Forge of Empires

Forge of Empires Dev Tracker



Yesterday

Comment
    Juber on Forums - Thread - Direct
Tuesday
  • We added a missing translation for the error message that appeared, if you tried to motivate/polish a building, which does not exist anymore
 

19 Sep

Comment
    Juber on Forums - Thread - Direct
Monday
  • We have added a new loading screen
  • We fixed an issue, where the needed goods to refine would not show in the goods building
  • We have added the Production Carousel to military buildings
 
Post
    Juber on Forums - Thread - Direct
Please find the daily changelogs for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know here.  

18 Sep


16 Sep

Comment
    lordwasa on Forums - Thread - Direct
Friday
  • We have improved the option to open the Friends Tavern from the event history in the Town Hall
  • When opening the reconstruction mode and storing a building in reconstruction mode, the exclamation mark indicating a newly stored building was missing
 
Post
    Juber on Forums - Thread - Direct
Hello lovely Beta people!

I am Juber and I will be the new Community Manager for the Beta market. I moved from my position as CoCM for the German market. Now I will be here to report bugs, give your feedback to the developers and of course help you with problem you might stumble across. :)
I already bring a lot of experience from my 1 1/2 years as German CoCM, almost 4 years of moderation there and also now almost 9 years of game knowledge.
Lets try making the game even better than it already is ^^  

15 Sep

Comment
    lordwasa on Forums - Thread - Direct
Thursday
  • It was possible to collect daily castle points twice at midnight
  • Halloween items couldn't be exchanged in the Antique's Dealer
  • We have added a warning window if players try to attack or negotiate an ignored province in the Guild Battlegrounds
 

14 Sep

Comment
    lordwasa on Forums - Thread - Direct
Wednesday
  • When clicking on the Great Building button in the social tab the game restarted
  • The right arrow on the GVG sector infoscreen is too far to the left
  • Guild context menu(clicking the gears in the topleft) is not properly aligned
  • We have added a No Age Units filter in the unit management that includes Rogues, Military Drummers and Color Guards
 
Post
    lordwasa on Forums - Thread - Direct
Hello Beta Queens and Kings,

Today I have to announce a change in Community Management.
I have been offered the chance (and challenge) to become the Community Manager of a new game that is currently still in development by Innogames.
Unfortunately this means that I will be leaving the Forge of Empires team.
Ofcourse I won't be leaving immediatly, I will stay in the background a bit longer to ensure a good transition to the new Community Management and support the team where necessary.

I have had a blast in the last 9 months being the Community Manager of such a great community and this awesome game.
I would like to thank you all for what you've done and your enthousiasm in constantly improving this game.

Keep forging!

Farewell...Lordwasa :cool:  
Comment
    lordwasa on Forums - Thread - Direct
Tuesday
  • The chance to uncover an item in the Halloween Event has been increased slightly
  • It was not possible to unignore a player
 

13 Sep


12 Sep

Post
    lordwasa on Forums - Thread - Direct
Hello Queens and Kings,

For the detailed description of the changes, please see the list below:

Bugfixes
  • We fixed an issue where mouse hovering a few units via Army Management, would sometimes not display the full values text.
  • We fixed an issue where new founders were not being reassigned on guilds where former founders stopped playing the game.
  • The player search function was not working properly in the Global Ranking window when searching for your own nickname. This issue has been fixed now.
  • The scrolling function was not responding properly when trying to scroll in the Goods tab of the Inventory Window. This issue was only affecting Mac users, but it is now fixed.
  • We fixed an issue where it wasn't possible to disable the Province Tagged confirmation window on Guild Battlegrounds...
Read more
Comment
    lordwasa on Forums - Thread - Direct
Monday
  • The research 'Stilt House' gives an error in the console
  • In the production menu we have added a direct button to go the market to trade goods that are missing to start a production similar to the research tree
  • We have removed the possibility to whisper other players directly
  • The after battle window has been resized
 
Post
    lordwasa on Forums - Thread - Direct
Please find the daily changelogs for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.
Should you have any feedback regarding the contents of the daily changelogs, please let us know here.