about 5 years ago - HopFrog - Direct link
Forager v2.0.0

Features / Quality of Life
  • New Game Modes (Single Island Challenge in which you need to get all Tools to win and Speedrun Mode in which you need to get all Feats to win, with more to come in future updates!)

  • New Carpentry Station building with 10 new decorative items!

  • New Weather system with new visual effects. In the near future this will also contain gameplay modifiers! (There will soon be an option to turn this off for people having issues with old PCs)

  • Improved Sunrise/Sunsets

  • A TON of new ingame options!

  • Some new secret options...

  • Improves crash-proof saving. Losing savefiles to random crashes or computer shutdowns should be much rarer now!

  • Removes buffs from shrines if they cannot be used / assist the player

  • Disables cosmetic items being automatically equipped visually

  • Nerfs Fairy Aura healing effects

  • Increases enemy and boss max HP

  • Adds a button to auto-sort the inventory

  • Updates in-game roadmap


Bug Fixes / Stability
  • Fixes an issue where the “Tool Collector” feat would misfire
  • Removes a crash related to using a controller on upgraded vaults
  • Prevents an issue where opening a treasure chest before skill requirements are met can prevent players from 100% completing the game
  • Stops the bow from firing if a different tool is selected
  • Allows for enemy’s coin drops to be influenced by amulets and lighthouses
  • Ensures that steam achievements are unlocked when feats are completed
  • Fixes various localization issues / typos
  • Optimizes placing buildings late game (fixing an issue where building new structures late game would temporarily freeze the game)
  • Fixes an issue where sorting your inventory made items vanish (try sorting your inventory again now, the items should reappear)
  • Old saves now have carpentry station unlocked
  • Fixes a crash when opening vaults
  • Fixes a bug where starting in Classic mode unlocks the Addicted feat
  • Removes the rain sound from stacking multiple times
  • Stops beds and other new items from being used in the inventory
  • Resolves an issue where destroying a gate doesn't return the item
  • Ensures that roads are removed from the inventory when using them
  • Restores the 3rd row for vaults
  • Fixes issues with new items in the market
  • Stops torchbugs from instantly despawning
  • Shrinks the hitbox on the Carpentry Station to better represent its size
  • Prevents the mouse from falling behind certain menus
  • Stops you from placing roads on tiles that already have roads
  • Roads can no longer be placed on bridges
  • Fixes an issue where placing a fence on top of yourself messes up neighbor fences
  • New items can no longer be placed on water
  • Fixes an issue where the flower pot is invisible when dropped on the ground
  • Untoggles single click attacks when swapping items
  • Adds audio to hitting beds
  • Makes lights glow properly during the sunrise
  • Corrects the timing of music
  • You can't destroy tiles that are occupied by a familiar / drone
  • Changing some settings with a controller can crash the game
  • Controller does not work on the gamemode selection menu
  • Destroying land underneath roads does not destroy the road
  • You can get yourself stuck by buying an island on top of you
  • Using excavator on shrines can put digging spots on top of roads
  • Placing a fence can crash the game when you have too many fences
  • Having structure costs split between vault and inventory will only consume items from the inventory
  • Placing the mouse between two buttons in the rebind screen generates noise
  • The new artifact screen is slightly rotated
  • You can get stuck sleeping
  • Skeletons and demons don't spawn in the single island challenge
  • Drinking the mandragora potion can make structures disappear
  • Carpentry table isn't listed in skill description
  • Opening the skills menu while in bed will bug the player position
  • Single Island Challenge can't be completed
  • Secret rooms feat won't trigger
  • Camera does not zoom out in buy / build mode
  • You can exploit death to replenish energy
  • You can revert a sacrifice by re-entering your save
  • Inconsistencies while saving / reverting altar usage in skull maze (after exiting the game)
  • Can't save the options of a save file while in dungeons


Read the full announcement here!
about 5 years ago - HopFrog - Direct link
Forager v1.0.1

Features / Quality of LIfe
  • Adds support for Steam screenshots (F12)
  • Adds a maximum amount of resources that can be spawned at a time to help players with too many resources to deal with mid-game


Bug Fixes / Stability
  • Fixes an error where many save files would fail to load
  • Provides a potential fix for Ubuntu frame speed issues*
  • Fixes a bug where rainbow mushrooms could be despawned by building on top of them
  • Fixes an issue where Spirit Orb HP benefits would not be saved
  • Fixes a bug where spamming the "Craft" button could lead to too many resources being used
  • Improves broken configuration file detection


* The Ubuntu version of the game has had a few issues reported that are all engine bugs. Some of these include frame speed issues, crashes, and input issues. We have provided a solution that will help some with the framerate issues, however, the rest of these issues are up to the developers behind our engine to solve. We will work with them to get a solution as soon as possible!


Read the full announcement here!
about 5 years ago - HopFrog - Direct link
Forager v1.0.2

Features / Quality of Life
  • Lowers the maximum resource spawn number slightly more (to prevent resource overcrowding).

  • Allows the coin counter to distinguish between quadrillions and quintillions (because apparently you guys actually need this, yes, we're impressed!)


Bug Fixes / Stability
  • Fixes various crashes
  • Fixes a bug where standing by the Jester makes your UI disappear
  • Stops bridges from popping into the view too late if you're running too fast
  • Updates corrupt save error messages to be clearer
  • Adds an anti-softlock system when loading saves
  • Fixes an issue where chests would spawn in unobtainable places in the museum
  • Allows bridges to be built on the left side of the map
  • Fixes most occurrences of collisions not working when the player is off the camera


Read the full announcement here!
almost 5 years ago - HopFrog - Direct link
Forager v1.0.3

Bug Fixes / Stability
  • If a save file is corrupted, the game will now automatically load in a backup, allowing you to play on that file if it is not also corrupted!

  • Corrupted save files will now only display an error if you click on them (which means you can still start the game and play different save files)

  • Corrupted save files will no longer end the game, but will instead take you back to the main menu


Read the full announcement here!
over 4 years ago - RyrnBru - Direct link
Forager v4.0.4
Bug Fixes/Stability
  • Sigil bosses will no longer be spawnable within buildings.
  • Droids will no longer stop attacking resources/enemies.
  • Droids will no longer be stuck until the object they are targeting is destroyed.
  • Achievements will now be unlocked on Steam even if the user does not use the Steam Overlay.
  • Steam achievements will no longer be automatically given upon loading a Single island/Speed run game.
  • Droids no longer automatically destroy crops upon planting.
  • Extinguished small chests will once again be able to be opened.
  • Fixes the issue where the HopFrog NPC's dialogue is covered by black bars.
  • Irrigator feat will once again count seeds planted in spots dug by the Water Shovel and above.
  • Flower seeds can no longer be placed on top of each other.
  • Corrupt saves will no longer crash the game.
  • Corrupted save files will no longer crash the game when trying to enter the save select and will instead be omitted from the menu.
  • Saves which crashed when opening chests will now have the correct gear.
  • Void chest no longer spawns outside of the the island and will spawn before the void portal.
  • Enemies no longer spawn outside of the world in Void and dungeons.
  • Markets no longer accidentally sell your first item when using a controller.
  • Improved performance at the start of later Void levels.
  • Boss intros and music no longer activate in the Void.
over 4 years ago - Nommiin - Direct link
Forager v4.0.5
Bug Fixes/Stability
  • Later void levels no longer freeze the game
  • Druid's wardrobe no longer crashes when using controller
  • Nuclear Structures no longer crash on controller and are usable
  • Droids no longer push the void chest around
  • Void portal shouldn't spawn outside of the level anymore
  • Gear is no longer double crafted by Nuclear structures
  • Fixed some seeds being unable to be planted adjacent to other seeds
  • Fixed some seeds crashing when planted
  • Void resource count is now capped after level 150 to reduce lag
  • Archaeologist quest tracking now recognizes if you have the seal

Additions/Mod API
  • objModStructure HP is now properly scaled
  • Added new API events
    • OnDrawEnd - Is called after WorldControl's draw event has finished
    • OnDrawGUIEnd - Is called after WorldControl's draw GUI event has finished
    • OnSaveEnd - Is called after the save file is written to disk
    • OnLoadEnd - Is called after the save file is fully loaded
    • OnItemDrop( drops:array ) - Is called when DropItem is called, "drops" array contains instance IDs of each parResource instantiated
  • Added "runDestroy" for instance_destroy call
  • variable_global_get & variable_glboal_set now have a "ref" argument to wrap the given/returned data
    • "ref" argument is a string and supports 3 types: "list", "map", and "grid"
  • Fixed ItemCreate "onUse" argument causing crash if set to undefined
about 4 years ago - Nommiin - Direct link
Forager v4.0.6
Bug Fixes/Stability
  • Museum chest no longer crashes when opened with full inventory
  • Speedrun modes will now properly upload scores
  • Saves with mods enabled will now be coloured purple

Additions/Mod API
  • Mods no longer block Steam achievements from being unlocked
  • Added new "OnChatMessage( message )" event
  • Added "clean up" instance event
  • Exposed all virtual key constants to API (vk_left, vk_right, etc)
  • Added SpawnEdit to API
  • Structures with 2 sprites now have a "topSprite" variable
  • "buffer_write" function now works with strings/non-number datatypes
  • Fixed event arguments for "OnStructureInteract"
about 4 years ago - Nommiin - Direct link
Forager v4.1.0
Changes / Additions
  • The bed is no-longer usable in the Void
  • Added new animated sprites for Nuclear items
  • Added back drop-shadow for sprites in the inventory

Bug Fixes / Stability
  • Fixed starfalls not spawning naturally
  • Fixed dummies taking large amounts of damage when loading save
  • Fixed bottling creatures resetting your held item
  • Cosmetic related extras now properly unlock
  • Fixed issue where four torches puzzle sometimes didn't complete
  • Fixed nuclear fuel cells being consumed when infinite craft was awaiting more resources
  • Fixed issue where multiple spirit orb prompts could be opened at once
  • Fixed inscription table name in build menu not wrapping
  • Fixed wizrobs attacking when menus are open
  • Fixed fire demon boss spawning minions out of bounds
  • Fixed backwards cannon in dungeon
  • Fixed some structures being animated after using a builder scroll
  • Fixed miner sometimes having the wrong dialogue

Mod API
  • Added "itemAngleOffset" variable to player
  • Added "LocalizationMerge" function to load a localization file
  • Added "canAttack" variable to object/structures
  • Added "InstanceAddVariable" & "InstanceRemoveVariable" functions to save custom instance variables for mod objects and most objects
  • Added new API events
    • OnToolSwitch - Is called when the player switches their tool
    • OnHTTPAsync - Is called when an HTTP payload is recieved from http_* functions
  • Custom zones now properly load the player's inventory
  • List wrapping for collision_*_list functions has been fixed
  • Fixed cleanup event for instances sometimes not running
about 4 years ago - Nommiin - Direct link
Forager v4.1.1
Bug Fixes / Stability
  • Fixed crash that occurred on some languages when pressing the "PLAY" button
  • Fixed crash that occurred when invalid/corrupt save files were present in your save directory
  • Fixed issue where structures would have builder buffs after reloading your save
about 4 years ago - Nommiin - Direct link
Forager v4.1.2
Bug Fixes / Stability
  • Fixed crash that could happen when collecting items from the ground in the museum
  • Fixed occasional crash when planting seeds
  • Fixed issue where structures would have an infinite industrious buff
  • Fixed issue where you could not start a new save file
  • Fixed exploit where you could get multiple big chests from torches puzzle
about 4 years ago - Nommiin - Direct link
Forager v4.1.3
Bug Fixes / Stability
  • Fixed some skill descriptions not having proper line breaks in skills menu
  • Fixed some feat descriptions overlapping it's own icon
  • Fixed issue with the Nuclear Furnace's bounding box being offset when crafting
  • Fixed issue where Void music would not play when sound volume was set to 0
  • Fixed issue that allowed the death/necro rod to be used in dungeons and interiors
  • Fixed issue where boss music would continue to play after defeating it quickly
  • Fixed issue where you couldn't plant seeds above other planted seeds
  • Fixed Toxic Guardian not despawning after dying to it 5 times
  • Fixed demons animation flickering
  • Fixed demons sometimes moving twice as fast
  • Fixed issue where the /stuck command would not function
  • Fixed crash that would occur when using the /goto command
  • Fixed crash that would occur when using some nuclear structures on controller
  • Fixed crash that would occur when opening mods menu as a Steam Workshop mod was downloading
  • Added mechanism that will move enemies back into the room if they are pushed out of bounds
almost 4 years ago - Nommiin - Direct link
NOTICE: This patch has been temporarily disabled due to an issue. Further information will be given once this issue is resolved.
Forager v4.1.4
Changes / Additions
  • Changed "delete" button to an X image on the save screen
  • Disabled the ability to change language while in-game

Bug Fixes / Stability
  • Fixed issue where pressing PLAY button would crash the game for some saves
  • Fixed crash caused by loading a save with modded structures without having the mods enabled
  • Fixed structure names overlapping structure icons for some languages
  • Fixed various typos in some languages
  • Improved performance of missing mushroom spawning logic
  • Fixed minecart laser reflections being the wrong direction
  • Fixed sound volume being mixed with music volume when loading legacy saves
  • Numerous performance improvements throughout the game

Mod API
  • Added TraceColored function to print coloured text to output
  • Added OnStepBegin and OnStepEnd events
  • Added OptionsGet, choose, and power functions