Peacekeeper:
- Guardbreak damage is still untouched, needs to be toned down from 38.
- Unblockable heavy damage + bleed is 36, 49 if counting the bleed to get the unblockable. Also needs adjustments.
- Dodge heavies have 1000ms recovery, that is problematic for her as she loses the ability to chase in teamfights due to being punished quite heavily for it.
Warden:
- Unblockable finishers do 35 side, 34 top. Damage doesn't need to be toned down too much but sides doing more is weird.
Shugoki:
- Demon's Embrace recovery is still awful and now the move can be zone option selected, it's not very great without the Hyper Armour.
Nobushi:
- Kick needs to be sped up to 500ms to make her on par with other characters.
- Her old dodge cancel recoveries I believe should be brought back to make her flow even better in combat.
- 2nd part of her zone needs something as there isn't really a reason to use it when you can soft feint it into an undodgeable heavy. Target Swappable/Unblockable would suffice.
Overall these changes are super good, Peacekeeper has really been pushed back up. Warden's backdodge shoulder was super unhealthy and a great removal, Shugoki needs some slight changes and he'll be better and Nobu is the same. Doing a really good job with the game hope you and everyone back at Ubi have a great Christmas. :)