6 months ago - Fire Witch - Direct link
This is not a bug, but we'll forward the feedback.  
6 months ago - Fire Witch - Direct link
Pericles the Lion said: No, I don't mean that. What I meant is that, to the best of my knowledge, there has been no official announcement regarding the mechanism by which motivation priorities are set.
Interesting. The German official wiki offers a detailed explanation, but the others do not.

Here is the list:
  1. Forge Points, starting with buildings that produce the most
  2. Goods
  3. Units
  4. Medals
  5. BP
  6. Guild Power
  7. If none of the above buildings are left, a random building of the current era is motivated or polished

However, this list is only valid for the old building types. The new building types do not follow this order.

Feedback on changing the order etc. has been passed along since the new buildings have been added.  
6 months ago - Fire Witch - Direct link
drakenridder said: Wouldn't it be more efficient to update the list upon introduction of any new buildings? So, it's periodically just a few buildings. Rather than an massive collection of buildings. Also taking frag. into account. Putting fragments for example at nr1 priority spot and pushing everything else down by 1?
The old structure is a logic that does not depend on a building list.
The old buildings do not have fragments, therefore they are not included in the priority list I posted.

In my opinion a list of all building would not make much sense in the long run, because there are so many buildings and players only have a fraction of the available buildings in their cities.