12 months
ago -
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In this update we are implementing technical improvements, bug fixes and adding content for future events. You can find highlights of these changes down below.
Improvements
Guild Battlegrounds
Guild Battlegrounds
Keep in mind that the time the mobile update becomes available depends on the stores and can be some days after the release of the browser version. Don't be surprised if you don't see the update on your mobile devices at the exact same time.
We also want to give you a bit more details on what we are working on at the moment. We plan to launch the Wildlife event on 5th of December on beta. Guild Raids are also still in development! If you want to help shaping new events and features for everyone to enjoy, don't hesitate to join our beta server!
Improvements
Guild Battlegrounds
- Smart numbers are great, but when you need to know exact values, like Victory Points, they can be a little unhelpful. We've made a change to enhance your experience! Now, when you hover over the smart numbers, a tooltip will appear, displaying the full number.
- We heard your feedback and made some adjustments to the way units are displayed in the army management. It's all about organization! Now, all damaged units will be sorted behind all healthy ones. This will make it easier for you to see the overall health of your army at a glance.
Guild Battlegrounds
- Leaving your Guild and joining another one with precise timing could result in some bizarre behavior, like participating in your old Guild's Battleground. We don't want that, so we've fixed the issue. Rest assured that you'll now fully transition to your new Guild without any Guild Battleground confusion.
- Expanding an item on your Buff Bar and clicking another item could cause the container to incorrectly attach to the wrong item. No more misplaced containers! We've made a change to ensure that the container stays where it belongs, providing a more intuitive and accurate Buff Bar experience.
- Buildings that auto-advance to the next era when you do were not happy staying in the Inventory and would remain in the age you obtained them. We didn't want them to miss out, so we've fixed this issue. Now, these buildings will advance along with you, eliminating the need for One-Up Kits!
- Some items, particularly Unit Boxes, had a visual problem where they wouldn't display the correct units without requiring a reload. We believe in accuracy, so we've made a fix! Unit Boxes will now correctly display the associated units, providing you with the accurate information you need without any extra steps.
- Consistency matters to us, so we've made an adjustment to the naming of some Epic Selection Kits to align with the rest of the kits. By the way, did you notice the visual changes we made to these kits in the last update? We hope you like them!
- The Finish All Goods Production item was doing a bit more than it promised by also finishing the productions of the Space Colony. We understand the need for specificity, so we've addressed this. The Finish All Goods Production item will no longer interfere with the productions of the Space Colony, focusing on its intended purpose.
Keep in mind that the time the mobile update becomes available depends on the stores and can be some days after the release of the browser version. Don't be surprised if you don't see the update on your mobile devices at the exact same time.
- We have made various changes in the background to support the future development of the game. While we don't have any specific changes to share with you in this update, rest assured that these changes are necessary for the continued improvement and growth of the game. Stay tuned for more exciting updates in the future!
We also want to give you a bit more details on what we are working on at the moment. We plan to launch the Wildlife event on 5th of December on beta. Guild Raids are also still in development! If you want to help shaping new events and features for everyone to enjoy, don't hesitate to join our beta server!