12 months
ago -
Forge of Empires
-
Direct link
Transcript (by Youtube)
0s | new update we |
---|---|
2s | basically replaced the old Province |
4s | buildings with completely new Province |
6s | buildings and also needed to adjust the |
8s | costs for all of them this means that |
12s | they are now more expensive but the |
14s | buildings itself also have more benefits |
17s | compared to the old Province buildings |
19s | so overall it actually balances out and |
22s | is even cheaper compared to the previous |
25s | ones because the buildings are so a bit |
27s | more powerful that the cost dat that |
30s | require currently actually balance it |
33s | out and makes it a tiny bit cheaper than |
36s | before but of course you need to pay |
38s | more for the single building now and we |
42s | know that especially for headquarters |
45s | that we also added the buildings to now |
47s | it is very attractive for some guilds |
50s | but might not be affordable we will of |
53s | course monitor this also and see if a |
56s | change is needed there or not um and we |
59s | can understand that not every good has |
62s | as many good resources as um others may |
64s | be but we also need to consider that we |
67s | need to have sync for the resources in |
70s | the game as well so basically we need to |
73s | have a place where all the resource um |
75s | the guil goods that you have for your in |
77s | your treasury that they go somewhere so |
80s | we will observe it but we cannot promise |
82s | changes um we will need to see over the |
85s | next month |