Trello

Trello


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Description In competitive playlists, players do not have access to their persistent stash of Bars. Instead, they are granted a set amount at the beginning of each match. This is intended. However, your end total of Bars in competitive playlists may appear in the Lobby in place of your persistent stash. This is a visual issue only.

Because this is a visual issue only, your persistent stash of Bars should still be available and visible when playing in a core modes playlist (Solos, Duos, Trios, Squads, Team Rumble).


JIRA FORT-338781

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    Trello on Trello - Thread - Direct

Welcome to the Fornite Community Trello Board!

As we follow player feedback, known issues and important updates for Battle Royale, Creative, and Save the World will be listed here.

Select an issue to view more details, potential workarounds and the issue’s status in our development pipeline.

Post
    Trello on Trello - Thread - Direct

Welcome to the Fornite Community Trello Board!

As we follow player feedback, known issues and important updates for Battle Royale, Creative, and Save the World will be listed here.

Select an issue to view more details, potential workarounds and the issue’s status in our development pipeline.

Post
    Trello on Trello - Thread - Direct

Welcome to the Fornite Community Trello Board!

As we follow player feedback, known issues and important updates for Battle Royale, Creative, and Save the World will be listed here.

Select an issue to view more details, potential workarounds and the issue’s status in our development pipeline.


Yesterday

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Gameplay

  • Fixed an issue where having toggle zoom enabled and weapon switch zoom reset disabled, would still reset zoom when switch weapons sometimes.
  • Time Trials now has a warmup phase like other modes.

Interface

  • Added the option to select previous seasons for leaderboards, player stats and player ranks.
  • Fixed the alignment of the weapon columns in the Profile stats page.
  • Fixed issue causing HP taken stats to be incorrect after picking the Siphonator.
  • Fixed issue causing Siphonator healing not to invalidate an assist mark.
  • Fixed the HP bonus from collecting powerups not counting towards HP taken stats.
  • Fixed secondary fire damage not counting towards weapon damage stats.

HUD

  • There is now a Text HUD element for custom text.
  • There is now a Statistic HUD element to display current pe...
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Gameplay

  • The Void Cannon’s combo max damage has been reduced from 150 to 125.
  • The Void Cannon’s combo radius has been reduced from 200 to 175.
  • The Void Cannon’s ball speed has been increased from 725 to 750.
  • Removed Warmup from Time Trials (released yesterday).

Interface

  • There are now leaderboards for Aim Arena 2v2 (previously unreported).
  • Modes that share skill ratings are now represented by a single entry in the profile ranks screen (previously unreported).



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