainability during the lane phase. This has multiple implications, from allowing poor decision making and execution to have fewer repercussions (if one takes a poor trade, healing/mana regeneration is always available) to removing the strategy from choosing if more sustain through consumable or refillable potions are necessary in a given situation (especially on heroes with little to no regeneration in their kits). Due to this, we are ma... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/2958284143990362771]here[/url].

01 Jul

Post
Welcome ‍
Welcome to this week's blog post!

We have some big things to announce over the next few months and can not wait to get the Fault hype train rolling! This week we wanted to showcase more of our VFX polish along with some new upcoming items and more!

VFX Polish We continue to polish and upgrade Fault's hero VFX while we work on the next major update, along with tackling more bugs and balance. We would like to showcase some of the changes that were implemented with patch 13.6 below.

Murdock Passive

Belica Ultimate & Backing Animation

Grux Ultimate
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/2958284143972188909]here[/url].



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