Forge of Empires

Forge of Empires Dev Tracker



Comment
    lordwasa on Forums - Thread - Direct
Thursday
  • Fixed an issue where the St Patrick's Event task window overview would be cut off in some languages
  • Fixed an issue where the main guild conversation could be hidden where this wasn't intended
  • Fixed an issue where the game would give an error when Alcatraz was collected without having military buildings in the city
 

Yesterday

Post
    lordwasa on Forums - Thread - Direct
Please leave your feedback on the Pvp Arena (reworked) here.  
Post
    lordwasa on Forums - Thread - Direct

Hello Kings & Queens,

After evaluating your feedback last year, we had decided to deactivate the PvP Arena on September 7th, so that we could rework this project and deliver a more polished and complete version. Based on your feedback, we’ve focused on developing significant changes to this multiplayer mode over the past few months, and now we are happy to announce the return of the PvP Arena.

The PvP Arena returns on January 21st, 2021. This will also result in the deactivation of PvP Tower Tournament.​



In this announcement we'll be describing the main changes applied to the PvP Arena. You can find more... Read more
Comment
    lordwasa on Forums - Thread - Direct
Wednesday
  • Fixed a visual issue where the sandclock would overlap the timer when training units
  • Fixed a visual issue where the tooltip of attacking and defending army was cut off
  • Fixed a visual issue where the GBG province name was cut off in some languages
 

19 Jan

Comment
    lordwasa on Forums - Thread - Direct
Tuesday
  • Fixed an issue where avatars didn't show up correctly in the list after you unlocked multiple at once
  • Fixed a visual issue where construction time seemed to be negative
 

18 Jan

Comment
    lordwasa on Forums - Thread - Direct
Monday
  • No player related updates today
 
Post
    lordwasa on Forums - Thread - Direct
Please find the daily changelogs for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.
Should you have any feedback regarding the contents of the daily changelogs, please let us know here.  

16 Jan


15 Jan

Post
    lordwasa on Forums - Thread - Direct


Hello Queens and Kings,


Bugfixes
  • In some circumstances, setting up a siege on 2 different era maps in Guild versus Guild could lead to endless loading. It is now again safe to do it.
  • Some plundering-related icons could sometimes show up twice. It is now solved, so no more confusion!
  • Multiple chariots would spawn in the Hippodrome building while keeping the game in an inactive tab. We will keep their number at 1 from now on.
  • In-game guild messages marked as 'admin'-only, could be visible to all guild members. They will now be only accessible to guild moderators, leaders and founders.
  • The successful Galata Tower plundering prevention would sometimes display incorrectly in the event history. It will now always display just fine.
  • We fixed some of our early quests, which ...
Read more
Comment
    lordwasa on Forums - Thread - Direct
Friday
  • Great buildings contributing goods to the guild treasury no longer count towards eventquests
 

14 Jan

Comment
    lordwasa on Forums - Thread - Direct
Thursday
  • No player related updates today
 

13 Jan

Comment
    lordwasa on Forums - Thread - Direct
Wednesday
  • The goods icon from plunder goods-boost is shown
  • Fixed an issue where the max button in the St Patrick's Event was broken after resetting town
 

12 Jan

Comment
    lordwasa on Forums - Thread - Direct
Tuesday
  • No update today
 

11 Jan

Comment
    lordwasa on Forums - Thread - Direct
Monday
  • Fixed an issue where the Hippodrome spawned in multiple chariots when tabbed out
 



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