Transcript (by Youtube)


0s For the 12th Anniversary of Forge of Empires, we have gathered 12 colleagues who are connected to Forge of Empires, whether by work or play.
4s In this video, they will share anecdotes, memories, and bits on information from behind the scenes. We hope you enjoy their stories! Happy Anniversary!
9s Hi.
9s Hello.
10s Hi.
10s Hi.
10s Hello, everyone.
11s Hi.
12s Hi.
13s Hi.
13s Hello.
13s Hi there.
14s Hey, everyone.
15s Hi.
16s When did you start playing Forge of Empires?
20s 11 years.
21s 2015.
22s Five years.
23s Seven years.
23s More or less two years.
25s 2010.
26s 2011.
26s More than 10 years
27s For around nine years.
28s Last year January. Nearly seven years.
29s Nearly seven years.
30s 2020.
31s When you think of yourself working on or playing Forge, what story comes to mind?
35s Nastia: Your face seems honestly familiar, is it possible that we've seen you somewhere?
42s No, not that I remember, no.
45s [Kai, Game Designer | Tell us how Guild Expedition came to be?] We were working on a big feature.
47s It was going to be called the Guild Expedition.
51s And we had the mechanics first.
53s We didn't have a theme, and I was working as a Game Designer on it,
56s and I didn't know what theme we could put on it.
59s And then suddenly it hit me.
61s It should be like an expedition in the jungle.
63s And like Indiana Jones, and I tried to sell the whole team to this idea, and I promised,
68s if we pick this theme, then I will come dressed as Indiana Jones to the office the next day,
72s and I did because I love wearing this costume and we will use every opportunity to just do it.
77s [Thi, Game Designer | How did Space Ages come to be in Forge?] As you know, Forge goes through the times of human history and we
82s got to the point where we were at the present day and then we were thinking,
85s OK, we need to continue into the Ages going into the future.
90s And there were a couple of options here.
92s I was thinking as the lead at that time,
95s thinking of how we can make it more sustainable for the player, more realistic and more exciting.
100s So I delved into it more to see how we can feasibly do like a space future in Forge,
106s exploring things like another city grid.
109s That was a huge topic in the team.
111s In the end, I brainstormed with the team, and it just came down to seeing how much,
117s how rich that sort of topic was, and so I remember the ideas coming out,
124s like Venus and the Asteroid Belt, and all of that have now made it into the game.
128s And so, yeah, being on that, making the decision to go into space and having the
133s second grid for players to play was sort of what led Forge to where it is now.
138s [Aylin, Game Designer | What are you working on right now?] I was also, of course, responsible for some
141s things and one being, for  example, the Settlements,
145s yery nice Polynesia one, for example, but also for the Ages.
149s And for most of the Space Age Ages, actually, which is from
154s Mars onwards.
156s The overall story, just going humanity travelling through our solar system, is really, really
163s nice.
163s And now we want to go even a step further.
166s So for the upcoming Age, you can take us on a journey to the outskirts of our solar system.
172s Maybe you discover something very interesting with
175s people that may not be in the same mood as your people of the town.
180s I am also very curious to see what you think about the Units
184s and what you think about the buildings again, especially in the outposts.
188s [Ameya, Game Designer | What did you like about designing the Fall Event 2023?] For Fall Event, we were thinking of changing the mechanic, which was the same since a long time.
193s Deserts for Fall are really nice, so we wanted to keep them.
197s We made them even more cuter by connecting the pop mechanic and making smaller deserts.
202s And then, instead of the chests you could get like nice jars and jams of different kinds.
208s We had a new ticket system in which players could play for five minutes without spending
213s a ticket.
214s But we thought that that's not enough.
215s We wanted to have something more.
217s While changing the probabilities, we found out that the game can be much more
222s faster, much more fun.
224s The pops became much faster, then we introduced new kind of a chess to it six stars.
229s The entire game became fun and happening.
233s [Thiago, Product Manager | When did the Forge Community surprise you?] One of the funniest parts of my work was actually implementing the card mechanic.
238s We played and we tried it and we tested it for almost three months and we thought we had all the mechanics sorted out.
245s But we were very wrong!
246s When we released it on beta and we started to interact with the community, check the
250s behaviours and see how you guys played it, you surprised us a lot.
253s You got way better than we expected, you showed us a lot of opportunities that we could improve
258s the mechanic.
258s And in the end, it was a lot of fun because we learned, we grew.
262s And since we believe that this mechanic was a very good one and we heard all the feedback
266s you guys gave, we are continuing with this, creating a brand new event with the same mechanic
270s and introducing all the changes you guys ask.
274s So make sure to have fun with a brand new event that is coming up soon.
278s [Nino, Head of Studio | What do you remember about early days in Forge?] I remember 2011, around that time, when we released the beta to the office, and everyone
286s was just playing and buzzing about the game, like how cool it is to build your city and
291s then fight other people within the office.
295s Back then we were like 120 people at InnoGames, and literally everyone was playing.
302s It was really cool and a real inspiration for the team as well, because, you know, they
308s got so fueled by everyone playing and the amazing feedback that we got back.
313s And this is kind of how we knew that we have a great product on our hands.
317s [Bartek, Community Manager | What's your funniest FoE CM story from the early days?] I think one of the most interesting memories could be the time when I had the opportunity
322s to bribe our developers with muffins.
327s So basically, they had the challenge of fixing as many bugs as possible within a day.
332s And we in Community Management had our own kind of list of bugs that we would like to get fixed.
339s So we published the list to the developers, and we said, hey, if you fix any of that list,
344s then what's gonna happen on top of a donut?
347s You're also getting a muffin, and it kind of worked, we got some fixed.
351s [Anna, Product Manager | How did you come to play Forge?] I had a flatmate that was playing Forge, and I was really annoyed at her once because we
356s were getting late for a bus we wanted to go to.
358s And I asked, what are you doing?
359s And she said she was still waiting for her Productions to finish.
362s I was like, What production?
363s What are you doing?
364s And, this was how I got introduced to Forge of Empires.
368s She showed me the game, and we were basically a flat of girls that was playing Forge of
372s Empires together, so that was pretty cool.
376s [Bojan, Software Developer | What's the most amusing mistake you ever made?] Let me think.
377s In this nine years, actually, there are many funny stories.
380s Back in the day, six, seven years ago, as you know, we have a lot of Forge events.
384s We needed to enable a Forge event on live servers, but it turned out it was very close
390s to the new year.
390s So in January, somewhere.
393s So I was the person doing this event, so I was enabling on our servers and, sadly, I
400s put the wrong year.
402s And then the next day, when I came to work, instead of playing the new event, I actually
406s had to fix this.
409s Luckily, nowadays we have better tools, so we are preventing this kind of scenarios.
415s So we have learned from our mistakes.
417s [Domi, Director CM | What inspired you to play Forge of Empires?] There was a company-wide call to join a company competition.
421s The idea of the competition was to as many colleagues as possible to get the first hand
427s user experience.
428s So during the challenge, we, of course, had a list with goals we would like to achieve.
434s Close to the end of the round, we figured out that very likely we will not achieve to
440s build 120 Great Buildings.
442s We collaborated our resources and actually to finish this goal and to build the required
450s number of Great Buildings.
452s I loved the collaborative feeling, I liked a lot the commitment of the team.
456s And the absolutely best side effect of the challenge, I kept playing Forge.
460s I liked it so much, and I'm an active player till today.
464s [Fiene, Community Manager | What do you love the most about working for Forge?] I had the pleasure to meet a lot of interesting people, especially from our external teams,
469s like community managers, moderators, supporters, everyone that really supports us on the front lines.
476s And I met a lot of them during team meetings that we organize annually all across Europe,
482s and it was always very fun time meeting them, talking to them in person.
488s And I made a lot of good friends this way as well.
491s And it's always super amazing to see the passion and the engagement that they bring towards
498s supporting us on Forge of Empires.
501s So big thanks and shout out to you guys.
504s [Nastia, Community Manager | What's your favourite Forge-related project?] My favourite project is probably the one that we are filming right now.
508s When I joined Forge, we were starting home office, so I didn't have as many water cooler
516s conversations as I wanted to, so I didn't know any of the stories that people share
522s today in this video.
524s And it was really fun to learn more about the history of Forge and many other people
530s that worked on it.
531s So, yeah, that was super fun.
534s And I hope you're enjoying it, too.