8 months ago - Juber - Direct link
{ "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous", "lightbox_error": "The requested content cannot be loaded. Please try again later.", "lightbox_start_slideshow": "Start slideshow", "lightbox_stop_slideshow": "Stop slideshow", "lightbox_full_screen": "Full screen", "lightbox_thumbnails": "Thumbnails", "lightbox_download": "Download", "lightbox_share": "Share", "lightbox_zoom": "Zoom", "lightbox_new_window": "New window", "lightbox_toggle_sidebar": "Toggle sidebar" } newlogo1.png In this update we are implementing technical improvement, bug fixes and add content for future events. You can find highlights of these changes down below.
Bugfixes
  • Next round: We have found some more causes for Story Quests not appearing anymore in the early game. We fixed those as well. Please tell us, if you continue to not have story quests after this update!
  • The Quest "Specialized Unit Training" mentioned recruiting 3 units, while you actually only had to recruit 2. We taught General Grivus to count correctly.
Mobile Only Changes
Keep in mind that the time the mobile update becomes available depends on the stores and can be some days after the release of the browser version. Don't be surprised if you don't see the update on your mobile devices at the exact same time.
  • The countdown on time-limited offer icons was wasn't fully visible. It is now displayed correctly.
  • The Quest Overview window got cut off a bit at the top and bottom when fully expanded. We've allocated more space for the window now.
  • Did the Space Age Titan Colony seem a bit too silent to you? Not anymore, because we've added the missing background music back!
That's all for this update folks!

We also want to give you a bit more details on what we are working on at the moment. The Guild Battlegrounds Update got some balancing changes on Beta! More details on that soon.