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Ubisoft wants to combat light spam...

Also ubi making lights faster on console

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about 4 years ago - /u/UbiInsulin - Direct link

Well, we wanted multiple things. We wanted more attacks to hit (including heavies), and less "pressing RB means my opponents gets a 40 damage QTE" instances.

In terms of actual attack speed, only Highlander's defensive lights were buffed (although 500ms is arguably an overdue standardization). Neutral lights faster than 500ms were slowed down.

And while more light attacks are going to hit and function as offense, their damage was lowered and their stamina cost was changed to 9 (in addition to the mid-chain dodges and frame advantage changes).

We are invested in improving the experience on console as much as the PC experience, and the numbers we're seeing indicate that the CCU brought PC and console closer together in terms of how often attacks are successful.

about 4 years ago - /u/UbiInsulin - Direct link

Originally posted by 28Shadow

Console player here. Attacks do land very often, which I agree is a good change. Moving towards prediction based defense rather than reactionary is great! Personally I like that the CCU allows everyone on console to utilize their entire kit. Part of the reason I have stayed on the platform is that characters like Zhanhu are very fun to play on console, not so much on PC where the opponent could have any number of advantages over your own setup. Before the CCU chain offense was only viable at low to mid levels of console, not everyone is using their entire chains. Being able to dodge out of said chains is great!

That being said, Highlander in particular is strange. The defensive lights (particularly the second one) are quite strong, and using their chain of light:light:heavy grants a lot of offensive pressure to the characters "defensive" stance. I'd dare say more than their actual "offensive" stance.

Besides that one instance, the perceived balance in the game for me has moved from character based to player based, meaning the player behind the character is the determining factor in the matchup, not necessarily x character automatically beats y.

Hope this is useful in some small way!

It is! :)

I want to mention that Highlander's light animations are something that has been brought to the dev team's attention, and we acknowledge he's definitely stronger overall post-CCU. I don't have any specific news I can provide, but obviously we're seeing the uptick in HL discussion.