Thank you for using the meme format Emote at least. :)
The picture is even more complicated than just "a community of two sides" though. We also have in-game d a t a, survey results, and the dev team's intuition.
When players say we made the Gryphon changes in reaction to Reddit, that was not the whole justification. He had spectacular in-game winrates and was a huge topic in our survey data as well.
Similarly, when players said we pushed the CCU live because we only care about competitive players on PC: sure we want to prevent staring contests in tourneys, but it's also a game design preference. We have recognized the need for more offense in the game since very, very early days, and it's been a dev team priority for a while.
We have a holistic approach. So do the "different communities" influence us? Yes. But we never close off a source of feedback, or pick a favorite side. We have one game and we have to make one balancing decision for the build that we have. There is no world in which we would balance two separate builds of the game - including one in which we had infinite resources. I can't think of a precedent for that in fighting games, fighting-adjacent games, or really in a competitive game period.
Also, and I cannot emphasize this enough: if we had two builds of the game we'd have two states of balance for players to express their opinions about. I have yet to find the PvP game where the community said "we can't make tier lists or make feedback threads anymore, it would be pointless."
So please hold us to a high standard and ask us to take the actions you think are best for For Honor. We can listen to dozens of proposed solutions, but at the end of the day we can only make one, and it's never going to be a process that's based on picking a "side." We just want to make our game as fun and healthy as possible. :)