Well, we wanted multiple things. We wanted more attacks to hit (including heavies), and less "pressing RB means my opponents gets a 40 damage QTE" instances.
In terms of actual attack speed, only Highlander's defensive lights were buffed (although 500ms is arguably an overdue standardization). Neutral lights faster than 500ms were slowed down.
And while more light attacks are going to hit and function as offense, their damage was lowered and their stamina cost was changed to 9 (in addition to the mid-chain dodges and frame advantage changes).
We are invested in improving the experience on console as much as the PC experience, and the numbers we're seeing indicate that the CCU brought PC and console closer together in terms of how often attacks are successful.